Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »It's not gonna happen.
Guild Traders take tens of millions of gold away from the players each week so it's arguably the biggest gold sink in the game. Without it, they'd have to find other ways of reducing our gold in order to prevent everyone getting richer and gold diminishing in value, exponentially increasing prices.
A global auction house, heck even localized auction houses would be a far greater gold sink. It would make this guild trader system look like childs play.
Guild Masters should just wise up and stop buying into the kiosks. Let the system fail. But instead, some people will sit there and deal with the tedious behavior of forcing their members to make a certain amount of gold, create guild policies to remove the casuals, and pay the outrageous gold to get into a high traffic area.
Let's not even talk about new guilds trying to even rise to the top or even support a kiosk that can have any sales. But sure, keep supporting this system. I stopped caring. I just sell stuff if I find it. Gold became meaningless with everything becoming BoP, drop rates were increased, and V16 materials being plentiful.
How so, @Korah_Eaglecry ?Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »It's not gonna happen.
Guild Traders take tens of millions of gold away from the players each week so it's arguably the biggest gold sink in the game. Without it, they'd have to find other ways of reducing our gold in order to prevent everyone getting richer and gold diminishing in value, exponentially increasing prices.
A global auction house, heck even localized auction houses would be a far greater gold sink. It would make this guild trader system look like childs play.
Giles.floydub17_ESO wrote: »Guild Masters should just wise up and stop buying into the kiosks. Let the system fail. But instead, some people will sit there and deal with the tedious behavior of forcing their members to make a certain amount of gold, create guild policies to remove the casuals, and pay the outrageous gold to get into a high traffic area.
Let's not even talk about new guilds trying to even rise to the top or even support a kiosk that can have any sales. But sure, keep supporting this system. I stopped caring. I just sell stuff if I find it. Gold became meaningless with everything becoming BoP, drop rates were increased, and V16 materials being plentiful.
Confused with your statement since the guild masters, as you described, seem to be pretty wise working on getting good locations, manage membership and keeping things going well for the members.
Stopping all that to try to let the system fail would be both pointless and stupid. Pointless because someone else would step in and stupid because with all the activity it's obvious to most people someone else would step in.
Lol
snip
They [ZOS] like the system and enough people are using it and enjoying it for them to have no need at removing it.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »It's not gonna happen.
Guild Traders take tens of millions of gold away from the players each week so it's arguably the biggest gold sink in the game. Without it, they'd have to find other ways of reducing our gold in order to prevent everyone getting richer and gold diminishing in value, exponentially increasing prices.
A global auction house, heck even localized auction houses would be a far greater gold sink. It would make this guild trader system look like childs play.

ruze84b14_ESO wrote: »I say no to server wide, alliance wide, or zone wide auction houses.
I say yes to putting a bid option on items sold by guild traders (or possibly putting an auctioneer in certain key cities, where public players can place items to be bid on, but not for a set price).
Combine the system in interesting ways, but no to publicly searching. As a buyer, I don't want to see prices marginalized. I like that the seller has to work hard to put a good price.
Wreuntzylla wrote: »I don't know whether a public auction house is the way to go, but the current system ends up giving a semi-monopoly to a handful of large trade guilds. So, whatever the fix, the current system is terribad.
martinhpb16_ESO wrote: »I'm the leader of a trade guild and I can tell you it is not easy.
Keeping the guild spots is incredibly hard work.
There are minimal high selling locations so competition is fierce.
The Devs dont help and seem to have little understanding about how trade guild locations work when they make new zones.
Alliances between guilds have formed that effectively push out new and smaller guilds.
To be a competitive guild you need to constantly kick non-sellers and "incentivise" members to donate and sell.
You have to constantly recruit.
The system does enable selling on an equal footing by any means.
As a guild leader I spend 70-80% of my play time doing admin, recruiting, kiicking, selling, running a lottery and farming to keep sales up. It makes me sad that I have to kick 50-70 players each week because they are not selling enough. If I didn't then the guild would be pushed out.
not to mention making the trade bid at 2am and scrambling around to find a spot if we lost.
Members have to sink money into the guilds to keep them going.
I personally have put 1 million gold into my guild in three weeks.
Then there is the network of spies that GMs ahve to place in rival guilds and the constant intelligence with friendly guilds.
As much as I like running the guild, if we had a global system it would be equitable, fair, open to all and be more efficient. I'm guessing hat will never happen. what we need is some improvements.
Moving all trade guilds to one trading city would help. Or making sure that trader spots are near a wayshrine and in a circle would also help. E.G. Hews bane and Wrothgar are pretty fail locations for trading. If the devs had put the kiosks around the wayshrine in a circle that would of really helped. Also adding more spots where dailies are and other areas of high activity.
So all you folks who say you love it because of the feel and the immersion and what-not. Give a little thought to what is really going on.