Maintenance for the week of November 17:
• [COMPLETE] ESO Store and Account System for maintenance – November 17, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC) https://forums.elderscrollsonline.com/en/discussion/685477

Poison making cant go live the way they work now

  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Poisons should have been in the game for balance since beta. Increased costs, decreased regeneration, drains would have been great vs the old metas. Ten guys with drain poisons vs a 1vXer would have been interesting....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    Great solution Sausage. All fixed now.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    RazielSR wrote: »
    Well everybody can roll a class too. There are no limits cause everybody playing the game can be op so anything is op then.

    Maybe you forget that certain classes and races will be a lot more op with poisons than others.

    This is gonna be another headache for zos. Just wait. But well,it will be fun too.

    Ok this makes no sense.

    Yes, everyone can choose a class and thats why its important for classes to balance vs other clases in play.

    But here every class can use poisons. They evrn eotk with staves. Each csn use any potion.

    Now how could we forget your claim that it favors certsin classes. Please elaborate and support that claim, if you can.

    Day 4 of playtest and the sun rose.

    Go figure.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • RazielSR
    RazielSR
    ✭✭✭✭✭
    You dont have to think so much to know what combinations of race/class will be the most op with this new addition. Plus theres an "exploit" that clearly will go live.
  • Dracan_Fontom
    Dracan_Fontom
    ✭✭✭✭✭
    Learn to adapt. Poisons will really only effect ppl in pvp. So now forcing pvp builds is a must. Plus I have an Argonian waiting laugh at the poisoners.
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    I dont need to learn to adapt XD believe me.

    If you are so happy whit this. Its ok. I pass. Not gonna continue debating a thing as clear as this one. That is a thing from the eso past for me. I will just wait,abuse,laugh and wait for fixes in the next 12 months.

    Have fun all!
    Edited by RazielSR on April 28, 2016 4:04PM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    RazielSR wrote: »
    You dont have to think so much to know what combinations of race/class will be the most op with this new addition. Plus theres an "exploit" that clearly will go live.

    Uhhh you ducked the question.

    No support for your claim?

    Ok.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • AFrostWolf
    AFrostWolf
    ✭✭✭✭
    Needs to be re done before launch because it's too complicated. Sometimes basics are all you need. @ZOS_GinaBruno.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Tryxus wrote: »
    DymEe.gif

    and.....1 more awesome to go with
    lmao
    Anything that can be exploited will be exploited
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    I think Ill refrain from criticism until Im certain theyre going live in the state they are in.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭
    Robbmrp wrote: »
    @ZOS needs to remove ALL BUFFS that are given to players that apply poisons to their weapons. That's the only change they need to make. There's absolutely NO REASON that a player applying a poison should receive a Buff from it. A poison is something that damages someone, not gives them greater power, more armor or any other kind of buff. The picture below is the whole point of my argument. This "Poison" should be changed to something like Corrosive Acid reducing x armor for x seconds. It should in NO WAY BUFF THE PLAYER APPLYING IT. With lowered armor, you ALREADY take more damage so the additional 8% damage done is an overkill. Thank you @hrothbern for the pic.

    I agree completely. It makes zero sense for a poison to buff the player delivering it once it hits its target. Zero sense! It's not an enchantment.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭
    Additionally, the poison tool tips say that the poison suppresses your weapon enchantment. Why is that so? An enchantment is built into your weapon. How does a poison that only does something to the blood of your victim affect the enchantment on your weapon? It should not. Who thought this would be a good idea?

    Breaking immersion in order to balance the game. I am with you though. I don't like gimmicky gameplay implements that make no sense.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Robbmrp wrote: »
    @ZOS needs to remove ALL BUFFS that are given to players that apply poisons to their weapons. That's the only change they need to make. There's absolutely NO REASON that a player applying a poison should receive a Buff from it. A poison is something that damages someone, not gives them greater power, more armor or any other kind of buff. The picture below is the whole point of my argument. This "Poison" should be changed to something like Corrosive Acid reducing x armor for x seconds. It should in NO WAY BUFF THE PLAYER APPLYING IT. With lowered armor, you ALREADY take more damage so the additional 8% damage done is an overkill. Thank you @hrothbern for the pic.

    I agree completely. It makes zero sense for a poison to buff the player delivering it once it hits its target. Zero sense! It's not an enchantment.

    Potions shouldn't Ravage Health of the users either

    Certain Poisons have been known to have beneficial effects too.

    You can't be sure when it comes to Alchemy :p
    Edited by Tryxus on April 28, 2016 6:38PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • haunted1994F
    haunted1994F
    ✭✭✭
    not even suprised
  • nudel
    nudel
    ✭✭✭✭✭
    Tryxus wrote: »
    DymEe.gif

    Pretty much describes these forums for every patch ever...
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭
    Tryxus wrote: »
    Robbmrp wrote: »
    @ZOS needs to remove ALL BUFFS that are given to players that apply poisons to their weapons. That's the only change they need to make. There's absolutely NO REASON that a player applying a poison should receive a Buff from it. A poison is something that damages someone, not gives them greater power, more armor or any other kind of buff. The picture below is the whole point of my argument. This "Poison" should be changed to something like Corrosive Acid reducing x armor for x seconds. It should in NO WAY BUFF THE PLAYER APPLYING IT. With lowered armor, you ALREADY take more damage so the additional 8% damage done is an overkill. Thank you @hrothbern for the pic.

    I agree completely. It makes zero sense for a poison to buff the player delivering it once it hits its target. Zero sense! It's not an enchantment.

    Potions shouldn't Ravage Health of the users either

    Certain Poisons have been known to have beneficial effects too.

    You can't be sure when it comes to Alchemy :p

    Well if you include toxic ingredients in your potion, then sure it should ravage your health.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    ARE THESE GOING TO WORK ON NPC? AND BOSSES?
    Ebonheart Pact - North American Server
    - THE MORALES -
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    Additionally, the poison tool tips say that the poison suppresses your weapon enchantment. Why is that so? An enchantment is built into your weapon. How does a poison that only does something to the blood of your victim affect the enchantment on your weapon? It should not. Who thought this would be a good idea?

    It should be that way. either your wpn is poisoned or its enchanted
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    sirrmattus wrote: »
    Additionally, the poison tool tips say that the poison suppresses your weapon enchantment. Why is that so? An enchantment is built into your weapon. How does a poison that only does something to the blood of your victim affect the enchantment on your weapon? It should not. Who thought this would be a good idea?

    It should be that way. either your wpn is poisoned or its enchanted

    Nah, that is not even in the following of the single player TES games - you could use poisons on enchanted weapons and both effects were in place. Poisons in TES games had as well spell-like abilities (so this seems to be kind of magical poisons). The advantage to use them over spells was, that a bow poisoned with such an effect you apply the effect to the target, even if the aggressor was silenced. This was a way to get a spell effect onto a target, when one was temporarily unable to cast spells. Not to talk about that in Oblivion for example you could boost your intelligence in serveral steps to an amount, where you could make incredibly overpowered poisons - well, in a single player game this is ok, but not in a multiplayer environment of course.
    Edited by Lysette on April 29, 2016 3:18PM
  • genjutsu_kami
    genjutsu_kami
    ✭✭✭
    poison making at the moment is a bad idea, and its way to compliicated the way its presented, pvp will suffer with this new system, you've just made a decent step to fix pvp introducing poision with the values they currently have will be like taking 5 steps back. this may not be the time. if it is going to be implemented then tone it down at least 80% of the value its producing at the moment. please.
  • genjutsu_kami
    genjutsu_kami
    ✭✭✭
    Sausage wrote: »
    If everybody gets access to them whats the problem, if they deliver too much dmg, people need invest in health more.


    your concept is as frightening as the era of ***. just because everyone can access them does not mean they are good, poison in general at the current values do way to much damage and suck out resources and give way to much advantage. also these poison stack on 1 individual if more than one person is using it, so think about that for a second. poision making at the moment is a bad idea but if it is going to come it needs to have way lower values then it has now. to the point where it compares and competes with weapon enchants so people have to make a difficult decision what to run. because at the moment poison will be what everyone runs in pvp and to think other wise either suggest you don't have any concept on pvp, you don't pvp often or your just plain stupid.
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not really interested in poisons, so I haven't been following this topic.

    Is there any drawback to using poisons? Any sort of balancing thing so those of us who don't want to use them (for RP reasons or whatever) aren't completely hobbled?

    Or are they something everyone will have to be using all the time to stay competitive?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • C0wrex
    C0wrex
    ✭✭✭✭
    I'm not really interested in poisons, so I haven't been following this topic.

    Is there any drawback to using poisons? Any sort of balancing thing so those of us who don't want to use them (for RP reasons or whatever) aren't completely hobbled?

    Or are they something everyone will have to be using all the time to stay competitive?

    I'm actually curious myself. When poison-making was announced, I thought it was cool but I wasn't that much interested in it. How much does it affect PvP? :O Or PvE in that matter? I don't quite understand it's applications yet :O

    (Didn't go try PTS btw - don't know how)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    FB_IMG_1461968343533_zpsmnpkn40s.jpg
  • C0wrex
    C0wrex
    ✭✭✭✭
    Mojmir wrote: »
    FB_IMG_1461968343533_zpsmnpkn40s.jpg

    That's damn beautiful... I could cry...

    Now I'm interested to go with poison crafting :)))

    Thanks! :)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    If only people realized that the poison combo's are not being diluted and overall the numbers are very whack at the moment. Theres a reason in the patch notes Zos came out and said that poisons are currently too strong.

    Everyone also needs to realize this is the first time Zos has given the community 1 month of time in the pts instead of 1-2 weeks. This is because there are very dramatic changes in the game, the poison system being one of them.
    PS4 NA DC
  • GoodOlPinkly
    GoodOlPinkly
    ✭✭✭
    Well, it is only the first stage of the PTS, Zos have said there will be changes over the coming weeks to many things perhaps poison will be one of those items.

    I think some people just like a little drama in their lives.

    giphy.gif

    Where can I find what Zos says I haven't seen anything from them in days
  • RabNebula
    RabNebula
    ✭✭✭
    Wollust wrote: »
    The poisons in their currwnt state are massively overpowered

    Yeh the poisons and everything in between in this patch coming is going to completely ruin the meta and nullify the usage of certain classes. Magic DK's especially will have it harder than ever because with all the stam buffs the are just not going to out last a stam build up close and they dont have any decent damage over range. Poison dk with poisons on top is going to be the real nail in the mdk coffin. Im definitely going to be getting into this poison stuff in that update just like everybody else will. Bore of a patch.

    It' a shame ZoS dont use much common sense in their patches. Always something thats ridiculously op and even worse they've only just buffed up mdks making them just about useable and now theyre smashing them out of the meta again.
    Edited by RabNebula on April 30, 2016 3:19AM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    If only people realized that the poison combo's are not being diluted and overall the numbers are very whack at the moment. Theres a reason in the patch notes Zos came out and said that poisons are currently too strong.

    Everyone also needs to realize this is the first time Zos has given the community 1 month of time in the pts instead of 1-2 weeks. This is because there are very dramatic changes in the game, the poison system being one of them.

    Well, if it is too weak, no one will put in the effort to make those poisons - those are charges, it is not as if they can be used endlessly. And it brings variety to combat - instead to spam always the same few skills, there is now something what makes people think twice to just perma-spam these things. But this will just happen, if poisons are strong enough to make them think about it and not just ignore them, because they are too weak to have a real impact on combat.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Sausage wrote: »
    If everybody gets access to them whats the problem, if they deliver too much dmg, people need invest in health more.


    your concept is as frightening as the era of ***. just because everyone can access them does not mean they are good, poison in general at the current values do way to much damage and suck out resources and give way to much advantage. also these poison stack on 1 individual if more than one person is using it, so think about that for a second. poision making at the moment is a bad idea but if it is going to come it needs to have way lower values then it has now. to the point where it compares and competes with weapon enchants so people have to make a difficult decision what to run. because at the moment poison will be what everyone runs in pvp and to think other wise either suggest you don't have any concept on pvp, you don't pvp often or your just plain stupid.

    So, just to be clear, you are aware that enchants are going up in power to like say 3-4x their current damage?

    poisons are meant to be a trade-off decision for enchants.
    Do you want the special effects of poisons or the type of damage and other procs from enchants?
    once in playtest they get that right and fix the multi-effect poison bug so the values drop with multiple effects it becomes a difference not an abuse.

    yes if multiple people hit you, you take the effects from each unless the effect have a specified name that dont stack. NOTICE i did not say "poisons" since it applies to practically everything in ESO.

    So what in the name of Yosimite Sam's Favorite Moustache Wax is the big uproar?

    Oh wait, adding a brand new means of attack that can affect previous unassailable aspects by "raising all stamina costs by 30%" or "raising all magic costs by 30%" means probably rethinking a whole lot of "yes i can sacrifice sustains for damage" PVP max effect current FOTM min max builds.

    So its change that we didn't get by lobbying for favorable shifts in the rules aka that arch demon nemesis of minmaxing everywhere.

    Clarity is a flower that smells bad.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

Sign In or Register to comment.