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Runes "For Sale Only" after DB release

  • Moonscythe
    Moonscythe
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    Well, that sucks. I was unaware of the change. I have always found it difficult to level enchanting even if I was able and willing to just stand there and make glyphs. Low levels don't give much inspiration and I always have a very limited number of aspect runes. If anything I would prefer to be able to buy them than potency runes...oh, wait, I can't find any potency runes any more to mix with my trivial number of aspect runes and my over-abundant essence runes most of which I don't care about.

    I used to buy glyphs from the merchant but found the ones I made, when I could make them, were better. Buying from guild traders is always unsatisfactory since they only sell high level goods at extreme prices. bah
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  • NewBlacksmurf
    NewBlacksmurf
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    Divinius wrote: »
    Tholian1 wrote: »
    I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.

    After that experience, I am looking forward to this change honestly.
    Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!
    Divinius wrote: »
    Tholian1 wrote: »
    I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.

    After that experience, I am looking forward to this change honestly.
    Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!

    EXACTLY!

    is there a reasonable logical explanation for the change from ZOS?

    Logical and reasonable. No just a PR statement

    Thanks to everyone for your feedback on the change to Potency runes. The adjustments to runestone harvestables were made to streamline the process of gathering the necessary materials to craft glyphs. These changes ensure that every single harvest can translate into a completed glyph, with the crafter having control over which level (and polarity) of glyph is created by way of purchasing the desired potency runestone from the vendor. This change, combined with the increased weapon glyph power and the ability to apply lower level glyphs to higher level pieces of equipment is to encourage additional participation with the enchanting system, which has been found to be significantly lower than other tradeskills.

    That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.

    Not directed at Gina but whomever developed this....please go play your game before messing with stuff. Play on the live servers for a year first
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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Thanks to everyone for your feedback on the change to Potency runes. The adjustments to runestone harvestables were made to streamline the process of gathering the necessary materials to craft glyphs. These changes ensure that every single harvest can translate into a completed glyph, with the crafter having control over which level (and polarity) of glyph is created by way of purchasing the desired potency runestone from the vendor. This change, combined with the increased weapon glyph power and the ability to apply lower level glyphs to higher level pieces of equipment is to encourage additional participation with the enchanting system, which has been found to be significantly lower than other tradeskills.

    That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.

    So, will we have to apply new glyphs for the increased weapon power or will our gear auto-update?

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  • Ourorboros
    Ourorboros
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    Svalinn wrote: »
    I'll just stick to "deconstructing" instead of "constructing" to lvl it up

    This^^^^^
    If you level enchanting by making and breaking glyphs, you only hurt yourself. It's painless and effective if you just decon looted glyphs. I've leveled 3 alts to 50, and two more are on this track using this method. I only make glyphs around level 45, because the huge ISP boost from learning the runes powers through the last levels.
    I have leveled enchanting to 50 on 6 characters and I can tell you this will be an improvement. The low level potency runes are the hardest to find. I don't know how many times I had to go trader hopping just to find the right level of potency rune. .

    It used to be true that finding low level potency was a PITA. Beginning with Wrothgar, it actually became very easy. Any level player can travel to areas that scale to craft level. While this irritated some mat farmers, it was a dream for enchanters, because as you level enchanting you can always find the correct level potency.

    Of course, some DB changes may alter this a little, but Gina just announced that they will now include a 1/3 chance of getting potency from the new nodes. They blinked!

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  • babylon
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    They're listening, here's the latest from Gina -
    Hey guys, thanks for your ongoing feedback on the enchanting changes.

    We’re definitely listening and appreciate the concern regarding the inability to harvest potency runestones. As a result, we’re planning on trying a modification to the existing runestone harvest loot table so it will always provide an essence and aspect as it does now, but it will also provide a 1/3rd chance at a potency instead of a chance of a bonus aspect runestone . The potency runestones will continue to be offered by vendors to give you the option of buying instead of harvesting as desired.

    This change will be implemented in an upcoming PTS update, and we will continue to monitor feedback and metrics.
  • Jailbirdy
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    babylon wrote: »
    They're listening, here's the latest from Gina -
    Hey guys, thanks for your ongoing feedback on the enchanting changes.

    We’re definitely listening and appreciate the concern regarding the inability to harvest potency runestones. As a result, we’re planning on trying a modification to the existing runestone harvest loot table so it will always provide an essence and aspect as it does now, but it will also provide a 1/3rd chance at a potency instead of a chance of a bonus aspect runestone . The potency runestones will continue to be offered by vendors to give you the option of buying instead of harvesting as desired.

    This change will be implemented in an upcoming PTS update, and we will continue to monitor feedback and metrics.

    Still that is a 66% less chance to get a potency rune farming. While not impossible, why are you limiting the ability to get them. Can you answer that question as that is the only question I think most people have?

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  • Saucy_Jack
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    Do you know how many top-tier glyphs I get from farming mobs and opening chests? Bajillions.

    Decon, people, decon!

    Sheesh, even though the potency nodes would be gone, it's not like the vendors are the only place to get those potencies.

    If you're leveling crafting, you should have the decon passives leveled anyway; if anyone doesn't have the decon passives leveled and is complaining about this, they need to shut their facehole.
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  • RAGUNAnoOne
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    ajwest927 wrote: »
    This is an unnecessary change. They should just make leveling enchanting easier

    Glyphs of intelligence at varying aspects that exist only to be deconned and grant inspiration would be a nice idea
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  • lonewolf26
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    As their intention is to have you be able to craft a full rune with what you harvest, it would make sense to include a potency rune in the harvest node. Much like they've done with other nodes it could randomly be of your character level, or of your skill level. To me it seems they're trying to add another gold sink into the game.
  • Jaws243
    Jaws243
    I think I am in agreement with the majority of the posters here. Why would you take an unbroken system and pretty much break it like this? I am just a few levels shy of my first Level 50 Enchanter, on my first toon, which only just recently reached VR16. As a few of you have mentioned, I have deconstructed EVERY glyph that has dropped for me, and that only put me shy of 40 enchanting by the time I hit VR16. Granted, I did not farm chests or anything of the like, I think that, while a nice way to "passively" level Enchanting, it is not the most effective.

    After reaching VR16, I set out to finish leveling my alchemy, provisioning and enchanting. To do so, I went out into the world and farmed nodes. This is free, adlnd often times can lead to small gains in gold, but I am no where near where I need to be with gold to be able to level a character through buying these runes. I am only at 8/18 bank up grades, and have my mount maybe 2/3 leveled for that toon. There are so many things for me to still save gold towards, that leveling enchanting this way just means that it will most likely never get done on another toon for me.

    While I can greatly appreciate the ease of just going to a vendor and buying the exact rune you are looking for, I do not think that it should be done to REPLACE the current system. I can fully agree that it is something that would be a great ADDITION to the skill lines leveling progression.
  • Jaws243
    Jaws243
    ajwest927 wrote: »
    This is an unnecessary change. They should just make leveling enchanting easier

    Glyphs of intelligence at varying aspects that exist only to be deconned and grant inspiration would be a nice idea

    I like where you are going with this!

    Also, on another note, I agree with the fact that this smells rather like another "Mimic Stone" Crown Store item forward.
  • bloodenragedb14_ESO
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    ajwest927 wrote: »
    This is an unnecessary change. They should just make leveling enchanting easier

    ive treid to make this point a few times

    every time the devs are presented with a problem, they take the absolutly most difficult and confusing way, wasting manpower, time, and money on something that should be extremely simple
  • ajwest927
    ajwest927
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    Saucy_Jack wrote: »
    Do you know how many top-tier glyphs I get from farming mobs and opening chests? Bajillions.

    Decon, people, decon!

    Sheesh, even though the potency nodes would be gone, it's not like the vendors are the only place to get those potencies.

    If you're leveling crafting, you should have the decon passives leveled anyway; if anyone doesn't have the decon passives leveled and is complaining about this, they need to shut their facehole.

    You completely missing the point. They didn't need to get rid of harvesting potency runestone just to make enchanting more streamline.
    They could simply just increase the xp in enchanting and/or increase the drop rate of potency runestone.

    But their true reason for the change is to sell potency runestone in the crown store.
  • Junipus
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    Since people can just deconstruct glyphs either from loot drops or buying them from merchants, the removal of potency runes barely makes any difference overall.

    I have 37 repora in the bank, 40 of which came from TV stones, 7 were used and 4 came from deconstructing glyphs. In the meantime, I'm sitting on about 150 Rejera which are only used for the daily writ and come pretty much pointless for last tier glyph making.

    If they changed the deconstruction rates to give a 66% or higher chance of obtaining the corresponding potency rune then it'd be a better compromise than the 33% chance of getting a drop, especially if that drop might be a Rejera instead of a Repora.
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  • NovaShadow
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    I didn't even notice this change, think its time to farm me some Repora and hoard it before DB hits.
    PC NA - EPHS
  • Saucy_Jack
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    I'm just saying - if I go out and grind, when I get back in I usually have 40-50 high-tier glyphs on me. With the decon passives leveled, I end up with a bunch of potencies at that rate.

    Added bonus #1: I don't have to waste time going out of my way to farm potency nodes specifically.

    Added bonus #2: I don't have to deal with node stealers!

    Added bonus #3: *I DON'T HAVE TO DEAL WITH NODE STEALERS!!!*
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  • Korah_Eaglecry
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    Kayira wrote: »
    As far as I have heard you can buy most potency for 100-200g each from the npc which isnt too bad. However the vet 16 runes Repora etc cost 2500g each rather than 100-200g and that is the major annoyance of most players.

    100-200g starts to really take its toll over the course of leveling. Guaranteed new players jumping into Crafting will have a lot more invested than a 2500g price tag by the time theyre able to actually use the VR16 mats.
    Saucy_Jack wrote: »
    I'm just saying - if I go out and grind, when I get back in I usually have 40-50 high-tier glyphs on me. With the decon passives leveled, I end up with a bunch of potencies at that rate.

    Added bonus #1: I don't have to waste time going out of my way to farm potency nodes specifically.

    Added bonus #2: I don't have to deal with node stealers!

    Added bonus #3: *I DON'T HAVE TO DEAL WITH NODE STEALERS!!!*

    And how is this going to work out for a new player? Its great that YOU have the ability to collect all of that. But I can tell you that it doesnt rain enchantments at lower levels.

    I just went and dropped 10 VR 3-5 Enchantments into the Bank for my Lvl 29 Enchanter. My Enchanter cant even make those yet. He broke down all 10 of them. Take a wild guess at how much the EXP bar moved. So little that it was difficult for me to even see that it had moved at all. And thats displayed on a 44 inch TV.

    Just because you are seeing benefits to this doesnt mean there arent downsides. Especially for someone that is in the process of leveling or just getting started. You can sing the praises of this change all you want but if youre a capped out player at end-game. Of course the gold isnt going to be an issue, of course the difficulty of leveling enchanting is no longer an issue. But for a player thats just starting? With Mount Upgrades, Bag Upgrades, Bank Space Upgrades (which closes in on 1m gold by the time youve capped it). This is just one more unnecessary gold sink thats going to hit the bottom of the pyramid harder than it ever will those at end-game.


    This change was completely unnecessary. Even according to your own logic. Since its obviously raining enchantments where ever it is that you constantly find yourself playing.
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  • kevlarto_ESO
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    charging for something that was once free to harvest, just feels wrong, now I feel like I am being penalized for being a crafter. I understand charging for special runes or other materials, but this is removing and option from game play, as I enjoy going on crafting runs and gathering materials.
  • Jimbullbee85
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    It may be due to the eso economy which is terrible. Theres too many millionaire guild masters driving up the cost of guild trader's which is preventing new guilds to grow. Perhaps alotof the money earned by guilds is through potency runes and their intention is use this to balance the guild economy. Some of the vet16 runes go for over 4k a piece and they're easy to farm in Hew's bane. Just make them harder to find like everything else ZOS.
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  • MaxwellC
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    The sad thing is even though people are arguing for it to stay what it is now (Pre DB) ZoS clearly shows they have no intention on accepting the players view or even throwing down a poll to ask everyone so they can make the decision.

    @ZOS we're not children, allow our voice to guide you sometimes because you are not always right; a perfect example is the state this game is in right now.
    Edited by MaxwellC on April 28, 2016 2:21AM
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  • Annalyse
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    Kayira wrote: »
    As far as I have heard you can buy most potency for 100-200g each from the npc which isnt too bad.

    I actually think that is way too high, especially for newer players. Currently when I have to buy potencies for writs, I usually only have to spend 30-50 coins unless it is a rarer one or just overpriced, in which case I have still never spent more than 90 coins so far. And I only do that because I'm lazy and I have lots of money... but when I was newer to the game and broke, I farmed everything and was so happy that I could.

    I don't care if they want to add them to a vendor but removing the nodes makes no sense. They need to just leave stuff like that alone. Or maybe hire some people who actually play the game to give feedback on their ideas before they put things into motion (because obviously they have no clue).
    Edited by Annalyse on April 28, 2016 2:35AM
  • Aquanova
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    You guys do realize that you can decon the glyphs you find throughout Tamriel to get potency runes right?
    It's how I've gotten over 100 Repora and about 40 Itade since the TG release.

    It's not like purchasing them is the ONLY way to get them. As an aside, the change has greatly improved our chances of acquiring Kuta since ALL the nodes are Aspect/Essence now. I've already found 4 since playing on the PTS.
    NA/PC
  • Cryptical
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    The sad thing is even though people are arguing for it to stay what it is now (Pre DB) ZoS clearly shows they have no intention on accepting the players view or even throwing down a poll to ask everyone so they can make the decision.

    @ZOS we're not children, allow our voice to guide you sometimes because you are not always right; a perfect example is the state this game is in right now.

    Wrong.

    Gina, in the official feedback thread, announced that they have heard the feedback and are going to test a different method of boosting enchanting. That method being something along the lines of adding potency runes to some sort of merchant... And something along the lines of the aspect nodes and essence nodes having a 1/3rd chance of you also harvesting a potency rune on top of the other rune.

    So... They do hear us.
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  • Jimbullbee85
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    Everyone who plays this game plays with the aspiration of making their character the best it can possibly be. ZOS will do everything they can think of to slow us down in order to keep us playing. Potency runes aren't like legendary tempers and kutas so they needed a different tact thand just reducing the drop rate in nodes, refines and hirelings. Making the game harder for character progression is cheaper and much easier than keeping us interested in the game with dlcs and addons.
    Edited by Jimbullbee85 on April 28, 2016 2:59AM
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  • WhiteCoatSyndrome
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    I concur that this change is short-sighted and foolish, and will hit new players hard. What about Writs? They're supposed to be a source of crafting inspiration. So if a new player wants to do Enchanting Writs they have to shell out money every day? For a skill they then have to spend more gold in order to actually use? They won't even get a chance at getting replacement runestones from the surveys if there are no potencies dropping from the nodes!
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  • Korah_Eaglecry
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    Cryptical wrote: »
    The sad thing is even though people are arguing for it to stay what it is now (Pre DB) ZoS clearly shows they have no intention on accepting the players view or even throwing down a poll to ask everyone so they can make the decision.

    @ZOS we're not children, allow our voice to guide you sometimes because you are not always right; a perfect example is the state this game is in right now.

    Wrong.

    Gina, in the official feedback thread, announced that they have heard the feedback and are going to test a different method of boosting enchanting. That method being something along the lines of adding potency runes to some sort of merchant... And something along the lines of the aspect nodes and essence nodes having a 1/3rd chance of you also harvesting a potency rune on top of the other rune.

    So... They do hear us.

    A 1/3 chance at a drop is still a crappy replacement for the current chance of finding a potency rune in the wilds.
    We will still have to buy potency runes. We're so easy to placate that all they have to do is give us a crumb of what we were once entitled to and we're singing their praises again. This isnt them listening to us. Had they heard us and listened theyd have scrapped this change. Instead theyre allowing us the opportunity at a chance of a potency without having to pay for it.
    Everyone who plays this game plays with the aspiration of making their character the best it can possibly be. ZOS will do everything they can think of to slow us down in order to keep us playing. Potency runes aren't like legendary tempers and kutas so they needed a different tact thand just reducing the drop rate in nodes, refines and hirelings. Making the game harder for character progression is cheaper and much easier than keeping us interested in the game with dlcs and addons.

    Im going to go ahead and assume you've never touched Enchanting for you to make such a comment. Its much easier to get Blacksmithing, Clothier, Woodworking, Provisioning and Alchemy to level 50. It takes A LOT of time to get Enchanting to level 50. Its dead last on anyones list of Professions that need to be harder to level. They arent even restricting the tempers for the profession. Theyre restricting the portion that dictates the level of the enchantment. Potency is what decides if its going to be a level 5 enchantment or a VR 16 enchantment.

    Its fine if you want to weigh in on something. But PLEASE at least know about the subject youre weighing in on. Because youre adding nothing to the discussion when you claim theyre trying to slow things down when ZOS is claiming the opposite.
    Edited by Korah_Eaglecry on April 28, 2016 3:49AM
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  • Lylith
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    Divinius wrote: »
    Tholian1 wrote: »
    I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.

    After that experience, I am looking forward to this change honestly.
    Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!
    Divinius wrote: »
    Tholian1 wrote: »
    I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.

    After that experience, I am looking forward to this change honestly.
    Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!

    EXACTLY!

    is there a reasonable logical explanation for the change from ZOS?

    Logical and reasonable. No just a PR statement

    Thanks to everyone for your feedback on the change to Potency runes. The adjustments to runestone harvestables were made to streamline the process of gathering the necessary materials to craft glyphs. These changes ensure that every single harvest can translate into a completed glyph, with the crafter having control over which level (and polarity) of glyph is created by way of purchasing the desired potency runestone from the vendor. This change, combined with the increased weapon glyph power and the ability to apply lower level glyphs to higher level pieces of equipment is to encourage additional participation with the enchanting system, which has been found to be significantly lower than other tradeskills.

    That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.

    Not directed at Gina but whomever developed this....please go play your game before messing with stuff. Play on the live servers for a year first

    and play it in player mode.

    no bloody 'dev' key.

    Edited by Lylith on April 28, 2016 4:47AM
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    Kayira wrote: »
    As far as I have heard you can buy most potency for 100-200g each from the npc which isnt too bad. However the vet 16 runes Repora etc cost 2500g each rather than 100-200g and that is the major annoyance of most players.

    If I could get on PTS I'd look. S-L-O-W download in spite of my fast internet. Maybe by tomorrow sometime. Grrr...

    But from what I've seen on the PTS feedback threads the prices are from 30g to 2500g depending on the level. So for a VR16...er, CP160 set of armor and weapons that would be about 25,000g. It's not huge but it's annoying to have to grind out another 25Kg. How is that different from or better than farming runes?
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Serenityx
    Serenityx
    ✭✭✭
    As someone who HAS leveled their enchant to 49 (with the help of a VERY generous other player trading glyphs with me, and making more for me...) I like the idea of them being purchasable but I see them not being harvestable strange and unnecessary. The only thing I can see it really being a problem is with higher level glyphs. However, people tend to sell the mid-level lowbie glyphs (anything above potency 2-3 but below 9-10) at stupidly outrageous prices. On Xbox NA it's hard to find them under 1-2k EACH even in BULK. So atleast their will be an end to that for players who don't have 200k to spend on just glyphs for deconning from guild stores......
    Edited by Serenityx on April 28, 2016 7:10AM
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