Wreuntzylla wrote: »I don't know whether a public auction house is the way to go, but the current system ends up giving a semi-monopoly to a handful of large trade guilds. So, whatever the fix, the current system is terribad.
Pr0jektile wrote: »I love the Guild Trader system.
Yes, it can be frustrating not finding exactly what you want from a centralized location, but it also creates emurshun.
You have the big eco-hubs in every faction, where your more robust trading guilds are going to be. I think it's great that you have to pay up to capitalize on some of these prime trading locations. Keeps it lively and keeps guilds competitive. It also rewards merchant guilds who can focus on trading and allow their goods to be sold in more populous areas. You don't want Dollar Tree showing up on Rodeo Dr, right? Same concept, you get the better merchant guilds in cities like Mournhold.
Then there's the hidden gems. The guild trader you come across in BFE Shadowfen, they're selling the same gear at 60% cost of the hub cities, just to offload it quickly, and you know you're probably the only person to visit that day. Scored some really great stuff that way. You could make a living just traveling the different remote traders and re-selling the grabs higher at the central locations.
Of course, peddling your crap all over Mournhold and Rawl'kha allows you to completely circumvent that system.
I would like to see a feature added for a periodic Auction, though. Maybe once per month, you can put an item up for Auction, and allow others to bid on it. That would be interesting to see.
Pr0jektile wrote: »I love the Guild Trader system.
Yes, it can be frustrating not finding exactly what you want from a centralized location, but it also creates emurshun.
You have the big eco-hubs in every faction, where your more robust trading guilds are going to be. I think it's great that you have to pay up to capitalize on some of these prime trading locations. Keeps it lively and keeps guilds competitive. It also rewards merchant guilds who can focus on trading and allow their goods to be sold in more populous areas. You don't want Dollar Tree showing up on Rodeo Dr, right? Same concept, you get the better merchant guilds in cities like Mournhold.
Then there's the hidden gems. The guild trader you come across in BFE Shadowfen, they're selling the same gear at 60% cost of the hub cities, just to offload it quickly, and you know you're probably the only person to visit that day. Scored some really great stuff that way. You could make a living just traveling the different remote traders and re-selling the grabs higher at the central locations.
Of course, peddling your crap all over Mournhold and Rawl'kha allows you to completely circumvent that system.
I would like to see a feature added for a periodic Auction, though. Maybe once per month, you can put an item up for Auction, and allow others to bid on it. That would be interesting to see.
They should have both then. You can trawl around gts all day to yours emurshun hearts content.
I would use a global house that does not operate as a cartel and frees up time so i can play the game, emurshun is not that high on my list.
Btw do you emurshun guys dress up when playing to get into character as a nice comfy sofa in your pjs is not really comparable to sitting around in armour...having movement restriction would surely be emursive...you could decorate your home to look like a crypt...
On-topic: ESO does not need an auction house.
Off-topic: If I were forum moderator, I'd make a forum policy that any thread talking about ah would be shut down automatically.
I mean, seriously, there are tens of thousands of these threads. Probably opened by the same 10 guys. Please use the search tool and stop making these threads. On a scale of how annoying these threads are, they rank right up there with pollsters and telemarketers.
#StopBeatingTheDeadHorse
I like the Guild Traders but... I dont understand how that system works.
martinhpb16_ESO wrote: »I'm the leader of a trade guild and I can tell you it is not easy.
Keeping the guild spots is incredibly hard work.
There are minimal high selling locations so competition is fierce.
The Devs dont help and seem to have little understanding about how trade guild locations work when they make new zones.
Alliances between guilds have formed that effectively push out new and smaller guilds.
To be a competitive guild you need to constantly kick non-sellers and "incentivise" members to donate and sell.
You have to constantly recruit.
The system does enable selling on an equal footing by any means.
As a guild leader I spend 70-80% of my play time doing admin, recruiting, kiicking, selling, running a lottery and farming to keep sales up. It makes me sad that I have to kick 50-70 players each week because they are not selling enough. If I didn't then the guild would be pushed out.
not to mention making the trade bid at 2am and scrambling around to find a spot if we lost.
Members have to sink money into the guilds to keep them going.
I personally have put 1 million gold into my guild in three weeks.
Then there is the network of spies that GMs ahve to place in rival guilds and the constant intelligence with friendly guilds.
As much as I like running the guild, if we had a global system it would be equitable, fair, open to all and be more efficient. I'm guessing hat will never happen. what we need is some improvements.
Moving all trade guilds to one trading city would help. Or making sure that trader spots are near a wayshrine and in a circle would also help. E.G. Hews bane and Wrothgar are pretty fail locations for trading. If the devs had put the kiosks around the wayshrine in a circle that would of really helped. Also adding more spots where dailies are and other areas of high activity.
So all you folks who say you love it because of the feel and the immersion and what-not. Give a little thought to what is really going on.
What I don't understand about your situation is why you continue doing something that you don't enjoy. If it is as bad as you make it out then why keep doing it? I personally would not spend 70-80% of my time playing doing something that I don't enjoy. If you do enjoy doing all of those things then I don't understand why you don't like the current system.
The problem with these threads is that people dont look at the Guild Traders from the Trade Guild Master's perspective.
Its a literal pain in the ass running a Trade Guild and getting people to contribute to the cost of the weekly bid for these Guild Traders. Its a massive amount of work to maintain a Trade Guild and keep a Guild Trader in the same location week to week.
Members of a Trade Guild who cant, or won't, even pay a 1000g weekly fee are the ones that 'like' the free ride of the Guild Trader system. Actually dig into what it takes to maintain a Trade Guild with the absurd millions of gold bids these top Guild Trader spots go for, amd then come back and respond. Every week, millions of gold, making sure people keep 30 slots full, running weekly raffles to build up more gold for the bids, reminding everyone to pay fees, kicking dead weight members who dont sell, recruiting new members....every week. That's what it takes to stay in the top spots.
If you were actually a GM of a top Trade Guild, you'd be voting yes to some other trade market system.
martinhpb16_ESO wrote: »I'm the leader of a trade guild and I can tell you it is not easy.
Keeping the guild spots is incredibly hard work.
There are minimal high selling locations so competition is fierce.
The Devs dont help and seem to have little understanding about how trade guild locations work when they make new zones.
Alliances between guilds have formed that effectively push out new and smaller guilds.
To be a competitive guild you need to constantly kick non-sellers and "incentivise" members to donate and sell.
You have to constantly recruit.
The system does not enable selling on an equal footing by any means.
As a guild leader I spend 70-80% of my play time doing admin, recruiting, kiicking, selling, running a lottery and farming to keep sales up. It makes me sad that I have to kick 50-70 players each week because they are not selling enough. If I didn't then the guild would be pushed out.
not to mention making the trade bid at 2am and scrambling around to find a spot if we lost.
Members have to sink money into the guilds to keep them going.
I personally have put 1 million gold into my guild in three weeks.
Then there is the network of spies that GMs ahve to place in rival guilds and the constant intelligence with friendly guilds.
As much as I like running the guild, if we had a global system it would be equitable, fair, open to all and be more efficient. I'm guessing hat will never happen. what we need is some improvements.
Moving all trade guilds to one trading city would help. Or making sure that trader spots are near a wayshrine and in a circle would also help. E.G. Hews bane and Wrothgar are pretty fail locations for trading. If the devs had put the kiosks around the wayshrine in a circle that would of really helped. Also adding more spots where dailies are and other areas of high activity.
So all you folks who say you love it because of the feel and the immersion and what-not. Give a little thought to what is really going on.