Only the Stamina morphs of DK skills are poison based
The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable
Only the Stamina morphs of DK skills are poison based
The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable
And how viable is magicka DK? Rather lackluster from what I can tell.
The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate. Now DK only offers half the morphs and other classes aren't worth mentioning either. And why limiting it to 2 morphs anyway? Clearly some morphs are far more desirable than others but are locked away due to the magicka / stamina choice.
DRXHarbinger wrote: »Only the Stamina morphs of DK skills are poison based
The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable
And how viable is magicka DK? Rather lackluster from what I can tell.
The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate. Now DK only offers half the morphs and other classes aren't worth mentioning either. And why limiting it to 2 morphs anyway? Clearly some morphs are far more desirable than others but are locked away due to the magicka / stamina choice.
Because burning embers.
DRXHarbinger wrote: »Only the Stamina morphs of DK skills are poison based
The Magicka skills are still flame damage, so Dunmer Mag DKs are still very much viable
And how viable is magicka DK? Rather lackluster from what I can tell.
The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate. Now DK only offers half the morphs and other classes aren't worth mentioning either. And why limiting it to 2 morphs anyway? Clearly some morphs are far more desirable than others but are locked away due to the magicka / stamina choice.
Because burning embers.
I'm sure you can put that into a whole sentence without ignoring everything I said. Burning embers is by no means enough and honestly I'd like to see some more class(less) options for the fire passive besides DK which only works in melee.
And how viable is magicka DK? Rather lackluster from what I can tell.
The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate.
Totalitarian wrote: »
And how viable is magicka DK? Rather lackluster from what I can tell.
The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate.
Magicka DK is the top DPS in 4 man dungeons.
And there's plenty of fire attacks. All 6 abilities in Ardent Flame, Ash Cloud (and Magma Armor to a lesser extent) in Earthen Heart, Inhale in Draconic Power
You have 3 Fire attacks in Destruction Staff, alongside Force Pulse (which deals mixed damage)
Mage's Guild has 2 abilities: Shooting Star and Fire Rune.
That totals out to be a minimum of 13 fire-based abilities, of which several are DOTs. This means you can run a set such as Valkyn Skoria, and get a ton of meteor procs out. Or you can run a ton of trials and get the Silks of the Sun so you do 5% more fire damage (this would be really good if it was in v16 instead of v12).
I'm not going to say that magicka DK isn't lackluster, but their buff(s) in TG really helped them a lot. And there is still plenty of fire damage to fit them out with.
Frost builds on the other hand...
Totalitarian wrote: »
And how viable is magicka DK? Rather lackluster from what I can tell.
The real problem is there just aren't enough viable fire attacks in this game. 4 skills across destro and mage guild with one being an ultimate.
Magicka DK is the top DPS in 4 man dungeons.
And there's plenty of fire attacks. All 6 abilities in Ardent Flame, Ash Cloud (and Magma Armor to a lesser extent) in Earthen Heart, Inhale in Draconic Power
You have 3 Fire attacks in Destruction Staff, alongside Force Pulse (which deals mixed damage)
Mage's Guild has 2 abilities: Shooting Star and Fire Rune.
That totals out to be a minimum of 13 fire-based abilities, of which several are DOTs. This means you can run a set such as Valkyn Skoria, and get a ton of meteor procs out. Or you can run a ton of trials and get the Silks of the Sun so you do 5% more fire damage (this would be really good if it was in v16 instead of v12).
I'm not going to say that magicka DK isn't lackluster, but their buff(s) in TG really helped them a lot. And there is still plenty of fire damage to fit them out with.
Frost builds on the other hand...
WatchYourSixx wrote: »Right now, I would argue that Stamina DK is top PvE DPS.
2nd place would be Magicka DK, with Magicka Templars a close 3rd, and Magicka NB 4th.
Not sure where sorcs lie because they are way too reliant on overload that only works half the time, but i'd venture to say with overload its pretty high.
Magicka DK is in an extremely good place right now, and Stamina DK is getting nothing but a buff.
I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.
I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.
Mag DK's work extremely well with Dual Wield and Sword + Board
I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.
Mag DK's work extremely well with Dual Wield and Sword + Board
I think that requires an explanation.
Oreyn_Bearclaw wrote: »
I just made one last night. There are going to be so many cats running around Davon's Watch and (insert other starter zone here) between now and DB release. That crit is crazy. If you told me that Stam DKs are topping DPS charts in 2 months, it wouldnt surprise me one bit. Not sure I agree they are in first place now though. In the new trial, Templars and Nightblades seem to be topping the chart. That being said, never really played a stam DK so I cant be certain.
I've a dunmer stam DK and I've wonder whether I should turn him into a mag DK, but tbh I don't see how I can avoid ending up being a stick wielding, robe wearing dragon mage unless I want to gimp the build. That's just wrong. They shouldn't have made a knight class and then not give it a wide range of magica based melee abilities, thereby predisposing it to become a mage instead.
Mag DK's work extremely well with Dual Wield and Sword + Board
I think that requires an explanation.
Well first off: an extra set effect
Next, S&B has always synergized very well with DK, even the Magicka ones due to the Draconic Power passives. Plus you can sacrifice a bit of Stamina to use Defensive Stance for an additional reflect (reverse of what Stam DKs do) and have Pierce Armor for a taunt in PvE (Magicka Tank)
And like any Magicka build, Dual Wield Swords for additional Spell Damage for a more offensive build.
You're the second person that's scoffed at Khajiit stamDKs.. could you explain why?
They get health and stamina recovery racial passives, along with weapon crit. Seems like a pretty ideal mix. In fact I have a Khajiit DK.. but I haven't used him in a while.
WatchYourSixx wrote: »Right now, I would argue that Stamina DK is top PvE DPS.
2nd place would be Magicka DK, with Magicka Templars a close 3rd, and Magicka NB 4th.
Not sure where sorcs lie because they are way too reliant on overload that only works half the time, but i'd venture to say with overload its pretty high.
Magicka DK is in an extremely good place right now, and Stamina DK is getting nothing but a buff.
Stamina Dk is not top pve dps lol where you getting your numbers from