Shadowfx1970 wrote: »
I think a lot of enchanters would be upset if everyone just did Maelstrom to get their enchants.
No, I think the drops are good enough as they are, however, better rewards for achieving things in the game could be addressed.
Lag, is an issue yes .
Grinding + RNG .... Uhm welcome to mmo's
Lag, is an issue yes .
Grinding + RNG .... Uhm welcome to mmo's
Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
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other mmos have token sytems or other systems like greed type ones or smart rng so welcome to mmo's is a fallacy the only mmo's with comparable gear rng/grind are korean grinders if I wanted that i would play oneLag, is an issue yes .
Grinding + RNG .... Uhm welcome to mmo's
NewBlacksmurf wrote: »Lag, is an issue yes .
Grinding + RNG .... Uhm welcome to mmo'sLag, is an issue yes .
Grinding + RNG .... Uhm welcome to mmo's
Agree on lag.
Agree on RNG
Grind -? Unless you're racing to cap CP and skipping all vet content, what grind....just do all the 1400+++ quests
RedRoomGaming wrote: »Shadowfx1970 wrote: »
I think a lot of enchanters would be upset if everyone just did Maelstrom to get their enchants.
No, I think the drops are good enough as they are, however, better rewards for achieving things in the game could be addressed.
Ya its a MMO , if there wasn't a grind everyone would be done playing in a week and well, that wouldn't be a good long term strategy for a gaming company thats needs to make a profit to survive / make more content etc etc.
Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
.
please read my point about outliers there will be with a true rng sytem people who no matter how many times they finish content do not get what they want for thier buildsother mmos have token sytems or other systems like greed type ones or smart rng so welcome to mmo's is a fallacy the only mmo's with comparable gear rng/grind are korean grinders if I wanted that i would play oneLag, is an issue yes .
Grinding + RNG .... Uhm welcome to mmo's
Shadowfx1970 wrote: »Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
.
please read my point about outliers there will be with a true rng sytem people who no matter how many times they finish content do not get what they want for thier buildsother mmos have token sytems or other systems like greed type ones or smart rng so welcome to mmo's is a fallacy the only mmo's with comparable gear rng/grind are korean grinders if I wanted that i would play oneLag, is an issue yes .
Grinding + RNG .... Uhm welcome to mmo's
I did read it but have never come across the problem myself, I think there will always be items in games that some people get and others don't as I mentioned about the economy if everything was easily achievable those items wouldn't have value, of course. There is nothing nicer than getting an item others haven't been able to get it's one of the driving factors that keep people playing, but those that can't get one thing should have a better chance to obtain something else so in that respect I'll agree.
Shadowfx1970 wrote: »It's also another point to an MMO where people get together in guilds to share resources.
RedRoomGaming wrote: »Shadowfx1970 wrote: »
I think a lot of enchanters would be upset if everyone just did Maelstrom to get their enchants.
No, I think the drops are good enough as they are, however, better rewards for achieving things in the game could be addressed.
im refering to maelstrom enchants instead of dropping a defending ice staff it could drop maelostrom staff enchant to be applied to any staff you like
RedRoomGaming wrote: »RedRoomGaming wrote: »Shadowfx1970 wrote: »
I think a lot of enchanters would be upset if everyone just did Maelstrom to get their enchants.
No, I think the drops are good enough as they are, however, better rewards for achieving things in the game could be addressed.
im refering to maelstrom enchants instead of dropping a defending ice staff it could drop maelostrom staff enchant to be applied to any staff you like
You mean trait then? Enchanting is runes and glyphs the defending etc is traits. Yes it would be amazing if you could change traits.
Shadowfx1970 wrote: »It's also another point to an MMO where people get together in guilds to share resources.
enlighten me how do I share my sharpened maelstrom bow that I got on my second run with my friend still looking for 1 on his 80th? I would love to know as i rarely use my stam character prefer my mag blade
Hi folks the biggest issue in the game atm is I feel is LAGGGG both in PVP and PVE we have had ZOS comment on this and ways they are adressing it. But the second biggest IMHO has been completely overlooked from ZOS and we have heard nothing addressing it.
It is the GRIND and RNG players have made multiple threads on the subject but here is my attempt at stating why its bad and possible solutions.
1. Outliers for those not particularly maths savvy like myself this means that for eg if you have 2 million people roll dice there will be some that roll nothing but 6's ie get drops they want but conversely there will be others who never roll a 6 (get said drop). This is bad because it limits players in testing gear or experimenting with builds it also means that we may have some amazing players out there not forfilling there potential not because they lack skill or a good rotation but because they are unlucky. How long will said players stick around?
2. Time the most precious of all our resources a pure RNG system favours those with more time and luck as above. it forces people to spend thier time not doing content they necessarily enjoy but rather farming content they aren't keen on instead of what they would prefer to be doing. in my case this is farming maelstom and vcoh I would rather be working on vmol or doing pvp. This also affects zos through streamers who wants to watch someone run the same thing over and over rather than watch them try new content builds etc. I would have made more vids etc this week but was busy farming content. Again how long are players gonna stick around farming content not to their taste.
3. Gear behind content type with maelstrom solo players may love the place but for me group content is what I enjoy but the gear here is BIS for most builds so we are forcing players to play content not aimed at them repeatedly. VMOL gear is a step in the right direction here but as other threads have pointed out even that isnt BIS for trials.
Soultions
The way I see it there are 6 potential solutions :-
1) A smart RNG system whereby the longer you run something without a particular drop the more likely it becomes on the loot table.
2) A token system
3)Trait change via crafting
4) Have places like maelstrom and dsa drop not weapons but glyphs to apply to weapons
5)Increase drops overall
6)Remove the amount of bound gear like scathing etc
So that's my 2 cents would like to hear the communities thoughts and maybe a reply from the devs @ZOS_GinaBruno
Shadowfx1970 wrote: »Shadowfx1970 wrote: »It's also another point to an MMO where people get together in guilds to share resources.
enlighten me how do I share my sharpened maelstrom bow that I got on my second run with my friend still looking for 1 on his 80th? I would love to know as i rarely use my stam character prefer my mag blade
Well on bound items that's obviously not an option, but if you can't get the item you want perhaps trying a different build with items you have obtained, or perhaps do it another 80 times then of course, a new arena arrives and there is other gear you may want and the Maelstrom gear becomes obsolete.
It's just one of those facts in life you can't have everything you want all the time sometimes you just have to make do, as the old saying goes if life hands you lemons make lemonade and whilst it can be disappointing it can also lead you to discovering something even more fun like playing a different way.
Hi folks the biggest issue in the game atm is I feel is LAGGGG both in PVP and PVE we have had ZOS comment on this and ways they are adressing it. But the second biggest IMHO has been completely overlooked from ZOS and we have heard nothing addressing it.
It is the GRIND and RNG players have made multiple threads on the subject but here is my attempt at stating why its bad and possible solutions.
1. Outliers for those not particularly maths savvy like myself this means that for eg if you have 2 million people roll dice there will be some that roll nothing but 6's ie get drops they want but conversely there will be others who never roll a 6 (get said drop). This is bad because it limits players in testing gear or experimenting with builds it also means that we may have some amazing players out there not forfilling there potential not because they lack skill or a good rotation but because they are unlucky. How long will said players stick around?
2. Time the most precious of all our resources a pure RNG system favours those with more time and luck as above. it forces people to spend thier time not doing content they necessarily enjoy but rather farming content they aren't keen on instead of what they would prefer to be doing. in my case this is farming maelstom and vcoh I would rather be working on vmol or doing pvp. This also affects zos through streamers who wants to watch someone run the same thing over and over rather than watch them try new content builds etc. I would have made more vids etc this week but was busy farming content. Again how long are players gonna stick around farming content not to their taste.
3. Gear behind content type with maelstrom solo players may love the place but for me group content is what I enjoy but the gear here is BIS for most builds so we are forcing players to play content not aimed at them repeatedly. VMOL gear is a step in the right direction here but as other threads have pointed out even that isnt BIS for trials.
Soultions
The way I see it there are 6 potential solutions :-
1) A smart RNG system whereby the longer you run something without a particular drop the more likely it becomes on the loot table.
2) A token system
3)Trait change via crafting
4) Have places like maelstrom and dsa drop not weapons but glyphs to apply to weapons
5)Increase drops overall
6)Remove the amount of bound gear like scathing etc
So that's my 2 cents would like to hear the communities thoughts and maybe a reply from the devs @ZOS_GinaBruno
Didn't you hear? They're getting rid of vet levels. No more grind.
Hi folks the biggest issue in the game atm is I feel is LAGGGG both in PVP and PVE we have had ZOS comment on this and ways they are adressing it. But the second biggest IMHO has been completely overlooked from ZOS and we have heard nothing addressing it.
It is the GRIND and RNG players have made multiple threads on the subject but here is my attempt at stating why its bad and possible solutions.
1. Outliers for those not particularly maths savvy like myself this means that for eg if you have 2 million people roll dice there will be some that roll nothing but 6's ie get drops they want but conversely there will be others who never roll a 6 (get said drop). This is bad because it limits players in testing gear or experimenting with builds it also means that we may have some amazing players out there not forfilling there potential not because they lack skill or a good rotation but because they are unlucky. How long will said players stick around?
2. Time the most precious of all our resources a pure RNG system favours those with more time and luck as above. it forces people to spend thier time not doing content they necessarily enjoy but rather farming content they aren't keen on instead of what they would prefer to be doing. in my case this is farming maelstom and vcoh I would rather be working on vmol or doing pvp. This also affects zos through streamers who wants to watch someone run the same thing over and over rather than watch them try new content builds etc. I would have made more vids etc this week but was busy farming content. Again how long are players gonna stick around farming content not to their taste.
3. Gear behind content type with maelstrom solo players may love the place but for me group content is what I enjoy but the gear here is BIS for most builds so we are forcing players to play content not aimed at them repeatedly. VMOL gear is a step in the right direction here but as other threads have pointed out even that isnt BIS for trials.
Soultions
The way I see it there are 6 potential solutions :-
1) A smart RNG system whereby the longer you run something without a particular drop the more likely it becomes on the loot table.
2) A token system
3)Trait change via crafting
4) Have places like maelstrom and dsa drop not weapons but glyphs to apply to weapons
5)Increase drops overall
6)Remove the amount of bound gear like scathing etc
So that's my 2 cents would like to hear the communities thoughts and maybe a reply from the devs @ZOS_GinaBruno
Hi folks the biggest issue in the game atm is I feel is LAGGGG both in PVP and PVE we have had ZOS comment on this and ways they are adressing it. But the second biggest IMHO has been completely overlooked from ZOS and we have heard nothing addressing it.
It is the GRIND and RNG players have made multiple threads on the subject but here is my attempt at stating why its bad and possible solutions.
1. Outliers for those not particularly maths savvy like myself this means that for eg if you have 2 million people roll dice there will be some that roll nothing but 6's ie get drops they want but conversely there will be others who never roll a 6 (get said drop). This is bad because it limits players in testing gear or experimenting with builds it also means that we may have some amazing players out there not forfilling there potential not because they lack skill or a good rotation but because they are unlucky. How long will said players stick around?
2. Time the most precious of all our resources a pure RNG system favours those with more time and luck as above. it forces people to spend thier time not doing content they necessarily enjoy but rather farming content they aren't keen on instead of what they would prefer to be doing. in my case this is farming maelstom and vcoh I would rather be working on vmol or doing pvp. This also affects zos through streamers who wants to watch someone run the same thing over and over rather than watch them try new content builds etc. I would have made more vids etc this week but was busy farming content. Again how long are players gonna stick around farming content not to their taste.
3. Gear behind content type with maelstrom solo players may love the place but for me group content is what I enjoy but the gear here is BIS for most builds so we are forcing players to play content not aimed at them repeatedly. VMOL gear is a step in the right direction here but as other threads have pointed out even that isnt BIS for trials.
Soultions
The way I see it there are 6 potential solutions :-
1) A smart RNG system whereby the longer you run something without a particular drop the more likely it becomes on the loot table.
2) A token system
3)Trait change via crafting
4) Have places like maelstrom and dsa drop not weapons but glyphs to apply to weapons
5)Increase drops overall
6)Remove the amount of bound gear like scathing etc
So that's my 2 cents would like to hear the communities thoughts and maybe a reply from the devs @ZOS_GinaBruno
Didn't you hear? They're getting rid of vet levels. No more grind.
hows that affect the gear grind for sets such as spell power cure, scathing mage, divines monster helms maelstrom gear etc?
Rune_Relic wrote: »Hi folks the biggest issue in the game atm is I feel is LAGGGG both in PVP and PVE we have had ZOS comment on this and ways they are adressing it. But the second biggest IMHO has been completely overlooked from ZOS and we have heard nothing addressing it.
It is the GRIND and RNG players have made multiple threads on the subject but here is my attempt at stating why its bad and possible solutions.
1. Outliers for those not particularly maths savvy like myself this means that for eg if you have 2 million people roll dice there will be some that roll nothing but 6's ie get drops they want but conversely there will be others who never roll a 6 (get said drop). This is bad because it limits players in testing gear or experimenting with builds it also means that we may have some amazing players out there not forfilling there potential not because they lack skill or a good rotation but because they are unlucky. How long will said players stick around?
2. Time the most precious of all our resources a pure RNG system favours those with more time and luck as above. it forces people to spend thier time not doing content they necessarily enjoy but rather farming content they aren't keen on instead of what they would prefer to be doing. in my case this is farming maelstom and vcoh I would rather be working on vmol or doing pvp. This also affects zos through streamers who wants to watch someone run the same thing over and over rather than watch them try new content builds etc. I would have made more vids etc this week but was busy farming content. Again how long are players gonna stick around farming content not to their taste.
3. Gear behind content type with maelstrom solo players may love the place but for me group content is what I enjoy but the gear here is BIS for most builds so we are forcing players to play content not aimed at them repeatedly. VMOL gear is a step in the right direction here but as other threads have pointed out even that isnt BIS for trials.
Soultions
The way I see it there are 6 potential solutions :-
1) A smart RNG system whereby the longer you run something without a particular drop the more likely it becomes on the loot table.
2) A token system
3)Trait change via crafting
4) Have places like maelstrom and dsa drop not weapons but glyphs to apply to weapons
5)Increase drops overall
6)Remove the amount of bound gear like scathing etc
So that's my 2 cents would like to hear the communities thoughts and maybe a reply from the devs @ZOS_GinaBruno
I highlighted the main problem IMHO.
BIS = Vertical progression.
If there was no such thing as BIS just various equally valid options....
...there would be no compulsory reason to grind.
For BIS to exist simply means bad balancing.
The problems isnt that the best gear is only found in one location.
Its that the best gear exists.
Hi folks the biggest issue in the game atm is I feel is LAGGGG both in PVP and PVE we have had ZOS comment on this and ways they are adressing it. But the second biggest IMHO has been completely overlooked from ZOS and we have heard nothing addressing it.
It is the GRIND and RNG players have made multiple threads on the subject but here is my attempt at stating why its bad and possible solutions.
1. Outliers for those not particularly maths savvy like myself this means that for eg if you have 2 million people roll dice there will be some that roll nothing but 6's ie get drops they want but conversely there will be others who never roll a 6 (get said drop). This is bad because it limits players in testing gear or experimenting with builds it also means that we may have some amazing players out there not forfilling there potential not because they lack skill or a good rotation but because they are unlucky. How long will said players stick around?
2. Time the most precious of all our resources a pure RNG system favours those with more time and luck as above. it forces people to spend thier time not doing content they necessarily enjoy but rather farming content they aren't keen on instead of what they would prefer to be doing. in my case this is farming maelstom and vcoh I would rather be working on vmol or doing pvp. This also affects zos through streamers who wants to watch someone run the same thing over and over rather than watch them try new content builds etc. I would have made more vids etc this week but was busy farming content. Again how long are players gonna stick around farming content not to their taste.
3. Gear behind content type with maelstrom solo players may love the place but for me group content is what I enjoy but the gear here is BIS for most builds so we are forcing players to play content not aimed at them repeatedly. VMOL gear is a step in the right direction here but as other threads have pointed out even that isnt BIS for trials.
Soultions
The way I see it there are 6 potential solutions :-
1) A smart RNG system whereby the longer you run something without a particular drop the more likely it becomes on the loot table.
2) A token system
3)Trait change via crafting
4) Have places like maelstrom and dsa drop not weapons but glyphs to apply to weapons
5)Increase drops overall
6)Remove the amount of bound gear like scathing etc
So that's my 2 cents would like to hear the communities thoughts and maybe a reply from the devs @ZOS_GinaBruno
Didn't you hear? They're getting rid of vet levels. No more grind.
hows that affect the gear grind for sets such as spell power cure, scathing mage, divines monster helms maelstrom gear etc?
I have no idea. It's supposed to get rid of the "grind."
Oooohhhhhh .... you're crying about RNG. Carry on.
Ya its a MMO , if there wasn't a grind everyone would be done playing in a week and well, that wouldn't be a good long term strategy for a gaming company thats needs to make a profit to survive / make more content etc etc.
A long term strategy is to make a system that means some players due to outliers and probablity means they will never get a reward for completing content? seems a bad long term strategy to me.
Ya its a MMO , if there wasn't a grind everyone would be done playing in a week and well, that wouldn't be a good long term strategy for a gaming company thats needs to make a profit to survive / make more content etc etc.
A long term strategy is to make a system that means some players due to outliers and probablity means they will never get a reward for completing content? seems a bad long term strategy to me.
Players are still doing it though, seems to be working as intended lol.
Shadowfx1970 wrote: »Shadowfx1970 wrote: »It's also another point to an MMO where people get together in guilds to share resources.
enlighten me how do I share my sharpened maelstrom bow that I got on my second run with my friend still looking for 1 on his 80th? I would love to know as i rarely use my stam character prefer my mag blade
Well on bound items that's obviously not an option, but if you can't get the item you want perhaps trying a different build with items you have obtained, or perhaps do it another 80 times then of course, a new arena arrives and there is other gear you may want and the Maelstrom gear becomes obsolete.
It's just one of those facts in life you can't have everything you want all the time sometimes you just have to make do, as the old saying goes if life hands you lemons make lemonade and whilst it can be disappointing it can also lead you to discovering something even more fun like playing a different way.
yeah and I have done im using my stam build more after dropping the bow but this is me playing a playstyle i would rather not or continuing to run content i would rather not in the hopes I'm not the one guy who can never get a staff. Is this not off putting for players would ZOS rather not have them playing content they prefer or testing new builds etc maing videos or otherwise participating in the community?