Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Why is everyone so blind?

  • EsoRecon
    EsoRecon
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    Latter wrote: »
    Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.

    um what about vMA?
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • The_Great_Maldini
    The_Great_Maldini
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    Latter wrote: »
    Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.

    You play in privileged groups obviously. Use the group finder often and see just how often a healer doesn't heal properly and you die. The reality is that many specs who are great at DPS and can hit >30k DPS still use ward for durability. Your DPS drops substantially if you faceplanted.
  • Vangy
    Vangy
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    Latter wrote: »
    Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.

    You play in privileged groups obviously. Use the group finder often and see just how often a healer doesn't heal properly and you die. The reality is that many specs who are great at DPS and can hit >30k DPS still use ward for durability. Your DPS drops substantially if you faceplanted.

    If your healer isnt healing properly, you should as a DD, be faceplanted. Using a broken 20k shield that lasts for 20 seconds shouldnt be your saving grace with a crappy healer in group. With changes you can still use ward. Just that if you want to keep it up 24/7 you will gimp your DPS. Now you have to use it smartly. Expecting boss to do some crazy damaging AOE? Pop ward and continue DPS. Not getting heals and you find your HP is low? Pop ward and continue DPS. Ward should never have been allowed to be worked into a DPS rotation in the first place. Ive run groups with 4 DDs just cause of Ward and annulment stacking. This should never have been possible in the first place. Especially since all you are giving up for ward is a single skill slot. No change to your build. Still stack mag, still stack damage, still stack crit. No cost to a DD build for getting a 20k shield in PVE.
    Edited by Vangy on April 29, 2016 3:19AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Omgwtfbbq321
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    Other classes can now just used Mist Form, the changes make it worth it.

    I for one, think its going to be quite difficult to take down a magcika DK with flappywings/ward and Mist Form for moving around, on a magcika sorc.

    Can't use any projectiles (ForcePulse/CrushingShock, DestructiveReach/Clutch, CrystalFragments/CrystalBlast, Heavy/Light attacks from all but 2 Staffs, Overload).

    Can use non projectiles (ValicousCurse, Inevitable/proxyDet, Entropy, Comet. LightingSplash, Mines(If they are so kind to step into them).

    The three most useful are timed (curse and det, comet) so they can just block/ward through them before they hit.

    I guess you can spam resto staff to bring down wings, all the while the DK is DPSing you into the ground.

    Will be interesting to see how I will counter this.
    Edited by Omgwtfbbq321 on April 29, 2016 3:46AM
    My ping is higher than your resource recovery...
  • Vangy
    Vangy
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    Other classes can now just used Mist Form, the changes make it worth it.

    I for one, think its going to be quite difficult to take down a magcika DK with flappywings/ward and Mist Form for moving around, on a magcika sorc.

    Can't use any projectiles (ForcePulse/CrushingShock, DestructiveReach/Clutch, CrystalFragments/CrystalBlast, Heavy/Light attacks from all but 2 Staffs, Overload).

    Can use non projectiles (ValicousCurse, Inevitable/proxyDet, Entropy, Comet. LightingSplash, Mines(If they are so kind to step into them).

    The three most useful are timed (curse and det, comet) so they can just block/ward through them before they hit.

    I guess you can spam resto staff to bring down wings, all the while the DK is DPSing you into the ground.

    Will be interesting to see how I will counter this.

    What I do is> when I see a DK flappy flappy I turn on proxy and I start counting in my head. One thousand, two thousand, Cast curse, Three thousand, Cast streak for CC> 4 thousand, now wings are down and DK stunned. Slap their face with frags > curse would have went off, proxy going off and hit them with ult = most likely dead or very close to death.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Brrrofski
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    I agree on a few things.

    Dawnbreaker of smiting should be magic damage still and flawless should be physical.

    Also, you're right about harness. Every magica user except bomb NBs will now have a shield.

    Nobody was asking for a shield for everyone. No idea where they pulled this from.
  • Mojmir
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    Brrrofski wrote: »
    I agree on a few things.

    Dawnbreaker of smiting should be magic damage still and flawless should be physical.

    Also, you're right about harness. Every magica user except bomb NBs will now have a shield.

    Nobody was asking for a shield for everyone. No idea where they pulled this from.

    simple zos logic,they can't fix it so they give it too everyone.just like silver leash.they can't fix gap closers so now every stamina user gets a telegraph.
  • contact.opiumb16_ESO
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    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Well, now we just got to wait for cloak, BoL and wings to get available to everyone too and we can all play cloaking, shield stacking, reflecting, BoL spamming NB's/sorcs/dk's/temps. That way everyone will be happy, right??

    You still have bolt escape so you can't really act like your class get nothing unique, the things we could do with bolt escape on a DK...

    Bolt escape is super bad tho, anyone with a gap closer and half decent regen can keep following the sorc long after he/she's run out of resources to escape with.

    Bolt escape is not super bad, I smell some L2P here...

    You mean it's not bad when it keeps getting 50% cost increase per usage within 4 seconds while a gap closer doesn't have to worry about that? Yes, super easy to run away with those conditions....
    Besides, I rarely ever step into cyrodiil since all that happens in there anyway is just people whining about that shields are OP when they just need to L2P. :)

    So stop using it to run away and use to position? I play a DK so I don't even understand the logic of running away in a fight...

    I don't want to PvP, which is why I use it to get away, and it was supposed to be working like that until people whined about it too much so it got super nerfed.

    say the guy who never PVP.... c'mon dude ! Seriously !? And then you really call L2P !?
  • peak99
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    Ajax_22 wrote: »

    Fighters Guild has always been a stamina based skill line. The fact that it's taken this long for ZOS to update the ultimate to scale with mighty is pure incompetence. Meteor is our equivalent to Dawn Breaker, and with this patch it's the strongest it's ever been. I do agree Slayer and Magicka Controller should have been updated to mirror each other.


    No.

    FG is the deadra and undead killing skill line.

    Now blocked for ca. 50% of players.

    Stupid.

    People are trying to say it's a Stam skill line to justify the change when, in fact, ZOS is redesigning the skill line to fit their fotm buffs...err.... balance.
    Edited by peak99 on April 29, 2016 4:39PM
  • Khaos_Bane
    Khaos_Bane
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    Yeah latter is being a D'bag, there are plenty of reasons to use it in PvE and the duration is ridiculous. Once again, skills being shanged just for PvP. I am so sick of it.

    ZOS can't fix their PvP and then change skills primarily due to PvP QQ. Ridiculous.
  • Roymachine
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    I honestly think the solution is to leave the shields as they were, just make them crit-able.

    I think the best solution I've found to this is to make them non-stackable.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Latter wrote: »
    Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.

    But his game needs to cater to everyone's skill level, not just the best players or am I wrong in thinking that?

    THIS, not everyone is as skilled as those saying the shield nerf is a buff. In pve i rely on this skill to protect my pets, while i focus on dps or debuff, i love summoning, this nerf severly impacts the way i play, the way i have played since early access

    to say my opinion doesnt matter because 'i dont know how to play the class'

    i do know how the play the class, but i dont like playing that way, i like playing the way i have played since early access

    no other mmo i play ((ive played upwards of 20)) changes skills this drastically nearly every major update, Only eso. Every single update i have to live in fear that something i enjoy is going to be taken away because some pvp leetest couldnt kill someone who plays the same class as i do.

    Please, make it so certian nerfs and changes only come into effect when you enter into cyrodil, im sick and tired of having my character punished for a style of play i do not use.
  • GoodOlPinkly
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    ADarklore wrote: »
    4. Annulment - imo this is the game changer, making it into a hardened ward for every class is a bad idea, every Tom *** and Harry is going to be using this as there primary defence skill. Now with sorcs there shields will be huge, although lasting minimal amounts of time, so not really that great cause you'll be spamming them to keep them up, killing your dps, resulting in your death. But this is the only thing people are seeing at the moment, what if you're fighting a DK, they like to use reflect which is already strong vs sorcs, you have to keep waiting till you can get that gap where his wings aren't up to stand any chance, now you're going to have to get his shields down and then his health while his wings are down? This just isn't going to happen be honest. Also NBs you bring them out of stealth/invisible and oh they have a shield so now you have to get that down and kill them before they cloak away? Again not going to happen in that time frame. And lastly Templars, already hard to kill if they know what they're doing with all the heals they have access to, but now they have a big great shield aswell as the best heal.

    Anyway this is my opinion, feel free to express yours, maybe I'm being bias as I have a sorc who I've been playing a lot more than my NB recently.

    But doesn't the amount of damage absorbed by Annulment's shield scale on Magicka... so you won't see Stamina players using it. So to say 'making it a hardened ward for every class' doesn't quite apply if it scales on Magicka like Hardened Ward does.

    Correct, but Magicka users then what I've said still applies? And it's actually not hard to stack decent Magicka even on a stamina build, I guarantee stamina players will be using it.

    I guess we'll have to wait till release to be sure, but this is my prediction.

    Stamina players will now have bone shield the stamina equivalent
  • Ajax_22
    Ajax_22
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    peak99 wrote: »
    Ajax_22 wrote: »

    Fighters Guild has always been a stamina based skill line. The fact that it's taken this long for ZOS to update the ultimate to scale with mighty is pure incompetence. Meteor is our equivalent to Dawn Breaker, and with this patch it's the strongest it's ever been. I do agree Slayer and Magicka Controller should have been updated to mirror each other.


    No.

    FG is the deadra and undead killing skill line.

    Now blocked for ca. 50% of players.

    Stupid.

    People are trying to say it's a Stam skill line to justify the change when, in fact, ZOS is redesigning the skill line to fit their fotm buffs...err.... balance.

    This is incorrect in both skill line and in game lore the Fighters Guild is for stamina warrior type characters. In game the Fighters Guild are a group of mercenaries who are only fighting the daedra because they are being payed to by Meridia. They don't care about the daedra at all. If they weren't being paid for it they wouldn't have fought them. The only thing magic users have ever benefited from, in the skill line, were 3 passive abilities, and Dawnbreaker scaling with Elemental Expert. Every ability in the skill line costs stamina to use. The fact that Dawnbreaker wasn't changed to scale with Mighty when the champion point system was implemented was just an oversight that took ZOS way to long to fix.
    Edited by Ajax_22 on April 29, 2016 5:03PM
  • Hibbou
    Hibbou
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    1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.

    -First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
    -Dawnbreaker is not a single target ability, it s an AOE
    -"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?
  • peak99
    peak99
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    Now u r still saying that to be a fighter u need to be Stam.... *rolls eyes*

    I can buy staves at FG's across Tamriel.

    FG are a group of mercanaries that kill monsters. The buffs to kill said monsters are for all players not just Stam toons. Pretty silly to argue otherwise.
    Ajax_22 wrote: »
    This is incorrect in both skill line and in game lore the Fighters Guild is for stamina warrior type characters. In game the Fighters Guild are a group of mercenaries who are only fighting the daedra because they are being payed to by Meridia. They don't care about the daedra at all. If they weren't being paid for it they wouldn't have fought them. The only thing magic users have ever benefited from, in the skill line, were 3 passive abilities, and Dawnbreaker scaling with Elemental Expert. Every ability in the skill line costs stamina to use. The fact that Dawnbreaker wasn't changed to scale with Mighty when the champion point system was implemented was just an oversight that took ZOS way to long to fix.

  • X3ina
    X3ina
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    EsoRecon wrote: »
    Latter wrote: »
    Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.

    um what about vMA?

    You can replace it with: shuffle or healing ward anyway, so its not a problem
    SW GoH > ESO
  • psychotic13
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    Hibbou wrote: »
    1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.

    -First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
    -Dawnbreaker is not a single target ability, it s an AOE
    -"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?

    Yes I agree more ultimates should have a physical damage effect, but I still think a MORPH of Dawnbreaker should be Magicka based. Imo all ultimates should have a Magicka and stamina morph, this then doesn't keep you tied to picking the same ultimate to use all the time.

    Dawnbreaker is an AOE yes, but because it's a cone it's good for single target aswell as it does good damage. The fact still stands that a lot of PvP Magicka dks and Templars who are dps'ing will now have to use a less effective ultimate, as they have no Magicka good damage ultimates for PvP, as things like nova and dragon knight standard are useless for PvP as there's so much mobility, and no ones just going to stand in the area.

    I'm not saying FG shouldn't be stamina based, I even said they should have the equivalent of the Mage guild passive that gives %2 max Magicka and Regen. I'm saying Magicka builds shouldn't be gimped from fighting undead ect. Because that takes away balance.
  • Ghost-Shot
    Ghost-Shot
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    Vangy wrote: »
    Other classes can now just used Mist Form, the changes make it worth it.

    I for one, think its going to be quite difficult to take down a magcika DK with flappywings/ward and Mist Form for moving around, on a magcika sorc.

    Can't use any projectiles (ForcePulse/CrushingShock, DestructiveReach/Clutch, CrystalFragments/CrystalBlast, Heavy/Light attacks from all but 2 Staffs, Overload).

    Can use non projectiles (ValicousCurse, Inevitable/proxyDet, Entropy, Comet. LightingSplash, Mines(If they are so kind to step into them).

    The three most useful are timed (curse and det, comet) so they can just block/ward through them before they hit.

    I guess you can spam resto staff to bring down wings, all the while the DK is DPSing you into the ground.

    Will be interesting to see how I will counter this.

    What I do is> when I see a DK flappy flappy I turn on proxy and I start counting in my head. One thousand, two thousand, Cast curse, Three thousand, Cast streak for CC> 4 thousand, now wings are down and DK stunned. Slap their face with frags > curse would have went off, proxy going off and hit them with ult = most likely dead or very close to death.

    As a DK I will agree here, it's tricky to do but if you pull it off right it's brutal
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Well, now we just got to wait for cloak, BoL and wings to get available to everyone too and we can all play cloaking, shield stacking, reflecting, BoL spamming NB's/sorcs/dk's/temps. That way everyone will be happy, right??

    You still have bolt escape so you can't really act like your class get nothing unique, the things we could do with bolt escape on a DK...

    Bolt escape is super bad tho, anyone with a gap closer and half decent regen can keep following the sorc long after he/she's run out of resources to escape with.

    Bolt escape is not super bad, I smell some L2P here...

    You mean it's not bad when it keeps getting 50% cost increase per usage within 4 seconds while a gap closer doesn't have to worry about that? Yes, super easy to run away with those conditions....
    Besides, I rarely ever step into cyrodiil since all that happens in there anyway is just people whining about that shields are OP when they just need to L2P. :)

    So stop using it to run away and use to position? I play a DK so I don't even understand the logic of running away in a fight...

    I don't want to PvP, which is why I use it to get away, and it was supposed to be working like that until people whined about it too much so it got super nerfed.

    say the guy who never PVP.... c'mon dude ! Seriously !? And then you really call L2P !?

    Yes, when my PvE experience keeps being affected by PvP whining, I will tell them to L2P until zenimax does the only right thing and separates PvP and PvE skills.
    Edited by cosmic_niklas_93b16_ESO on April 29, 2016 6:09PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • susmitds
    susmitds
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    peak99 wrote: »
    Now u r still saying that to be a fighter u need to be Stam.... *rolls eyes*

    I can buy staves at FG's across Tamriel.

    FG are a group of mercanaries that kill monsters. The buffs to kill said monsters are for all players not just Stam toons. Pretty silly to argue otherwise.
    Ajax_22 wrote: »
    This is incorrect in both skill line and in game lore the Fighters Guild is for stamina warrior type characters. In game the Fighters Guild are a group of mercenaries who are only fighting the daedra because they are being payed to by Meridia. They don't care about the daedra at all. If they weren't being paid for it they wouldn't have fought them. The only thing magic users have ever benefited from, in the skill line, were 3 passive abilities, and Dawnbreaker scaling with Elemental Expert. Every ability in the skill line costs stamina to use. The fact that Dawnbreaker wasn't changed to scale with Mighty when the champion point system was implemented was just an oversight that took ZOS way to long to fix.

    Fighters' guild and mages' guild are both monster hunter guilds, something you should know if you care about lore. Gameplay things like buying a staff from somewhere is irrelevant to lore. There are also mage NPCs who use greatswords and fight physically.

    If fighters guild is an anti-daedra/undead skill line, the same should have been for mages guild. But mages guild skill line was something that was built around Magicka users. Then it is perfectly logical for fighters guilds skill line to be made to suit Stamina users.

    That is, unless you are a selfish magicka user and want both skill lines for yourself.
  • Astanphaeus
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    But his game needs to cater to everyone's skill level, not just the best players or am I wrong in thinking that?

    I see no reason this game has to cater to everyone's skill level. There should be things for casual players to do, but skilled players should be able to accomplish more, and do it better.


    Isn't ferocious leap the only skill that has a ward that doesn't scale off magic?

    Igneous Shield and Blazing Shield both scale off of health.
  • Refuse2GrowUp
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    1) You can still use Dawnbreaker of Smiting for a quick hitting ultimate, but it just won't scale with your elemental expert CP. This is similar to stamina builds that use meteor without any CP buffs, or Flawless which has been magic damage up to this point. Either way, they have removed the 60% additional damage to Daedra/Undead from Dawnbreaker, so neither stamina nor Magicka will be hitting Daedra as hard as before the patch.

    2) Stamina users will get 20% damage against Daedra on Dawnbreaker, Silver Bolts, and Trap Beast. No one will get 9% damage against Daedra/Undead anymore. The 3% weapon damage will be a wash now that flawless is only 5%, and still total 8% with Flawless slotted.

    Yes, but I often have Evil Hunter and Rearming Beast Trap (PvE only) on my bar, so that is another 6% wpn damage on top of the Flawless Dawnbreaker 8%.

    Either way, I agree with the OP that they should not cut magicka out of the skill line that is intended for killing deadra and undead. At a minimum, Slayer needs to grant weapon and spell damage for each FG skill equipped. I also agree Smiting should scale to magicka.
    PS4 NA Server

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    EP Loyalist
  • peak99
    peak99
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    susmitds wrote: »
    peak99 wrote: »
    Now u r still saying that to be a fighter u need to be Stam.... *rolls eyes*

    I can buy staves at FG's across Tamriel.

    FG are a group of mercanaries that kill monsters. The buffs to kill said monsters are for all players not just Stam toons. Pretty silly to argue otherwise.
    Ajax_22 wrote: »
    This is incorrect in both skill line and in game lore the Fighters Guild is for stamina warrior type characters. In game the Fighters Guild are a group of mercenaries who are only fighting the daedra because they are being payed to by Meridia. They don't care about the daedra at all. If they weren't being paid for it they wouldn't have fought them. The only thing magic users have ever benefited from, in the skill line, were 3 passive abilities, and Dawnbreaker scaling with Elemental Expert. Every ability in the skill line costs stamina to use. The fact that Dawnbreaker wasn't changed to scale with Mighty when the champion point system was implemented was just an oversight that took ZOS way to long to fix.

    Fighters' guild and mages' guild are both monster hunter guilds, something you should know if you care about lore. Gameplay things like buying a staff from somewhere is irrelevant to lore. There are also mage NPCs who use greatswords and fight physically.

    If fighters guild is an anti-daedra/undead skill line, the same should have been for mages guild. But mages guild skill line was something that was built around Magicka users. Then it is perfectly logical for fighters guilds skill line to be made to suit Stamina users.

    That is, unless you are a selfish magicka user and want both skill lines for yourself.

    I have 8 toons mag/Stam of each.
    U prolly only play Stam the way u defend this tho.



  • susmitds
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    peak99 wrote: »
    susmitds wrote: »
    Fighters' guild and mages' guild are both monster hunter guilds, something you should know if you care about lore. Gameplay things like buying a staff from somewhere is irrelevant to lore. There are also mage NPCs who use greatswords and fight physically.

    If fighters guild is an anti-daedra/undead skill line, the same should have been for mages guild. But mages guild skill line was something that was built around Magicka users. Then it is perfectly logical for fighters guilds skill line to be made to suit Stamina users.

    That is, unless you are a selfish magicka user and want both skill lines for yourself.

    I have 8 toons mag/Stam of each.
    U prolly only play Stam the way u defend this tho.



    @peak99

    Yup, I do play stamina more with 6 stamina builds and 1 magicka templar healer and 1 magicka nightblade. While, I do understand that magicka builds are going to lose one of their many choices, that choice was something that never meant to be for magicka, as magicka already had the mages guild skill line. ZoS just undid that mistake and made the guild skill lines equally distributed between both types. Now if you try say that it is anti-lore, I can provide enough evidence from the in game books and wikis to prove otherwise.
    As for the people claiming that it is absolutely essential to their magicka build, nothing is stopping them from using it. They won't be getting any bonus from CP and that's it. Stamina builds did not get that scaling till now but still was forced to use them, so I don't understand what is stopping magicka toons from using Dawnbreaker of Smiting. In the case that the magicka builds really need an ultimate that scales with CP, they still get to choose from the majority of ultimates in the game.
    And the argument that stamina builds won't use Dawnbreaker of Smiting much is also invalid. As you probably know, weapon and spell damage have diminishing returns to skill damage. So the 5% extra weapon damage from Flawless Dawnbreaker is only going to give around 0.7% extra DPS if you already have a good amount of weapon damage without it. Additionally, there are already ultimates which passively can give extra DPS, like the Incapacitating Strike for Stamblades which gives 2% crit chance. I will assure you that several stamina users are now going to choose Dawnbreaker of Smiting over Flawless Dawnbreaker, because of the strong AoE burst and CC in both PvE and PvP and also as an anti-gank counter given that most gankers are vampires.
    There were some people who complained that it is going to badly affect their PvE DPS. If anything, that is something good as magicka builds are light years ahead of stamina builds in PvE and this will help close that gap.
    I believe I have made myself clear enough to understand and if you still want to provide a counter logic, feel free to go ahead.
    Edited by susmitds on May 1, 2016 8:16PM
  • Rakkul
    Rakkul
    ✭✭✭
    This just keeps popping into my head whenever I see the thread title:

    Tell me why are we so blind to see
    That the ones we hurt are you and me
    Been spending most their lives, living in the gangsta's paradise


    So, an ode to the DB Sorc:

    As I walk through the valley of the shadow of death
    I take a look at my shields and realize there's nothin' left
    'Cause I've been shielding and stacking so long,
    That even my guild thinks that my skills are gone
    But I ain't never crossed a faction that didn't deserve it
    Me be treated like a noob you know that's unheard of
    Don't bother watchin' how you're talking and where you're walking
    Cos you know after 6 secs I'll be lined in chalk
    I really hate to trip but I gotta look
    As they laugh, as I see myself nerfed once again, fool
    I'm the kinda class the little homies don't wanna be like
    On my knees in the night getting stunned in the streetlight.....
  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    Hibbou wrote: »
    1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.

    -First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
    -Dawnbreaker is not a single target ability, it s an AOE
    -"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?

    Yes I agree more ultimates should have a physical damage effect, but I still think a MORPH of Dawnbreaker should be Magicka based. Imo all ultimates should have a Magicka and stamina morph, this then doesn't keep you tied to picking the same ultimate to use all the time.

    Dawnbreaker is an AOE yes, but because it's a cone it's good for single target aswell as it does good damage. The fact still stands that a lot of PvP Magicka dks and Templars who are dps'ing will now have to use a less effective ultimate, as they have no Magicka good damage ultimates for PvP, as things like nova and dragon knight standard are useless for PvP as there's so much mobility, and no ones just going to stand in the area.

    I'm not saying FG shouldn't be stamina based, I even said they should have the equivalent of the Mage guild passive that gives %2 max Magicka and Regen. I'm saying Magicka builds shouldn't be gimped from fighting undead ect. Because that takes away balance.

    @psychotic13

    I don't disagree entirely with the notion of all Ultimates having a Stamina and Magicka Morph, but that's extremely problematic and limiting because Morphs are supposed to offer variation and allow people to pick what's best for their playstyle, and having each Morph scale off a different resource means you're automatically pigeonholed into picking whichever Morph happens to be the one that you have the most resources to scale with.

    That would destroy countless builds and variation across the board, and for that reason alone it's an absolutely terrible idea. I think a better solution would be to have all Ultimates scale off whichever resource is highest, or even have them scale off the sum of both Magicka and Stamina (recalculated to be balanced such that min/max builds would still do the same damage as now), which would allow Hybrid Builds a chance to deal some decent damage in a way they can't currently (of course with Pelinal's being a thing now they'd need to make it calculate the sum of the resources and weapon/spell damage without Pelinal's being taken into account, or else that would just be ridiculously broken and OP).

    I also agree that it only makes sense to give the Mages Guild a bonus to Daedra/Undead/Werewolves as well, that's absolutely something you'd expect Mages to have a knack for every bit as much as the Fighter's Guild. If you want Vampirism or Werewolf(ism?) cured then you go to a Mage to do it, clearly they have some proficiency dealing with such things, and killing Daedra is obviously just as much a Mage thing too.
    Edited by Lucius_Aelius on April 30, 2016 7:23PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    Hibbou wrote: »
    1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.

    -First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
    -Dawnbreaker is not a single target ability, it s an AOE
    -"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?

    Yes I agree more ultimates should have a physical damage effect, but I still think a MORPH of Dawnbreaker should be Magicka based. Imo all ultimates should have a Magicka and stamina morph, this then doesn't keep you tied to picking the same ultimate to use all the time.

    Dawnbreaker is an AOE yes, but because it's a cone it's good for single target aswell as it does good damage. The fact still stands that a lot of PvP Magicka dks and Templars who are dps'ing will now have to use a less effective ultimate, as they have no Magicka good damage ultimates for PvP, as things like nova and dragon knight standard are useless for PvP as there's so much mobility, and no ones just going to stand in the area.

    I'm not saying FG shouldn't be stamina based, I even said they should have the equivalent of the Mage guild passive that gives %2 max Magicka and Regen. I'm saying Magicka builds shouldn't be gimped from fighting undead ect. Because that takes away balance.

    @psychotic13

    I don't disagree entirely with the notion of all Ultimates having a Stamina and Magicka Morph, but that's extremely problematic and limiting because Morphs are supposed to offer variation and allow people to pick what's best for their playstyle, and having each Morph scale off a different resource means you're automatically pigeonholed into picking whichever Morph happens to be the one that you have the most resources to scale with.

    That would destroy countless builds and variation across the board, and for that reason alone it's an absolutely terrible idea. I think a better solution would be to have all Ultimates scale off whichever resource is highest, or even have them scale off the sum of both Magicka and Stamina (recalculated to be balanced such that min/max builds would still do the same damage as now), which would allow Hybrid Builds a chance to deal some decent damage in a way they can't currently (of course with Pelinal's being a thing now they'd need to make it calculate the sum of the resources and weapon/spell damage without Pelinal's being taken into account, or else that would just be ridiculously broken and OP).

    I both agree, and disagree with points you've made.

    Im pretty sure ultimates already scale off which is highest, it's the type of damage it does is the problem (Physical or Magical) because of the boost damage from your CP, without having any CP it doesn't really make a difference but if you're a Magicka build and your points are in elemental expert, you won't gain a boost to your ultimate if it deals physical damage, and vice verse with stamina builds and mighty with ultimates that deal magical damage.

    I do agree that it would ultimately mean when picking an ultimate you'd have to choose the one that scales with you better, maybe ultimates should have 3 morphs? If it's primarily a stamina ultimate, then 2 morphs would be stamina/physical damage based and 1 magical ? And vice verse for Primarly Magicka based ultimates.

    I don't know I'm just thinking out loud here.


  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    Hibbou wrote: »
    1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.

    -First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
    -Dawnbreaker is not a single target ability, it s an AOE
    -"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?

    Yes I agree more ultimates should have a physical damage effect, but I still think a MORPH of Dawnbreaker should be Magicka based. Imo all ultimates should have a Magicka and stamina morph, this then doesn't keep you tied to picking the same ultimate to use all the time.

    Dawnbreaker is an AOE yes, but because it's a cone it's good for single target aswell as it does good damage. The fact still stands that a lot of PvP Magicka dks and Templars who are dps'ing will now have to use a less effective ultimate, as they have no Magicka good damage ultimates for PvP, as things like nova and dragon knight standard are useless for PvP as there's so much mobility, and no ones just going to stand in the area.

    I'm not saying FG shouldn't be stamina based, I even said they should have the equivalent of the Mage guild passive that gives %2 max Magicka and Regen. I'm saying Magicka builds shouldn't be gimped from fighting undead ect. Because that takes away balance.

    @psychotic13

    I don't disagree entirely with the notion of all Ultimates having a Stamina and Magicka Morph, but that's extremely problematic and limiting because Morphs are supposed to offer variation and allow people to pick what's best for their playstyle, and having each Morph scale off a different resource means you're automatically pigeonholed into picking whichever Morph happens to be the one that you have the most resources to scale with.

    That would destroy countless builds and variation across the board, and for that reason alone it's an absolutely terrible idea. I think a better solution would be to have all Ultimates scale off whichever resource is highest, or even have them scale off the sum of both Magicka and Stamina (recalculated to be balanced such that min/max builds would still do the same damage as now), which would allow Hybrid Builds a chance to deal some decent damage in a way they can't currently (of course with Pelinal's being a thing now they'd need to make it calculate the sum of the resources and weapon/spell damage without Pelinal's being taken into account, or else that would just be ridiculously broken and OP).

    I both agree, and disagree with points you've made.

    Im pretty sure ultimates already scale off which is highest, it's the type of damage it does is the problem (Physical or Magical) because of the boost damage from your CP, without having any CP it doesn't really make a difference but if you're a Magicka build and your points are in elemental expert, you won't gain a boost to your ultimate if it deals physical damage, and vice verse with stamina builds and mighty with ultimates that deal magical damage.

    I do agree that it would ultimately mean when picking an ultimate you'd have to choose the one that scales with you better, maybe ultimates should have 3 morphs? If it's primarily a stamina ultimate, then 2 morphs would be stamina/physical damage based and 1 magical ? And vice verse for Primarly Magicka based ultimates.

    I don't know I'm just thinking out loud here.


    Okay I didn't realize that about Ultimates but they could just make it so that Ultimates scale with both Elemental Expert and Mighty, and my point about Hybrids remains because Hybrids are in desperate need of some love (this coming from a player who only plays Hybrids and has no interest in doing otherwise).
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Either restore the daedra, undead, and werewolf damage passive, or change a Mage guild ability to have the same.

    This is a PVE nerf that isn't necessary.
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