Personofsecrets wrote: »Thank you for stopping by @Nebthet78 . I really really really hope that @wrobel @ZOS_RichLambert and @ZOS_Finn didn't create this change with Cyrodiil in mind after past nerfs were heavily, and I mean heavily, criticized for being PVP nerfs that caused collateral damage to PVE.
This nerf damages pvp just as bad as pve, dont make this a pve v pvp debate. Both sides - HATE - this change. Even as a tanky dps HA sword and shield player I HATE this change, I am going to die SO much faster because of having to give up my impen traits and having a MUCH higher blocking cost. This is ESPECIALLY awful for the non CP campaigns. This change was made with CPs in mind, and without them, you might as well just not even block after the DB patch.
Constitution needs in my opinion still a further buff:
Comparing Resource sustain between HA and LA,MA:
The Constitution passive gives a flat recovery, whereas LA give mainly a percentual cost reduction and a smaller flat recovery.
In order to make a comparison, this wall of Math is therefore aimed at calculating for what amount of ability costs there is a break even between HA and LA,MA.
For abilities higher than that break even, the percentual cost reduction of LA and MA will always favor LA and MA above HA.
Important note:
The HA Constitution passive gives both Magicka as Stamina restoration.
IF you use only Magicka or only Stamina abilities, the hybrid recovery purpose of Constitution will NEVER be really valuable for you !
The first assumption to be made is how to handle the hybrid resource regain of Constitution (Mag + Stam) so that we get a "like for like" with the mono Resource sustain of LA or MA.
The easiest way to do that is by conforming to the already by ZOS used method for hybrid features.
Those are Food (tri-stat, two-stat and one-stat), Drinks (same) and for example the bonus for Spell & Weapon Damage used in the Black Rose set.
If we normalise the values of Food and Drinks, and put the one-stat value at 100,
you get for Food:
one-stat: 100/---/---
two-stat: 80/80/---
tri-stat: 67/67/67
The same ratios are used for Drinks.
So the total stat increase effect for Food is for tri-stat 200, compared to 160 of the two-stat and 100 of the one-stat.
Hybrid and tanky-Tank builds use tri-stat. Focussed/stacking DPS/HPS builds use two-stat.
And apparently everybody of the playerbase is comfortable with this method of giving BOTH dimishing returns PER stat for the more Hybrid Food, but also giving a higher overall total.
The same happens more or less with the hybrid Black Rose set if we compare that for example with the Kagrenac's hope set.
Black Rose has a 5 piece bonus for a damage effect of 154 more Spell AND Weapon Power, besides a second effect of increasing Constitution.
Kagrenac's hope has a 5 piece bonus for a Damage effect of 224 more Spell Power, besides a second effect of the 25% rezz time and the Magicka regain when an ally is rezzed.
If you divide the 154 by the 224 you get 68%.
So if you normalise that, you either get the one-stat bonus of 100 or two times 68 for Mag and Stam. (there is no Health Power)
So....
Ignoring Health and Health recovery aspects of Food and Drinks, because Constitution is about Magicka and Stamina only, 2x67 should be converted in 1x100
ZOS has done the same with the Black Rose set. They applied 2x68 in Black Rose instead of 1x100 in Kagenac.
Applying this to convert the two-stat Constitution bonus to a one stat, I think it is justified to say that we must take 67-68 as base to convert Constitution to a one stat recovery.
So if Constitution gives 186 per piece per 4 seconds of Stamina AND Magicka.
Then the converted value is 279 Magicka OR Stamina per piece per 4 seconds.
That is: Converted to 1 stat Constitution gives during combat per piece of HA Armor 70 Magicka per second OR 70 Stamina per second.
If you take for example one piece of LA, you get 4% Magicka Recovery, during combat and out of combat and you get 3% Cost reduction.
When your base Magicka Recovery would be around 700, the 4% per piece deliver 28 Magicka Recovery. When you have 71 CP in Arcanist for 20% more recovery, you get 34 Magicka Recovery per piece of LA, which is 17 Magicka per second.
Assuming for the sake of simplicity that you cast 1 ability per second:
If the 3% Cost reduction from one piece of LA gives (70 -17) = 53 Magicka Cost reduction, you have a break even between Constitution and LA passives.
1 divided by 3% = 33.3. So we have a this break even when abilities used have an average cost of 1766.
Assuming that you have put 100 CP, the rest of your 171 CP, in Magician for 16% Cost reduction:
The break even takes place at (1766/84%) = 2102.
Concluding:
LA or MA are better in sustain than HA, if the average base value costs of your abilities per second casted are higher than 2102 !
In my opinion that break even point has to be shifted up from 2102 to 2700 minimal.
That means that the to one stat converted Constitution must deliver 86 Magicka or Stamina per second.
Or that the unconverted two-stat Constitution must deliver 57.6 Magicka AND Stamina per second.
This is 230 per piece instead of the PTS value of 186 per piece, or a 24% increase of the PTS value.
But my suggestion to increase the PTS Constitution value is ofc a personal opinion and open for debate, where the break even ability costs used in practice are pivotal.
Here below the PTS base costs of some abilities, which are BTW increased compared to live !
Puncturing Sweeps: 2952
Reflective Light: 2700
BOL: 4590
Grand Healing: 3510
Regeneration: 2160
Force Shock:2700
Uppercut: 3240
Strife: 1367
Veiled Strike morphs: 2700 Magicka or 2160 Stamina
Sap Essence: 3240
Burning Embers: 1350 Magicka
Lava Whip: 2700
Dragon Blood/Inhale/Earthen Heart: >4000
CrystalFragments: 4050 (2025)
Liquid Lightning: 3510
Conjured Ward: 3510
mzapkeneb18_ESO wrote: »Even if they buff sturdy, the whole situation would be still bad.
Their revamped the traits so all of them be viable but if tanks are forced to run the same trait only, they missed their goal.
so im suppose to use heavy armor over light armor now for exactly what reason now? same block cost with more magic recovery and skill cost reduction. bracing was the only reason ANYBODY ever used heavy armor before. now we have to give up our tankiness just to use it. because we cant use impen on the traits. impen will always be the best damage mitigation and its now been taken away as an option for heavy armor
Joy_Division wrote: »In general, I agree the transfer of bracing from heavy to the sturdy trait is questionable.
However, it would be nice to see actual gameplay clips the illustrate what most people here are hypothesizing would happen if these changes go through. It certainly would make the case more compelling and apt to convince ZoS, who obviously already believes the removal of bracing is manageable, to revisit the matter.
Personofsecrets wrote: »Personofsecrets wrote: »Thank you for stopping by @Nebthet78 . I really really really hope that @wrobel @ZOS_RichLambert and @ZOS_Finn didn't create this change with Cyrodiil in mind after past nerfs were heavily, and I mean heavily, criticized for being PVP nerfs that caused collateral damage to PVE.
This nerf damages pvp just as bad as pve, dont make this a pve v pvp debate. Both sides - HATE - this change. Even as a tanky dps HA sword and shield player I HATE this change, I am going to die SO much faster because of having to give up my impen traits and having a MUCH higher blocking cost. This is ESPECIALLY awful for the non CP campaigns. This change was made with CPs in mind, and without them, you might as well just not even block after the DB patch.
I think that your analysis, along with the analysis that ZOS wants to further punish blocking in general, are more correct analysis than the PVP one.
I think that PVP may play a small role in changes that have happened, but not a big enough role to scapegoat it.
This nerf damages pvp just as bad as pve, dont make this a pve v pvp debate. Both sides - HATE - this change. Even as a tanky dps HA sword and shield player I HATE this change, I am going to die SO much faster because of having to give up my impen traits and having a MUCH higher blocking cost. This is ESPECIALLY awful for the non CP campaigns. This change was made with CPs in mind, and without them, you might as well just not even block after the DB patch.
Agreed. This x1000. (I gave u an awesome). Some people just don't realise how important impenetrable is especially in a very CC-entric place like Cyrodill.
You also make a great point in regards the non-vet campaigns where the reduced blocking from CP won't be available - I hadnt thought about that before - those guys will be particularly affected by this.
Joy_Division wrote: »In general, I agree the transfer of bracing from heavy to the sturdy trait is questionable.
However, it would be nice to see actual gameplay clips the illustrate what most people here are hypothesizing would happen if these changes go through. It certainly would make the case more compelling and apt to convince ZoS, who obviously already believes the removal of bracing is manageable, to revisit the matter.
Personofsecrets wrote: »Holy smokes, somebody is still using GDB???
Personofsecrets wrote: »Holy smokes, somebody is still using GDB???
I use it for the regen buff; I'm a regen tank. It sure isn't a heal.
How sad is it that I'm theorycrafting a heavy armor mag templar dps... and considering putting my tank in light? Because if I can reach the mitigation caps in light, why would I possibly use heavy now that it's best perk is gone?
Now if you could run 5 piece Footman + 5 piece Black Rose + Lord Warden or Engine Guardian or Bloodspawn... that might put me in 7 heavy.
I made a video with my average geared Nightbalde tank. I guess the changes really upset those many other class tanks that don't have Siphoning attacks like we do, but it just makes Sap-tanking more effective when you have enough enemies focused on you. I've no real reason to complain about it, just making one or two suggestions to add something more instead, like up front damage reduction in heavy armor, if the bracing passive isn't reverted.I like the wrath passive.
VaxtinTheWolf wrote: »I made a video with my average geared Nightbalde tank. I guess the changes really upset those many other class tanks that don't have Siphoning attacks like we do, but it just makes Sap-tanking more effective when you have enough enemies focused on you. I've no real reason to complain about it, just making one or two suggestions to add something more instead, like up front damage reduction in heavy armor, if the bracing passive isn't reverted.I like the wrath passive.
r.jan_emailb16_ESO wrote: »Changing the title of this thread all the time confuses me, and it's always like 4+ pages to catch up on. So what's the status now? Bugged on PTS? Lowered cost intentionally?
Personofsecrets wrote: »
Personofsecrets wrote: »VaxtinTheWolf wrote: »I made a video with my average geared Nightbalde tank. I guess the changes really upset those many other class tanks that don't have Siphoning attacks like we do, but it just makes Sap-tanking more effective when you have enough enemies focused on you. I've no real reason to complain about it, just making one or two suggestions to add something more instead, like up front damage reduction in heavy armor, if the bracing passive isn't reverted.I like the wrath passive.
Do you already use 3 spell/wpn damage enchants?
Personofsecrets wrote: »
Why wouldn't I know about the power enchants? Is there something wrong with liking the Wrath passive?
Personofsecrets wrote: »Personofsecrets wrote: »
Why wouldn't I know about the power enchants? Is there something wrong with liking the Wrath passive?
It's rude to answer a question with a question.