I will lose 3 Infused and 4 Divines effect for %1 cost reduction increase . Thanks for the great buff to the heavy armor . Now I can do more DPS with Pierce Armor ! Isn't this just great for PvE tanks ? How I love getting nerfed in every patch for ''PvP purposes'' .
In the next DLC :
Heavy Armor passive added . ''Stupidly Brave'' : If using 5 or more Heavy , gain the ability ''Helmet Throw'' . Throw your helmet to the enemy , dealing no damage but 0.5 second stun and gain Minor Expedition until you get your helmet back . It takes 2 slots in your Ability Bar due to throwing and taking the helmet are different actions .
ninjaguyman wrote: »In general it seems that:
pve tanks really hate that they lost bracing for more weapon and spell damage. Why should a pve tank need more damage?.
I think the idea is that you only need to block now when bone armor isn't active.
But if you can't activate bone armor, then you don't have any stamina to block with...
Personofsecrets wrote: »For as long as Tavas and other group buffs exist, selfish sets, like black rose might as well not exist.
Furthermore, Black Rose is a set for stamina tanks. To suggest that Black Rose is a suitable solution to this problem is very narrow-minded.
Not necessarily a stamina set only... I'll have to do some calculations, but it gives both spell & weapon damage on the 5-piece.
Now, if the sustain from 5-piece is also worth more than one magicka regen bonus, it could be a decent alternative to Kagrenac for magicka tanks. Sure, you'd get a little bit less spell dmg/healing & one magicka bonus less, but if the sustain is worth it...
Black Rose sustain can be quickly calculated:
Constitution w/ 5pc heavy: ~1000 per 4s
Black Rose: +50% = 500 per 4s
Which is equivalent to 250 stam AND mana regen
The total Black Rose set is: HP/Stam/Stam/157dmg/250 mana regen/250 stam regen
Compared to Kag: HP/Mana/129 Mana regen/224 dmg
So yeah, its good.
The real question is... do I go Sturdy or Impen?
Personofsecrets wrote: »Thank you for stopping by @Nebthet78 . I really really really hope that @wrobel @ZOS_RichLambert and @ZOS_Finn didn't create this change with Cyrodiil in mind after past nerfs were heavily, and I mean heavily, criticized for being PVP nerfs that caused collateral damage to PVE.
ninjaguyman wrote: »In general it seems that:
pve tanks really hate that they lost bracing for more weapon and spell damage. Why should a pve tank need more damage?.
This Exactly!!
As a PVE Tank, it is NOT my job to try to DPS the bosses. It's my job to keep the Boss and adds aggro'd to me so the DPS' can do the damage they need and the Healer can concentrate on healing and if someone needs to be rez'd the other player doesn't get killed in the process.
As a TANK, I don't care about having extra spell or weapon damage, it's not my role to damage the boss. I am also not one of those tanks that just stand there in one place and permablock. I block when needed. I am otherwise driving the boss away from the other players when needed if they have to take care of adds, or rez another player and bring it back in when ready. If you are doing a proper tanking job, you shouldn't just be standing in one spot permablocking. You should be actively moving and aware of where your party members are at all times.
Now, that doesn't mean that I don't help out with some damage. As a hybrid build I switch freely between magicka and stamina use and have one of each taunt on my bar (Puncture and Inner Fire). I have swallow soul to help keep my health up in between taunts, and Vigor if I get hit hard. I also use debilitate from time to time as well as sap essence due to the bonus it gives my allies. I switch between bats if I need a health boost and the healer is too far away, or I have Veil of Blades to put down when needed to help take a boss down quicker at the end.
This change to bracing means I am not going to be able to block when I need to. Stamina resources are hard as hell to keep up as it is and I have balanced out my build a lot to be able to compensate for the High cost of stamina abilities, blocking, cc breaking etc (which are going to be even higher now). This means the healer will be needing to throw shards much more often to compensate for that, which means they will have a harder time keeping the two DPS' healed.
I loved the fact when this game first came out that I could play the way I wanted to. My hybrid build was actually useful. I didn't have to be a min/maxer. I didn't have to use a specific armor set to be able to do my job. I could choose one that would enhance what I wanted to do and over the last couple of years I have been able to adapt to keeping it that way. There was a defined role for my playstyle that I was able to become pretty darned good at. But now, with the changes to bracing and the added stamina costs making it harder to mitigate the damage received because some DPS wants to wear heavy armor, I find myself at a point where I don't bother doing daily pledges or the weekly trials any more because I am sick and tired of having to recraft my end game gear over and over again to attempt to make up for the changes being made, which will just get nerfed in the next update again.
The only way this is going to be fixed is by allowing players to choose with passive morph they want. Wrath or Bracing, otherwise, many more players are going to have an even harder time finding a Tank to do dailies with.
zerosingularity wrote: »I wonder if the devs will ever chime in on this thread. Maybe if we add another 30 pages...
@Wrobel The Combat Specialist
@ZOS_RichLambert The dungeons lead who asked tanks what we want
We provided our feedback and would like some of yours, please.
ninjaguyman wrote: »In general it seems that:
pve tanks really hate that they lost bracing for more weapon and spell damage. Why should a pve tank need more damage?.
This Exactly!!
As a PVE Tank, it is NOT my job to try to DPS the bosses. It's my job to keep the Boss and adds aggro'd to me so the DPS' can do the damage they need and the Healer can concentrate on healing and if someone needs to be rez'd the other player doesn't get killed in the process.
.
AhPook_Is_Here wrote: »As a guy who does almost nothing but tank in PVE, on a DK, Sorc, NB and Templar, I really don't mind the change that much. I will say I haven't bought any of the DLCs but I have tanked everything inside the old content from hard-mode speed runs of SO to Wayrest sewers. The nerf makes sense to me because basically i don't need to block anymore on any of that content. Blocking is almost like RPing. SO and some of the trials being the few exceptions where blocking some attacks is required to live. Even then the only fight I think you really need to keep block up a majority of the fight is Manta upper, and you can still weave a few heavy attacks in on the AOE phase. With shards, random synergies, GDB and pot rotation keeping your STA bar near max isn't that hard even on that fight. I tanked it with a NB a few weeks back in junk, hand-me-downs vr14 stuff an it was still easy with CP allocations. If you are really built to tank and not to tank-dps like a build you might want to run on VDSA if you aren't just running 3 dps 1 heals, then you really don't need that much block cost reduction. I run 20 in the CP tree, and honestly, it's a waste.
Razorback174 wrote: »@Wrobel The Combat Specialist
@ZOS_RichLambert The dungeons lead who asked tanks what we want
We provided our feedback and would like some of yours, please.
I think we all would like some feedback, but I highly doubt we'll get any. Just like the officical feedback thread for templars in TG. 75 pages (yes, 75) before any official dev response, and even then they dismissed all feedback with the wave of a hand and told us to deal with it.
They did it there, they did it in IC with blocking, and they will most definitely do it again here.
I think I give up. I'm sick to death of this DPS meta.
zerosingularity wrote: »I wonder if the devs will ever chime in on this thread. Maybe if we add another 30 pages...
Didn't work for Templars in the TG patch
On topic, ZOS should never have mucked about with Bracing except to buff it. What we got was a replacement which is totally useless in PVE and NONE of the other changes make up for the nerf after nerf.
And ZOS wonders why there are not enough tanks in the group finder when they pull sh*t like this
Im not quite sure the sentiment of the heavy armor pvpers is quite as unified. There are some pvpers who welcome the extra damage, and others who would have preferred to keep bracing in pvp. This is mainly a difference between the "pure" tanks/permablockers who don't care about damage and tanks who can take hits, but still get kills.
The straight up tank, and the tank that can do decent damage. Theres a lot of "lets bring back bracing the way it was before" and also "Lets keep the new wrath the way it is now." I saw a lot less "lets keep both play styles viable."
As i saw like once earlier in the thread, just combine the bracing and wrath passive in one, or add bracing in as an extra effect of another hvy armor passive. It wouldn't be OP or anything i guess. pve and pure tanks in pvp wouldn't really be affected by wrath if they don't care about damage and would keep their all important bracing passive. Heavy armor users who desire more damage from wrath can still have that as well.
Personofsecrets wrote: »Thank you for stopping by @Nebthet78 . I really really really hope that @wrobel @ZOS_RichLambert and @ZOS_Finn didn't create this change with Cyrodiil in mind after past nerfs were heavily, and I mean heavily, criticized for being PVP nerfs that caused collateral damage to PVE.
Personofsecrets wrote: »Thank you for stopping by @Nebthet78 . I really really really hope that @wrobel @ZOS_RichLambert and @ZOS_Finn didn't create this change with Cyrodiil in mind after past nerfs were heavily, and I mean heavily, criticized for being PVP nerfs that caused collateral damage to PVE.
This nerf damages pvp just as bad as pve, dont make this a pve v pvp debate. Both sides - HATE - this change. Even as a tanky dps HA sword and shield player I HATE this change, I am going to die SO much faster because of having to give up my impen traits and having a MUCH higher blocking cost. This is ESPECIALLY awful for the non CP campaigns. This change was made with CPs in mind, and without them, you might as well just not even block after the DB patch.
This nerf damages pvp just as bad as pve, dont make this a pve v pvp debate. Both sides - HATE - this change. Even as a tanky dps HA sword and shield player I HATE this change, I am going to die SO much faster because of having to give up my impen traits and having a MUCH higher blocking cost. This is ESPECIALLY awful for the non CP campaigns. This change was made with CPs in mind, and without them, you might as well just not even block after the DB patch.