The poisons in their currwnt state are massively overpowered
Yeh the poisons and everything in between in this patch coming is going to completely ruin the meta and nullify the usage of certain classes. Magic DK's especially will have it harder than ever because with all the stam buffs the are just not going to out last a stam build up close and they dont have any decent damage over range. Poison dk with poisons on top is going to be the real nail in the mdk coffin. Im definitely going to be getting into this poison stuff in that update just like everybody else will. Bore of a patch.
It' a shame ZoS dont use much common sense in their patches. Always something thats ridiculously op and even worse they've only just buffed up mdks making them just about useable and now theyre smashing them out of the meta again.
Please, read the patchnotes:Poison effects are intended to become weaker (diluted) as the number of effects on the potion increases. This behavior is not yet working as intended, so potions with multiple effects are currently much stronger than they should be.
Yes, they are intended to become weaker if a poison has multiple effects.
Doesn't change the fact that there is a poison to increase enemy costs of skills by 30% and other weird effects. That's completely op
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
genjutsu_kami wrote: »If everybody gets access to them whats the problem, if they deliver too much dmg, people need invest in health more.
your concept is as frightening as the era of ***. just because everyone can access them does not mean they are good, poison in general at the current values do way to much damage and suck out resources and give way to much advantage. also these poison stack on 1 individual if more than one person is using it, so think about that for a second. poision making at the moment is a bad idea but if it is going to come it needs to have way lower values then it has now. to the point where it compares and competes with weapon enchants so people have to make a difficult decision what to run. because at the moment poison will be what everyone runs in pvp and to think other wise either suggest you don't have any concept on pvp, you don't pvp often or your just plain stupid.
So, just to be clear, you are aware that enchants are going up in power to like say 3-4x their current damage?
poisons are meant to be a trade-off decision for enchants.
Do you want the special effects of poisons or the type of damage and other procs from enchants?
once in playtest they get that right and fix the multi-effect poison bug so the values drop with multiple effects it becomes a difference not an abuse.
yes if multiple people hit you, you take the effects from each unless the effect have a specified name that dont stack. NOTICE i did not say "poisons" since it applies to practically everything in ESO.
So what in the name of Yosimite Sam's Favorite Moustache Wax is the big uproar?
Oh wait, adding a brand new means of attack that can affect previous unassailable aspects by "raising all stamina costs by 30%" or "raising all magic costs by 30%" means probably rethinking a whole lot of "yes i can sacrifice sustains for damage" PVP max effect current FOTM min max builds.
So its change that we didn't get by lobbying for favorable shifts in the rules aka that arch demon nemesis of minmaxing everywhere.
Clarity is a flower that smells bad.
not everyone can afford to burn 1000 poisons each PvP session
MasterSpatula wrote: »I'm not really interested in poisons, so I haven't been following this topic.
Is there any drawback to using poisons? Any sort of balancing thing so those of us who don't want to use them (for RP reasons or whatever) aren't completely hobbled?
Or are they something everyone will have to be using all the time to stay competitive?
not everyone can afford to burn 1000 poisons each PvP session
Can everyone afford all gold gear and all gold enchants and all the 10xmats vr16 and purple or gold food?
All of those like poisons cost IN-GAME resources that are sometimes rare and expensive.
But p2w is not normally in gsme costs.
You may see it that way tho.
To each his or her own.
eserras7b16_ESO wrote: »Its not about that. posions are good for people aproaching other players with melee weapons, not all builds do that, we shoudlnt must use this venom. Having venom is cool, wich helps put stamina builds on the competitive board, but if they are made too strong balance will break
Emma_Eunjung wrote: »MasterSpatula wrote: »I'm not really interested in poisons, so I haven't been following this topic.
Is there any drawback to using poisons? Any sort of balancing thing so those of us who don't want to use them (for RP reasons or whatever) aren't completely hobbled?
Or are they something everyone will have to be using all the time to stay competitive?
Yeah, this is my biggest concern, too. I don't mind if they're "OP" or whatever, because that means that they could actually be useful. What I don't like is the prospect of being FORCED to grind (or pay) for mats in order to make these things, if it turns how that you can't compete in PvP without them.
Emma_Eunjung wrote: »
not everyone can afford to burn 1000 poisons each PvP session
Can everyone afford all gold gear and all gold enchants and all the 10xmats vr16 and purple or gold food?
All of those like poisons cost IN-GAME resources that are sometimes rare and expensive.
But p2w is not normally in gsme costs.
You may see it that way tho.
To each his or her own.
You only have to pay for gear every now and then. Poisons have the potential to make the 2014 potion spam era look like child's play.

MasterSpatula wrote: »I'm not really interested in poisons, so I haven't been following this topic.
Is there any drawback to using poisons? Any sort of balancing thing so those of us who don't want to use them (for RP reasons or whatever) aren't completely hobbled?
Or are they something everyone will have to be using all the time to stay competitive?
not everyone can afford to burn 1000 poisons each PvP session
Are you people aware that poison is EXTREMELY OP and unbalanced? Please read reactions from PTS http://forums.elderscrollsonline.com/en/discussion/261818/official-feedback-thread-for-poison-making/p4
This is gonna destroy for sure all pvp environment. Not that I care about pvp so much but hell...this is insane.
And you people wanted spellmaking??
Hah
Needs a 50% nerf at least.
Emma_Eunjung wrote: »MasterSpatula wrote: »I'm not really interested in poisons, so I haven't been following this topic.
Is there any drawback to using poisons? Any sort of balancing thing so those of us who don't want to use them (for RP reasons or whatever) aren't completely hobbled?
Or are they something everyone will have to be using all the time to stay competitive?
Yeah, this is my biggest concern, too. I don't mind if they're "OP" or whatever, because that means that they could actually be useful. What I don't like is the prospect of being FORCED to grind (or pay) for mats in order to make these things, if it turns how that you can't compete in PvP without them.
r.jan_emailb16_ESO wrote: »You guys read that bit of the patch notes about the fact that poisons currently do not display the correct values and/or work correctly, right?
not everyone can afford to burn 1000 poisons each PvP session