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**PVE** Stamina Class changes - Your Opinion

Alcast
Alcast
Class Representative
So guys, what do you think about the stamina class changes?
Combat & Gameplay
Dragonknight
  • Ardent Flame
    • Burning Breath (Fiery Breath morph): Renamed this morph to Noxious Breath. In addition, this morph now deals Poison Damage instead of Flame Damage.
    • Kinding: Renamed this passive ability to Combustion. In addition, this passive ability now also increases the damage of the Poisoned status effect, in addition to the Burning status effect.
    • Unstable Flame (Searing Strike morph): Renamed this morph to Venomous Claw. In addition, this morph now deals Poison Damage instead of Flame Damage.
    • World in Flame: Renamed this passive ability to World in Ruin. In addition, this passive ability now also increases the damage of Poison area of effect abilities, in addition to Flame area of effect abilities.
  • Earthen Heart
    • Corrosive Armor (Magma Armor morph): This morph now deals Poison Damage instead of Flame Damage.
    • Fossilize (Petrify morph):
      • Reduced the duration of the root applied from this morph after the disorient ends to 3 seconds at all ranks from 2.5/3/3.5/4 seconds at ranks I/II/III/IV respectively.
      • Fossilize now deals slightly more damage as it ranks up.
      • Updated the visual effects for the root from this morph to be more visually obvious.
    • Fragmented Shield (Obsidian Shield morph): In addition to the changes made to the base ability, we also increased the damage this morph deals when the shield expires or is removed by 30%.
    • Obsidian Shield: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds.

Nightblade
  • Assassination
    • Incapacitating Strike (Death Stroke morph): This morph now always stuns the target when it is used, regardless of the caster’s health. This morph now also deals Disease Damage instead of Magic Damage.
    • Killer’s Blade (Assassin’s Blade morph): This morph now deals Disease Damage instead of Magic Damage.
    • Lotus Fan (Teleport Strike morph): Fixed an issue where the damage over time applied by this morph was not being correctly suppressed by invisibility effects such as Shadow Cloak.
    • Relentless Focus (Grim Focus morph): This morph’s spectral bow proc has been renamed to “Assassin’s Scourge”, and now deals Disease Damage instead of Magic Damage.
  • Shadow
    • Shadow Cloak: Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability.

Sorcerer
  • Dark Magic
    • Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
    • Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies.
  • Daedric Summoning
    • Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance.
    • Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
    • Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    • Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
    • Expert Summoner:
      • Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
      • This passive ability’s old bonuses are now baseline effects for your pets.
  • Storm Calling
    • Thundering Presence (Lightning Form morph):
      • Renamed this morph to Hurricane.
      • Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size.
      • This morph now deals Physical Damage instead of Shock Damage.

Templar
  • Aedric Spear
    • Burning Light: This passive ability now deals Physical Damage or Magic Damage, based on whether your Weapon Damage or Spell Damage is higher respectively.
  • Dawn’s Wrath
    • Power of the Light (Backlash morph): This morph now deals Physical Damage instead of Magic Damage.
  • Restoring Light
    • Cleansing Ritual: This ability now always removes 2 harmful effects from the casting Templar as a baseline effect, increased from 1 harmful effect.
    • Extended Ritual (Cleansing Ritual morph): Increased this morph’s duration to 18/20/22/24 seconds at Ranks I/II/III/IV respectively, from 16/18/20/22 seconds.
    • Focused Healing:
      • Renamed this passive ability to Sacred Ground.
      • This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
    • Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.
    • Rushed Ceremony: This ability and its morphs can no longer heal allies through walls and other line of sight blockers.

Combat & Gameplay
Weapon
  • Two Handed
    • Cleave: Increased the damage over time from this ability and its morphs by 20%.
    • Executioner (Reverse Slash morph): Redesigned this morph so it no longer passively increases the damage of all Two Handed abilities while slotted; instead, it increases the scaling bonus damage to low health targets to a maximum of 335/340/345/350% more damage at Ranks I/II/III/IV, increased from 300%.
    • Forward Momentum (Momentum morph): Increased the duration of the snare and immobilization immunity provided by this morph to 5/6/7/8 seconds at Ranks I/II/III/IV from 2/2.5/3/3.5 seconds.
    • Reverse Slice (Reverse Slash morph): Increased the splash damage percentage from this morph to 59/61/63/65% at Ranks I/II/III/IV from 41/42/43/44%.
    • Uppercut: This ability and the Wrecking Blow morph no longer knockback and stun enemies hit.
      • Note: Wrecking Blow will continue to add the Major Empower buff to your next attack as a morph effect.
      • Dizzying Swing will no longer apply the Minor Maim debuff to enemies hit; instead, it will add a knockback and stun to the ability.
  • One Hand and Shield
    • Defensive Stance (Defensive Posture morph): Fixed an issue where this morph’s stun effect would trigger on every reflection if you layered Defensive Stance with any other reflect ability.
    • Power Bash:
      • Increased the damage of this ability and its morphs by 85%, but it will no longer stun or disorient enemies hit.
      • Reduced the range of this ability and its morphs to the standard instant-cast melee range of 5 meters from 7 meters.
    • Power Slam (Power Bash morph): In addition to the changes made to the base ability, we redesigned this morph so while slotted, blocking an attack will increase the damage of your next Power Slam by 25% for 5 seconds.
  • Dual Wield
    • Blade Cloak: Fixed an issue where this ability and its morphs were not dealing their final tick of damage; they will now tick 6 times over their full duration instead of just 5 times.
    • Blinding Flurry (Flurry morph):
      • Renamed this morph to Bloodthirst.
      • In addition to the changes made to the base ability, this morph has been redesigned so it now heals you for 60% of the damage done with the final hit.
    • Deadly Cloak (Blade Cloak morph): Redesigned this morph so it no longer grants a thrown knife on activation; instead, it increases the area of effect damage by 70%.
    • Flurry:
      • Reduced the channel durations for this ability and its morphs to 0.6 seconds from 1.3 seconds, and also now hit 5 times instead of 6.
      • Reduced the overall damage and costs to compensate the above changes.
      • Note: The total DPS when using these abilities should remain unchanged.
    • Hidden Blade: Increased the amount of time this ability and its morphs provide the Major Brutality buff to 20 seconds from 10 seconds.
    • Rapid Strikes (Flurry morph): In addition to the changes made to the base ability, the increase in damage for each subsequent hit has been increased to 3% more damage, up from 2% more damage, to account for the decrease in total hits.
      • Note: This morph continues to increase the damage of subsequent hits as a morph effect.
    • Shrouded Daggers (Hidden Blade morph): In addition to the changes made to the base ability, the two dagger bounces of this morph now deal 20% additional damage per bounce from the initial damage, increased from dealing a flat 50% of the initial damage.
  • Bow
    • Draining Shot (Scatter Shot morph): Redesigned this morph so it now heals you when the disorient ends.
    • Poison Arrow:
      • Increased the damage over time from this ability and its morphs by 12%.
      • Fixed an issue where this ability and its morphs were not applying their damage over time to targets that blocked or absorbed the damage.
    • Scorched Earth (Volley morph):
      • Renamed this morph to Endless Hail.
      • Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Combat & Gameplay
[/list]
[*]Werewolf
  • Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.
  • Pack Leader (Werewolf Transformation morph): Redesigned this morph so it now summons 2 dire wolf companions to fight by your side for the duration of your transformation. If killed, the dire wolves will return after 16/14/12/10 seconds at Ranks I/II/III/IV respectively.
[/list]

Guild
  • Fighters Guild
    • Banish the Wicked: This passive ability now grants Ultimate whenever you kill Werewolves, as well as Undead and Daedra.
    • Camouflaged Hunter (Expert Hunter morph): In addition to the changes made to the base ability, this morph now also grants the Minor Berserk buff for 5/6/7/8 seconds after dealing a Critical Hit from crouch at Ranks I/II/III/IV.
    • Circle of Protection: This ability and its morphs now grant the Minor Endurance buff in addition to the Minor Protection buff.
    • Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage.
    • Dawnbreaker of Smiting (Dawnbreaker morph): In addition to the changes made to the base ability, this morph also now knocks down any enemy hit instead of only Undead and Daedra. We also reduced the duration of the knock down to 2.5 seconds from 5 seconds.
    • Evil Hunter (Expert Hunter morph): In addition to the changes made to the base ability, this morph now also reduces the Stamina cost of Fighters Guild abilities by 25% while active.
    • Expert Hunter: Redesigned this ability and its morphs so they no longer grant a small chance to deal additional bonus damage; instead, they can be activated to reveal hidden or invisible enemies in a 6 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 3 seconds.
      • These abilities will continue illuminate Undead, Daedra, and Werewolves and grant Major Savagery while slotted.
    • Flawless Dawnbreaker (Dawnbreaker morph): In addition to the changes made to the base ability, we reduced the amount of Weapon Damage this morph increases while slotted to 2/3/4/5% at Ranks I/II/III/IV from 5/6/7/8%.
    • Intimidating Presence: This passive ability now also reduces the cost of Fighters Guild abilities by 20%.
    • Ring of Preservation (Circle of Protection morph): In addition to the changes made to the base ability, we redesigned this morph so it now decreases the cost of Roll Dodge by 20% while within the area of effect.
    • Silver Bolts: This ability and its morphs no longer knock down or deal bonus damage to Undead and Daedra; instead, they now reduce the Movement Speed of any enemy hit by 40% for 6 seconds.
    • Silver Leash (Silver Bolts morph): In addition to the changes made to the base ability, this morph also now pulls the caster to the target when it is activated a second time. Additionally, the caster can pull themselves to any target instead of just Undead and Daedra targets.
    • Silver Shards (Silver Bolts morph): In addition to the changes made to the base ability, we increased the amount of additional targets this morph can hit to 5 additional targets from 2.
    • Slayer: Redesigned this passive ability so it now increases your Weapon Damage by 1/2/3% for each Fighters Guild ability slotted at Ranks I/II/III respectively, instead of increasing your Weapon and Spell Damage by 3/6/9% against Undead and Daedra.
    • Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
    • Trap Beast: This ability and its morphs now apply their damage over time to any enemy hit instead of only Undead and Daedra. In addition, this ability and its morphs now deal Physical Damage instead of Magic Damage.
    • Turn Undead (Circle of Protection morph): In addition to the changes made to the base ability, we increased the duration of the area of effect to 12 seconds from 10 seconds.
Edited by Alcast on April 25, 2016 9:38PM
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  • Ahzek
    Ahzek
    ✭✭✭✭✭
    I feel dead inside.
    Jo'Khaljor
  • Alcast
    Alcast
    Class Representative
    Ahzek wrote: »
    I feel dead inside.

    Ahzek, this is a PVE thread Kappa
    HURRICANE OP
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  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Alcast wrote: »
    So guys, what do you think about the stamina class changes?

    In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
    Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
    The only one without any useful changes is Stamina Templar, in my opinion.

    No useful changes for stamina templar? Did u read something else than i?
    Burning light phys dmg
    Purge aoe snare+dmg

    Both of those are big and we allready are on top of the food chain this patch.

    These were the most significant changes i kept in mind, i forgot about anything else anyway ;)
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Alcast wrote: »
    So guys, what do you think about the stamina class changes?

    In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
    Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
    The only one without any useful changes is Stamina Templar, in my opinion.

    You're not fond of automatic damage and snare on enemies in "your house"? Physical dmg scaling on all stam skills looks awesome too. I'm pretty excited honestly.
  • Alcast
    Alcast
    Class Representative
    Mumyo wrote: »
    Alcast wrote: »
    So guys, what do you think about the stamina class changes?

    In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
    Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
    The only one without any useful changes is Stamina Templar, in my opinion.

    No useful changes for stamina templar? Did u read something else than i?
    Burning light phys dmg
    Purge aoe snare+dmg

    Both of those are big and we allready are on top of the food chain this patch.

    These were the most significant changes i kept in mind, i forgot about anything else anyway ;)

    good point LOL. Damn I was so overcooked from all that Stamina DK POison dmg that I did not even realize this anymore lel
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  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wrecking Blow losing knockback and stun. :(
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Alcast wrote: »
    Mumyo wrote: »
    Alcast wrote: »
    So guys, what do you think about the stamina class changes?

    In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
    Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
    The only one without any useful changes is Stamina Templar, in my opinion.

    No useful changes for stamina templar? Did u read something else than i?
    Burning light phys dmg
    Purge aoe snare+dmg

    Both of those are big and we allready are on top of the food chain this patch.

    These were the most significant changes i kept in mind, i forgot about anything else anyway ;)

    good point LOL. Damn I was so overcooked from all that Stamina DK POison dmg that I did not even realize this anymore lel

    Stamina DK is likely going to be my second main now...those changes look delicious.
  • Alcast
    Alcast
    Class Representative
    ADarklore wrote: »
    Wrecking Blow losing knockback and stun. :(

    DIZZY SWING OP
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  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Alcast wrote: »
    Mumyo wrote: »
    Alcast wrote: »
    So guys, what do you think about the stamina class changes?

    In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
    Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
    The only one without any useful changes is Stamina Templar, in my opinion.

    No useful changes for stamina templar? Did u read something else than i?
    Burning light phys dmg
    Purge aoe snare+dmg

    Both of those are big and we allready are on top of the food chain this patch.

    These were the most significant changes i kept in mind, i forgot about anything else anyway ;)

    good point LOL. Damn I was so overcooked from all that Stamina DK POison dmg that I did not even realize this anymore lel

    The purge might be our escape tool :) im excited.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    ADarklore wrote: »
    Wrecking Blow losing knockback and stun. :(

    Noobs will now spam dizzying
  • ginoboehm
    ginoboehm
    ✭✭✭✭✭
    the buffs to dks and nbs will make the even stronger while especially stam sorcs will fall behind even more. no idea what do say fotm changed again. it feels like they listen to the most stupid loudest screamers and kick changes around without any idea about balance . everybody will rock good shuelds now stamina classes will keep their mobility and especially magicka templar and dks will have a very hard time without any burst option. stam nbs will be able to one shot anyone whenever
  • Alcast
    Alcast
    Class Representative
    Ok I edited the thrread a little bit.


    But ye, Stamina DK is already the strongest PvE Stam class and next patch it is gonna be freaking OP compared to the other classes.
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  • Ahzek
    Ahzek
    ✭✭✭✭✭
    Even for PvE these changes will do nothing to help me, sure i get more DPs with hurricane, but if you compare that to the options other stam classes have (now especially stam DKs) it just feels like an insult to me, especially after we have been promised actual improvements time and time again.

    Sry to salt your thread, im just a bit devastated over here.
    Jo'Khaljor
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Ahzek wrote: »
    I feel dead inside.

    *hugs you*
  • ginoboehm
    ginoboehm
    ✭✭✭✭✭
    Mumyo wrote: »
    Alcast wrote: »
    So guys, what do you think about the stamina class changes?

    In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
    Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
    The only one without any useful changes is Stamina Templar, in my opinion.

    No useful changes for stamina templar? Did u read something else than i?
    Burning light phys dmg
    Purge aoe snare+dmg

    Both of those are big and we allready are on top of the food chain this patch.

    These were the most significant changes i kept in mind, i forgot about anything else anyway ;)

    stam templars will be even stronger @Mumyo but alcast is only satisfied if he can oneshot everyone with a pve rotation
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Ahzek wrote: »
    Even for PvE these changes will do nothing to help me, sure i get more DPs with hurricane, but if you compare that to the options other stam classes have (now especially stam DKs) it just feels like an insult to me, especially after we have been promised actual improvements time and time again.

    Sry to salt your thread, im just a bit devastated over here.

    I understand what you are going through as I went through that with Stamplar in IC. What are your main concerns with your build, perhaps we can help.

    /comfort
    Edited by AfkNinja on April 25, 2016 9:32PM
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Ahzek wrote: »
    Even for PvE these changes will do nothing to help me, sure i get more DPs with hurricane, but if you compare that to the options other stam classes have (now especially stam DKs) it just feels like an insult to me, especially after we have been promised actual improvements time and time again.

    Sry to salt your thread, im just a bit devastated over here.

    I will join you on stamsorc, wanna go underdog with you.
  • Alcast
    Alcast
    Class Representative
    ginoboehm wrote: »
    Mumyo wrote: »
    Alcast wrote: »
    So guys, what do you think about the stamina class changes?

    In my opinion the already most OP Stamina class got the most buffs so far, which is ofcourse a Stamina DK.
    Nightblades got some decent changes and the Sorc Hurricane change could maybe help Sorc a little bit.
    The only one without any useful changes is Stamina Templar, in my opinion.

    No useful changes for stamina templar? Did u read something else than i?
    Burning light phys dmg
    Purge aoe snare+dmg

    Both of those are big and we allready are on top of the food chain this patch.

    These were the most significant changes i kept in mind, i forgot about anything else anyway ;)

    stam templars will be even stronger @Mumyo but alcast is only satisfied if he can oneshot everyone with a pve rotation

    We are in PVE Land here, not PvP
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  • Miwerton
    Miwerton
    ✭✭✭
    Think they should have taken the burning light passive change (to make the damage base of whats highest of spell dam or weap dam) and take it all across all ultis.
    Stam sorc getting absolutely nothing,suprise suprise (heavy sarcasm intended) .
    And not much change to evil/camo hunter to make it deal something that is in the ritual line.
  • Alcast
    Alcast
    Class Representative
    Ahzek wrote: »
    Even for PvE these changes will do nothing to help me, sure i get more DPs with hurricane, but if you compare that to the options other stam classes have (now especially stam DKs) it just feels like an insult to me, especially after we have been promised actual improvements time and time again.

    Sry to salt your thread, im just a bit devastated over here.

    That is true.
    I mean, Stam DK has already been the TOP dps class out of all 4. And now they buffed it the most so ye....gg.

    Hurricane might be interesting tho.
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  • Ahzek
    Ahzek
    ✭✭✭✭✭
    AfkNinja wrote: »
    Ahzek wrote: »
    Even for PvE these changes will do nothing to help me, sure i get more DPs with hurricane, but if you compare that to the options other stam classes have (now especially stam DKs) it just feels like an insult to me, especially after we have been promised actual improvements time and time again.

    Sry to salt your thread, im just a bit devastated over here.

    I understand what you are going through as I went through that with Stamplar in IC. What are your main concerns with your build, perhaps we can help.

    /comfort

    Noone can help me anymore. At least they buffed my rearming trap i guess.
    Jo'Khaljor
  • Alcast
    Alcast
    Class Representative
    Ahzek wrote: »
    AfkNinja wrote: »
    Ahzek wrote: »
    Even for PvE these changes will do nothing to help me, sure i get more DPs with hurricane, but if you compare that to the options other stam classes have (now especially stam DKs) it just feels like an insult to me, especially after we have been promised actual improvements time and time again.

    Sry to salt your thread, im just a bit devastated over here.

    I understand what you are going through as I went through that with Stamplar in IC. What are your main concerns with your build, perhaps we can help.

    /comfort

    Noone can help me anymore. At least they buffed my rearming trap i guess.

    Time to summone 2 dire wolf companions Kappa
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  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    IF, and that is a BIG if, they give Dark Elfs passive to deal 7% more damage with fire AND poison, then i guess that is alright.

    A lot of my friends, myself included, have magicka AND stamina dark elf dks.

    Now...what to do with the stam dark elf dk chars we have grinding hundreds of hours....
    mDKs still need a lot of love!
  • Alcast
    Alcast
    Class Representative
    @Ahzek well, now you can spam Dawnbreaker for ulti as it only cvosts 70 points for Sorc and it actually deals a *** of dmg lol

    Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage.
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  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amazing Changes
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    I can't agree with stamina DK being OP as it usually refers to the shield stamina DK with our battle roar passive but yeah...

    Now as for buffs I'm not sure what you're entirely talking about because all I saw was two nerfs which was my tool ability 'Igneous shield' and 'Fossilize'.
    不動の Steadfast - Unwavering
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    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    @Alcast 85 ult. Huuuuuugeeeeeee DPS increase compared to other classes ...
    Jo'Khaljor
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Alcast wrote: »
    @Ahzek well, now you can spam Dawnbreaker for ulti as it only cvosts 70 points for Sorc and it actually deals a *** of dmg lol

    Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage.

    Bonus dmg to Daedra/Vamps/Wolves still there, just moved to a passive and it looks like nerfed. lol
  • Alcast
    Alcast
    Class Representative
    Ahzek wrote: »
    @Alcast 85 ult. Huuuuuugeeeeeee DPS increase compared to other classes ...
    I think less. Not sure if this applies to ultimates as well.
    Intimidating Presence: This passive ability now also reduces the cost of Fighters Guild abilities by 20%.

    THEY NERFED CAMOHUNTER THE 5TH TIME wow...
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  • Alcast
    Alcast
    Class Representative
    I can't agree with stamina DK being OP as it usually refers to the shield stamina DK with our battle roar passive but yeah...

    Now as for buffs I'm not sure what you're entirely talking about because all I saw was two nerfs which was my tool ability 'Igneous shield' and 'Fossilize'.

    PVE. this is not a PVP thread.

    the buff to poison is crazy. Because now it gets affected by Mighty.
    Edited by Alcast on April 25, 2016 9:49PM
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