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How long should shields last?

  • stevepdodson_ESO888
    stevepdodson_ESO888
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    It was fine the way it was, it didn't need a nerf. Shields are already weak as hell in PvP, and were fine in PvE, nobody complained about them.

    did you just say nobody complained about them?

    have you not read all the moans on the Forums about shield stacking?

    why on earth do you think they introduced Shield Breaker set in the first place?
  • Van_0S
    Van_0S
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    Other, please comment
    Empowered, harden ward should last for 1 sec.
    Annulment and healing ward should last for 1 min
    :trollface:
  • strikeback1247
    strikeback1247
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    Other, please comment
    It was fine the way it was, it didn't need a nerf. Shields are already weak as hell in PvP, and were fine in PvE, nobody complained about them.

    Are we playing the same game?
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Dubhliam
    Dubhliam
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    Other, please comment
    I already made a detailed post in another thread, might as well post it here.
    Immovable:
    Requires at least 1 heavy armor equipped to cast.
    Duration: 13,5 seconds 5 seconds
    - Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 13,5 seconds.
    - Also grants you immunity to knockback and disabling effect for 5 seconds.
    - Effect's duration is increased by 1,5 seconds for each piece of heavy armor equipped.
    Immovable Brute:
    Requires at least 1 heavy armor equipped to cast.
    Duration: 13,5 seconds 5 seconds
    - Intensify your physical presence to gain Major Protection, Major Resolve and Major Ward, reducing your damage taken by 30% and increasing Physical Resistance and Spell Resistance by 5280 for 13,5 seconds.
    - Also reduces your Weapon Power and Spell power by 20%
    - Also grants you immunity to knockback and disabling effect for 5 seconds.
    - While slottedactive, the Stamina cost of breaking free from a disabling effect is reduced for each piece of Heavy Armor equipped.
    - Effect's duration is increased by 1,5 seconds for each piece of heavy armor equipped.
    Unstoppable:
    Requires at least 1 heavy armor equipped to cast.
    Duration: 13,5 seconds 5 seconds
    - Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 13,5 seconds.
    - Also grants you immunity to knockback and disabling effect for 5 seconds.
    - Effect's duration is increased by 2,5 seconds for each piece of heavy armor equipped.
    - Knockback and disabling effect immunity is increased by 1,5 seconds for each piece of heavy armor equipped.
    Annulment
    Requires at least 1 light armor equipped to cast.
    Duration: 20 seconds 5 seconds
    - Surrond yourself with a net of magic negation to absorb up to X Spell Damage over 20 seconds.
    - Effect's duration is increased by 2 seconds for each piece of light armor equipped.
    Dampen Magic
    Requires at least 1 light armor equipped to cast.
    Duration: 20 seconds 5 seconds
    - Surrond yourself with a net of magic negation to absorb up to X Spell Damage over 20 seconds.
    - Amount of damage absorbed is increased by 3% for each piece of light armor equipped.
    - Effect's duration is increased by 2 seconds for each piece of light armor equipped.
    Harness Magicka
    Requires at least 1 light armor equipped to cast.
    Duration: 20 seconds 5 seconds
    - Surrond yourself with a net of magic negation to absorb up to X Spell Damage over 20 seconds.
    - While active, up to three times when spell damage is absorbed, you are restored for X Magicka. This bonus increases by 3% for each piece of Light Armor equipped.
    - Effect's duration is increased by 2 seconds for each piece of light armor equipped.
    Evasion
    Requires at least 1 medium armor equipped to cast.
    Duration: 20 seconds 5 seconds
    - Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 20 seconds.
    - Effect's duration is increased by 2 seconds for each piece of medium armor equipped.
    Shuffle
    Requires at least 1 medium armor equipped to cast.
    Duration: 20 seconds 5 seconds
    - Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 20 seconds.
    - While wearing Medium Armor, removes and grant immunity to snaring effects. Increases snare immunity duration by ,5 seconds for each piece of Medium Armor equipped up to 3,5 seconds.
    - Effect's duration is increased by 2 seconds for each piece of medium armor equipped.
    Elude
    Requires at least 1 medium armor equipped to cast.
    Duration: 20 seconds 5 seconds
    - Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 20 seconds.
    - Duration is increased 5% for each piece of Medium Armor equipped.
    - Effect's duration is increased by 3,5 seconds for each piece of medium armor equipped.
    >>>Detailed Justice System Concept thread<<<
  • Surak73
    Surak73
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    Other, please comment
    Simple: shields should last the equivalent of other damage mitigation skills. So, harness magicka of light armor should last the same as shuffle of medium armor (20 sec or more? I can't check now), and hardened ward of sorcerer should last as double take of nightblade (20 sec, if I remember it rightly).

    Shields block all the damage, but they consume themselves with every hit; with these other skills, you can dodge only 20%, but they don't consume. Different skills, but totally comparable benefits.
  • RebornV3x
    RebornV3x
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    10s
    I would like them to restore the duration back to where it was last patch to 20 secs but seeing as they probably won't do that 10 seconds seems enough. 6 seconds is way to short might as well remove shields from the game. Duration was never a problem and its only going to hurt PVE players If they wanted to stop shield stacking they should have done what they did to Streak. for examle if you cast C Ward again within x seconds it costs maybe 25-50% more magicka or increase ward magicka cost altogether like they did with dodge roll. or just weaken shields by 5-10% there better alternatives
    Edited by RebornV3x on April 27, 2016 6:10PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • rotaugen454
    rotaugen454
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    Other, please comment
    One meeleeon seconds....
    "Get off my lawn!"
  • Rajajshka
    Rajajshka
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    10s
    10s-12s if they're going to reduce it preferably. (rather then 6)
  • Lucky28
    Lucky28
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    Other, please comment
    HoloYoitsu wrote: »
    Duration wasn't the problem. Take a look at the complaints over the last 2 years, you will find just about zero people complaining about the buff duration.

    The forums are overflowing with people jumping for joy at the duration nerf now simply because they are people who have wanted shields reworked, and you just offered them a substantial nerf. Of course they are going to be flooding threads with how this is great even though not one of them ever thought of this change, let alone asked for it.

    Hope all you people who complained about shields enjoy the new age of every single build running at least Harness Magicka or Bone Shield.
    136j8f.jpg

    It's a lazy approach to try and address shield stacking. ironically, it's the same kind of lazy approach that people have been criticizing since the IC Update.

    the hypocrisy on this topic is rather sickening.
    Invictus
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    12s
    The only shield that needs a 10+ duration is conjured ward. really the class skill dmg shields shoudl be longer, its the non-class skills that should have a shorter duration

    edit: and once again i say this, the duration was never the problem with them, The devs seem intent on taking the most complicated way to fix things when there is a far easier, less rage inducing, solution to just about every problem they have had since launch, problems that, mostly, were really only problems in pvp.

    im getting pretty friggin tired of the devs pandering to the pvp crowd and being completly uncaring to the pve
    Edited by bloodenragedb14_ESO on April 28, 2016 1:18AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    10s
    Omitted 20s option on purpose?

    Shields weren't that big of a problem when we had softcaps. Hell templars had the equivalent of 12k shields but they had counters.

    Removal of softcaps caused a lot of unnecessary nerfs in this game.

    Agreed, and before Battle Spirit and the health multiplier changes hit Sun Shield and Obsidian Shield with a Wrecking Blow to the groin. Also its worth noting the Block passives for DK/Temp were indirectly nerfed by changes to the blocking passive (making them far more situational).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    12s
    Yo_Donno wrote: »
    Best would be to keep durations of all shields in PVE, except the Templar shields should be raised to 20s and reduce the duration of all shields by half in PVP

    you see, this is what i want for ALL SKILLS

    if they must nerf something that the pvp crowd finds issue with, and again i see this as pandering, then make those nerfs only apply to pvp

    PVE and PVP are two very different playstyles, and completly ignoring the opinions of the PVE playerbase is starting to take its toll, ive had friends leave the game because 'every new build i find gets nerfed a month later'

    I play ALOT of mmo's, and ESO is the only one that makes such drastic changes to skills nearly every month or so

    i used to think ESO had potential, but this blatent disregard is starting to take its toll on my opinion, what was once hope is now only rage.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    12s
    Omitted 20s option on purpose?

    Shields weren't that big of a problem when we had softcaps. Hell templars had the equivalent of 12k shields but they had counters.

    Removal of softcaps caused a lot of unnecessary nerfs in this game.

    what was meant to make players feel powerful now only serves to weaken them

    again, the most complicated attempts to fix problems with far far clearer and simple solutions
  • Lylith
    Lylith
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    Other, please comment
    Omitted 20s option on purpose?

    Shields weren't that big of a problem when we had softcaps. Hell templars had the equivalent of 12k shields but they had counters.

    Removal of softcaps caused a lot of unnecessary nerfs in this game.

    what was meant to make players feel powerful now only serves to weaken them

    again, the most complicated attempts to fix problems with far far clearer and simple solutions

    not to mention a fixation to fiddle with 'problems' that really aren't problems, while allowing the real problems that have persisted, for years now, to remain.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    12s
    Lylith wrote: »
    Omitted 20s option on purpose?

    Shields weren't that big of a problem when we had softcaps. Hell templars had the equivalent of 12k shields but they had counters.

    Removal of softcaps caused a lot of unnecessary nerfs in this game.

    what was meant to make players feel powerful now only serves to weaken them

    again, the most complicated attempts to fix problems with far far clearer and simple solutions

    not to mention a fixation to fiddle with 'problems' that really aren't problems, while allowing the real problems that have persisted, for years now, to remain.

    i would rather have the clear and simple solution, even if it takes them a long time to code correctly, than a quick fix that only exacerbates the source problem
  • Serenityx
    Serenityx
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    Other, please comment
    Lucky28 wrote: »
    duration was never really the issue on any shield. Annulment should not block physical damage and a major/minor system should have been used to prevent shield stacking.
    ^

    And be crittable. Make them last an hour for all I care if the above is implemented, and crittable
  • DEATHquidox
    DEATHquidox
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    10s
    a1x23 wrote: »
    I think 10s would be a happy medium

    That and sorc mobility with ball of lighting and lighting forum
  • DEATHquidox
    DEATHquidox
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    10s
    Doncellius wrote: »
    Duration should remain the same as it is on live. The strength of Hardened Ward (what we are actually referring to when commenting about shields) should get buffed by a good amount, but be made crittable as a result.

    This duration nerf just isn't a good way to go about it. When my Stam DK uses Rally to heal from 20% to 100% Health + powerful HoT from Rally+Vigor, I don't remember the Health disappearing after 6 seconds because the duration is up. I can roll dodge/CC break a bunch, have dodge chance, better resistance. My DPS in the next update, both burst and sustained, will be better with any Stamina class.


    Right now, my Magicka Sorc uses Bolt Escape but otherwise must tank damage using shields, as I will die if caught CCed for more than a second without Stamina or Hardened Ward up. Shields --> THE Magicka Sorc form of defense. It is still very strong at tanking, possibly even more so with the Annulment buff in Dark Brotherhood.

    All the shield changes will do is:

    1) *** off players fighting strong Magicka Sorcs, as they will still tank damage just as well or even better unless caught at the perfect time.
    2) *** off Magicka Sorcs, who have a very annoying shield duration issue which will mainly conflict in PvE. You have to recast your shields so often now it'll drive you crazy.
    3) We will still have threads on OMG NERF SORC because tanking tons of damage when played smartly is still possible.

    Please, just try it out. Make those shields stronger but crittable. It'd actually work!

    I'd say just take the shields back to how they were back in 1.6 and give sorcs back our bolt escape and this would make everything okay really
    Edited by DEATHquidox on April 28, 2016 8:49AM
  • DEATHquidox
    DEATHquidox
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    10s
    ArchMikem wrote: »
    Actually what may be fair is to have shields have a longer duration, but make it like Streak to where if you recast it before the shield either drains or times out then the Magicka cost increases.

    Why does sorcs get crapped on so much I realize we can tank a Zerg but guys zos maDE it that way the people that have been here sense launch and stuff come out and help explain to everyone that if we just get bolt escape back we can go back to less damage as it is now and take everything back to 1.5 when sorcs could just fly around but couldon't Tank a zerg with sone stuff.

    But at the same time if you have ever played a sorc you understand that a shield is literally all we have to heal ourself that's it and to stay alive

    We have no class resistances
    We have no Class heal
    In 1.5 we had mobility that's it's guys
    Hardened ward was good but not to good. Sense IC damage and stuff has been off the walls

    Guys the only way we get arenas is if this game is balanced and it's not go back to the damage at 1.5 and we will see the difference
  • babylon
    babylon
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    Other, please comment
    How about 20 seconds.

    It shouldn't even be touched for PVE, if this is a PVP problem (and from what I've seen people aren't even going on about duration issues for PVP either) then the changes should only apply to PVP, and not PVE.

    Other than that, definitely not 6 seconds, how about 20 seconds.
  • Rva_Kun
    Rva_Kun
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    Shields should last forever. Kappa
    Actions Speak Louder Than Words.
    Fear Over The Internet = Priceless.
    Correcting Ego's Since 03'
    NA > EU

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