Dark elf DK's

Randomchaos
Randomchaos
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So from what I have seen most flame ability's are out and replaced by poison does that make my dunmer DK kinda pointless now with there bonuses to fire abilities seeing as it's now just poison or have I missed something

Best Answer

  • Tryxus
    Tryxus
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    Only the Stamina morphs of DK skills are poison based

    The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable :p
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  • susmitds
    susmitds
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    If magicka go dunmer
    If stamina go khajiit
  • TheShadowScout
    TheShadowScout
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    Yeah, and since most dunmer flamers are magica anyhow... to make the most of their pyromanic... I mean, pyromantic abilities...

    Good news for my argonian stamina DK though, spitting poison will be way more fun, for all who like me recall the Kapaks in Dragonlance... ;)
  • Duiwel
    Duiwel
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    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    lol @ Khajiit
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  • DKsUnite
    DKsUnite
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    so if you stack 100 in mighty you get 25% poison damage. 25% more damage on your dots instead of 7% from being a dunmer. So you get a buff of 18% more damage. If you really want the optimal stamina DK, reroll a redguard
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  • hammayolettuce
    hammayolettuce
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    Dunmer honestly needs its flame resist passive boosted. That is all. Dunmers are a fire race.
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  • Nyx2
    Nyx2
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    Tryxus wrote: »
    Only the Stamina morphs of DK skills are poison based

    The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable :p

    And how viable is magicka DK? Rather lackluster from what I can tell.

    The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate. Now DK only offers half the morphs and other classes aren't worth mentioning either. And why limiting it to 2 morphs anyway? Clearly some morphs are far more desirable than others but are locked away due to the magicka / stamina choice.
  • DRXHarbinger
    DRXHarbinger
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    Nyx2 wrote: »
    Tryxus wrote: »
    Only the Stamina morphs of DK skills are poison based

    The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable :p

    And how viable is magicka DK? Rather lackluster from what I can tell.

    The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate. Now DK only offers half the morphs and other classes aren't worth mentioning either. And why limiting it to 2 morphs anyway? Clearly some morphs are far more desirable than others but are locked away due to the magicka / stamina choice.

    Because burning embers.
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  • Nyx2
    Nyx2
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    Nyx2 wrote: »
    Tryxus wrote: »
    Only the Stamina morphs of DK skills are poison based

    The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable :p

    And how viable is magicka DK? Rather lackluster from what I can tell.

    The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate. Now DK only offers half the morphs and other classes aren't worth mentioning either. And why limiting it to 2 morphs anyway? Clearly some morphs are far more desirable than others but are locked away due to the magicka / stamina choice.

    Because burning embers.

    I'm sure you can put that into a whole sentence without ignoring everything I said. Burning embers is by no means enough and honestly I'd like to see some more class(less) options for the fire passive besides DK which only works in melee.
  • DRXHarbinger
    DRXHarbinger
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    Nyx2 wrote: »
    Nyx2 wrote: »
    Tryxus wrote: »
    Only the Stamina morphs of DK skills are poison based

    The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable :p

    And how viable is magicka DK? Rather lackluster from what I can tell.

    The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate. Now DK only offers half the morphs and other classes aren't worth mentioning either. And why limiting it to 2 morphs anyway? Clearly some morphs are far more desirable than others but are locked away due to the magicka / stamina choice.

    Because burning embers.

    I'm sure you can put that into a whole sentence without ignoring everything I said. Burning embers is by no means enough and honestly I'd like to see some more class(less) options for the fire passive besides DK which only works in melee.

    Embers is beast, simple. We all know that no new skill lines are going to come so have to do make do with what there is, burning embers is epic. What they are doing is try to create a but of diversity is all. Can't have tins if fire as you'd need frost (there is far less ice skills in the game) and shock outside of overload, lightening staves which are crap and endless fury and LL. Right now DK has it pretty good tbh.
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  • Totalitarian
    Totalitarian
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    Nyx2 wrote: »

    And how viable is magicka DK? Rather lackluster from what I can tell.

    The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate.

    Magicka DK is the top DPS in 4 man dungeons.

    And there's plenty of fire attacks. All 6 abilities in Ardent Flame, Ash Cloud (and Magma Armor to a lesser extent) in Earthen Heart, Inhale in Draconic Power

    You have 3 Fire attacks in Destruction Staff, alongside Force Pulse (which deals mixed damage)

    Mage's Guild has 2 abilities: Shooting Star and Fire Rune.

    That totals out to be a minimum of 13 fire-based abilities, of which several are DOTs. This means you can run a set such as Valkyn Skoria, and get a ton of meteor procs out. Or you can run a ton of trials and get the Silks of the Sun so you do 5% more fire damage (this would be really good if it was in v16 instead of v12).


    I'm not going to say that magicka DK isn't lackluster, but their buff(s) in TG really helped them a lot. And there is still plenty of fire damage to fit them out with.

    Frost builds on the other hand...
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  • WatchYourSixx
    WatchYourSixx
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    Right now, I would argue that Stamina DK is top PvE DPS.
    2nd place would be Magicka DK, with Magicka Templars a close 3rd, and Magicka NB 4th.

    Not sure where sorcs lie because they are way too reliant on overload that only works half the time, but i'd venture to say with overload its pretty high.

    Magicka DK is in an extremely good place right now, and Stamina DK is getting nothing but a buff.
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  • Nyx2
    Nyx2
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    Nyx2 wrote: »

    And how viable is magicka DK? Rather lackluster from what I can tell.

    The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate.

    Magicka DK is the top DPS in 4 man dungeons.

    And there's plenty of fire attacks. All 6 abilities in Ardent Flame, Ash Cloud (and Magma Armor to a lesser extent) in Earthen Heart, Inhale in Draconic Power

    You have 3 Fire attacks in Destruction Staff, alongside Force Pulse (which deals mixed damage)

    Mage's Guild has 2 abilities: Shooting Star and Fire Rune.

    That totals out to be a minimum of 13 fire-based abilities, of which several are DOTs. This means you can run a set such as Valkyn Skoria, and get a ton of meteor procs out. Or you can run a ton of trials and get the Silks of the Sun so you do 5% more fire damage (this would be really good if it was in v16 instead of v12).


    I'm not going to say that magicka DK isn't lackluster, but their buff(s) in TG really helped them a lot. And there is still plenty of fire damage to fit them out with.

    Frost builds on the other hand...

    Well, those 13 fire skills assume a DK and skills that only benefit one third hardly count as a fire attack. I agree with frost or even lighting not getting a whole lot of attention either. A whole skill line could revolve around an element of your choice if you ask me. Alternatively having 3 morphs would also enable more possibilities to include elements. It's just really difficult to make that passive somewhat useful for me without having to go melee DK.
  • swirve
    swirve
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    Nyx2 wrote: »

    And how viable is magicka DK? Rather lackluster from what I can tell.

    The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate.

    Magicka DK is the top DPS in 4 man dungeons.

    And there's plenty of fire attacks. All 6 abilities in Ardent Flame, Ash Cloud (and Magma Armor to a lesser extent) in Earthen Heart, Inhale in Draconic Power

    You have 3 Fire attacks in Destruction Staff, alongside Force Pulse (which deals mixed damage)

    Mage's Guild has 2 abilities: Shooting Star and Fire Rune.

    That totals out to be a minimum of 13 fire-based abilities, of which several are DOTs. This means you can run a set such as Valkyn Skoria, and get a ton of meteor procs out. Or you can run a ton of trials and get the Silks of the Sun so you do 5% more fire damage (this would be really good if it was in v16 instead of v12).


    I'm not going to say that magicka DK isn't lackluster, but their buff(s) in TG really helped them a lot. And there is still plenty of fire damage to fit them out with.

    Frost builds on the other hand...

    Id love to know how you run 13 abilities at the same time on a dk...it would certainly be awesome if i could. Lol.
  • susmitds
    susmitds
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    Duiwel wrote: »
    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    lol @ Khajiit

    DB patch going to be filled with puking cats, lol
  • Tryxus
    Tryxus
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    susmitds wrote: »
    Duiwel wrote: »
    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    lol @ Khajiit

    DB patch going to be filled with puking cats, lol

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  • Hutch679
    Hutch679
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    Right now, I would argue that Stamina DK is top PvE DPS.
    2nd place would be Magicka DK, with Magicka Templars a close 3rd, and Magicka NB 4th.

    Not sure where sorcs lie because they are way too reliant on overload that only works half the time, but i'd venture to say with overload its pretty high.

    Magicka DK is in an extremely good place right now, and Stamina DK is getting nothing but a buff.

    Stamina Dk is not top pve dps lol where you getting your numbers from
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Duiwel wrote: »
    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    lol @ Khajiit

    I just made one last night. There are going to be so many cats running around Davon's Watch and (insert other starter zone here) between now and DB release. That crit is crazy. If you told me that Stam DKs are topping DPS charts in 2 months, it wouldnt surprise me one bit. Not sure I agree they are in first place now though. In the new trial, Templars and Nightblades seem to be topping the chart. That being said, never really played a stam DK so I cant be certain.
  • Jade1986
    Jade1986
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    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    Yeah, I am not a furry, thanks. ^^
  • Muizer
    Muizer
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    I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.
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  • Tryxus
    Tryxus
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    Muizer wrote: »
    I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.

    Mag DK's work extremely well with Dual Wield and Sword + Board
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  • Muizer
    Muizer
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    Tryxus wrote: »
    Muizer wrote: »
    I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.

    Mag DK's work extremely well with Dual Wield and Sword + Board

    I think that requires an explanation.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • kampori
    kampori
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    Duiwel wrote: »
    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    lol @ Khajiit

    You're the second person that's scoffed at Khajiit stamDKs.. could you explain why?
    They get health and stamina recovery racial passives, along with weapon crit. Seems like a pretty ideal mix. In fact I have a Khajiit DK.. but I haven't used him in a while.
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  • Tryxus
    Tryxus
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    Muizer wrote: »
    Tryxus wrote: »
    Muizer wrote: »
    I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.

    Mag DK's work extremely well with Dual Wield and Sword + Board

    I think that requires an explanation.

    Well first off: an extra set effect :p

    Next, S&B has always synergized very well with DK, even the Magicka ones due to the Draconic Power passives. Plus you can sacrifice a bit of Stamina to use Defensive Stance for an additional reflect (reverse of what Stam DKs do) and have Pierce Armor for a taunt in PvE (Magicka Tank)

    And like any Magicka build, Dual Wield Swords for additional Spell Damage for a more offensive build.

    I actually asked around several times if it would be viable to use Destro + Resto, which was my original plan. But a lot of ppl suggested to use S&B more for open world PvP + most of the DoTs (Burning Embers, Engulfing Flames) can only be applied if you're in Melee range (Chains or Invasion for the stun -> follow up with Flame Lash and DoTs)
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  • kampori
    kampori
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    Duiwel wrote: »
    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    lol @ Khajiit

    I just made one last night. There are going to be so many cats running around Davon's Watch and (insert other starter zone here) between now and DB release. That crit is crazy. If you told me that Stam DKs are topping DPS charts in 2 months, it wouldnt surprise me one bit. Not sure I agree they are in first place now though. In the new trial, Templars and Nightblades seem to be topping the chart. That being said, never really played a stam DK so I cant be certain.

    The one glaring thing missing from a DK is an execute, so having the one from duel wielding is nice.
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  • kampori
    kampori
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    Tryxus wrote: »
    Muizer wrote: »
    Tryxus wrote: »
    Muizer wrote: »
    I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.

    Mag DK's work extremely well with Dual Wield and Sword + Board

    I think that requires an explanation.

    Well first off: an extra set effect :p

    Next, S&B has always synergized very well with DK, even the Magicka ones due to the Draconic Power passives. Plus you can sacrifice a bit of Stamina to use Defensive Stance for an additional reflect (reverse of what Stam DKs do) and have Pierce Armor for a taunt in PvE (Magicka Tank)

    And like any Magicka build, Dual Wield Swords for additional Spell Damage for a more offensive build.

    So, you weave whip with swords instead of a staff? What about wall of fire?
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  • Septimus_Magna
    Septimus_Magna
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    kampori wrote: »
    Duiwel wrote: »
    susmitds wrote: »
    If magicka go dunmer
    If stamina go khajiit

    lol @ Khajiit

    You're the second person that's scoffed at Khajiit stamDKs.. could you explain why?
    They get health and stamina recovery racial passives, along with weapon crit. Seems like a pretty ideal mix. In fact I have a Khajiit DK.. but I haven't used him in a while.

    Health regen is very underwhelming.
    Weapon crit passive is broken.
    Limited sneaking as DK.

    I would personally go for a Redguard or Imperial on a stam DK.
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  • acw37162
    acw37162
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    Stop the presses 1 in 10 races only gets a 18% damage boost (100 points into mighty) as compared to the other 9 races combinations that now receive a 25 % damage increase.

    Race change is coming and they have said they will not be changing racial passive a again until they offer it.
  • lathbury
    lathbury
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    Hutch679 wrote: »
    Right now, I would argue that Stamina DK is top PvE DPS.
    2nd place would be Magicka DK, with Magicka Templars a close 3rd, and Magicka NB 4th.

    Not sure where sorcs lie because they are way too reliant on overload that only works half the time, but i'd venture to say with overload its pretty high.

    Magicka DK is in an extremely good place right now, and Stamina DK is getting nothing but a buff.

    Stamina Dk is not top pve dps lol where you getting your numbers from

    id imagine the same parses I have seen with them doing 40k+ for 6 minutes in vmol
  • swirve
    swirve
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