r.jan_emailb16_ESO wrote: »You guys read that bit of the patch notes about the fact that poisons currently do not display the correct values and/or work correctly, right?

Poison effects are intended to become weaker (diluted) as the number of effects on the potion increases. This behavior is not yet working as intended, so potions with multiple effects are currently much stronger than they should be.
Are you people aware that poison is EXTREMELY OP and unbalanced? Please read reactions from PTS http://forums.elderscrollsonline.com/en/discussion/261818/official-feedback-thread-for-poison-making/p4
This is gonna destroy for sure all pvp environment. Not that I care about pvp so much but hell...this is insane.
And you people wanted spellmaking??
Hah
Needs a 50% nerf at least.
Please, read the patchnotes:Poison effects are intended to become weaker (diluted) as the number of effects on the potion increases. This behavior is not yet working as intended, so potions with multiple effects are currently much stronger than they should be.
I dont mean the general idea. I mean the specifics of every poison and how imbalanced they are. And its scary cause as we know zos doesnt change from pts to live.
Are you people aware that poison is EXTREMELY OP and unbalanced? Please read reactions from PTS http://forums.elderscrollsonline.com/en/discussion/261818/official-feedback-thread-for-poison-making/p4
This is gonna destroy for sure all pvp environment. Not that I care about pvp so much but hell...this is insane.
And you people wanted spellmaking??
Hah
Needs a 50% nerf at least.
KanedaSyndrome wrote: »If anyone think that poisons will be in the shape of the current craftable potions, then they're delusional. That would indeed be extremely OP.
Instead we'll get what is basically new enchantments that are consumable and temporary, with some different and interesting effects. I estimate that the power level will be around 1.5x the current weapon enchantments.
You can kinda see this as an "weapon enchantment crafting" thing actually.
Giles.floydub17_ESO wrote: »KanedaSyndrome wrote: »If anyone think that poisons will be in the shape of the current craftable potions, then they're delusional. That would indeed be extremely OP.
Instead we'll get what is basically new enchantments that are consumable and temporary, with some different and interesting effects. I estimate that the power level will be around 1.5x the current weapon enchantments.
You can kinda see this as an "weapon enchantment crafting" thing actually.
You really need to check out the PTS before making such comments to gain some understanding of the conversation.
First of all:
see example:
Exactly. This cant go live. Is bad designed and is clearly an approach to spellmaking or maybe transformed part of the spellmaking that was semi-done by the person that left zos and was gonna do it. Is pseudospellmaking with a masked name. An unfinished process that they took again and recycled.
Who bets on future nonpoison campaigns?
lol
And of course more nerfs to pve abilitties cause they will have to force this whole poisonmaking into the game.
Enemy-of-Coldharbour wrote: »Yes, I am disappointed in how the poisons work. I thought the system would be much simpler: go to dropdown menu over weapon and choose add poison (like charge weapon), poison good for so many uses, then reapply when needed. It would be a nice DOT bonus for your weapon.
From what I have read the poisons seem to act more like spells than anything. For example, there are poisons that drain resources (health, magic, etc.) from who they affect and in return give the resources back to you. Seriously, how does poisoning someone give ME resources? That's how spells work.
The whole system seems way too complicated and unrealistic. I think they need to scrap it for now and rethink the whole process.