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Templars are the only class without native access to Major Brutality/Major Sorcery. Why?

  • Ch4mpTW
    Ch4mpTW
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    Aquanova wrote: »
    Yes but templars are the only class with a native cleanse, which btw is now a damaging AOE with the DB update. NB lost the cleanse from cloak with the Thieves Guild.

    I had completely forgotten about that. Templars did get the damaging AOE with the cleanse indeed. Which reminds me, I need to go test a few more things on the PTS. Thanks for reminding me.
  • Valrien
    Valrien
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    Inarre wrote: »
    Dragonknights are the only class without access to an execute

    Sorcerers are the only class without access to a spammable stamina skill


    Nightblades are the only class not missing anything...

    Actually both sorc and dk are lacking there. Sorc is lacking both Magicka and stamina.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • CasNation
    CasNation
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    Ch4mpTW wrote: »
    CasNation wrote: »
    Valrien wrote: »
    Firerock2 wrote: »
    Valrien wrote: »
    Mr.Hmm wrote: »
    Valrien wrote: »
    Okay?
    Dragonknights lack an execute.
    Sorcerers lack a viable single target and AoE ability.
    Don't know what Nightblades lack.

    Major Sorcery is the least of your issues. Slot entropy if you really need it, but drinking pots is the best way since you're not losing DPS by wasting a GCD

    Sorcerers Lack of a viable single target and aoe ability??????????

    I am sorry but i will be rude....

    Are you blind?

    Crystal Shard -> Crystal Fragments , its a powerful single target ability. Crystal Blast(Morph) is a average aoe ability.
    Mages Fury -> A strong AoE ability.
    Lighting Splash -> A strong AoE Ability.
    Overload(Ultimate) -> A very powerful AoE/Single Target ability.
    Daedric Curse -> A strong AoE Ability.

    DragonKnights Execute is in the form of a Buff, Molten Weapons -> Molten Armaments(Morph), would have been better if it was on a damaging ability but its what DK got now.

    Can't spam blast or frags and do good DPS. It's an oxymoron.

    Mages' Fury is an execute, and not a good one.
    Mr.Hmm wrote: »
    Valrien wrote: »
    Okay?
    Dragonknights lack an execute.
    Sorcerers lack a viable single target and AoE ability.
    Don't know what Nightblades lack.

    Major Sorcery is the least of your issues. Slot entropy if you really need it, but drinking pots is the best way since you're not losing DPS by wasting a GCD

    Sorcerers Lack of a viable single target and aoe ability??????????

    I am sorry but i will be rude....

    Are you blind?

    Crystal Shard -> Crystal Fragments , its a powerful single target ability. Crystal Blast(Morph) is a average aoe ability.
    Mages Fury -> A strong AoE ability.
    Lighting Splash -> A strong AoE Ability.
    Overload(Ultimate) -> A very powerful AoE/Single Target ability.
    Daedric Curse -> A strong AoE Ability.

    DragonKnights Execute is in the form of a Buff, Molten Weapons -> Molten Armaments(Morph), would have been better if it was on a damaging ability but its what DK got now.

    You can't spam either morph of Crystal Shard and do good DPS, it's an oxymoron.

    Mages' Fury is an execute, and not a very good one.

    Overload lasts like 45 seconds? Barely worth it in an environment like vMoL.

    Daedric Curse is a 3-second charge-up with mediocre DPS.

    Try again, buddy.

    I guess you answered his question, you are blind.

    Crystal Shards hits like WB and has a similar cast time. While it isn't an insta cast like Flame Lash it does way more damage. Not to mention the fact that if you have an actual rotation you can insta cast frags. It's silly to say that Sorc's don't have strong single target DPS.

    Overload is also one of the strongest single target ultimates.

    I'm not blind, but I think you might be. Crystal Shard does hit pretty hard when you hardcast it, thought not quite to the extent of a Wrecking Blow spam. Then again, if you're using WB to DPS then you're just plain bad. Wrecking Blow blows in PvE, try Rapid Strikes (maybe Surprise Attack if you're a nightblade?). I think you'll find it does better overall DPS and gives you far more utility through the use of Dual Wield.

    Overload is the strongest damage-wise, but it's sh*tty to rely on. vMoL fights last 5 minutes with a good group, which is over 5x the time you can Overload from 1000. Most good groups will ask you to use Shooting Star because it's better anyways. Overload can also now be out-DPSed by competent players.

    You also didn't read my original post. I said they don't have access to viable single-target and AoE abilities (I assumed SOMEONE would be smart enough to see I meant actual abilities you can spam for instant damage but I suppose that's too much to ask). I didn't say they had bad DPS, though with DB they will have the worst sustained single-target DPS aside from maybe Stamina Sorcerer.

    If you really want to start a debate about Sorcerers, we can. Then again I don't know much about the class...I've only been playing it for two-and-a-half years :)

    Sorcs are crazy OP. Strongest class in game at everything. This one time in Azuras, I was killed by overload, and it made me feel bad about myself. #Nerfsorc #genericweaponskillplatform

    Edited to remove baiting comment

    Hm... I don't know if you're serious or trolling... Regardless, as a Sorcerer main, I can honestly say that we have numerous flaws as a class. But, a good Sorcerer (subjective) can mask these flaws. Something that a lot of Sorcerer mains won't be able to do once the Dark Brotherhood patch goes live.

    You see, a lot of people think that Sorcerers are just about abusing Overload and stacking shields. I hate to break it to people who think this, but no. Any good Sorcerer (once again subjective) would not do this. No. Sure it's nice, but no. Shield stacking is a bad habit to get into, and can cause people to get destroyed in PVP from panicking and doing this. This is due to not paying attention to their magicka pool, as well as not paying attention to their environment (who's around and how many of who is around). And if you're engaged in combat with someone using the Shield Breaker set, it's pretty much GG.

    As for Overload spam, Reflective Scales and its morphs stops that in the bud. Unless if you want to kill yourself, that is. So again, no. I wouldn't advise relying on that either. For PVE? Maybe. But PVP? It can be risky.

    All and all, I think Dragonknights are the most balanced class currently available (when looking at it from both a magicka and stamina perspective). Notice I said most balanced, not overpowered and or strongest. Why? Because they can play well as phenomenal damage dealers (magicka or stamina), tanks, or even healers nowadays (though I wouldn't risk being a DK healer personally). Not to mention they (DKs) are statistically better for boss, trial, etc. fights than Sorcerers. So yeah...

    Anyway, I hope Templars do gain access to the previously mentioned two buffs. It'll be interesting to see how they evolve as a class with those assets, and how they'll influence the meta.

    I was absolutely trolling. Just ribbing @Valrien because I sympathize with him when trying to talk to people about Sorcs. I also main a (magicka) sorc, and it is hard to for people who don't play the class to understand the short comings. I will also add that most of my comments are from a PvE perspective.

    And for the record, I completely agree with all of your statements. You make a lot of good points.
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  • AfkNinja
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    Aquanova wrote: »
    Yes but templars are the only class with a native cleanse, which btw is now a damaging AOE with the DB update. NB lost the cleanse from cloak with the Thieves Guild.

    They also majorly nerfed it from 5 purges to 2. It's now situationaly worse than standard Purge and it was our last major defensive utility. They keep upping the dmg and removing our defense, it's getting seriously annoying.
  • ottobot
    ottobot
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    Lynx7386 wrote: »
    Probably intended. Templars are really the only class with major mending (dk's have it, but only for 6 seconds after using their shield).

    Don't sorcs and nbs get it from ultimate?
  • Valrien
    Valrien
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    ottobot wrote: »
    Lynx7386 wrote: »
    Probably intended. Templars are really the only class with major mending (dk's have it, but only for 6 seconds after using their shield).

    Don't sorcs and nbs get it from ultimate?

    Sorcs no, don't know about nightblades.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • ottobot
    ottobot
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    Jultzy wrote: »
    Sounds more like you want every class to be the same with just different names to their skills. There's a game for that called WoW which has become utterly boring and every player complains of the lack to class diversity. And to be clear, it all started with players making suggestions just like this one and the game makers listened to the players and ruined the game experience.

    Giving DK's both when they had neither didn't "make every class the same", I even mentioned WoW's homogenization in a previous post. Adding two buffs that pretty much every build of every type (also mentioned previously) uses, that Templar's are using now through other trees, isn't going to suddenly make every class the same.
  • ottobot
    ottobot
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    Valrien wrote: »
    ottobot wrote: »
    Lynx7386 wrote: »
    Probably intended. Templars are really the only class with major mending (dk's have it, but only for 6 seconds after using their shield).

    Don't sorcs and nbs get it from ultimate?

    Sorcs no, don't know about nightblades.

    I looked it up and you're right.

    HOWEVER, that is a very rare buff anyway. The class with the healing tree getting it makes sense.
    Before DK"s got Igneous Weapons buffed, I was ok with the two "Tank/Support" classes not having either Brutality or Sorcery, but then DK's got both in one skill - and its a group wide buff.

    SO many people in this thread are saying "if you give every class everything it will break the game" but I just dont see this as doing that. No one shouted out to the heavens about ZOS merging all the classes into one boring classless lump when Molten Weapons got buffed, giving DK's access to BOTH previously unattainable buffs.

    Classes with solid Major Mending: Templar
    Classes with Major Brutality/Sorcery: Everyone Else

    That major mending was added very recently on top of that, and aside from it effecting Resto staff healing, was actually a 5% nerf.
  • ottobot
    ottobot
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    Inarre wrote: »
    Dragonknights are the only class without access to an execute

    Sorcerers are the only class without access to a spammable stamina skill


    Nightblades are the only class not missing anything...

    No class shields, but the only class with Major Evasion and one of two classes with Major Endurance. Only class with a vanish and best Magicka OR Stamina viability of all 4 classes.
  • Inarre
    Inarre
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    ottobot wrote: »
    Inarre wrote: »
    Dragonknights are the only class without access to an execute

    Sorcerers are the only class without access to a spammable stamina skill


    Nightblades are the only class not missing anything...

    No class shields, but the only class with Major Evasion and one of two classes with Major Endurance. Only class with a vanish and best Magicka OR Stamina viability of all 4 classes.

    IDK i kind of count mirage as a shield. It's the evasion equivailent.
  • AfkNinja
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    ottobot wrote: »
    Valrien wrote: »
    ottobot wrote: »
    Lynx7386 wrote: »
    Probably intended. Templars are really the only class with major mending (dk's have it, but only for 6 seconds after using their shield).

    Don't sorcs and nbs get it from ultimate?

    Sorcs no, don't know about nightblades.

    I looked it up and you're right.

    HOWEVER, that is a very rare buff anyway. The class with the healing tree getting it makes sense.
    Before DK"s got Igneous Weapons buffed, I was ok with the two "Tank/Support" classes not having either Brutality or Sorcery, but then DK's got both in one skill - and its a group wide buff.

    SO many people in this thread are saying "if you give every class everything it will break the game" but I just dont see this as doing that. No one shouted out to the heavens about ZOS merging all the classes into one boring classless lump when Molten Weapons got buffed, giving DK's access to BOTH previously unattainable buffs.

    Classes with solid Major Mending: Templar/Dragon Knight
    Classes with Major Brutality/Sorcery: Everyone Else

    That major mending was added very recently on top of that, and aside from it effecting Resto staff healing, was actually a 5% nerf.

    FTFY
  • Vaoh
    Vaoh
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    ottobot wrote: »
    I am curious if there was a developmental reason behind this choice, if it was a choice to leave Templars as the only class without access to either buff. Some may say "but Templars have a healing tree, no other class has that", and something similar could be said for any class. Nightblades can vanish. Sorcerers have pets and a third skill bar. Dragonknights are, well...Dragonknights.
    Nightblades have Sap Essence. Sorcerers have Power Surge, Dragonknights now have Igneous Weapons (which even gives it to the whole group.)
    Templars have seen some great buffs as of late, which is awesome - they need it. Stamina Templars are still behind, and Magicka Templars are still having resource management problems. (Please don't flame me if your experience is different, I'm just saying what I've noticed in my travels.)

    In the spirit of "finding skills people aren't using, and making them useful", I would like to share an idea I have had for some time.

    Restoring Aura. Buff Restoring Aura.
    Include it in Focused Healing, make Major Intellect on activation part of the base skill.

    Radiant Aura. Keep the skill as is, add Major Sorcery for 20 seconds to player.

    Repentance. Keep the skill as is, however add Major Brutality for 20 seconds to player, with a stamina cost if no corpses are present.

    This would give Magicka builds their Major Mending buff from Focused Healing on party members effected by the regen aspect of Restoring/Radiant aura, and Stamina builds will have the buff on themselves for the duration of Major Brutality.

    I never see anyone using Radiant Aura. Repentance is even getting rare. This change would simply balance the Templar's access to these two buffs outside of Entropy and Momentum/Flying Blade, and completely revitalize a relatively underused skill. I hope others like this idea, and can get behind it!


    Not trying to flame you, but they are both (in my opinion) strong right now in their own way.

    Magicka Templar has all of the heals and Puncturing Sweeps, giving great healing while dealing high damage. Lots of useful stuff all around for them, plus it is actually smart to slot Entropy anyway. (Slot PvP skills for extra Magicka Recovery and/or Radiant Aura).

    Stamina Templars are actually in a great spot right now. Jabs allows them to deal great damage in an AoE and get Weapon Crit. They have access to a good purge via Cleansing Ritual that gives the very powerful Major Mending buff.

    I would not be opposed to Templars natively having access to Major Sorcery/Major Brutality, but my Templars don't have issues getting them from other skills.

    (Admittedly, my Hybrid Templar build I am theorycrafting for Dark Brotherhood needs an easier way to get Major Brutality)
    Edited by Vaoh on May 3, 2016 6:26PM
  • americansteel
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    ottobot wrote: »
    I am curious if there was a developmental reason behind this choice, if it was a choice to leave Templars as the only class without access to either buff. Some may say "but Templars have a healing tree, no other class has that", and something similar could be said for any class. Nightblades can vanish. Sorcerers have pets and a third skill bar. Dragonknights are, well...Dragonknights.
    Nightblades have Sap Essence. Sorcerers have Power Surge, Dragonknights now have Igneous Weapons (which even gives it to the whole group.)
    Templars have seen some great buffs as of late, which is awesome - they need it. Stamina Templars are still behind, and Magicka Templars are still having resource management problems. (Please don't flame me if your experience is different, I'm just saying what I've noticed in my travels.)

    In the spirit of "finding skills people aren't using, and making them useful", I would like to share an idea I have had for some time.

    Restoring Aura. Buff Restoring Aura.
    Include it in Focused Healing, make Major Intellect on activation part of the base skill.

    Radiant Aura. Keep the skill as is, add Major Sorcery for 20 seconds to player.

    Repentance. Keep the skill as is, however add Major Brutality for 20 seconds to player, with a stamina cost if no corpses are present.

    This would give Magicka builds their Major Mending buff from Focused Healing on party members effected by the regen aspect of Restoring/Radiant aura, and Stamina builds will have the buff on themselves for the duration of Major Brutality.

    I never see anyone using Radiant Aura. Repentance is even getting rare. This change would simply balance the Templar's access to these two buffs outside of Entropy and Momentum/Flying Blade, and completely revitalize a relatively underused skill. I hope others like this idea, and can get behind it!


    balanced warrior gives 6 percent weapon damage.

    i rely on radiant aura on my stamplar and magplar.

    as a battle mage i think 1 or 2 abilities should offer additional sorcery.

    being a nord doesnt help but manage well.

    the problem here is light armor like medium light should offer spell dam, ice comet should offer spell dam.

    i get 2511 stam rec and 3690 weap power my magplar struggles to see past 3200 spell and 1650 mag recov.

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  • Francescolg
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    As a templar you should immediately get used to being treatened in a bad way. Just look at the whole wall of nurfs we've been facing since release. So, having this buff (thread title) or not is one of our "minor class issues" :wink:

    (No quoting please! This is my very personal opinion. For more information don't ask me and don't blame me for my own opinion but look at the Templar-feedback threads of the pre-last-patch and before, for more informations.)

    Edited by Francescolg on May 3, 2016 6:55PM
  • Savage_Audacity
    Savage_Audacity
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    ottobot wrote: »
    I am curious if there was a developmental reason behind this choice, if it was a choice to leave Templars as the only class without access to either buff. Some may say "but Templars have a healing tree, no other class has that", and something similar could be said for any class. Nightblades can vanish. Sorcerers have pets and a third skill bar. Dragonknights are, well...Dragonknights.
    Nightblades have Sap Essence. Sorcerers have Power Surge, Dragonknights now have Igneous Weapons (which even gives it to the whole group.)
    Templars have seen some great buffs as of late, which is awesome - they need it. Stamina Templars are still behind, and Magicka Templars are still having resource management problems. (Please don't flame me if your experience is different, I'm just saying what I've noticed in my travels.)

    In the spirit of "finding skills people aren't using, and making them useful", I would like to share an idea I have had for some time.

    Restoring Aura. Buff Restoring Aura.
    Include it in Focused Healing, make Major Intellect on activation part of the base skill.

    Radiant Aura. Keep the skill as is, add Major Sorcery for 20 seconds to player.

    Repentance. Keep the skill as is, however add Major Brutality for 20 seconds to player, with a stamina cost if no corpses are present.

    This would give Magicka builds their Major Mending buff from Focused Healing on party members effected by the regen aspect of Restoring/Radiant aura, and Stamina builds will have the buff on themselves for the duration of Major Brutality.

    I never see anyone using Radiant Aura. Repentance is even getting rare. This change would simply balance the Templar's access to these two buffs outside of Entropy and Momentum/Flying Blade, and completely revitalize a relatively underused skill. I hope others like this idea, and can get behind it!


    Templars arent the only class left without something that they have to outsource for. DKs dont have an execute, Nightblades dont have damage shields, etc. But on the flip side every class has something that the others dont. Templars have major crit buff, an execute that does decent damage even when target isnt in execute range, etc.
  • Emma_Overload
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    Hey, OP, look at the bright side... when DB goes live, you'll be able to wear 5 pieces of Dreugh King Slayer and get Major Brutality as a PASSIVE.
    #CAREBEARMASTERRACE
  • itscompton
    itscompton
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    [/quote]

    Templars arent the only class left without something that they have to outsource for. DKs dont have an execute, Nightblades dont have damage shields, etc. But on the flip side every class has something that the others dont. Templars have major crit buff, an execute that does decent damage even when target isnt in execute range, etc.
    [/quote]
    LOL, buffed up to 3200 spell damage Jesus beam ticks for maybe 2k per second when not in execute range. So a three second cast that leaves you totally defenseless nets 8k in damage, I'd call that sub-par. Even the execute phase is pretty weak unless someone is less than 10% health. If I start an execute when someone is above 20% the damage only goes from 2k per tick to 3k. Between 10-20% its about 5-7k per tick which most good players still wind up living through, either by healing, shielding, or cloaking away. The only reason Radiant is worthwhile is under 10% it really is a serious execute that instantly hits for 10k on the first tick.
  • americansteel
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    itscompton wrote: »

    Templars arent the only class left without something that they have to outsource for. DKs dont have an execute, Nightblades dont have damage shields, etc. But on the flip side every class has something that the others dont. Templars have major crit buff, an execute that does decent damage even when target isnt in execute range, etc.
    [/quote]
    LOL, buffed up to 3200 spell damage Jesus beam ticks for maybe 2k per second when not in execute range. So a three second cast that leaves you totally defenseless nets 8k in damage, I'd call that sub-par. Even the execute phase is pretty weak unless someone is less than 10% health. If I start an execute when someone is above 20% the damage only goes from 2k per tick to 3k. Between 10-20% its about 5-7k per tick which most good players still wind up living through, either by healing, shielding, or cloaking away. The only reason Radiant is worthwhile is under 10% it really is a serious execute that instantly hits for 10k on the first tick.
    [/quote]

    is this directed to my reply?
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  • exeeter702
    exeeter702
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    ottobot wrote: »
    Valrien wrote: »
    ottobot wrote: »
    Lynx7386 wrote: »
    Probably intended. Templars are really the only class with major mending (dk's have it, but only for 6 seconds after using their shield).

    Don't sorcs and nbs get it from ultimate?

    Sorcs no, don't know about nightblades.

    I looked it up and you're right.

    HOWEVER, that is a very rare buff anyway. The class with the healing tree getting it makes sense.
    Before DK"s got Igneous Weapons buffed, I was ok with the two "Tank/Support" classes not having either Brutality or Sorcery, but then DK's got both in one skill - and its a group wide buff.

    SO many people in this thread are saying "if you give every class everything it will break the game" but I just dont see this as doing that. No one shouted out to the heavens about ZOS merging all the classes into one boring classless lump when Molten Weapons got buffed, giving DK's access to BOTH previously unattainable buffs.

    Classes with solid Major Mending: Templar
    Classes with Major Brutality/Sorcery: Everyone Else

    That major mending was added very recently on top of that, and aside from it effecting Resto staff healing, was actually a 5% nerf.

    Just an fyi, dks have always and still do have the most reliable major mending buff, before TG l, they were the only class in the entire game that had access to it.
  • attackjet
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    Stamina templars are almost impossible to kill etf r u talking about lol
  • notimetocare
    notimetocare
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    ottobot wrote: »
    don't touch repentance, it is necessary for every healer to run, having it do what you say would do nothing for healers, it is the only way to give stam back to the group without shards, so no es bueno. your change to the other morph is not good enough to replace it.

    There would be no change then. Healers running Repentance would still not get Sorcery from it, just like now. If Radiant offered Major Sorcery on top of its 20% Stam return for the group, it might be a more viable option.

    VERY VERY BAD LOGIC. Repent is far more valuable than major sorcery since healers can get it elsewhere. Nobody is going to trade massive healing and stam return for major sorcery...
  • Pr0jektile
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    As with all of my other posts on class balance, you're playing outside your roles. You can't have any one, or every character type able to do all things.

    The fact that the classes are imbalanced is what actually creates balance.

    Nightblade - DPS (Single Target) - High DPS but giving up vitality and resistance to do so. Most effective on single targets, not great for jumping into a zerg and standing toe to toe. Utilize mobility and stealth.
    Sorcerer - DPS (Multi-Target)/ minor CC - Great DPS for AOE Bombs. Again, gives up vitality and resistance, but can counter with shields at the cost of some DPS. Great for hanging toward the back and bombing with ranged attacks
    DK - Tank/DPS/CC - Can really morph depending on necessity, but have great CC, well-developed for Heavy Armor. Stand in the sh*t and hope you have a good healer to keep you up
    Templar - Heals, Heals, Heals - Trade off between Heals vs. DPS. IMO the most versatile class. Can really run it any direction you want, but will never stand out as THE best tank or DPS because their primary function is to heal.

    I know better than to try to tank with my nightblade. I know that my healer templar is not going to throw out great dps. If you play like your class is designed, you'll see greater success. I suggest building your character to your play style.

    Asking ZOS to nerf/buff certain classes or abilities takes away from the functions each class plays. Too many people are trying to run this like a pure Elder Scrolls game, and not accounting for the fact that it is competitive multi-player. There is no one godmode character, and there shouldn't be. Morrowind, Oblivion, and Skyrim offered an almost endless supply of skills, abilities, experience to create any master character you wanted. That's just not viable in an MMO.

    If you're seeing something on your recap that doesn't make sense, it's probably because someone spent a lot of time and energy building around a specific purpose. Take a NB running Shield Breaker set. Pretty much a giant middle finger to sorcs, but it's very focused. Not going to matter much against a DK with great native resistance.

    Think of Pokemon, as lame as it is...

    Every element has a strength and a weakness. You have to be conscious of this while you're playing. The game was developed to create dependency on group play. If you're not ganking, your best chance at success is finding a group of a few people who have specialized skills, and know their roles.

    There's really no truly overpowered class/ability in the game. Every single one can be countered by a build/ability, at the cost of effectiveness against something else. It's all give and take.


    It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.
  • AfkNinja
    AfkNinja
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    Pr0jektile wrote: »
    As with all of my other posts on class balance, you're playing outside your roles. You can't have any one, or every character type able to do all things.

    The fact that the classes are imbalanced is what actually creates balance.

    Nightblade - DPS (Single Target) - High DPS but giving up vitality and resistance to do so. Most effective on single targets, not great for jumping into a zerg and standing toe to toe. Utilize mobility and stealth.
    Sorcerer - DPS (Multi-Target)/ minor CC - Great DPS for AOE Bombs. Again, gives up vitality and resistance, but can counter with shields at the cost of some DPS. Great for hanging toward the back and bombing with ranged attacks
    DK - Tank/DPS/CC - Can really morph depending on necessity, but have great CC, well-developed for Heavy Armor. Stand in the sh*t and hope you have a good healer to keep you up
    Templar - Heals, Heals, Heals - Trade off between Heals vs. DPS. IMO the most versatile class. Can really run it any direction you want, but will never stand out as THE best tank or DPS because their primary function is to heal.

    I know better than to try to tank with my nightblade. I know that my healer templar is not going to throw out great dps. If you play like your class is designed, you'll see greater success. I suggest building your character to your play style.

    Asking ZOS to nerf/buff certain classes or abilities takes away from the functions each class plays. Too many people are trying to run this like a pure Elder Scrolls game, and not accounting for the fact that it is competitive multi-player. There is no one godmode character, and there shouldn't be. Morrowind, Oblivion, and Skyrim offered an almost endless supply of skills, abilities, experience to create any master character you wanted. That's just not viable in an MMO.

    If you're seeing something on your recap that doesn't make sense, it's probably because someone spent a lot of time and energy building around a specific purpose. Take a NB running Shield Breaker set. Pretty much a giant middle finger to sorcs, but it's very focused. Not going to matter much against a DK with great native resistance.

    Think of Pokemon, as lame as it is...

    Every element has a strength and a weakness. You have to be conscious of this while you're playing. The game was developed to create dependency on group play. If you're not ganking, your best chance at success is finding a group of a few people who have specialized skills, and know their roles.

    There's really no truly overpowered class/ability in the game. Every single one can be countered by a build/ability, at the cost of effectiveness against something else. It's all give and take.


    Hate to burst your bubble but although Stamplar has major mending now they have no native stamina heals and rely on Rally and Vigor for healing.

    This is why that new Hybrid set looks so special to me.
  • Pomaikai
    Pomaikai
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    Aquanova wrote: »
    Yes but templars are the only class with a native cleanse, which btw is now a damaging AOE with the DB update. NB lost the cleanse from cloak with the Thieves Guild.

    A native cleanse that is being nerfed into the ground in the upcoming DLC.
  • Pr0jektile
    Pr0jektile
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    AfkNinja wrote: »
    Pr0jektile wrote: »
    As with all of my other posts on class balance, you're playing outside your roles. You can't have any one, or every character type able to do all things.

    The fact that the classes are imbalanced is what actually creates balance.

    Nightblade - DPS (Single Target) - High DPS but giving up vitality and resistance to do so. Most effective on single targets, not great for jumping into a zerg and standing toe to toe. Utilize mobility and stealth.
    Sorcerer - DPS (Multi-Target)/ minor CC - Great DPS for AOE Bombs. Again, gives up vitality and resistance, but can counter with shields at the cost of some DPS. Great for hanging toward the back and bombing with ranged attacks
    DK - Tank/DPS/CC - Can really morph depending on necessity, but have great CC, well-developed for Heavy Armor. Stand in the sh*t and hope you have a good healer to keep you up
    Templar - Heals, Heals, Heals - Trade off between Heals vs. DPS. IMO the most versatile class. Can really run it any direction you want, but will never stand out as THE best tank or DPS because their primary function is to heal.

    I know better than to try to tank with my nightblade. I know that my healer templar is not going to throw out great dps. If you play like your class is designed, you'll see greater success. I suggest building your character to your play style.

    Asking ZOS to nerf/buff certain classes or abilities takes away from the functions each class plays. Too many people are trying to run this like a pure Elder Scrolls game, and not accounting for the fact that it is competitive multi-player. There is no one godmode character, and there shouldn't be. Morrowind, Oblivion, and Skyrim offered an almost endless supply of skills, abilities, experience to create any master character you wanted. That's just not viable in an MMO.

    If you're seeing something on your recap that doesn't make sense, it's probably because someone spent a lot of time and energy building around a specific purpose. Take a NB running Shield Breaker set. Pretty much a giant middle finger to sorcs, but it's very focused. Not going to matter much against a DK with great native resistance.

    Think of Pokemon, as lame as it is...

    Every element has a strength and a weakness. You have to be conscious of this while you're playing. The game was developed to create dependency on group play. If you're not ganking, your best chance at success is finding a group of a few people who have specialized skills, and know their roles.

    There's really no truly overpowered class/ability in the game. Every single one can be countered by a build/ability, at the cost of effectiveness against something else. It's all give and take.


    Hate to burst your bubble but although Stamplar has major mending now they have no native stamina heals and rely on Rally and Vigor for healing.

    This is why that new Hybrid set looks so special to me.

    Then you're not really building a healer. Rally and Vigor will help for your sustainability, but are not really a great group tool. The healer role is a magicka based role. If you're healing on a Stamplar, you're wrong. This goes back to my initial statement, your success will be driven by how well you play in your role. Your stamina build may be great for some things, healing won't be it. My Stam Blade doesn't have great resistance. Now we're just stating observations. I don't really get where you're going with this..
    It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.
  • Valrien
    Valrien
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    ✭✭✭
    Pr0jektile wrote: »
    As with all of my other posts on class balance, you're playing outside your roles. You can't have any one, or every character type able to do all things.

    The fact that the classes are imbalanced is what actually creates balance.

    Nightblade - DPS (Single Target) - High DPS but giving up vitality and resistance to do so. Most effective on single targets, not great for jumping into a zerg and standing toe to toe. Utilize mobility and stealth.
    Sorcerer - DPS (Multi-Target)/ minor CC - Great DPS for AOE Bombs. Again, gives up vitality and resistance, but can counter with shields at the cost of some DPS. Great for hanging toward the back and bombing with ranged attacks
    DK - Tank/DPS/CC - Can really morph depending on necessity, but have great CC, well-developed for Heavy Armor. Stand in the sh*t and hope you have a good healer to keep you up
    Templar - Heals, Heals, Heals - Trade off between Heals vs. DPS. IMO the most versatile class. Can really run it any direction you want, but will never stand out as THE best tank or DPS because their primary function is to heal.

    I know better than to try to tank with my nightblade. I know that my healer templar is not going to throw out great dps. If you play like your class is designed, you'll see greater success. I suggest building your character to your play style.

    Asking ZOS to nerf/buff certain classes or abilities takes away from the functions each class plays. Too many people are trying to run this like a pure Elder Scrolls game, and not accounting for the fact that it is competitive multi-player. There is no one godmode character, and there shouldn't be. Morrowind, Oblivion, and Skyrim offered an almost endless supply of skills, abilities, experience to create any master character you wanted. That's just not viable in an MMO.

    If you're seeing something on your recap that doesn't make sense, it's probably because someone spent a lot of time and energy building around a specific purpose. Take a NB running Shield Breaker set. Pretty much a giant middle finger to sorcs, but it's very focused. Not going to matter much against a DK with great native resistance.

    Think of Pokemon, as lame as it is...

    Every element has a strength and a weakness. You have to be conscious of this while you're playing. The game was developed to create dependency on group play. If you're not ganking, your best chance at success is finding a group of a few people who have specialized skills, and know their roles.

    There's really no truly overpowered class/ability in the game. Every single one can be countered by a build/ability, at the cost of effectiveness against something else. It's all give and take.


    Right, except the issue is Sorcs have almost no hard-hitting AoE skill that can be used efficiently.
    Nightblades can wipe entire zergs and heal themselves very efficiently no matter the target
    DKs are among the best DPS around along with the best tanks.
    and Templars are pretty much tied with Nightblades with single target DPS and beat them in healing-while-damaging

    Try again?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • AfkNinja
    AfkNinja
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    Pr0jektile wrote: »
    Templar - Heals, Heals, Heals - Trade off between Heals vs. DPS. IMO the most versatile class. Can really run it any direction you want, but will never stand out as THE best tank or DPS because their primary function is to heal.

    You made the claim the Templar's role is healing, but you were wrong as only half the Templar class even has in class heals. That was my point. Only Magicka Templars are "healers", what is Stamplar's identity when they keep removing all our defensive utility? They just nerfed our last unique defensive mechanic in the purge, it's much worse now.

    So why pick Stamplar when DK can do everything better? Just for Jabs? 6% WD?

    They need to buff our defense as a Templar should be identified by resiliency similar to a DK. And they need to stop nerfing our skills and claiming they are buffing them. Make no mistake, changing our purge from 5 effects to 2 is a massive nerf especially with these new poisons.

    Adding sources of Major Brutality and Sorcery just gives Templars more options in builds to better fulfill more roles. And it's kinda dumb Templar is the odd man out because "we don't wanna homogenize the classes".
  • ottobot
    ottobot
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    ottobot wrote: »
    don't touch repentance, it is necessary for every healer to run, having it do what you say would do nothing for healers, it is the only way to give stam back to the group without shards, so no es bueno. your change to the other morph is not good enough to replace it.

    There would be no change then. Healers running Repentance would still not get Sorcery from it, just like now. If Radiant offered Major Sorcery on top of its 20% Stam return for the group, it might be a more viable option.

    VERY VERY BAD LOGIC. Repent is far more valuable than major sorcery since healers can get it elsewhere. Nobody is going to trade massive healing and stam return for major sorcery...

    The logic is very sound. Leave Repentance AS IS, add Major Brutality with a SMALL Stamina cost if there are no corpses around. Still free if there are. Healers don't need a massive stamina pool and with almost any regen IF you accidently hit it with no bodies around the stamina cost will be returned in 6 seconds maximum.

    I don't understand why you're the second person to say "NO! DONT ADD SOMETHING TO REPENTANCE AND OTHERWISE LEAVE IT EXACTLY THE SAME! THIS WILL BREAK THE SKILL!"
  • Rohamad_Ali
    Rohamad_Ali
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    Inarre wrote: »
    Dragonknights are the only class without access to an execute

    Sorcerers are the only class without access to a spammable stamina skill


    Nightblades are the only class not missing anything...

    Nightblades have no viable heal . Syphon was nerfed pretty hard .
  • Mojmir
    Mojmir
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    Inarre wrote: »
    Dragonknights are the only class without access to an execute

    Sorcerers are the only class without access to a spammable stamina skill


    Nightblades are the only class not missing anything...

    Nightblades have no viable heal . Syphon was nerfed pretty hard .

    magicka has sap and stamina has vigor,as far as spammable stamina skills,don't wep skills count?
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