QuebraRegra wrote: »Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.
After that experience, I am looking forward to this change honestly.Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.
After that experience, I am looking forward to this change honestly.
EXACTLY!
is there a reasonable logical explanation for the change from ZOS?
ZOS_GinaBruno wrote: »Thanks to everyone for your feedback on the change to Potency runes. The adjustments to runestone harvestables were made to streamline the process of gathering the necessary materials to craft glyphs. These changes ensure that every single harvest can translate into a completed glyph, with the crafter having control over which level (and polarity) of glyph is created by way of purchasing the desired potency runestone from the vendor. This change, combined with the increased weapon glyph power and the ability to apply lower level glyphs to higher level pieces of equipment is to encourage additional participation with the enchanting system, which has been found to be significantly lower than other tradeskills.
That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.
ZOS_GinaBruno wrote: »Thanks to everyone for your feedback on the change to Potency runes. The adjustments to runestone harvestables were made to streamline the process of gathering the necessary materials to craft glyphs. These changes ensure that every single harvest can translate into a completed glyph, with the crafter having control over which level (and polarity) of glyph is created by way of purchasing the desired potency runestone from the vendor. This change, combined with the increased weapon glyph power and the ability to apply lower level glyphs to higher level pieces of equipment is to encourage additional participation with the enchanting system, which has been found to be significantly lower than other tradeskills.
That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.
I'll just stick to "deconstructing" instead of "constructing" to lvl it up
gclifton58ub17_ESO wrote: »I have leveled enchanting to 50 on 6 characters and I can tell you this will be an improvement. The low level potency runes are the hardest to find. I don't know how many times I had to go trader hopping just to find the right level of potency rune. .
ZOS_GinaBruno wrote: »Hey guys, thanks for your ongoing feedback on the enchanting changes.
We’re definitely listening and appreciate the concern regarding the inability to harvest potency runestones. As a result, we’re planning on trying a modification to the existing runestone harvest loot table so it will always provide an essence and aspect as it does now, but it will also provide a 1/3rd chance at a potency instead of a chance of a bonus aspect runestone . The potency runestones will continue to be offered by vendors to give you the option of buying instead of harvesting as desired.
This change will be implemented in an upcoming PTS update, and we will continue to monitor feedback and metrics.
They're listening, here's the latest from Gina -ZOS_GinaBruno wrote: »Hey guys, thanks for your ongoing feedback on the enchanting changes.
We’re definitely listening and appreciate the concern regarding the inability to harvest potency runestones. As a result, we’re planning on trying a modification to the existing runestone harvest loot table so it will always provide an essence and aspect as it does now, but it will also provide a 1/3rd chance at a potency instead of a chance of a bonus aspect runestone . The potency runestones will continue to be offered by vendors to give you the option of buying instead of harvesting as desired.
This change will be implemented in an upcoming PTS update, and we will continue to monitor feedback and metrics.
This is an unnecessary change. They should just make leveling enchanting easier
RAGUNAnoOne wrote: »
This is an unnecessary change. They should just make leveling enchanting easier
Saucy_Jack wrote: »Do you know how many top-tier glyphs I get from farming mobs and opening chests? Bajillions.
Decon, people, decon!
Sheesh, even though the potency nodes would be gone, it's not like the vendors are the only place to get those potencies.
If you're leveling crafting, you should have the decon passives leveled anyway; if anyone doesn't have the decon passives leveled and is complaining about this, they need to shut their facehole.
As far as I have heard you can buy most potency for 100-200g each from the npc which isnt too bad. However the vet 16 runes Repora etc cost 2500g each rather than 100-200g and that is the major annoyance of most players.
Saucy_Jack wrote: »I'm just saying - if I go out and grind, when I get back in I usually have 40-50 high-tier glyphs on me. With the decon passives leveled, I end up with a bunch of potencies at that rate.
Added bonus #1: I don't have to waste time going out of my way to farm potency nodes specifically.
Added bonus #2: I don't have to deal with node stealers!
Added bonus #3: *I DON'T HAVE TO DEAL WITH NODE STEALERS!!!*
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
As far as I have heard you can buy most potency for 100-200g each from the npc which isnt too bad.
MaxwellCrystal wrote: »The sad thing is even though people are arguing for it to stay what it is now (Pre DB) ZoS clearly shows they have no intention on accepting the players view or even throwing down a poll to ask everyone so they can make the decision.
@ZOS we're not children, allow our voice to guide you sometimes because you are not always right; a perfect example is the state this game is in right now.
MaxwellCrystal wrote: »The sad thing is even though people are arguing for it to stay what it is now (Pre DB) ZoS clearly shows they have no intention on accepting the players view or even throwing down a poll to ask everyone so they can make the decision.
@ZOS we're not children, allow our voice to guide you sometimes because you are not always right; a perfect example is the state this game is in right now.
Wrong.
Gina, in the official feedback thread, announced that they have heard the feedback and are going to test a different method of boosting enchanting. That method being something along the lines of adding potency runes to some sort of merchant... And something along the lines of the aspect nodes and essence nodes having a 1/3rd chance of you also harvesting a potency rune on top of the other rune.
So... They do hear us.
Jimbullbee85 wrote: »Everyone who plays this game plays with the aspiration of making their character the best it can possibly be. ZOS will do everything they can think of to slow us down in order to keep us playing. Potency runes aren't like legendary tempers and kutas so they needed a different tact thand just reducing the drop rate in nodes, refines and hirelings. Making the game harder for character progression is cheaper and much easier than keeping us interested in the game with dlcs and addons.
NewBlacksmurf wrote: »QuebraRegra wrote: »Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.
After that experience, I am looking forward to this change honestly.Once again, the issue is not that they are offering them for sale at merchants, but that they are removing the harvesting nodes for them!I am leveling a new character and needed some low level potency runes for some glyphs, but could only find very few in the guild stores for outrageous prices. I ended up buying some glyphs from an enchanting merchant and deconstructing them for the runes I needed. Was much cheaper with both time and gold.
After that experience, I am looking forward to this change honestly.
EXACTLY!
is there a reasonable logical explanation for the change from ZOS?
Logical and reasonable. No just a PR statementZOS_GinaBruno wrote: »Thanks to everyone for your feedback on the change to Potency runes. The adjustments to runestone harvestables were made to streamline the process of gathering the necessary materials to craft glyphs. These changes ensure that every single harvest can translate into a completed glyph, with the crafter having control over which level (and polarity) of glyph is created by way of purchasing the desired potency runestone from the vendor. This change, combined with the increased weapon glyph power and the ability to apply lower level glyphs to higher level pieces of equipment is to encourage additional participation with the enchanting system, which has been found to be significantly lower than other tradeskills.
That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.
Not directed at Gina but whomever developed this....please go play your game before messing with stuff. Play on the live servers for a year first
As far as I have heard you can buy most potency for 100-200g each from the npc which isnt too bad. However the vet 16 runes Repora etc cost 2500g each rather than 100-200g and that is the major annoyance of most players.