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https://forums.elderscrollsonline.com/en/discussion/684716

Poison making cant go live the way they work now

RazielSR
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Are you people aware that poison is EXTREMELY OP and unbalanced? Please read reactions from PTS http://forums.elderscrollsonline.com/en/discussion/261818/official-feedback-thread-for-poison-making/p4

This is gonna destroy for sure all pvp environment. Not that I care about pvp so much but hell...this is insane.

And you people wanted spellmaking??

Hah

Needs a 50% nerf at least.
Edited by RazielSR on April 28, 2016 11:20AM
  • RDMyers65b14_ESO
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    It means that the fotm club is in for a rude awakening. I love the way the poisons work and I PVP on a nightly basis. You won't know until you get into combat what you are facing.
  • RazielSR
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    Can you read the impressions in that topic since the very beginning? Seemed cool at the beginning but as usual,zos balance is scary.

    fotm club will be the same plus with poison added.

    I dont mean the general idea. I mean the specifics of every poison and how imbalanced they are. And its scary cause as we know zos doesnt change from pts to live.
    Edited by RazielSR on April 28, 2016 11:30AM
  • Wollust
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    The poisons in their currwnt state are massively overpowered
    Susano'o

    Zerg Squad
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    You guys read that bit of the patch notes about the fact that poisons currently do not display the correct values and/or work correctly, right?
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  • dsalter
    dsalter
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    You guys read that bit of the patch notes about the fact that poisons currently do not display the correct values and/or work correctly, right?

    apparently they havent, wish people would read this stuff.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Masstershake
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    Poison in its current state is perfect, please dont let the misinformed doomsayers ruin something great.
    Meatwad gets the honeys G.
  • Tryxus
    Tryxus
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    DymEe.gif
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  • RazielSR
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    Yes they say they dont show the real values...but do you know the real values? Have they said a word about the amount of wrong increase? No. So,ok just wait.

    I have no panic cause I dont usually pvp but if things go this way with poisons and then spellmaking(Im sure this is a test for spellmaking) things can go really wrong quickly not just in pvp.
    Edited by RazielSR on April 28, 2016 11:50AM
  • andy_s
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    Please, read the patchnotes:
    Poison effects are intended to become weaker (diluted) as the number of effects on the potion increases. This behavior is not yet working as intended, so potions with multiple effects are currently much stronger than they should be.
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  • Silver_Strider
    Silver_Strider
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    WE NEED MORE POISONS!!!!!
    Finally, my Argonian's Poison resistance will be good for something apart from countering Lethal Arrow/Poison Injection in PvP.

    I'm so going to stack all the poison/disease abilities that I can and just ravage the living s*** out of everyone in PvP and hear all the rage from everyone that isn't an Argonian or Bosmer about how OP poisons are.
    Argonian forever
  • STEVIL
    STEVIL
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    RazielSR wrote: »
    Are you people aware that poison is EXTREMELY OP and unbalanced? Please read reactions from PTS http://forums.elderscrollsonline.com/en/discussion/261818/official-feedback-thread-for-poison-making/p4

    This is gonna destroy for sure all pvp environment. Not that I care about pvp so much but hell...this is insane.

    And you people wanted spellmaking??

    Hah

    Needs a 50% nerf at least.

    Ok so everyone can do it... how is it op?

    Now, everyone enchants weapons so if everyone does that is it op too?

    Pls splain?
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  • Wollust
    Wollust
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    andy.s wrote: »
    Please, read the patchnotes:
    Poison effects are intended to become weaker (diluted) as the number of effects on the potion increases. This behavior is not yet working as intended, so potions with multiple effects are currently much stronger than they should be.

    Yes, they are intended to become weaker if a poison has multiple effects.
    Doesn't change the fact that there is a poison to increase enemy costs of skills by 30% and other weird effects. That's completely op
    Susano'o

    Zerg Squad
  • STEVIL
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    RazielSR wrote: »

    I dont mean the general idea. I mean the specifics of every poison and how imbalanced they are. And its scary cause as we know zos doesnt change from pts to live.

    Exactly correct, just like in day 3 they reversed the change for enchanting potencies. 3 days in they reverse the most significant planned chg.

    But you KNOW zos doesnt chg in pts.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Shadowfx1970
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    Well, it is only the first stage of the PTS, Zos have said there will be changes over the coming weeks to many things perhaps poison will be one of those items.

    I think some people just like a little drama in their lives.

    giphy.gif
    Edited by Shadowfx1970 on April 28, 2016 12:42PM
    I went outside once, the graphics were awesome but the gameplay sucked
  • RazielSR
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    This last post was funny anyway XD

    So as everyone can use it is not op? Then in this game has never existed any skill or race,etc op...cause you know everybody can use it.

    And you claiming that zos always changes from pts? I may have been reading another forum. so much hypocrisy but well...Of course they change things and Im relatively happy with the game thats why I still playing since beta.

    I HOPE ALL WILL BE FINE.
  • idk
    idk
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    RazielSR wrote: »
    Are you people aware that poison is EXTREMELY OP and unbalanced? Please read reactions from PTS http://forums.elderscrollsonline.com/en/discussion/261818/official-feedback-thread-for-poison-making/p4

    This is gonna destroy for sure all pvp environment. Not that I care about pvp so much but hell...this is insane.

    And you people wanted spellmaking??

    Hah

    Needs a 50% nerf at least.

    Actually players have been calling for both spell crafting and poison.

    At that, adding poison just means players have to adjust. It's all about L2P. Figuring out how to counter a build is the core of PvP.
  • KanedaSyndrome
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    If anyone think that poisons will be in the shape of the current craftable potions, then they're delusional. That would indeed be extremely OP.

    Instead we'll get what is basically new enchantments that are consumable and temporary, with some different and interesting effects. I estimate that the power level will be around 1.5x the current weapon enchantments.

    You can kinda see this as an "weapon enchantment crafting" thing actually.
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  • idk
    idk
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    If anyone think that poisons will be in the shape of the current craftable potions, then they're delusional. That would indeed be extremely OP.

    Instead we'll get what is basically new enchantments that are consumable and temporary, with some different and interesting effects. I estimate that the power level will be around 1.5x the current weapon enchantments.

    You can kinda see this as an "weapon enchantment crafting" thing actually.

    You really need to check out the PTS before making such comments to gain some understanding of the conversation.
  • KanedaSyndrome
    KanedaSyndrome
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    If anyone think that poisons will be in the shape of the current craftable potions, then they're delusional. That would indeed be extremely OP.

    Instead we'll get what is basically new enchantments that are consumable and temporary, with some different and interesting effects. I estimate that the power level will be around 1.5x the current weapon enchantments.

    You can kinda see this as an "weapon enchantment crafting" thing actually.

    You really need to check out the PTS before making such comments to gain some understanding of the conversation.

    @Giles.floydub17_ESO

    I know, it's embarrassing. I made the classic mistake of "posting based on what I read in the headline only". I'll let my post stand here as a testiment to my past failures lol.
    Edited by KanedaSyndrome on April 28, 2016 1:40PM
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Robbmrp
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    @ZOS needs to remove ALL BUFFS that are given to players that apply poisons to their weapons. That's the only change they need to make. There's absolutely NO REASON that a player applying a poison should receive a Buff from it. A poison is something that damages someone, not gives them greater power, more armor or any other kind of buff. The picture below is the whole point of my argument. This "Poison" should be changed to something like Corrosive Acid reducing x armor for x seconds. It should in NO WAY BUFF THE PLAYER APPLYING IT. With lowered armor, you ALREADY take more damage so the additional 8% damage done is an overkill. Thank you @hrothbern for the pic.
    hrothbern wrote: »
    First of all:
    see example:
    k4Z7H8X.jpg?1


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  • idk
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    The concept seems to be what is drained from the target is delivered to the attacker. Makes sense in a magical world.
  • Lysette
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    Wollust wrote: »
    The poisons in their currwnt state are massively overpowered

    So how is this overpowered, if anyone can make them?- it is not as if this would be limited to a certain class.
  • RazielSR
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    Well everybody can roll a class too. There are no limits cause everybody playing the game can be op so anything is op then.

    Maybe you forget that certain classes and races will be a lot more op with poisons than others.

    This is gonna be another headache for zos. Just wait. But well,it will be fun too.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Yes, I am disappointed in how the poisons work. I thought the system would be much simpler: go to dropdown menu over weapon and choose add poison (like charge weapon), poison good for so many uses, then reapply when needed. It would be a nice DOT bonus for your weapon.

    From what I have read the poisons seem to act more like spells than anything. For example, there are poisons that drain resources (health, magic, etc.) from who they affect and in return give the resources back to you. Seriously, how does poisoning someone give ME resources? That's how spells work.

    The whole system seems way too complicated and unrealistic. I think they need to scrap it for now and rethink the whole process.

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  • RazielSR
    RazielSR
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    Exactly. This cant go live. Is bad designed and is clearly an approach to spellmaking or maybe transformed part of the spellmaking that was semi-done by the person that left zos and was gonna make it. Is pseudospellmaking with a masked name. An unfinished process that they took again and recycled.

    Who bets on future nonpoison campaigns?

    lol

    And of course more nerfs to pve abilitties cause they will have to force this whole poisonmaking into the game.
    Edited by RazielSR on April 28, 2016 3:12PM
  • susmitds
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    RazielSR wrote: »
    Exactly. This cant go live. Is bad designed and is clearly an approach to spellmaking or maybe transformed part of the spellmaking that was semi-done by the person that left zos and was gonna do it. Is pseudospellmaking with a masked name. An unfinished process that they took again and recycled.

    Who bets on future nonpoison campaigns?

    lol

    And of course more nerfs to pve abilitties cause they will have to force this whole poisonmaking into the game.

    We need to make ZoS realize this. Unless they do realize this, the game can potentially take a huge hit to its core system.

    The very system of how it's works is so broken
  • RazielSR
    RazielSR
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    Yes. I always laugh a lot when I see people overreacting against people like us. Its happening to me since beta.If you read my posts from 2 years or so...I had some fights here with people wanting things that clearly were gonna broke aspects of the game. As me and others said...it happened....and those that were against us are not even playing the game nowadays as we expected. But well...the same is happening again. I see it coming. This poisonmaking thing is gonna broke a lot of core aspects and is gonna give a lot of headache to zos. And they will spend a lot of time and resources fixing it. It has been always like this.

    I have to say that Im quite happy with the game and with about 80% of decisions made by zos in the last 10 months but this poisonmaking is the same old mistake again. Is that clear...
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Additionally, the poison tool tips say that the poison suppresses your weapon enchantment. Why is that so? An enchantment is built into your weapon. How does a poison that only does something to the blood of your victim affect the enchantment on your weapon? It should not. Who thought this would be a good idea?

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  • idk
    idk
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    Yes, I am disappointed in how the poisons work. I thought the system would be much simpler: go to dropdown menu over weapon and choose add poison (like charge weapon), poison good for so many uses, then reapply when needed. It would be a nice DOT bonus for your weapon.

    From what I have read the poisons seem to act more like spells than anything. For example, there are poisons that drain resources (health, magic, etc.) from who they affect and in return give the resources back to you. Seriously, how does poisoning someone give ME resources? That's how spells work.

    The whole system seems way too complicated and unrealistic. I think they need to scrap it for now and rethink the whole process.

    Poisones do not act like spells. They work more like you were thinking except it's a slot next to the weapon rather than on the weapon. So yes, I. A way it's like the weapon is charged except we can change what's slots at any time.
  • Sausage
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    If everybody gets access to them whats the problem, if they deliver too much dmg, people need invest in health more.
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