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Dawnbreaker of Smiting

  • Beruge
    Beruge
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    bhlegit wrote: »
    two morphs: flawless deals physical dmg
    smiting deals amgical dmg


    is that so hard to understand? both parties are happy


    Make One morph of metor deal physical dmg then it's balanced.

    make light armor have the same resistance as medium armor, make dodge roll/sneak/block magicka based, make rapid maneuver magicka based, make it so magicka users can have a weapon skill line with 2 weapons for the extra set bonus except swords. And the list goes on.

    Or we could just make smithing and smithing alone scale dependent on wich stat is higher of spell or weapon damage....
    My youtube channel: Beruge Casualgaming
  • Ajax_22
    Ajax_22
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    Autolycus wrote: »
    Ajax_22 wrote: »
    Autolycus wrote: »
    Ajax_22 wrote: »
    Autolycus wrote: »
    Oh man I love how this thread turned from a legitimate, fair point about the two morphs into a slapping contest between stamina and magicka builds. Guys, grow up. It's not about which class or build is better. This is clearly a worthwhile topic to discuss, as many magicka users have been relying on DB of Smiting as a low-cast, magic damage ultimate for a long time now. There was no logical reason to change that specific morph, and it's clear that so many of you don't have a good reason either, since the vast majority of comments here are something like this:

    "Waaaah then stam meteor waaaah"

    I don't see anybody arguing this suggestion. I also don't see how it's relevant to the discussion. It's a fair point and worth discussing too, but don't derail this guy's thread over it. Start your own and discuss a stam meteor there.

    As many other people have said, Smiting will be the only morph used in PvP. Stamina builds will now have one unrestricted ultimate in the game that scales off champion points. We have plenty of other ultimates that scale off Elemental Expert. This change won't stop us from using Dawnbreaker, we will just be 25% less effective with it like stamina users have been since the champion system was released.

    I'm fully aware of how this skill functions and the implications of the intended changes, so I don't really need to be educated on it. Nonetheless, it was an incredibly useful skill for magicka users in pvp too. I haven't yet stated one way or another how I think it should be, my point is simply that littering the thread with whining about a stam meteor is not at all relevant to the discussion.

    There are other options for magicka users, but that's not really the point. There is nothing right now that serves as an actual replacement for what Smiting was pre-DB to magicka builds in pvp, or pve either for that matter.

    Meteor if used correctly is a replacement for Dawnbreaker. The Fighters guild is for stamina users only now, since they have taken out anything that was of use to us magic users, people just need to accept that and adapt.

    "Accept that and adapt" .... Basically what you are implying here is that people shouldn't have a discussion about their concerns for pending changes.

    Everything in these patch notes is subject to change. Meteor is another topic altogether, but yes I agree that it is a viable substitute for dawnbreaker as a stamina build (so very many of us are already doing this). Smiting may very well be the same case for magicka users as meteor is for stamina users, but the underlying theme here is that we are seeing changes that are supposed to resolve these concerns, by shifting those problems to other players instead. Shifting the disadvantage from one set of players to another isn't the same as resolving the problem.

    "These concerns" that this patch is fixing is stamina only have one ultimate, which is class restricted, that scales on Mighty. Dawnbreaker is a good fix for that. If they had changed half of the class ultimates, and Meteor in addition to Dawnbreaker, then that would have been "shifting the problem". Accept and adapt is a valid response for the magic users complaining about stamina getting a somewhat more even playing field with ultimates.
  • Strider_Roshin
    Strider_Roshin
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    susmitds wrote: »
    @Strider_Roshin
    Beruge wrote: »
    Why not make it scale to either physical or magical depends on wich is higher, then stamina builds get their ultimate, magick builds can still use it as before. And everyone would be happy. especially since it is ment to go against undeads.

    Then that should be done to every single ultimate in the game.

    And fighter's guild is no longer an anti-undead skill line.

    Agreed, it appears magicka users just want to cherry pick. We can have an ultimate as long as it's not one they want. Magicka users need to pucker up because this is fair. You guys get your mages guild, we get our fighters guild. I wouldn't be opposed to every ultimate in the game causing either physical or magic damage (depending on what's higher). However, I highly doubt that's the design ZOS has in mind.
  • Autolycus
    Autolycus
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    Ajax_22 wrote: »
    Autolycus wrote: »
    Ajax_22 wrote: »
    Autolycus wrote: »
    Ajax_22 wrote: »
    Autolycus wrote: »
    Oh man I love how this thread turned from a legitimate, fair point about the two morphs into a slapping contest between stamina and magicka builds. Guys, grow up. It's not about which class or build is better. This is clearly a worthwhile topic to discuss, as many magicka users have been relying on DB of Smiting as a low-cast, magic damage ultimate for a long time now. There was no logical reason to change that specific morph, and it's clear that so many of you don't have a good reason either, since the vast majority of comments here are something like this:

    "Waaaah then stam meteor waaaah"

    I don't see anybody arguing this suggestion. I also don't see how it's relevant to the discussion. It's a fair point and worth discussing too, but don't derail this guy's thread over it. Start your own and discuss a stam meteor there.

    As many other people have said, Smiting will be the only morph used in PvP. Stamina builds will now have one unrestricted ultimate in the game that scales off champion points. We have plenty of other ultimates that scale off Elemental Expert. This change won't stop us from using Dawnbreaker, we will just be 25% less effective with it like stamina users have been since the champion system was released.

    I'm fully aware of how this skill functions and the implications of the intended changes, so I don't really need to be educated on it. Nonetheless, it was an incredibly useful skill for magicka users in pvp too. I haven't yet stated one way or another how I think it should be, my point is simply that littering the thread with whining about a stam meteor is not at all relevant to the discussion.

    There are other options for magicka users, but that's not really the point. There is nothing right now that serves as an actual replacement for what Smiting was pre-DB to magicka builds in pvp, or pve either for that matter.

    Meteor if used correctly is a replacement for Dawnbreaker. The Fighters guild is for stamina users only now, since they have taken out anything that was of use to us magic users, people just need to accept that and adapt.

    "Accept that and adapt" .... Basically what you are implying here is that people shouldn't have a discussion about their concerns for pending changes.

    Everything in these patch notes is subject to change. Meteor is another topic altogether, but yes I agree that it is a viable substitute for dawnbreaker as a stamina build (so very many of us are already doing this). Smiting may very well be the same case for magicka users as meteor is for stamina users, but the underlying theme here is that we are seeing changes that are supposed to resolve these concerns, by shifting those problems to other players instead. Shifting the disadvantage from one set of players to another isn't the same as resolving the problem.

    "These concerns" that this patch is fixing is stamina only have one ultimate, which is class restricted, that scales on Mighty. Dawnbreaker is a good fix for that. If they had changed half of the class ultimates, and Meteor in addition to Dawnbreaker, then that would have been "shifting the problem". Accept and adapt is a valid response for the magic users complaining about stamina getting a somewhat more even playing field with ultimates.

    It would be a valid response if magicka users were complaining about stamina users, but that's not the case. Magicka users are complaining that one of their skills was nerfed. This is not a battle between magicka and stamina users, that's kind of the point. I agree on the "class restricted" portion for stamina ultimates, but it does not change the fact that they what they are doing to DB is exactly what we've been complaining about with Meteor (as a stamina build). I'm simply pointing out that this is not a perfect resolution. I can't really speak for everyone else, but I am, at the very least, not making this a stam vs. magicka debate.

    You are right in that "these concerns" are regarding the lack of good options for stam ultimates. Making FG exclusive to stam builds and MG exclusive to mag builds does not cater to their general theme of playing how you want and the viability of hybrid builds, nor does it represent and effective means of rebalancing. It's actually just a step sideways; we're not moving forward or backward, simply shifting the inconvenience from one player base to another. The appropriate resolution for this update would have been to leave Smiting alone, proceed with the current changes to Flawless, and turn Shooting Star into a giant ball of poison. After all, Flawless still doesn't offer any real additional benefit to ranged stam builds other than the passive weapon damage, so for archers this update is pretty much the same as it has always been, strictly speaking about ultimates. There are many other changes that positively impact archers, but that isn't what this topic is about.
    Edited by Autolycus on April 27, 2016 9:00PM
  • Vangy
    Vangy
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    Autolycus wrote: »
    Ajax_22 wrote: »
    Autolycus wrote: »
    Ajax_22 wrote: »
    Autolycus wrote: »
    Ajax_22 wrote: »
    Autolycus wrote: »
    Oh man I love how this thread turned from a legitimate, fair point about the two morphs into a slapping contest between stamina and magicka builds. Guys, grow up. It's not about which class or build is better. This is clearly a worthwhile topic to discuss, as many magicka users have been relying on DB of Smiting as a low-cast, magic damage ultimate for a long time now. There was no logical reason to change that specific morph, and it's clear that so many of you don't have a good reason either, since the vast majority of comments here are something like this:

    "Waaaah then stam meteor waaaah"

    I don't see anybody arguing this suggestion. I also don't see how it's relevant to the discussion. It's a fair point and worth discussing too, but don't derail this guy's thread over it. Start your own and discuss a stam meteor there.

    As many other people have said, Smiting will be the only morph used in PvP. Stamina builds will now have one unrestricted ultimate in the game that scales off champion points. We have plenty of other ultimates that scale off Elemental Expert. This change won't stop us from using Dawnbreaker, we will just be 25% less effective with it like stamina users have been since the champion system was released.

    I'm fully aware of how this skill functions and the implications of the intended changes, so I don't really need to be educated on it. Nonetheless, it was an incredibly useful skill for magicka users in pvp too. I haven't yet stated one way or another how I think it should be, my point is simply that littering the thread with whining about a stam meteor is not at all relevant to the discussion.

    There are other options for magicka users, but that's not really the point. There is nothing right now that serves as an actual replacement for what Smiting was pre-DB to magicka builds in pvp, or pve either for that matter.

    Meteor if used correctly is a replacement for Dawnbreaker. The Fighters guild is for stamina users only now, since they have taken out anything that was of use to us magic users, people just need to accept that and adapt.

    "Accept that and adapt" .... Basically what you are implying here is that people shouldn't have a discussion about their concerns for pending changes.

    Everything in these patch notes is subject to change. Meteor is another topic altogether, but yes I agree that it is a viable substitute for dawnbreaker as a stamina build (so very many of us are already doing this). Smiting may very well be the same case for magicka users as meteor is for stamina users, but the underlying theme here is that we are seeing changes that are supposed to resolve these concerns, by shifting those problems to other players instead. Shifting the disadvantage from one set of players to another isn't the same as resolving the problem.

    "These concerns" that this patch is fixing is stamina only have one ultimate, which is class restricted, that scales on Mighty. Dawnbreaker is a good fix for that. If they had changed half of the class ultimates, and Meteor in addition to Dawnbreaker, then that would have been "shifting the problem". Accept and adapt is a valid response for the magic users complaining about stamina getting a somewhat more even playing field with ultimates.

    It would be a valid response if magicka users were complaining about stamina users, but that's not the case. Magicka users are complaining that one of their skills was nerfed. This is not a battle between magicka and stamina users, that's kind of the point. I agree on the "class restricted" portion for stamina ultimates, but it does not change the fact that they what they are doing to DB is exactly what we've been complaining about with Meteor (as a stamina build). I'm simply pointing out that this is not a perfect resolution. I can't really speak for everyone else, but I am, at the very least, not making this a stam vs. magicka debate.

    You are right in that "these concerns" are regarding the lack of good options for stam ultimates. Making FG exclusive to stam builds and MG exclusive to mag builds does not cater to their general theme of playing how you want and the viability of hybrid builds, nor does it represent and effective means of rebalancing. It's actually just a step sideways; we're not moving forward or backward, simply shifting the inconvenience from one player base to another. The appropriate resolution for this update would have been to leave Smiting alone, proceed with the current changes to Flawless, and turn Shooting Star into a giant ball of poison. After all, Flawless still doesn't offer any real additional benefit to ranged stam builds other than the passive weapon damage, so for archers this update is pretty much the same as it has always been, strictly speaking about ultimates. There are many other changes that positively impact archers, but that isn't what this topic is about.

    Nothing to do with stam vs magicka man. Stam builds need one class unrestricted ultimate. Flawless for pve and smiting for pvp. When zos gives me alternatives then we can discuss smiting being magic. I've been using db of smiting even as stam for more than a year now. You guys can slot it on mag and it will still do *** tons of damage the same way I've been using it as stam build while it doing magical damage. If zos wants db of smiting as magical they NEED to give stam builds some other Low cost effective ult that's class unrestricted. I hate having to run a magical ult on a stam build the same way you guys are refusing to run db of smiting on magical build now cos it's going to do physical.
    Edited by Vangy on April 27, 2016 11:11PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • notimetocare
    notimetocare
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    bhlegit wrote: »
    please make dawnbreaker of smiting magical dmg

    So... If our stamina tree wants to do physical damage we lose the ability to use the stun morph? MR.Sorc, storp crying.
  • Eas007
    Eas007
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    Should be one each for most if not all ultis.
    United we stand, divided we fall. Shields as one!
  • driosketch
    driosketch
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    ManDraKE wrote: »
    bhlegit wrote: »
    two morphs: flawless deals physical dmg
    smiting deals amgical dmg


    is that so hard to understand? both parties are happy


    then give me a morph of ice comet that deals physical damage.

    Sure, why not. It's a big rock that falls out of the sky.

    Honestly that makes more sense than the summoned magical sword no longer doing magic damage.
    Edited by driosketch on April 28, 2016 5:53PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Master_Kas
    Master_Kas
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    This was a mistake imo.

    Flawless dawnbreaker morph should scale with mighty.
    DB of smiting should scale with elemental.
    EU | PC
  • LizardThixvim
    LizardThixvim
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    Templar aedric ulti is sucky as it can be dodged where dawn was a aoe cone and couldnt
  • LizardThixvim
    LizardThixvim
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    just give everything a stamina and magicka morph that each deal the same base damage as eachother and cp doesnt effect the dmg of them and everyone is happy
  • AfkNinja
    AfkNinja
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    Stamina needed a non-class stamina ultimate. Dawnbreaker was a good choice, they gave us both morphs cause one is for PVP and one for PVE.

    You can still use Smiting, and still hit really hard. Especially with that new Hybrid armor set that matches your wep power to your spell power. It's a bit weaker than before but hardly unfair considering Stamina has never had a physical ultimate till now. (other than Dragon Leap)

    Also they didn't just nerf "your" dawnbreaker. Before they gave it to stamina they nerfed it by dropping the bonus dmg to 20% instead of 60 so......

    Magic classes can, and still will hit harder on vamps than Stamina due to 25% fire dmg bonus anyway. I see no issues with this change, I play both magic Templar and Stamina Templar. For stamplar ill run Dawnbreaker, and for Magic I'll run crescent sweep. Thank god they just buffed Crescent sweep last patch.
  • Vangy
    Vangy
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    AfkNinja wrote: »
    Stamina needed a non-class stamina ultimate. Dawnbreaker was a good choice, they gave us both morphs cause one is for PVP and one for PVE.

    You can still use Smiting, and still hit really hard. Especially with that new Hybrid armor set that matches your wep power to your spell power. It's a bit weaker than before but hardly unfair considering Stamina has never had a physical ultimate till now. (other than Dragon Leap)

    Also they didn't just nerf "your" dawnbreaker. Before they gave it to stamina they nerfed it by dropping the bonus dmg to 20% instead of 60 so......

    Magic classes can, and still will hit harder on vamps than Stamina due to 25% fire dmg bonus anyway. I see no issues with this change, I play both magic Templar and Stamina Templar. For stamplar ill run Dawnbreaker, and for Magic I'll run crescent sweep. Thank god they just buffed Crescent sweep last patch.

    QFT
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Hutch679
    Hutch679
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    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style
  • AfkNinja
    AfkNinja
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    Hutch679 wrote: »
    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style

    They didn't nerf shields, they buffed them by making Anullment absorb everything. All they did was reduce the length of time they stay up to 6s to match the other shields in the game like Templar's Sun shield. They will work just as good, you will just have to pick which attacks to absorb with them making them an active defense instead of a proactive defense which was a bit unfair compared to other classes. Also Bone shield will not have anywhere close to the values of Hardened Ward or Anullment because it's harder to stack stamina than magicka. A 6000-7500 shield in pvp for stam classes is not broken, and considering all the other defensive options lot's of people won't even run it because of the stamina drain and 6s duration (same as magic wards).

    @Rylana has been trying to explain this but people are ignoring it because /panic.

    Edit: IMO the bone shield is meant to stack with rally till you get Vigor as without Vigor we can be burst down too easily in my opinion.
    Edited by AfkNinja on April 29, 2016 2:33PM
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    AfkNinja wrote: »
    Thank god they just buffed Crescent sweep last patch.

    Crescent Sweep is pretty good. For how often it pops up and the AoE from your toon helps stack damage real nicely. The crits on it hurt. Try chasing a NB with it active he can't cloak away. 1.0
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    bhlegit wrote: »
    yes you can have it dealing pysical dmg on the other morph. I'm asking for smiting to be kept as magical dmg

    It's a stamina line magic damage here never made sense this is now better. Not for mages but a guild of fighter should have have never been so magicka focused.
    Why does everything turn into a magicka vs stamina debate?! This isn't one versus the other

    I am glad they are giving stamina love (I play both stam and mag). However, FG is not a stamina line but a counter undead line. They need to make Smiting a magicka morph and they need to add spell damage to the revised Slayer passive. Otherwise magicka toons will lose all extra damage vs undead, deadra, and werewolves, and that effects not only PvP but PvE also as numerous dungeons and content is undead.

    What would you call a line where all the NPCs use stamina weapons and all the powers use stamina it's a stamina line period you just want to keep our ultimate both Fighter Guild Ultimates need to be physical damage to give stamina builds flexibility.

    Just like both Mage guild ultimates are magic unless you are also pushing for an physical damage Mage ultimate like an astroid or meteorite. But that would be silly now wouldn't it. All Mage's guild powers are optimized for magic builds so all Fighter Guild powers should be optimized for stamina.
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  • bowmanz607
    bowmanz607
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    Hutch679 wrote: »
    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style

    Everyone drops dawn breaker now. Stam and mag builds. It is the go to ult for sorcs and temps. It's is the cheapest aoe ult. It hits pretty darn hard. I would wager that you will see less of dawn breaker now. Dk still has leap. Nb has incap. Strike. Stam sorcs are few and far between and use it already anyway. Temps already use it too. All in all, mag builds really won't use it and Stam builds already use it now and may use it less with more Stam ult being used. Additionally, it lost the 60% extra damage and was nerfed to 20%. Vamps will be in a pretty good spot nextbpatch.
  • Hutch679
    Hutch679
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    bowmanz607 wrote: »
    Hutch679 wrote: »
    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style

    Everyone drops dawn breaker now. Stam and mag builds. It is the go to ult for sorcs and temps. It's is the cheapest aoe ult. It hits pretty darn hard. I would wager that you will see less of dawn breaker now. Dk still has leap. Nb has incap. Strike. Stam sorcs are few and far between and use it already anyway. Temps already use it too. All in all, mag builds really won't use it and Stam builds already use it now and may use it less with more Stam ult being used. Additionally, it lost the 60% extra damage and was nerfed to 20%. Vamps will be in a pretty good spot nextbpatch.

    Yeah I still say reduce meteor cost or increase dawnbreaker cost to make them the same value. I don't see why one that does practically the same amount of damage costs 60% less ultimate than the other. Did I mention that meteor doesn't affect werewolves like dawnbreaker does? So essentially it's cheaper, more efficient, and does basically the same amount of damage give or take a bit.

    Yet people think it's balanced? Give me a break...
  • SanTii.92
    SanTii.92
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    Why do you think you can't use a physical ult when we Have been using magicka ults since ever quiet effectivly?
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

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  • bowmanz607
    bowmanz607
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    Hutch679 wrote: »
    bowmanz607 wrote: »
    Hutch679 wrote: »
    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style

    Everyone drops dawn breaker now. Stam and mag builds. It is the go to ult for sorcs and temps. It's is the cheapest aoe ult. It hits pretty darn hard. I would wager that you will see less of dawn breaker now. Dk still has leap. Nb has incap. Strike. Stam sorcs are few and far between and use it already anyway. Temps already use it too. All in all, mag builds really won't use it and Stam builds already use it now and may use it less with more Stam ult being used. Additionally, it lost the 60% extra damage and was nerfed to 20%. Vamps will be in a pretty good spot nextbpatch.

    Yeah I still say reduce meteor cost or increase dawnbreaker cost to make them the same value. I don't see why one that does practically the same amount of damage costs 60% less ultimate than the other. Did I mention that meteor doesn't affect werewolves like dawnbreaker does? So essentially it's cheaper, more efficient, and does basically the same amount of damage give or take a bit.

    Yet people think it's balanced? Give me a break...

    Meteor is ranged so less of a risk ti use. It's dot đoes tick harder. It can knock back everyone in the area. Dawe breaker is a cone. Is melee range. It is also easy to dodge. No cc attached to it.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Hutch679 wrote: »
    bowmanz607 wrote: »
    Hutch679 wrote: »
    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style

    Everyone drops dawn breaker now. Stam and mag builds. It is the go to ult for sorcs and temps. It's is the cheapest aoe ult. It hits pretty darn hard. I would wager that you will see less of dawn breaker now. Dk still has leap. Nb has incap. Strike. Stam sorcs are few and far between and use it already anyway. Temps already use it too. All in all, mag builds really won't use it and Stam builds already use it now and may use it less with more Stam ult being used. Additionally, it lost the 60% extra damage and was nerfed to 20%. Vamps will be in a pretty good spot nextbpatch.

    Yeah I still say reduce meteor cost or increase dawnbreaker cost to make them the same value. I don't see why one that does practically the same amount of damage costs 60% less ultimate than the other. Did I mention that meteor doesn't affect werewolves like dawnbreaker does? So essentially it's cheaper, more efficient, and does basically the same amount of damage give or take a bit.

    Yet people think it's balanced? Give me a break...

    WW are weak to Poison not fire or ice and Dawnbreaker only works on WW if you take the passive plus how long do WW live for CC > healing debuff any kind of good DPS and that's all she wrote.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Vangy
    Vangy
    ✭✭✭✭✭
    Hutch679 wrote: »
    bowmanz607 wrote: »
    Hutch679 wrote: »
    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style

    Everyone drops dawn breaker now. Stam and mag builds. It is the go to ult for sorcs and temps. It's is the cheapest aoe ult. It hits pretty darn hard. I would wager that you will see less of dawn breaker now. Dk still has leap. Nb has incap. Strike. Stam sorcs are few and far between and use it already anyway. Temps already use it too. All in all, mag builds really won't use it and Stam builds already use it now and may use it less with more Stam ult being used. Additionally, it lost the 60% extra damage and was nerfed to 20%. Vamps will be in a pretty good spot nextbpatch.

    Yeah I still say reduce meteor cost or increase dawnbreaker cost to make them the same value. I don't see why one that does practically the same amount of damage costs 60% less ultimate than the other. Did I mention that meteor doesn't affect werewolves like dawnbreaker does? So essentially it's cheaper, more efficient, and does basically the same amount of damage give or take a bit.

    Yet people think it's balanced? Give me a break...

    WW are weak to Poison not fire or ice and Dawnbreaker only works on WW if you take the passive plus how long do WW live for CC > healing debuff any kind of good DPS and that's all she wrote.

    Also how many were woofs do ya even see in pvp.... Thyre so frigging rare. It's pretty much a death sentence to start a transformation. The 2018490202 stam nbs in stealth are going to pawnz this poor doggy by the time they even finish their transformation... Most I've seen it used is in Super small scale or 1v1 situations...
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Essiaga
    Essiaga
    ✭✭✭✭
    zyk wrote: »
    bhlegit wrote: »
    two morphs: flawless deals physical dmg
    smiting deals amgical dmg


    is that so hard to understand? both parties are happy


    In that case, give every ultimate one morph a physical version and one a magical version.

    Sure. As soon as Magicka builds have Magicka based Roll Dodge/Block/Sprint/Break-Free/Stealth.

    Until that happens, @ZOS_GinaBruno please revert the change to Dawnbreaker of Smiting. This is a major PVP ultimate that Magicka builds are accustomed to having access to.

    Honestly if there were still hard/soft caps then no one would really complain about dodge, block, shields, etc ... All builds would have a decent amount of stam and magicka because to build full into 1 stat would have such diminishing returns it would be almost counter productive. This is the way it was at launch. ZOS changed it with F2P so min/maxers can drop mad dps with out mitigating damage and 1 healer can sleep walk his way through group content, unless his group stinks.

    That was the beginning of Perma-block/dodge roll/streak etc.

    That was also the beginning of the end for templar damage mitigation which has been weakened with EVERY major update starting with that one, because uncapped stats equals OP healing in PVE and lazy devs just put in Battle Spirit as a permanent fix which still didn't balance the game so they took the hatchet to the class.

    The segregation between magicka and stamina is stupid but exists through out the game. Every skill out side of the class trees should have stamina and magicka morphs. Class trees should have fewer because of the 4 stamina based weapons and 2 stamina based armors, but still more then there is currently, and every ultimate should scale off spell or weapon damage, which ever is higher.

    Only min/max pvers could complain, but if the content were designed to require self mitigation/healing/ avoiding damage then they'd have little to complain about. As it is DPS in most dungeons is repetitive instead of reactive, which is to say boring IMO.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Vangy wrote: »
    Hutch679 wrote: »
    bowmanz607 wrote: »
    Hutch679 wrote: »
    Increase the ultimate cost of dawnbreaker to match meteor, or reduce the cost of meteor. Fair.

    This patch is pretty unbalanced considering the shield nerf to magicka classes and the buff to stamina damage that was already pretty damn high. How are vampires gonna be viable in pvp with every Stam user dropping dawnbreaker like its going out of style

    Everyone drops dawn breaker now. Stam and mag builds. It is the go to ult for sorcs and temps. It's is the cheapest aoe ult. It hits pretty darn hard. I would wager that you will see less of dawn breaker now. Dk still has leap. Nb has incap. Strike. Stam sorcs are few and far between and use it already anyway. Temps already use it too. All in all, mag builds really won't use it and Stam builds already use it now and may use it less with more Stam ult being used. Additionally, it lost the 60% extra damage and was nerfed to 20%. Vamps will be in a pretty good spot nextbpatch.

    Yeah I still say reduce meteor cost or increase dawnbreaker cost to make them the same value. I don't see why one that does practically the same amount of damage costs 60% less ultimate than the other. Did I mention that meteor doesn't affect werewolves like dawnbreaker does? So essentially it's cheaper, more efficient, and does basically the same amount of damage give or take a bit.

    Yet people think it's balanced? Give me a break...

    WW are weak to Poison not fire or ice and Dawnbreaker only works on WW if you take the passive plus how long do WW live for CC > healing debuff any kind of good DPS and that's all she wrote.

    Also how many were woofs do ya even see in pvp.... Thyre so frigging rare. It's pretty much a death sentence to start a transformation. The 2018490202 stam nbs in stealth are going to pawnz this poor doggy by the time they even finish their transformation... Most I've seen it used is in Super small scale or 1v1 situations...

    WW can't purge in anyway our of course they die.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • TankHealz2015
    TankHealz2015
    ✭✭✭
    LOVE THIS CHANGE!!!!


    "Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage."

    (NOTE* the bonus damage to undead and daedra has not gone away, it just moved to the passive skill)

    "Dawnbreaker of Smiting (Dawnbreaker morph): In addition to the changes made to the base ability, this morph also now knocks down any enemy hit instead of only Undead and Daedra. We also reduced the duration of the knock down to 2.5 seconds from 5 seconds."

    I play a Tank and this change is fantastic!

    "this morph also now knocks down any enemy hit instead of only Undead and Daedra."


    Knockdown = CC !!!
    Cheap ultimate can use very often
    Great damage against undead = Imperial City, and several dungeons with lots of undead running around...

    Now this skill will be super useful in ALL dungeons for CC and knockdown.

    Love it!!!
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    LOVE THIS CHANGE!!!!


    "Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage."

    (NOTE* the bonus damage to undead and daedra has not gone away, it just moved to the passive skill)

    "Dawnbreaker of Smiting (Dawnbreaker morph): In addition to the changes made to the base ability, this morph also now knocks down any enemy hit instead of only Undead and Daedra. We also reduced the duration of the knock down to 2.5 seconds from 5 seconds."

    I play a Tank and this change is fantastic!

    "this morph also now knocks down any enemy hit instead of only Undead and Daedra."


    Knockdown = CC !!!
    Cheap ultimate can use very often
    Great damage against undead = Imperial City, and several dungeons with lots of undead running around...

    Now this skill will be super useful in ALL dungeons for CC and knockdown.

    Love it!!!

    Agreed, this move is going to be on all of my stamina characters now :-)
  • staracino_ESO
    staracino_ESO
    ✭✭✭✭
    Need to chime in here because some people have been raking the lore over the coals.
    The Fighters Guild is NOT a guild dedicated to combating the Daedra and undead. They are an Empire-sanctioned mercenary guild. From http://en.uesp.net/wiki/Lore:Fighters_Guild :
    "The Fighters Guild, present across most of Tamriel, provides a common and, more importantly, public place of training, study, and employment for those of a martial persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries, protect commerce, capture or drive away beasts, and similar security duties. Guild halls can take on a contract from any citizen, provided it does not conflict with the laws or customs of the region."
    In ESO, if you speak to Sees-All-Colors, you will see that the guild happened to accept a very large contract to destroy the Dark Anchors, which is why most guild efforts are dedicated to fighting Daedra in ESO.

    To be perfectly honest, the developers messed a lot of this up. The way the Undaunted are now, they would be more appropriate to be the Fighters Guild, and the function of the current Fighters Guild should be the Undaunted, or some similar group.

    Now, I do feel that, if we keep the current course, simply adding a passive called "Banishing" to the Mages Guild line that increases damage of MG skills to undead/Daedra would be simple and balancing. It would also be lore friendly, since Banishing is a magic effect that has existed in TES lore for a while.
  • Lisbette
    Lisbette
    ✭✭✭
    @wrobel

    tl:dr

    Give us Dawnbreaker of Smiting as a magicka ult. Stamina damage is so big (wrecking blow, snipe, etc) that you don't even need ults half the time to kill with them. Magicka however suffers greatly (sorcs especially) without a burst DPS ult since magicka damage is no where near stamina. Give Meteor a physical/poison/disease morph for balance. Thanks.

    Edited by Lisbette on May 5, 2016 4:25AM
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lisbette wrote: »
    @wrobel

    tl:dr

    Give us Dawnbreaker of Smiting as a magicka ult. Stamina damage is so big (wrecking blow, snipe, etc) that you don't even need ults half the time to kill with them. Magicka however suffers greatly (sorcs especially) without a burst DPS ult since magicka damage is no where near stamina. Give Meteor a physical/poison/disease morph for balance. Thanks.

    Then give Stamina builds sustain like Magicka first.
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