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Can we nerf other non-shield abilities into the ground now too then?

  • dagonbeer
    dagonbeer
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    Chillic wrote: »
    Realistically, shields don't last very long anyway so I would bet this change isn't that bad. I know my igneous shield is gone way before 6 seconds during a fight. If you are in a fight where your shield was lasting 20 seconds, you don't need a shield, cause that dude *** sucks!

    That's the thing. It doesn't make a difference in the heat of battle, in PvP, which is where complaints originated. However, it does make a small difference in PvE (ie. vMA), and most of all it's a HUGE INCONVENIENCE. For no practical reason at all.

    I'm just dreading having to keep a 6s buff up, to the point that I'd rather play my nb.
  • Cinbri
    Cinbri
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    Sarcasm? hm.. if you read patchnotes you know that "jabs and siphoning etc." was nerfed too.
  • QuebraRegra
    QuebraRegra
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    The hate for Sorcs is real...

    Yes!!! It is including me!!! :trollface:

    Well, I know scrubs had a hard time taking down a single shield, but should the game really be balanced around scrubs?

    Yea we need to get rid of those scrubs who sat inside their mine stacking shields until backup arrived or streaked away

    Sadly long gone were the days when sorcs would just streak away when near death. The replacement meta of shield stacking took over sadly. The only thing I didn't care for were the sorcs streaking away, immediately recovering resources, then streaking back in. I dare say I liked it better when they had an escape versus tanking.

    #irreparablebalancechanges
  • QuebraRegra
    QuebraRegra
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    Chillic wrote: »
    Realistically, shields don't last very long anyway so I would bet this change isn't that bad. I know my igneous shield is gone way before 6 seconds during a fight. If you are in a fight where your shield was lasting 20 seconds, you don't need a shield, cause that dude *** sucks!

    True... I think the new meta is intended to be resource management. ie. shields will have to be constantly re-applied even out of combat, making it more of a resource drain. Add in poison to affect resource pools, and I see where the devs heads are.
  • Barlthump
    Barlthump
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    Barlthump wrote: »
    What's the issue here? There was literally no nerf to shields. Infact it got a buff with annulment. Don't honestly tell the duration to 6 secs got you all twisted and depressed?like honestly how long does your 20 secs hardned ward last you when someone is whacking you? You still have to reapply all the same. This just prevents sorcs from walking around out of combat with a shield. I for one think it's fair, during a fight, you will still have the shields up and when running around in the world if you want the shield protection you need to reapply it every 6 secs. All is fair if you ask me. Or would you rather have the major minor thing applied to shields like many suggested?

    Yes, I'd rather have the major/minor thing, as that way you'd kill off all shield stacking quite well, while this one just makes shield stackers stronger while making it harder for single shield users like me.

    How does it make it harder for you? How long does your shield last when you are fighting someone? The whole 20 secs?
  • imapogostick
    imapogostick
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    Brrrofski wrote: »
    Yeh, shield stacking sorcs got a buff for pvp.

    Things always gets nerfed because of PvP though, now they're really crappy in PvE instead. 6 sec is nothing there.

    Your complaining about a shield that's what? Like 8k and reduces 33 percent extra? It needs to be nerfed big time. My dk shield is 3k and lasts 6 seconds plz stfu.

    But you have a ton of other things though to help you out to stay alive as a DK, sorcs don't, so as you said, plz stfu and L2P instead, scrub. :)

    I'm not the one crying about shields am I?

    But you're whining about people complaining about a *** nerf that doesn't solve anything though :)

    True. But I wouldn't even consider it a nerf.
  • Chillic
    Chillic
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    Chillic wrote: »
    Realistically, shields don't last very long anyway so I would bet this change isn't that bad. I know my igneous shield is gone way before 6 seconds during a fight. If you are in a fight where your shield was lasting 20 seconds, you don't need a shield, cause that dude *** sucks!

    True... I think the new meta is intended to be resource management. ie. shields will have to be constantly re-applied even out of combat, making it more of a resource drain. Add in poison to affect resource pools, and I see where the devs heads are.

    Greta point! Since the CP system, they have needed something to put more pressure on resource management.
    Edited by Chillic on April 26, 2016 5:33PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Barlthump wrote: »
    Barlthump wrote: »
    What's the issue here? There was literally no nerf to shields. Infact it got a buff with annulment. Don't honestly tell the duration to 6 secs got you all twisted and depressed?like honestly how long does your 20 secs hardned ward last you when someone is whacking you? You still have to reapply all the same. This just prevents sorcs from walking around out of combat with a shield. I for one think it's fair, during a fight, you will still have the shields up and when running around in the world if you want the shield protection you need to reapply it every 6 secs. All is fair if you ask me. Or would you rather have the major minor thing applied to shields like many suggested?

    Yes, I'd rather have the major/minor thing, as that way you'd kill off all shield stacking quite well, while this one just makes shield stackers stronger while making it harder for single shield users like me.

    How does it make it harder for you? How long does your shield last when you are fighting someone? The whole 20 secs?

    It costs me more resources to keep it up all the time, and the shield needs to be up all the time with all the gankers around that are just cheering with all the updates up until now. And I very rarely PvP but for everything else it's just making things harder with it being needed to be reapplied almost 4 times as often with no resource cost reduction to make up for it. And yes, if I do play well I can keep it up the entire duration or at least most of it.
    Edited by cosmic_niklas_93b16_ESO on April 26, 2016 5:33PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Xeven
    Xeven
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    Sorcs weren't buffed, lol. Stacking two six second shields is redundant, stupid, allows for practically zero DPS, and will run you out of magicka extremely quickly.

    Sure you can stand there and stack, much like a Templar can stand there and spam BoL. The difference being the stacker will shortly run out of magicka and die while the Templar can do it practically forever.

    In both cases, neither of them are a threat to anyone but themselves.

    Magicka Templars, Dragon Knights, and Nightblades now effectively have Conjured Ward on top of BoL, Cloak, and Wings. Sorcs have nothing but Hardened Ward for the above stated reasons. The stacking meta is over. Believe it.

    Actually, stamina classes now have Conjured Ward too, on top of Vigor, Rally, Block, Dodge Roll, and Shuffle.

    Keep all shields @6 second duration. Increase Sorc ward to 10 seconds. Anyone complaining about sorc now is mentally challenged.
    Edited by Xeven on April 26, 2016 5:38PM
  • Chillic
    Chillic
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    dagonbeer wrote: »
    Chillic wrote: »
    Realistically, shields don't last very long anyway so I would bet this change isn't that bad. I know my igneous shield is gone way before 6 seconds during a fight. If you are in a fight where your shield was lasting 20 seconds, you don't need a shield, cause that dude *** sucks!

    That's the thing. It doesn't make a difference in the heat of battle, in PvP, which is where complaints originated. However, it does make a small difference in PvE (ie. vMA), and most of all it's a HUGE INCONVENIENCE. For no practical reason at all.

    I'm just dreading having to keep a 6s buff up, to the point that I'd rather play my nb.

    Alright, if having to press a button every 6 seconds is a huge inconvenience.. c'mon, man. Don't you think you're reaching, maybe a little?
  • Waffennacht
    Waffennacht
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    Im more shocked by the fact that now all builds have access to a 10kish ward.

    Temps with the availability of instant full health, 35kish health and a 10k ward

    DKs get a 10k ward plus massive mitigation.

    The only thing sorcs have now... is... um... yeah we lack in burst compared to nb, we lack the tank abilities of Dk and we lack the mad regen of Temps.

    I see the rise of temps coming.

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Chillic
    Chillic
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    Barlthump wrote: »
    Barlthump wrote: »
    What's the issue here? There was literally no nerf to shields. Infact it got a buff with annulment. Don't honestly tell the duration to 6 secs got you all twisted and depressed?like honestly how long does your 20 secs hardned ward last you when someone is whacking you? You still have to reapply all the same. This just prevents sorcs from walking around out of combat with a shield. I for one think it's fair, during a fight, you will still have the shields up and when running around in the world if you want the shield protection you need to reapply it every 6 secs. All is fair if you ask me. Or would you rather have the major minor thing applied to shields like many suggested?

    Yes, I'd rather have the major/minor thing, as that way you'd kill off all shield stacking quite well, while this one just makes shield stackers stronger while making it harder for single shield users like me.

    How does it make it harder for you? How long does your shield last when you are fighting someone? The whole 20 secs?

    It costs me more resources to keep it up all the time, and the shield needs to be up all the time with all the gankers around that are just cheering with all the updates up until now. And I very rarely PvP but for everything else it's just making things harder with it being needed to be reapplied almost 4 times as often with no resource cost reduction to make up for it. And yes, if I do play well I can keep it up the entire duration or at least most of it.

    If you are casting it every six seconds, you are well back to full magicka before the recast.
  • Own
    Own
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    The hate for Sorcs is real...

    Yes!!! It is including me!!! :trollface:

    Well, I know scrubs had a hard time taking down a single shield, but should the game really be balanced around scrubs?

    Yea we need to get rid of those scrubs who sat inside their mine stacking shields until backup arrived or streaked away

    but that's all terrible sorcs do. It's not like they are attacking lol
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Chillic wrote: »
    dagonbeer wrote: »
    Chillic wrote: »
    Realistically, shields don't last very long anyway so I would bet this change isn't that bad. I know my igneous shield is gone way before 6 seconds during a fight. If you are in a fight where your shield was lasting 20 seconds, you don't need a shield, cause that dude *** sucks!

    That's the thing. It doesn't make a difference in the heat of battle, in PvP, which is where complaints originated. However, it does make a small difference in PvE (ie. vMA), and most of all it's a HUGE INCONVENIENCE. For no practical reason at all.

    I'm just dreading having to keep a 6s buff up, to the point that I'd rather play my nb.

    Alright, if having to press a button every 6 seconds is a huge inconvenience.. c'mon, man. Don't you think you're reaching, maybe a little?

    For me it's not about the 6 second duration as much as every other class having better defence and dps than a sorc now. Sorcs got overload to be kinda competitive, that's about it sadly.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Kwivur
    Kwivur
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    Kwivur wrote: »
    Kwivur wrote: »
    Shuffle should be at 6 seconds too

    With increased cost

    Increase the dodge chance to 100% and you have yourself a deal! After all, if we're going to make the duration the same, you need to make the mitigation the same.

    It's quite comical because so many sorcs are whining because now their shield has the same duration as every other class now. You still have the stronger shield so I don't even know why you're complaining. It seems a lot of magicka sorc users aren't satisfied unless they're grossly overpowered.

    They still need to make shields crit-able. Especially now since stamina has one as well.

    The crap spewing from your mouth actually makes sense to you? Shuffle might as well be at 100% dodge when you add dodge roll to it and then there's the fact that 4/5 abilities are dodge the second you stand up. Then you want critable shields?? Some things are just stupid, but your deal is just plain f****** re-tarded. Shuffle needs a shorter duration. Around 6 seconds would be preferred.
    Edited by Kwivur on April 26, 2016 5:39PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Kwivur wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Shuffle should be at 6 seconds too

    With increased cost

    Increase the dodge chance to 100% and you have yourself a deal! After all, if we're going to make the duration the same, you need to make the mitigation the same.

    It's quite comical because so many sorcs are whining because now their shield has the same duration as every other class now. You still have the stronger shield so I don't even know why you're complaining. It seems a lot of magicka sorc users aren't satisfied unless they're grossly overpowered.

    They still need to make shields crit-able. Especially now since stamina has one as well.

    The crap spewing from your mouth actually makes sense to you? Shuffle might as well be at 100% dodge when you add dodge roll to it and then there's the fact that 4/5 abilities are dodge the second you stand up. Then you want critable shields?? Some things are just stupid, but your deal is just plain f****** re-tarded. Shuffle needs a shorter duration. Around 6 seconds would be preferred.

    Well, I guess if they made hardened ward 3 times as big as it is currently while leaving all other shields as they are now, then shields can be crittable. Just as that's the only defence sorcs got.
    Edited by cosmic_niklas_93b16_ESO on April 26, 2016 5:42PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • NativeJoe
    NativeJoe
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    Barlthump wrote: »
    What's the issue here? There was literally no nerf to shields. Infact it got a buff with annulment. Don't honestly tell the duration to 6 secs got you all twisted and depressed?like honestly how long does your 20 secs hardned ward last you when someone is whacking you? You still have to reapply all the same. This just prevents sorcs from walking around out of combat with a shield. I for one think it's fair, during a fight, you will still have the shields up and when running around in the world if you want the shield protection you need to reapply it every 6 secs. All is fair if you ask me. Or would you rather have the major minor thing applied to shields like many suggested?

    Read some of our posts and you'll understand why. they buffed the sorc type that everyone hates, and nerfed every other sorc niche build there is...literally trying to force us into shield stacking streak abusing attack stackers. Proxy makes running a pet build impossible because we're literally going to take MORE damage solo against a proxy det build then an entire ZERG does now on live.

    I was running a build that drowns players in pets and keeps them on the run. My keeping my shield up on my pets and myself was how I kept things running. there is no room for shield stacking on my bar. There is no resources for recasting a shield literally every 6 seconds. it Destroys the build. Many CCs like fear outlast the duration of a shield. My tank build is also destroyed because one stun and im done. It's not like my pet build had supporting gear either since they've refused to support it since AA was a thing back in the vr12 days. The ATTACK on the class is unwarranted.... Once again Zos was told to deal with 1 issue (sypher type sorcs) and instread fabricated another issue in their heads and Killed other types of game play (shield tank sorcs/Pet sorcs/CC sustain sorcs)

    The deal with shields is almost a complete non issue for your cookie cutter 1 resto staff 1 destro staff type builds that triple shield stack. it may even be considered a buff to those type of builds that everyone has been complaining about. But the other types of sorcs everyone else was applauding for going off the beaten path and where using 1 shield, and sustaining are being annihilated in this patch.

    Oh and there is also the small issue of everyone else getting our style of shields and STILL maintaining their own classes mitigation techniques.

    We where the bottom of the DPS sustain barral in PVE, Now it's either go cookie cutter or lay down and die in pvp.

    I'm literally out here as gank bait. I can't simple run around spamming my shield. Any cloaked NB can wack me from stealth and im dead. 1 fear and im dead. 2 Dizzys and im dead. 2 focused shots and im dead. Literally it's going to be a slaughter.
    Edited by NativeJoe on April 26, 2016 5:56PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    NativeJoe wrote: »
    Barlthump wrote: »
    What's the issue here? There was literally no nerf to shields. Infact it got a buff with annulment. Don't honestly tell the duration to 6 secs got you all twisted and depressed?like honestly how long does your 20 secs hardned ward last you when someone is whacking you? You still have to reapply all the same. This just prevents sorcs from walking around out of combat with a shield. I for one think it's fair, during a fight, you will still have the shields up and when running around in the world if you want the shield protection you need to reapply it every 6 secs. All is fair if you ask me. Or would you rather have the major minor thing applied to shields like many suggested?

    Read some of our posts and you'll understand why. they buffed the sorc type that everyone hates, and nerfed every other sorc niche build there is...literally trying to force us into shield stacking streak abusing attack stackers. Proxy makes running a pet build impossible because we're literally going to take MORE damage solo against a proxy det build then an entire ZERG does now on live.

    Sadly some people only see that one build and completely ignore what happens to other builds for that class. Now we're all just getting forced into doing what they hate and they only got themselves to blame for it.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Chillic
    Chillic
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    Kwivur wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Shuffle should be at 6 seconds too

    With increased cost

    Increase the dodge chance to 100% and you have yourself a deal! After all, if we're going to make the duration the same, you need to make the mitigation the same.

    It's quite comical because so many sorcs are whining because now their shield has the same duration as every other class now. You still have the stronger shield so I don't even know why you're complaining. It seems a lot of magicka sorc users aren't satisfied unless they're grossly overpowered.

    They still need to make shields crit-able. Especially now since stamina has one as well.

    The crap spewing from your mouth actually makes sense to you? Shuffle might as well be at 100% dodge when you add dodge roll to it and then there's the fact that 4/5 abilities are dodge the second you stand up. Then you want critable shields?? Some things are just stupid, but your deal is just plain f****** re-tarded. Shuffle needs a shorter duration. Around 6 seconds would be preferred.

    So, you go off on someone for not making sense and this is what you came up with? You do realize that you are talking about dodge roll, a separate action requiring a resource? This has no impact on shuffle because if you are dodge rolling, you ARE dodging, who gives a *** what the chance is with shuffle, a dodge roll is 100%. Dodge spamming is a completely different issue.
  • WildWilbur
    WildWilbur
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    There's nothing like the good old new-patch-drama: guys gets hysteric fits because their preciousssss is taken away, create threads were they have to answer every single post and calling everyone names who dares to disagree. Priceless... :)

    Oh, to stay on topic and answer your question in your OP: No!
    Edited by WildWilbur on April 26, 2016 5:55PM
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    WildWilbur wrote: »
    There's nothing like the good old new-patch-drama: guys gets hysteric fits because their preciousssss is taken away, create threads were they have to answer every single post and calling everyone names who dares to disagree. Priceless... :)

    Oh, to stay on topic and answer your qiestion in your OP: No!

    That's what you guys on the other side of shields whined and drowned tamriel in your tears about, now it's our turn to complain about us getting an unneeded and unfair treatment. And we should take away all other defences of classes just to make them feel how it is to play a sorc. ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Pangnirtung
    Pangnirtung
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    Brrrofski wrote: »
    Yeh, shield stacking sorcs got a buff for pvp.

    Things always gets nerfed because of PvP though, now they're really crappy in PvE instead. 6 sec is nothing there.

    The PVP tail has always been wagging the ESO dog.

    More balance changes have come because of PVP than any other reason. Is the PVP population that high in game that it effects the rest of us?
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Brrrofski wrote: »
    Yeh, shield stacking sorcs got a buff for pvp.

    Things always gets nerfed because of PvP though, now they're really crappy in PvE instead. 6 sec is nothing there.

    The PVP tail has always been wagging the ESO dog.

    More balance changes have come because of PVP than any other reason. Is the PVP population that high in game that it effects the rest of us?

    Well, PvPers are the loudest whiners there are, so they come to the forums and whine and whine until they get zenimax to change things that aren't needed or wanted by the majority. But as long as the whiners feel good about themselves, right?
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Kwivur
    Kwivur
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    Chillic wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Shuffle should be at 6 seconds too

    With increased cost

    Increase the dodge chance to 100% and you have yourself a deal! After all, if we're going to make the duration the same, you need to make the mitigation the same.

    It's quite comical because so many sorcs are whining because now their shield has the same duration as every other class now. You still have the stronger shield so I don't even know why you're complaining. It seems a lot of magicka sorc users aren't satisfied unless they're grossly overpowered.

    They still need to make shields crit-able. Especially now since stamina has one as well.

    The crap spewing from your mouth actually makes sense to you? Shuffle might as well be at 100% dodge when you add dodge roll to it and then there's the fact that 4/5 abilities are dodge the second you stand up. Then you want critable shields?? Some things are just stupid, but your deal is just plain f****** re-tarded. Shuffle needs a shorter duration. Around 6 seconds would be preferred.

    So, you go off on someone for not making sense and this is what you came up with? You do realize that you are talking about dodge roll, a separate action requiring a resource? This has no impact on shuffle because if you are dodge rolling, you ARE dodging, who gives a *** what the chance is with shuffle, a dodge roll is 100%. Dodge spamming is a completely different issue.

    I'm well aware that they are different, but they complement each other too well. Shuffle need a reduced time. Deal with it. Preferably around 6 seconds.
  • Chillic
    Chillic
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    Kwivur wrote: »
    Chillic wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Shuffle should be at 6 seconds too

    With increased cost

    Increase the dodge chance to 100% and you have yourself a deal! After all, if we're going to make the duration the same, you need to make the mitigation the same.

    It's quite comical because so many sorcs are whining because now their shield has the same duration as every other class now. You still have the stronger shield so I don't even know why you're complaining. It seems a lot of magicka sorc users aren't satisfied unless they're grossly overpowered.

    They still need to make shields crit-able. Especially now since stamina has one as well.

    The crap spewing from your mouth actually makes sense to you? Shuffle might as well be at 100% dodge when you add dodge roll to it and then there's the fact that 4/5 abilities are dodge the second you stand up. Then you want critable shields?? Some things are just stupid, but your deal is just plain f****** re-tarded. Shuffle needs a shorter duration. Around 6 seconds would be preferred.

    So, you go off on someone for not making sense and this is what you came up with? You do realize that you are talking about dodge roll, a separate action requiring a resource? This has no impact on shuffle because if you are dodge rolling, you ARE dodging, who gives a *** what the chance is with shuffle, a dodge roll is 100%. Dodge spamming is a completely different issue.

    I'm well aware that they are different, but they complement each other too well. Shuffle need a reduced time. Deal with it. Preferably around 6 seconds.

    Oh I deal with it, that's why I'm not complaining about it. Also, it's actually spammed much more than you know because of the snare removal and cyrodiil being full of caltrops now.
    I play a magicka DK so my opinion is not biased. The change you want just is not one that will prevent what you are complaining about. Roll dodge will still be 100% and spamming it will still make people miss between the rolls.
    I don't really give a *** how long a sorc shield lasts cause that *** ain't making it to 6 seconds. And being pissed because you have to recast out of combat is pointless.
  • Kwivur
    Kwivur
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    Chillic wrote: »
    Kwivur wrote: »
    Chillic wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Shuffle should be at 6 seconds too

    With increased cost

    Increase the dodge chance to 100% and you have yourself a deal! After all, if we're going to make the duration the same, you need to make the mitigation the same.

    It's quite comical because so many sorcs are whining because now their shield has the same duration as every other class now. You still have the stronger shield so I don't even know why you're complaining. It seems a lot of magicka sorc users aren't satisfied unless they're grossly overpowered.

    They still need to make shields crit-able. Especially now since stamina has one as well.

    The crap spewing from your mouth actually makes sense to you? Shuffle might as well be at 100% dodge when you add dodge roll to it and then there's the fact that 4/5 abilities are dodge the second you stand up. Then you want critable shields?? Some things are just stupid, but your deal is just plain f****** re-tarded. Shuffle needs a shorter duration. Around 6 seconds would be preferred.

    So, you go off on someone for not making sense and this is what you came up with? You do realize that you are talking about dodge roll, a separate action requiring a resource? This has no impact on shuffle because if you are dodge rolling, you ARE dodging, who gives a *** what the chance is with shuffle, a dodge roll is 100%. Dodge spamming is a completely different issue.

    I'm well aware that they are different, but they complement each other too well. Shuffle need a reduced time. Deal with it. Preferably around 6 seconds.

    Oh I deal with it, that's why I'm not complaining about it. Also, it's actually spammed much more than you know because of the snare removal and cyrodiil being full of caltrops now.
    I play a magicka DK so my opinion is not biased. The change you want just is not one that will prevent what you are complaining about. Roll dodge will still be 100% and spamming it will still make people miss between the rolls.
    I don't really give a *** how long a sorc shield lasts cause that *** ain't making it to 6 seconds. And being pissed because you have to recast out of combat is pointless.

    Dude, I KNOW THAT DODGE ROLL IS 100% DODGE RATE!!! But after the dodge and shuffle is still active, people can still dodge 4/5 attacks!! What do you not understand about that?
  • imapogostick
    imapogostick
    ✭✭
    NativeJoe wrote: »
    Barlthump wrote: »
    What's the issue here? There was literally no nerf to shields. Infact it got a buff with annulment. Don't honestly tell the duration to 6 secs got you all twisted and depressed?like honestly how long does your 20 secs hardned ward last you when someone is whacking you? You still have to reapply all the same. This just prevents sorcs from walking around out of combat with a shield. I for one think it's fair, during a fight, you will still have the shields up and when running around in the world if you want the shield protection you need to reapply it every 6 secs. All is fair if you ask me. Or would you rather have the major minor thing applied to shields like many suggested?

    Read some of our posts and you'll understand why. they buffed the sorc type that everyone hates, and nerfed every other sorc niche build there is...literally trying to force us into shield stacking streak abusing attack stackers. Proxy makes running a pet build impossible because we're literally going to take MORE damage solo against a proxy det build then an entire ZERG does now on live.

    I was running a build that drowns players in pets and keeps them on the run. My keeping my shield up on my pets and myself was how I kept things running. there is no room for shield stacking on my bar. There is no resources for recasting a shield literally every 6 seconds. it Destroys the build. Many CCs like fear outlast the duration of a shield. My tank build is also destroyed because one stun and im done. It's not like my pet build had supporting gear either since they've refused to support it since AA was a thing back in the vr12 days. The ATTACK on the class is unwarranted.... Once again Zos was told to deal with 1 issue (sypher type sorcs) and instread fabricated another issue in their heads and Killed other types of game play (shield tank sorcs/Pet sorcs/CC sustain sorcs)

    The deal with shields is almost a complete non issue for your cookie cutter 1 resto staff 1 destro staff type builds that triple shield stack. it may even be considered a buff to those type of builds that everyone has been complaining about. But the other types of sorcs everyone else was applauding for going off the beaten path and where using 1 shield, and sustaining are being annihilated in this patch.

    Oh and there is also the small issue of everyone else getting our style of shields and STILL maintaining their own classes mitigation techniques.

    We where the bottom of the DPS sustain barral in PVE, Now it's either go cookie cutter or lay down and die in pvp.

    I'm literally out here as gank bait. I can't simple run around spamming my shield. Any cloaked NB can wack me from stealth and im dead. 1 fear and im dead. 2 Dizzys and im dead. 2 focused shots and im dead. Literally it's going to be a slaughter.

    Guess your gonna have to throw some heavy armor on now then huh. Can't just sit on 7 light and tank. Finally!

    If your running 7 light, you should die to gankers... alllll the time
    Edited by imapogostick on April 26, 2016 6:31PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Kwivur wrote: »
    Chillic wrote: »
    Kwivur wrote: »
    Chillic wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Kwivur wrote: »
    Shuffle should be at 6 seconds too

    With increased cost

    Increase the dodge chance to 100% and you have yourself a deal! After all, if we're going to make the duration the same, you need to make the mitigation the same.

    It's quite comical because so many sorcs are whining because now their shield has the same duration as every other class now. You still have the stronger shield so I don't even know why you're complaining. It seems a lot of magicka sorc users aren't satisfied unless they're grossly overpowered.

    They still need to make shields crit-able. Especially now since stamina has one as well.

    The crap spewing from your mouth actually makes sense to you? Shuffle might as well be at 100% dodge when you add dodge roll to it and then there's the fact that 4/5 abilities are dodge the second you stand up. Then you want critable shields?? Some things are just stupid, but your deal is just plain f****** re-tarded. Shuffle needs a shorter duration. Around 6 seconds would be preferred.

    So, you go off on someone for not making sense and this is what you came up with? You do realize that you are talking about dodge roll, a separate action requiring a resource? This has no impact on shuffle because if you are dodge rolling, you ARE dodging, who gives a *** what the chance is with shuffle, a dodge roll is 100%. Dodge spamming is a completely different issue.

    I'm well aware that they are different, but they complement each other too well. Shuffle need a reduced time. Deal with it. Preferably around 6 seconds.

    Oh I deal with it, that's why I'm not complaining about it. Also, it's actually spammed much more than you know because of the snare removal and cyrodiil being full of caltrops now.
    I play a magicka DK so my opinion is not biased. The change you want just is not one that will prevent what you are complaining about. Roll dodge will still be 100% and spamming it will still make people miss between the rolls.
    I don't really give a *** how long a sorc shield lasts cause that *** ain't making it to 6 seconds. And being pissed because you have to recast out of combat is pointless.

    Dude, I KNOW THAT DODGE ROLL IS 100% DODGE RATE!!! But after the dodge and shuffle is still active, people can still dodge 4/5 attacks!! What do you not understand about that?

    Not to mention stam users gets their own hardened ward now too, which just makes it even more ridiculous.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    NativeJoe wrote: »
    Barlthump wrote: »
    What's the issue here? There was literally no nerf to shields. Infact it got a buff with annulment. Don't honestly tell the duration to 6 secs got you all twisted and depressed?like honestly how long does your 20 secs hardned ward last you when someone is whacking you? You still have to reapply all the same. This just prevents sorcs from walking around out of combat with a shield. I for one think it's fair, during a fight, you will still have the shields up and when running around in the world if you want the shield protection you need to reapply it every 6 secs. All is fair if you ask me. Or would you rather have the major minor thing applied to shields like many suggested?

    Read some of our posts and you'll understand why. they buffed the sorc type that everyone hates, and nerfed every other sorc niche build there is...literally trying to force us into shield stacking streak abusing attack stackers. Proxy makes running a pet build impossible because we're literally going to take MORE damage solo against a proxy det build then an entire ZERG does now on live.

    I was running a build that drowns players in pets and keeps them on the run. My keeping my shield up on my pets and myself was how I kept things running. there is no room for shield stacking on my bar. There is no resources for recasting a shield literally every 6 seconds. it Destroys the build. Many CCs like fear outlast the duration of a shield. My tank build is also destroyed because one stun and im done. It's not like my pet build had supporting gear either since they've refused to support it since AA was a thing back in the vr12 days. The ATTACK on the class is unwarranted.... Once again Zos was told to deal with 1 issue (sypher type sorcs) and instread fabricated another issue in their heads and Killed other types of game play (shield tank sorcs/Pet sorcs/CC sustain sorcs)

    The deal with shields is almost a complete non issue for your cookie cutter 1 resto staff 1 destro staff type builds that triple shield stack. it may even be considered a buff to those type of builds that everyone has been complaining about. But the other types of sorcs everyone else was applauding for going off the beaten path and where using 1 shield, and sustaining are being annihilated in this patch.

    Oh and there is also the small issue of everyone else getting our style of shields and STILL maintaining their own classes mitigation techniques.

    We where the bottom of the DPS sustain barral in PVE, Now it's either go cookie cutter or lay down and die in pvp.

    I'm literally out here as gank bait. I can't simple run around spamming my shield. Any cloaked NB can wack me from stealth and im dead. 1 fear and im dead. 2 Dizzys and im dead. 2 focused shots and im dead. Literally it's going to be a slaughter.

    Guess your gonna have to throw some heavy armor on now then huh. Can't just sit on 7 light and tank. Finally!

    lol, you're so ignorant that it's funny. I'm amazed how you survived until now with you being that ignorant about anything apparently. Sorcerers as a class will only have one viable way to be competitive now and let me tell you, you're going to hate it when every single sorc goes around cyro and stack shields as that's the only way to survive for them now.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    Brrrofski wrote: »
    Yeh, shield stacking sorcs got a buff for pvp.

    why is it everyone says this, but completly ignores the opposite, there are TWO TYPES OF GAMEPLAY, PVE AND PVP, YOU CANT JUST NERF/BUFF ONE SIDE AND EXPECT THE OTHER TO BE F@%$ING HAPPY WITH IT!


    pvp leets ruin games like this

    there needs to be a clear and definative seperation in skill effects in pvp and pve, in my opinion, since what works in pvp wont work in pve and vice versa

    fine, pvp got a buff, whoop tee facking doo, PVE mag sorc has been nerfed into damn uselessness, every build i have is torched with just a 6 sec conjured ward, could care less about the others, but conjured ward has been a essential part of every build i have had since i unlocked it in early access

    If they must nerf the duration, 12 seconds is better, but id rather they just leave the skill alone

    the other skills that apply damage shields, i can somewhat agree wth those durations, but never conjured ward


    ((btw, this is not meant to be in offense to the one i quoted, this is just general irritation and venting))
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