Hey Guys/Girls,
while i like the base idea of this set, especially the 5 piece, it is still lackluste since your dmg also comes from your stam/mag pools.
To make it competitive, it should not only push spell weap dmg to the highest, but also the stam mag pool.
May look a bit op at first glance, but keep in mind that u still need 4 buffs to get any kindf of decent dmg, u need the spell/weap crit, major brutality and Major sorcery.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert u may wanna consider this.
Hey Guys/Girls,
while i like the base idea of this set, especially the 5 piece, it is still lackluste since your dmg also comes from your stam/mag pools.
To make it competitive, it should not only push spell weap dmg to the highest, but also the stam mag pool.
May look a bit op at first glance, but keep in mind that u still need 4 buffs to get any kindf of decent dmg, u need the spell/weap crit, major brutality and Major sorcery.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert u may wanna consider this.
Hey Guys/Girls,
while i like the base idea of this set, especially the 5 piece, it is still lackluste since your dmg also comes from your stam/mag pools.
To make it competitive, it should not only push spell weap dmg to the highest, but also the stam mag pool.
May look a bit op at first glance, but keep in mind that u still need 4 buffs to get any kindf of decent dmg, u need the spell/weap crit, major brutality and Major sorcery.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert u may wanna consider this.
as idea to get a Hybrid Armor set, I think it is great.
But what you say @actosh , is right, there are also stat pool, Spell/Weapon Power, their buffs and Crit chance that go in the DPS/HPS output equation.
Perhaps the set should take 70-80% of the highest of any of them to apply on Stamina and Magicka abilities.
Hey Guys/Girls,
while i like the base idea of this set, especially the 5 piece, it is still lackluste since your dmg also comes from your stam/mag pools.
To make it competitive, it should not only push spell weap dmg to the highest, but also the stam mag pool.
May look a bit op at first glance, but keep in mind that u still need 4 buffs to get any kindf of decent dmg, u need the spell/weap crit, major brutality and Major sorcery.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert u may wanna consider this.
as idea to get a Hybrid Armor set, I think it is great.
But what you say @actosh , is right, there are also stat pool, Spell/Weapon Power, their buffs and Crit chance that go in the DPS/HPS output equation.
Perhaps the set should take 70-80% of the highest of any of them to apply on Stamina and Magicka abilities.
True. The base idea like mentioned is really good, but to make it competetive they have to take the higher stat and apply it to the other stats as well, maybe 80%. But that would create nice stuff and hybrid would be competitive, not so strong as truly focused builds, but that way u could use really all skills for some reason that are in the game. Was mainly likin the se for my dk.
@Wrobel
How about a change to that set? Just needs to scale the pools as well. Can u implement that on the pts, so we could do a hands on test? I mean we still sacrifice a 5 piece with meh bonuses for it. Or u get rid of dmg being also calculated from the ressourcepools. I know, qq incoming ^^.
This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
Hey Guys/Girls,
while i like the base idea of this set, especially the 5 piece, it is still lackluste since your dmg also comes from your stam/mag pools.
To make it competitive, it should not only push spell weap dmg to the highest, but also the stam mag pool.
May look a bit op at first glance, but keep in mind that u still need 4 buffs to get any kindf of decent dmg, u need the spell/weap crit, major brutality and Major sorcery.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert u may wanna consider this.
Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
You see the world through the eyes of a glass cannon so you will probably never get the value of this set. You describe characters that have a 7-8k power range on their main stat. These characters would on average have a default power lvl of 2-3k on their off stat. I happen to know from game play experience that healing needs a 5k minimum power level to start being effective. And damage needs a minimum of a 6k power level to be threatening. I can make a pelinals build that has a 6500 main stat power and a 5k off stat power. If you build your character right pelinals is viable.
DeadlyRecluse wrote: »
You see the world through the eyes of a glass cannon so you will probably never get the value of this set. You describe characters that have a 7-8k power range on their main stat. These characters would on average have a default power lvl of 2-3k on their off stat. I happen to know from game play experience that healing needs a 5k minimum power level to start being effective. And damage needs a minimum of a 6k power level to be threatening. I can make a pelinals build that has a 6500 main stat power and a 5k off stat power. If you build your character right pelinals is viable.
Heh, as soon as I saw this set, I though "This is a trap set for bad players. But Gottbeard will do something disgusting with it."
And here you are! Looking forward to seeing what you cook up.
DeadlyRecluse wrote: »
You see the world through the eyes of a glass cannon so you will probably never get the value of this set. You describe characters that have a 7-8k power range on their main stat. These characters would on average have a default power lvl of 2-3k on their off stat. I happen to know from game play experience that healing needs a 5k minimum power level to start being effective. And damage needs a minimum of a 6k power level to be threatening. I can make a pelinals build that has a 6500 main stat power and a 5k off stat power. If you build your character right pelinals is viable.
Heh, as soon as I saw this set, I though "This is a trap set for bad players. But Gottbeard will do something disgusting with it."
And here you are! Looking forward to seeing what you cook up.
Disgusting is a good description.

Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
You see the world through the eyes of a glass cannon so you will probably never get the value of this set. You describe characters that have a 7-8k power range on their main stat. These characters would on average have a default power lvl of 2-3k on their off stat. I happen to know from game play experience that healing needs a 5k minimum power level to start being effective. And damage needs a minimum of a 6k power level to be threatening. I can make a pelinals build that has a 6500 main stat power and a 5k off stat power. If you build your character right pelinals is viable.
Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
andypappb16_ESO wrote: »How about a new suggestion:
Instead of :
"Both Weapondamage and Spelldamage become the highest of the two values"
we go with:
"If there is atleast a difference of 4000 Ressources between your Max Magicka and Max Stamina values, the cost of Magicka or Stamina Abilities is reduced by 33%, if it is the lower of both Values"
Examples:
Main Stat Max Magicka(atleast 4000 more than Stamina) = Stamina Abilties -33% cost
Main Stat Max Stamina(atleast 4000 more than Magicka) = Magicka Abilities -33% cost
andypappb16_ESO wrote: »How about a new suggestion:
Instead of :
"Both Weapondamage and Spelldamage become the highest of the two values"
we go with:
"If there is atleast a difference of 4000 Ressources between your Max Magicka and Max Stamina values, the cost of Magicka or Stamina Abilities is reduced by 33%, if it is the lower of both Values"
Examples:
Main Stat Max Magicka(atleast 4000 more than Stamina) = Stamina Abilties -33% cost
Main Stat Max Stamina(atleast 4000 more than Magicka) = Magicka Abilities -33% cost
thats actually pretty op, means you could vigourously use vigor with little punishment, altho it will be slightly weaker, it would give magicka another self heal with little issue, then theres things like silver shards, etc, stam and magicka costs are seperate for a reason
Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
You see the world through the eyes of a glass cannon so you will probably never get the value of this set. You describe characters that have a 7-8k power range on their main stat. These characters would on average have a default power lvl of 2-3k on their off stat. I happen to know from game play experience that healing needs a 5k minimum power level to start being effective. And damage needs a minimum of a 6k power level to be threatening. I can make a pelinals build that has a 6500 main stat power and a 5k off stat power. If you build your character right pelinals is viable.
What's this power level figure you're referring to? It looks like a combination of weapon power and stam or spell power and magicka but what do you use to derive it?
Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
You see the world through the eyes of a glass cannon so you will probably never get the value of this set. You describe characters that have a 7-8k power range on their main stat. These characters would on average have a default power lvl of 2-3k on their off stat. I happen to know from game play experience that healing needs a 5k minimum power level to start being effective. And damage needs a minimum of a 6k power level to be threatening. I can make a pelinals build that has a 6500 main stat power and a 5k off stat power. If you build your character right pelinals is viable.
What's this power level figure you're referring to? It looks like a combination of weapon power and stam or spell power and magicka but what do you use to derive it?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
I don't think you understood my post. I'm not suggesting a "hybrid" build with split CP or resources. I'm merely suggesting a spell damage build that stacks weapon damage and uses Pelinal's to convert it to spell damage. You wouldn't have to change ANY of your CP passives, because Pelinal's automatically boosts your spell damage to match your stacked weapon damage. In this scenario, you would use your magicka spells to do damage as you normally do, and no passives or attribute allocations would need to be changed. I tested it on the PTS, and it really works.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »This set is really bad. It should be renamed to "I'm going to suck now" or "watch me suck now", WMSN for short.
With this set you have to choose which form of armor to take (L/M/H) and then divide it up so you can get some of the passives from their skill lines. Best case scenario you choose 5 pieces of one so you can get the 5pc passive bonuses (light has 2, Concentration and Prodigy).
You still need to slot skills that give Major Savagery and Major Prophecy, or you're a DK running Flames of Oblivion.
Your glyphs are going to be bad. Your CP is going to be bad as you will need to split between Mooncalf/Arcanist, Warlord/Magician, Mighty/Elemental Expert, and Elfborn/Precise Strikes.
There is absolutely no reason to use this set as you can't even be competitive due to sub-par performance. This is true for PvP and PvE.
All of my Magicka based characters have over 43k Magicka, 50+ Spell Crit, and 4kish achievable Spell Damage.
All of my Stamina based characters have over 33k Stamina, 50+ Crit and 4k+ish Weapon Damage with 2kish Stamina Regen.
These are just my PvP stats, PvE would be even better.
If you want to be competitive you will neeed similar numbers. You will not achieve this using this set.
I don't think the set is as bad as you say, but the results will depend greatly on what the theory crafter is trying to achieve. I agree that splitting CP and resources are still going to result in a weak "hybrid" build, but what about simply using the set to min-max a traditional spell power build?
Imagine if you substituted this set for Kagrenac's Hope, which I believe is the best set for PvP, although others may prefer Julianos or whatever. You'd be giving up 967 magicka and 224 spell power in exchange for 129 stamina regen and the opportunity to max weapon damage in place of spell power. I haven't done the math yet, but it wouldn't surprise me if you could more than make up that fior spell power deficit simply by enchanting your staff with a weapon power enchant and slotting Flawless Dawnbreaker as your Ultimate. Of course, all your jewelry enchants and set bonuses would have to be weapon power instead of spell power, but it could definitely work.
For Sorcerers in particular, this would be a HUGE advantage, because the Sorc could slot Critical Surge instead of Power Surge. That would make the Surge heals use the 60% multiplier instead of 40%... that's a 50% increase in Surge heal output!
You don't think it's as bad as I say?
You split CP. This makes you below average.
You are missing the point about glyphs and resource pools. Weapon Damage and Spell Damage don't mean squat when your Magicka and Stamina are under 20k.
With a Heavy Armor build and tri-stat glyphs you have around 30k Health, 17-18k Stamina and Magicka. This is flat out terrible. If you decide to glyph straight Magicka or Stamina one will suffer and defeats the purpose of going hybrid in the first place.
Even if you successfully manage to get your Spell Damage/Weapon Damage your tooltip damage on abilities is going to be low due to low Magicka/Stamina pools.
Even your surge hypothesis is flawed by this. You will not heal for very much because your overall damage from said ability is going to be lower than normal and you are getting a % of that back as a heal.
Again, this set is bad.
I don't think you understood my post. I'm not suggesting a "hybrid" build with split CP or resources. I'm merely suggesting a spell damage build that stacks weapon damage and uses Pelinal's to convert it to spell damage. You wouldn't have to change ANY of your CP passives, because Pelinal's automatically boosts your spell damage to match your stacked weapon damage. In this scenario, you would use your magicka spells to do damage as you normally do, and no passives or attribute allocations would need to be changed. I tested it on the PTS, and it really works.
When you use Major Brutality for the 20% wep dmg does it convert to spell dmg and vice verse with major sorcery? Please, I need to know.
Emma_Eunjung wrote: »
Yes, I tested this exacted scenario. Critical Surge boosts the Weapon Damage by 20% before Pelinal's converts it to Spell Damage. Likewise, Flawless Dawnbreaker boosts Weapon Damage before the conversion.