but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
NewBlacksmurf wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
The thing is CP isn't making your stronger. I fear that so many are confusing "stronger" with effective. CP's make you effective.
Stat and skill points as well as skill ranks and unlocks to morphs make you stronger. Doing more skills quests can make you stronger. CP...if I put 100 point in key Passives, I becomes focused or more effective but not stronger.
I can use CP to do more %of damage or Frits and stuff but that's like going from green or blue gear to yellow.
Stronger and better is when my stats increase so that my magic, health and stamina increase. If I'm still able to be 1-shot or cast an effect that drains my magica and I only have X amount.....regardless of how much more effective I am, I still fail.
So other than the few CP's most aren't making us stronger overall like VR level did. Gain level and base stats go up and u get a stat point to add vs passive increases on a diminishing return.
Not saying it's bad but I'm saying using Cp to defermine if you're progressing is going to end up being worse than VR cause you can't scale ppl based on Cp. you can't determine if someone can do content based on the number of CPs.
Maybe it's why the cap hasn't changed cause someone with ZOS realizes they have a mess and didn't remove the VRs which needs to happen before trying to move progression to any other system.
NewBlacksmurf wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
The thing is CP isn't making your stronger. I fear that so many are confusing "stronger" with effective. CP's make you effective.
Stat and skill points as well as skill ranks and unlocks to morphs make you stronger. Doing more skills quests can make you stronger. CP...if I put 100 point in key Passives, I becomes focused or more effective but not stronger.
I can use CP to do more %of damage or Frits and stuff but that's like going from green or blue gear to yellow.
Stronger and better is when my stats increase so that my magic, health and stamina increase. If I'm still able to be 1-shot or cast an effect that drains my magica and I only have X amount.....regardless of how much more effective I am, I still fail.
So other than the few CP's most aren't making us stronger overall like VR level did. Gain level and base stats go up and u get a stat point to add vs passive increases on a diminishing return.
Not saying it's bad but I'm saying using Cp to defermine if you're progressing is going to end up being worse than VR cause you can't scale ppl based on Cp. you can't determine if someone can do content based on the number of CPs.
Maybe it's why the cap hasn't changed cause someone with ZOS realizes they have a mess and didn't remove the VRs which needs to happen before trying to move progression to any other system.
The lack of progression will lead to bored players.
anitajoneb17_ESO wrote: »That is not entirely true if you want all skills ready for full PvP power you'll still have quite a bit of PvE grind to do. Not half as much as with VR though.
I think this is a good thing. It severely reduces the need to grind, but it doesn't completely eliminates individual character progression.
Jennifur_Vultee wrote: »phaneub17_ESO wrote: »But they're not going away, they're just being renamed into a new convoluted system that also happens to raise the base cost of everything across the board by 16% and nerfing your future 50+ characters when they start Cadwell Silver.
I'm glad I'm not the only one to see this. When I try to point it out people say I'm just being negative but as I see it Zenimax has done nothing to change things but is instead playing the old shell game with names to pacify people.
anitajoneb17_ESO wrote: »The lack of progression will lead to bored players.
Repeated levelling doing the same (too easy) stuff over and over in landscapes where you end up knowing every stone, that's boring too.anitajoneb17_ESO wrote: »That is not entirely true if you want all skills ready for full PvP power you'll still have quite a bit of PvE grind to do. Not half as much as with VR though.
I think this is a good thing. It severely reduces the need to grind, but it doesn't completely eliminates individual character progression.
Well, yes but no.
Each player has his/her personal reasons to roll an alt, but I assume the least common one is to change the hair color, and the most common one is to try a new class / build. With that purpose, "progression" is to learn new skills, new combos, how to optimize new passives, setup and practice new rotations. For that you need to test in different environments where the mobs actually stand up longer than 2 light attacks. That means Craglorn, Cyrodiil, or scaled places. Collecting lorebooks, skyshards, doing story quests for skill points and destroying dark anchors : none of this will teach you how to play your new character. It's not "progression". Only the undaunted skill line and dungeons will teach you something while levelling.
IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
anitajoneb17_ESO wrote: »IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
It will appear to immediately be a good thing @Doncellius , but it will be for the short term (in terms of MMO timelines). In the long term, we will see players who enjoy progression get bored and players who cried that they didn't like VR ranks start to complain about not wanting to level their characters 1-50 anymore.
I wouldn't be surprised of what @anitajoneb17_ESO mentioned is the direction this is going to go.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
It will appear to immediately be a good thing @Doncellius , but it will be for the short term (in terms of MMO timelines). In the long term, we will see players who enjoy progression get bored and players who cried that they didn't like VR ranks start to complain about not wanting to level their characters 1-50 anymore.
I wouldn't be surprised of what @anitajoneb17_ESO mentioned is the direction this is going to go.anitajoneb17_ESO wrote: »IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
It will appear to immediately be a good thing @Doncellius , but it will be for the short term (in terms of MMO timelines). In the long term, we will see players who enjoy progression get bored and players who cried that they didn't like VR ranks start to complain about not wanting to level their characters 1-50 anymore.
I wouldn't be surprised of what @anitajoneb17_ESO mentioned is the direction this is going to go.anitajoneb17_ESO wrote: »IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
The progression went from 1-VR10 to 1 to CP501. It's much longer than when the game launched.
The biggest mistake they made for longevity was allowing you to go over the 501 cap. There will be nothing to work for for players that are at say 600 or so if they increase the cap. They hit the new cap instantly.
It's like WoW allowing people to pre level for an expansion, so they are the new max level as soon as its out. It would never happen because it's dumb.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
It will appear to immediately be a good thing @Doncellius , but it will be for the short term (in terms of MMO timelines). In the long term, we will see players who enjoy progression get bored and players who cried that they didn't like VR ranks start to complain about not wanting to level their characters 1-50 anymore.
I wouldn't be surprised of what @anitajoneb17_ESO mentioned is the direction this is going to go.anitajoneb17_ESO wrote: »IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
The progression went from 1-VR10 to 1 to CP501. It's much longer than when the game launched.
The biggest mistake they made for longevity was allowing you to go over the 501 cap. There will be nothing to work for for players that are at say 600 or so if they increase the cap. They hit the new cap instantly.
It's like WoW allowing people to pre level for an expansion, so they are the new max level as soon as its out. It would never happen because it's dumb.
You do know wow allow you to have a pre levelled max character if you buy an expansion
I am enjoying myself in ESO currently but just wanted to chime in on some stuff.An account wide system is normally good for a game:but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
They are bored anyway, this run to end game is just weird IMO - ESO is not the kind of game made to reach end game in a hurry, but the way to it is the content. Once you are on top, you can enjoy the other alliance areas and do some pvp, but if that is boring you - well, then it is time to leave - end game is end of game in ESO - it is not the normal type of MMO, where you rush to an endgame and the rest of the game is just to level up - this "rest" is the actual content, which will be expanded over the years to come. Maybe with one or the other group content for end level players, but this is not the main thing of ESO.
Edit: you are mistaken, when you expect a gaming company to use months and months of development to create content for those, who burn through it in just days and are bored after a week or two with it. They would be silly, to create stuff for this group, because they are an annoyance and will not be their main income source (they were, but they will not be) and on top of it poison the community with their permanent complains.
It's funny because this happens in almost EVERY MMO. Players will jump on a new DLC, run it non-stop for a week or two, then complain that they 'have nothing to do'. Yet, a DLC isn't meant to be played non-stop, there is only so much content a DLC can provide, and if a player chooses to play it non-stop, that is THEIR problem, not the developers. People complain about repetitious 'daily' quests, etc., but that is the only way they can keep the DLC relevant after people finish the main storyline. What other type of content can they add that would require three months to finish, until the next DLC? Even then, players would burn through it in a month and then back to complaining.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Enraged_Tiki_Torch wrote: »WOW didn't realize so many people had every Achievement in the game and the only thing that gave people something to do was Veteran Ranks.
NewBlacksmurf wrote: »
So other than the few CP's most aren't making us stronger overall like VR level did. Gain level and base stats go up and u get a stat point to add vs passive increases on a diminishing return.
.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
It will appear to immediately be a good thing @Doncellius , but it will be for the short term (in terms of MMO timelines). In the long term, we will see players who enjoy progression get bored and players who cried that they didn't like VR ranks start to complain about not wanting to level their characters 1-50 anymore.
I wouldn't be surprised of what @anitajoneb17_ESO mentioned is the direction this is going to go.anitajoneb17_ESO wrote: »IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
Enraged_Tiki_Torch wrote: »WOW didn't realize so many people had every Achievement in the game and the only thing that gave people something to do was Veteran Ranks.
If the achievements actually had a purpose your comment might make sense. Collecting worthless achievement points isn't progression.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
It will appear to immediately be a good thing @Doncellius , but it will be for the short term (in terms of MMO timelines). In the long term, we will see players who enjoy progression get bored and players who cried that they didn't like VR ranks start to complain about not wanting to level their characters 1-50 anymore.
I wouldn't be surprised of what @anitajoneb17_ESO mentioned is the direction this is going to go.anitajoneb17_ESO wrote: »IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
Doncellius wrote: »but the best thing that she is saying, that the level progression is going to be connected to your account, not character, so all your alts will be buffed up to your main character, that is pretty good. as soon as they reach cp 50, they will be buffed up to the main character, good , they would be able to share gear and play to gether as in pvp, so in pve content.
I think will eventually prove to be a bad thing for eso and will shorten the total amount of time players spend in ESO.
The lack of progression will lead to bored players.
Flocks of people left ESO the moment they hit V1. Why? Because the grind was atrocious, and they had thought they would be "Max Level".
With VR going away people can actually make new endgame characters AND play with them.
Believe me, the removal of Vet Ranks is a very good thing for ESO, whether or not you specifically like.
It will appear to immediately be a good thing @Doncellius , but it will be for the short term (in terms of MMO timelines). In the long term, we will see players who enjoy progression get bored and players who cried that they didn't like VR ranks start to complain about not wanting to level their characters 1-50 anymore.
I wouldn't be surprised of what @anitajoneb17_ESO mentioned is the direction this is going to go.anitajoneb17_ESO wrote: »IMO skill points and guild skill lines should also be unlocked account-wide, in order for the system to be consistent.
Now this would be bad, really bad - why would I even want to replay the content, when I will have all from the very beginning. There is no point in doing this. There is no individuality left for a character, other than his/her looks. To make morale decisions comes often with disadvantages in regards to personal gain. Nevertheless a moral person will make these decisions. This might come even at the price of missing out on skill points in refused quests. I do not want my characters to be all the same - they have their individual story and they decide differently from each other, what they do and what they don't and live with the consequences of their decisions. From a role play perspective I am against to homogenize this even more.
Enraged_Tiki_Torch wrote: »Enraged_Tiki_Torch wrote: »WOW didn't realize so many people had every Achievement in the game and the only thing that gave people something to do was Veteran Ranks.
If the achievements actually had a purpose your comment might make sense. Collecting worthless achievement points isn't progression.
Ahh Dyes, Titles, and Bragging Rights. Don't think of them as Achievement Points, think of them as "I was able to complete VMA without dying", or "I was able to get Grand Overlord", or "I completed Veteran VMoL". This is progression in an MMO cause nobody gives a crap about your worthless Veteran Rank.
If it's the level process you care so much about, the Champion Point system is 100x more of a grind than Veteran Ranks.
So unless you have 501+ CP and done everything in the game, you still have something to progress towards.
Enraged_Tiki_Torch wrote: »Enraged_Tiki_Torch wrote: »WOW didn't realize so many people had every Achievement in the game and the only thing that gave people something to do was Veteran Ranks.
If the achievements actually had a purpose your comment might make sense. Collecting worthless achievement points isn't progression.
Ahh Dyes, Titles, and Bragging Rights. Don't think of them as Achievement Points, think of them as "I was able to complete VMA without dying", or "I was able to get Grand Overlord", or "I completed Veteran VMoL". This is progression in an MMO cause nobody gives a crap about your worthless Veteran Rank.
If it's the level process you care so much about, the Champion Point system is 100x more of a grind than Veteran Ranks.
So unless you have 501+ CP and done everything in the game, you still have something to progress towards.
I never thought anyone cared about my veteren rank, so I'm not really sure where that came from. I don't need bragging rights. I just want to be able to constantly improve my character. I can't though, because ZOS won't raise the cp cap. I know I still have stuff to accomplish in the game, but none of it is going to progress my characters. Their stats and skills are going to be very much the same. People can complain about there not being progression without having unlocked every possible achievement in the game. Achievements, by the way, that add no numerical value to your character.
I never thought anyone cared about my veteren rank, so I'm not really sure where that came from. I don't need bragging rights. I just want to be able to constantly improve my character. I can't though, because ZOS won't raise the cp cap. I know I still have stuff to accomplish in the game, but none of it is going to progress my characters. Their stats and skills are going to be very much the same. People can complain about there not being progression without having unlocked every possible achievement in the game. Achievements, by the way, that add no numerical value to your character.