Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.
Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.
The_Great_Maldini wrote: »Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.
You play in privileged groups obviously. Use the group finder often and see just how often a healer doesn't heal properly and you die. The reality is that many specs who are great at DPS and can hit >30k DPS still use ward for durability. Your DPS drops substantially if you faceplanted.
Omgwtfbbq321 wrote: »Other classes can now just used Mist Form, the changes make it worth it.
I for one, think its going to be quite difficult to take down a magcika DK with flappywings/ward and Mist Form for moving around, on a magcika sorc.
Can't use any projectiles (ForcePulse/CrushingShock, DestructiveReach/Clutch, CrystalFragments/CrystalBlast, Heavy/Light attacks from all but 2 Staffs, Overload).
Can use non projectiles (ValicousCurse, Inevitable/proxyDet, Entropy, Comet. LightingSplash, Mines(If they are so kind to step into them).
The three most useful are timed (curse and det, comet) so they can just block/ward through them before they hit.
I guess you can spam resto staff to bring down wings, all the while the DK is DPSing you into the ground.
Will be interesting to see how I will counter this.
I agree on a few things.
Dawnbreaker of smiting should be magic damage still and flawless should be physical.
Also, you're right about harness. Every magica user except bomb NBs will now have a shield.
Nobody was asking for a shield for everyone. No idea where they pulled this from.
cosmic_niklas_93b16_ESO wrote: »Ghost-Shot wrote: »cosmic_niklas_93b16_ESO wrote: »Ghost-Shot wrote: »cosmic_niklas_93b16_ESO wrote: »Ghost-Shot wrote: »cosmic_niklas_93b16_ESO wrote: »Well, now we just got to wait for cloak, BoL and wings to get available to everyone too and we can all play cloaking, shield stacking, reflecting, BoL spamming NB's/sorcs/dk's/temps. That way everyone will be happy, right??
You still have bolt escape so you can't really act like your class get nothing unique, the things we could do with bolt escape on a DK...
Bolt escape is super bad tho, anyone with a gap closer and half decent regen can keep following the sorc long after he/she's run out of resources to escape with.
Bolt escape is not super bad, I smell some L2P here...
You mean it's not bad when it keeps getting 50% cost increase per usage within 4 seconds while a gap closer doesn't have to worry about that? Yes, super easy to run away with those conditions....
Besides, I rarely ever step into cyrodiil since all that happens in there anyway is just people whining about that shields are OP when they just need to L2P.
So stop using it to run away and use to position? I play a DK so I don't even understand the logic of running away in a fight...
I don't want to PvP, which is why I use it to get away, and it was supposed to be working like that until people whined about it too much so it got super nerfed.
Fighters Guild has always been a stamina based skill line. The fact that it's taken this long for ZOS to update the ultimate to scale with mighty is pure incompetence. Meteor is our equivalent to Dawn Breaker, and with this patch it's the strongest it's ever been. I do agree Slayer and Magicka Controller should have been updated to mirror each other.
psychotic13 wrote: »I honestly think the solution is to leave the shields as they were, just make them crit-able.
psychotic13 wrote: »Nobody is or should use hardened ward in general PvE use unless you're a tank or doing something like Llamias in Sanctum, personally i know of no good sorc dd who uses it in their setup, this shouldnt be an issue PvE wise.
But his game needs to cater to everyone's skill level, not just the best players or am I wrong in thinking that?
psychotic13 wrote: »psychotic13 wrote: »4. Annulment - imo this is the game changer, making it into a hardened ward for every class is a bad idea, every Tom *** and Harry is going to be using this as there primary defence skill. Now with sorcs there shields will be huge, although lasting minimal amounts of time, so not really that great cause you'll be spamming them to keep them up, killing your dps, resulting in your death. But this is the only thing people are seeing at the moment, what if you're fighting a DK, they like to use reflect which is already strong vs sorcs, you have to keep waiting till you can get that gap where his wings aren't up to stand any chance, now you're going to have to get his shields down and then his health while his wings are down? This just isn't going to happen be honest. Also NBs you bring them out of stealth/invisible and oh they have a shield so now you have to get that down and kill them before they cloak away? Again not going to happen in that time frame. And lastly Templars, already hard to kill if they know what they're doing with all the heals they have access to, but now they have a big great shield aswell as the best heal.
Anyway this is my opinion, feel free to express yours, maybe I'm being bias as I have a sorc who I've been playing a lot more than my NB recently.
But doesn't the amount of damage absorbed by Annulment's shield scale on Magicka... so you won't see Stamina players using it. So to say 'making it a hardened ward for every class' doesn't quite apply if it scales on Magicka like Hardened Ward does.
Correct, but Magicka users then what I've said still applies? And it's actually not hard to stack decent Magicka even on a stamina build, I guarantee stamina players will be using it.
I guess we'll have to wait till release to be sure, but this is my prediction.
Fighters Guild has always been a stamina based skill line. The fact that it's taken this long for ZOS to update the ultimate to scale with mighty is pure incompetence. Meteor is our equivalent to Dawn Breaker, and with this patch it's the strongest it's ever been. I do agree Slayer and Magicka Controller should have been updated to mirror each other.
No.
FG is the deadra and undead killing skill line.
Now blocked for ca. 50% of players.
Stupid.
People are trying to say it's a Stam skill line to justify the change when, in fact, ZOS is redesigning the skill line to fit their fotm buffs...err.... balance.
psychotic13 wrote: »1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.
This is incorrect in both skill line and in game lore the Fighters Guild is for stamina warrior type characters. In game the Fighters Guild are a group of mercenaries who are only fighting the daedra because they are being payed to by Meridia. They don't care about the daedra at all. If they weren't being paid for it they wouldn't have fought them. The only thing magic users have ever benefited from, in the skill line, were 3 passive abilities, and Dawnbreaker scaling with Elemental Expert. Every ability in the skill line costs stamina to use. The fact that Dawnbreaker wasn't changed to scale with Mighty when the champion point system was implemented was just an oversight that took ZOS way to long to fix.
psychotic13 wrote: »1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.
-First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
-Dawnbreaker is not a single target ability, it s an AOE
-"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?
Omgwtfbbq321 wrote: »Other classes can now just used Mist Form, the changes make it worth it.
I for one, think its going to be quite difficult to take down a magcika DK with flappywings/ward and Mist Form for moving around, on a magcika sorc.
Can't use any projectiles (ForcePulse/CrushingShock, DestructiveReach/Clutch, CrystalFragments/CrystalBlast, Heavy/Light attacks from all but 2 Staffs, Overload).
Can use non projectiles (ValicousCurse, Inevitable/proxyDet, Entropy, Comet. LightingSplash, Mines(If they are so kind to step into them).
The three most useful are timed (curse and det, comet) so they can just block/ward through them before they hit.
I guess you can spam resto staff to bring down wings, all the while the DK is DPSing you into the ground.
Will be interesting to see how I will counter this.
What I do is> when I see a DK flappy flappy I turn on proxy and I start counting in my head. One thousand, two thousand, Cast curse, Three thousand, Cast streak for CC> 4 thousand, now wings are down and DK stunned. Slap their face with frags > curse would have went off, proxy going off and hit them with ult = most likely dead or very close to death.
contact.opiumb16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Ghost-Shot wrote: »cosmic_niklas_93b16_ESO wrote: »Ghost-Shot wrote: »cosmic_niklas_93b16_ESO wrote: »Ghost-Shot wrote: »cosmic_niklas_93b16_ESO wrote: »Well, now we just got to wait for cloak, BoL and wings to get available to everyone too and we can all play cloaking, shield stacking, reflecting, BoL spamming NB's/sorcs/dk's/temps. That way everyone will be happy, right??
You still have bolt escape so you can't really act like your class get nothing unique, the things we could do with bolt escape on a DK...
Bolt escape is super bad tho, anyone with a gap closer and half decent regen can keep following the sorc long after he/she's run out of resources to escape with.
Bolt escape is not super bad, I smell some L2P here...
You mean it's not bad when it keeps getting 50% cost increase per usage within 4 seconds while a gap closer doesn't have to worry about that? Yes, super easy to run away with those conditions....
Besides, I rarely ever step into cyrodiil since all that happens in there anyway is just people whining about that shields are OP when they just need to L2P.
So stop using it to run away and use to position? I play a DK so I don't even understand the logic of running away in a fight...
I don't want to PvP, which is why I use it to get away, and it was supposed to be working like that until people whined about it too much so it got super nerfed.
say the guy who never PVP.... c'mon dude ! Seriously !? And then you really call L2P !?
Now u r still saying that to be a fighter u need to be Stam.... *rolls eyes*
I can buy staves at FG's across Tamriel.
FG are a group of mercanaries that kill monsters. The buffs to kill said monsters are for all players not just Stam toons. Pretty silly to argue otherwise.This is incorrect in both skill line and in game lore the Fighters Guild is for stamina warrior type characters. In game the Fighters Guild are a group of mercenaries who are only fighting the daedra because they are being payed to by Meridia. They don't care about the daedra at all. If they weren't being paid for it they wouldn't have fought them. The only thing magic users have ever benefited from, in the skill line, were 3 passive abilities, and Dawnbreaker scaling with Elemental Expert. Every ability in the skill line costs stamina to use. The fact that Dawnbreaker wasn't changed to scale with Mighty when the champion point system was implemented was just an oversight that took ZOS way to long to fix.
psychotic13 wrote: »But his game needs to cater to everyone's skill level, not just the best players or am I wrong in thinking that?
imapogostick wrote: »Isn't ferocious leap the only skill that has a ward that doesn't scale off magic?
MrTarkanian48 wrote: »1) You can still use Dawnbreaker of Smiting for a quick hitting ultimate, but it just won't scale with your elemental expert CP. This is similar to stamina builds that use meteor without any CP buffs, or Flawless which has been magic damage up to this point. Either way, they have removed the 60% additional damage to Daedra/Undead from Dawnbreaker, so neither stamina nor Magicka will be hitting Daedra as hard as before the patch.
2) Stamina users will get 20% damage against Daedra on Dawnbreaker, Silver Bolts, and Trap Beast. No one will get 9% damage against Daedra/Undead anymore. The 3% weapon damage will be a wash now that flawless is only 5%, and still total 8% with Flawless slotted.
Now u r still saying that to be a fighter u need to be Stam.... *rolls eyes*
I can buy staves at FG's across Tamriel.
FG are a group of mercanaries that kill monsters. The buffs to kill said monsters are for all players not just Stam toons. Pretty silly to argue otherwise.This is incorrect in both skill line and in game lore the Fighters Guild is for stamina warrior type characters. In game the Fighters Guild are a group of mercenaries who are only fighting the daedra because they are being payed to by Meridia. They don't care about the daedra at all. If they weren't being paid for it they wouldn't have fought them. The only thing magic users have ever benefited from, in the skill line, were 3 passive abilities, and Dawnbreaker scaling with Elemental Expert. Every ability in the skill line costs stamina to use. The fact that Dawnbreaker wasn't changed to scale with Mighty when the champion point system was implemented was just an oversight that took ZOS way to long to fix.
Fighters' guild and mages' guild are both monster hunter guilds, something you should know if you care about lore. Gameplay things like buying a staff from somewhere is irrelevant to lore. There are also mage NPCs who use greatswords and fight physically.
If fighters guild is an anti-daedra/undead skill line, the same should have been for mages guild. But mages guild skill line was something that was built around Magicka users. Then it is perfectly logical for fighters guilds skill line to be made to suit Stamina users.
That is, unless you are a selfish magicka user and want both skill lines for yourself.
Fighters' guild and mages' guild are both monster hunter guilds, something you should know if you care about lore. Gameplay things like buying a staff from somewhere is irrelevant to lore. There are also mage NPCs who use greatswords and fight physically.
If fighters guild is an anti-daedra/undead skill line, the same should have been for mages guild. But mages guild skill line was something that was built around Magicka users. Then it is perfectly logical for fighters guilds skill line to be made to suit Stamina users.
That is, unless you are a selfish magicka user and want both skill lines for yourself.
I have 8 toons mag/Stam of each.
U prolly only play Stam the way u defend this tho.
psychotic13 wrote: »psychotic13 wrote: »1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.
-First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
-Dawnbreaker is not a single target ability, it s an AOE
-"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?
Yes I agree more ultimates should have a physical damage effect, but I still think a MORPH of Dawnbreaker should be Magicka based. Imo all ultimates should have a Magicka and stamina morph, this then doesn't keep you tied to picking the same ultimate to use all the time.
Dawnbreaker is an AOE yes, but because it's a cone it's good for single target aswell as it does good damage. The fact still stands that a lot of PvP Magicka dks and Templars who are dps'ing will now have to use a less effective ultimate, as they have no Magicka good damage ultimates for PvP, as things like nova and dragon knight standard are useless for PvP as there's so much mobility, and no ones just going to stand in the area.
I'm not saying FG shouldn't be stamina based, I even said they should have the equivalent of the Mage guild passive that gives %2 max Magicka and Regen. I'm saying Magicka builds shouldn't be gimped from fighting undead ect. Because that takes away balance.
Lucius_Aelius wrote: »psychotic13 wrote: »psychotic13 wrote: »1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.
-First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
-Dawnbreaker is not a single target ability, it s an AOE
-"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?
Yes I agree more ultimates should have a physical damage effect, but I still think a MORPH of Dawnbreaker should be Magicka based. Imo all ultimates should have a Magicka and stamina morph, this then doesn't keep you tied to picking the same ultimate to use all the time.
Dawnbreaker is an AOE yes, but because it's a cone it's good for single target aswell as it does good damage. The fact still stands that a lot of PvP Magicka dks and Templars who are dps'ing will now have to use a less effective ultimate, as they have no Magicka good damage ultimates for PvP, as things like nova and dragon knight standard are useless for PvP as there's so much mobility, and no ones just going to stand in the area.
I'm not saying FG shouldn't be stamina based, I even said they should have the equivalent of the Mage guild passive that gives %2 max Magicka and Regen. I'm saying Magicka builds shouldn't be gimped from fighting undead ect. Because that takes away balance.
@psychotic13
I don't disagree entirely with the notion of all Ultimates having a Stamina and Magicka Morph, but that's extremely problematic and limiting because Morphs are supposed to offer variation and allow people to pick what's best for their playstyle, and having each Morph scale off a different resource means you're automatically pigeonholed into picking whichever Morph happens to be the one that you have the most resources to scale with.
That would destroy countless builds and variation across the board, and for that reason alone it's an absolutely terrible idea. I think a better solution would be to have all Ultimates scale off whichever resource is highest, or even have them scale off the sum of both Magicka and Stamina (recalculated to be balanced such that min/max builds would still do the same damage as now), which would allow Hybrid Builds a chance to deal some decent damage in a way they can't currently (of course with Pelinal's being a thing now they'd need to make it calculate the sum of the resources and weapon/spell damage without Pelinal's being taken into account, or else that would just be ridiculously broken and OP).
psychotic13 wrote: »Lucius_Aelius wrote: »psychotic13 wrote: »psychotic13 wrote: »1. Dawnbreaker of smiting now being a stamina based move, I personally don't even use this as I run either a sorc or NB but a lot of my friends play as Templars or DKs and rely on this for a quick single target ultimate as a Magicka user.
-First thing first: do you know many stam/physical damage ultimates? don t you think it s only fair that we have some?
-Dawnbreaker is not a single target ability, it s an AOE
-"Passively increases your damage with weapon attacks." and you don t think it should be stamina based?
Yes I agree more ultimates should have a physical damage effect, but I still think a MORPH of Dawnbreaker should be Magicka based. Imo all ultimates should have a Magicka and stamina morph, this then doesn't keep you tied to picking the same ultimate to use all the time.
Dawnbreaker is an AOE yes, but because it's a cone it's good for single target aswell as it does good damage. The fact still stands that a lot of PvP Magicka dks and Templars who are dps'ing will now have to use a less effective ultimate, as they have no Magicka good damage ultimates for PvP, as things like nova and dragon knight standard are useless for PvP as there's so much mobility, and no ones just going to stand in the area.
I'm not saying FG shouldn't be stamina based, I even said they should have the equivalent of the Mage guild passive that gives %2 max Magicka and Regen. I'm saying Magicka builds shouldn't be gimped from fighting undead ect. Because that takes away balance.
@psychotic13
I don't disagree entirely with the notion of all Ultimates having a Stamina and Magicka Morph, but that's extremely problematic and limiting because Morphs are supposed to offer variation and allow people to pick what's best for their playstyle, and having each Morph scale off a different resource means you're automatically pigeonholed into picking whichever Morph happens to be the one that you have the most resources to scale with.
That would destroy countless builds and variation across the board, and for that reason alone it's an absolutely terrible idea. I think a better solution would be to have all Ultimates scale off whichever resource is highest, or even have them scale off the sum of both Magicka and Stamina (recalculated to be balanced such that min/max builds would still do the same damage as now), which would allow Hybrid Builds a chance to deal some decent damage in a way they can't currently (of course with Pelinal's being a thing now they'd need to make it calculate the sum of the resources and weapon/spell damage without Pelinal's being taken into account, or else that would just be ridiculously broken and OP).
I both agree, and disagree with points you've made.
Im pretty sure ultimates already scale off which is highest, it's the type of damage it does is the problem (Physical or Magical) because of the boost damage from your CP, without having any CP it doesn't really make a difference but if you're a Magicka build and your points are in elemental expert, you won't gain a boost to your ultimate if it deals physical damage, and vice verse with stamina builds and mighty with ultimates that deal magical damage.
I do agree that it would ultimately mean when picking an ultimate you'd have to choose the one that scales with you better, maybe ultimates should have 3 morphs? If it's primarily a stamina ultimate, then 2 morphs would be stamina/physical damage based and 1 magical ? And vice verse for Primarly Magicka based ultimates.
I don't know I'm just thinking out loud here.