ZOS_GinaBruno wrote: »Thanks for the report and video! We'll be sure to pass it along.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »
So with this patch there were some changes to Silver Leash and those changes make it so that getting into a keep without knocking down walls is a piece of cake. This is basically like the chains exploit from a long time ago, only you don't necessarily have to have another player there to help you.
My friend Troggy Trog showed me how he was able to get into a keep using it. VOD from my stream is below.
https://twitch.tv/d3rpymuffins/v/63363299
So with this patch there were some changes to Silver Leash and those changes make it so that getting into a keep without knocking down walls is a piece of cake. This is basically like the chains exploit from a long time ago, only you don't necessarily have to have another player there to help you.
My friend Troggy Trog showed me how he was able to get into a keep using it. VOD from my stream is below.
https://twitch.tv/d3rpymuffins/v/63363299
Nice post...I will say it was quite entertaining watching you both take the keep. Our guild was actually rooting for you when the DC ported in! I'm sure he was like..WTF is going on in here! Then we watched him port right back out..lol!
Yolokin_Swagonborn wrote: »Is there an alternate solution to keep people from cheesing keeps? All of these fixes are ruining gap closers by adding tons of additional calculations for altitude and such that make the abilities misfire.
How about a strong increase to guard damage and detection on enemies inside an unflagged keep? There has to be some other way of fixing this that doesn't add more code to gap closers.
ZOS_GinaBruno wrote: »Thanks for the report and video! We'll be sure to pass it along.
Yolokin_Swagonborn wrote: »Is there an alternate solution to keep people from cheesing keeps? All of these fixes are ruining gap closers by adding tons of additional calculations for altitude and such that make the abilities misfire.
How about a strong increase to guard damage and detection on enemies inside an unflagged keep? There has to be some other way of fixing this that doesn't add more code to gap closers.
cschwingeb14_ESO wrote: »The problem is that after a keep is taken, it shouldn't become a safe zone as soon as the wall is fixed. Stealthy gameplay is in the game for a reason.
But mass jumping into keeps definitely should not be allowed, and pulling people off of walls ends up being cheesed all the time too.
Silver leash being full range of going to invalidate all other gap closers in PvP, due to range buffs making those skills 38-42m. It really needs to have the same range as other gap closers