@Alcast "reduces the STAMINA costs of FG abilities by 20%"
The Heavy armor changes are amazing for my Stamina DK setup of Reactive Armor/Fury/BloodSpawn
I can get a crap ton of Weapon Power super quick....
and i now bloody have 1116 Stamina/Magicka Recovery every 4 seconds
@Tarrin you now get 3% wep dmg for every FG ability slotted, so there you go.
IF, and that is a BIG if, they give Dark Elfs passive to deal 7% more damage with fire AND poison, then i guess that is alright.
A lot of my friends, myself included, have magicka AND stamina dark elf dks.
Now...what to do with the stam dark elf dk chars we have grinding hundreds of hours....
So guys, what do you think about the stamina class changes?
In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
The only one without any useful changes is Stamina Templar, in my opinion.
No useful changes for stamina templar? Did u read something else than i?
Burning light phys dmg
Purge aoe snare+dmg
Both of those are big and we allready are on top of the food chain this patch.
These were the most significant changes i kept in mind, i forgot about anything else anyway
good point LOL. Damn I was so overcooked from all that Stamina DK POison dmg that I did not even realize this anymore lel
The Heavy armor changes are amazing for my Stamina DK setup of Reactive Armor/Fury/BloodSpawn
I can get a crap ton of Weapon Power super quick....
and i now bloody have 1116 Stamina/Magicka Recovery every 4 seconds
Combine the 1116 stam with the redguard passive and you are good to go
IF, and that is a BIG if, they give Dark Elfs passive to deal 7% more damage with fire AND poison, then i guess that is alright.
A lot of my friends, myself included, have magicka AND stamina dark elf dks.
Now...what to do with the stam dark elf dk chars we have grinding hundreds of hours....
Is Rapid Strikes no more buffed by Thaumaturge? Oh boy.
Shadow Cloak: Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability.
Best patch ever. DKs seem to get the better buffs but I really like my NB changes. With the change to Flurry, I might be forced into a "standard" Maelstrom DOT build after all for raids.