@Wanderinlost, have you considered changing your thread title? The title seems to have attracted some into the thread who only read headlines and assume you are asking for free things. You have some interesting points, and some of the respondents have interesting counter points, and it's a shame that these discussions are buried.
Averya_Teira wrote: »Tommy1979AtWar wrote: »Not being snarky so don't take it as such but if it was doing so well just under sub and being completely exclusive then why do you personally believe the complete change of direction occurred?
I know a lot of content was already pretty much finished or being worked on and a lot of subs were PO at the console port etc but zos must have surely seen the long term financial benefit for the customers and themselves which must have been needed to an extent in order to do a 180 of such magnitude, upsetting a large portion of the player base and creating a whole new UI from the ground up doesn't sound like something a company does on a whim when they'd previously and categorically said they wouldn't.
From what I have understood of things as they occured; Ultimately, ZOS realized console players were not willing to pay for both a sub and Xbox Live or PS+ together and because Microsoft refused to budge on the Live requirement, to get as many players to buy ESO as they could, (due to Skyrim's popularity) they then decided to go to the hybrid Sub/B2P model, even though Sony had actually agreed to drop the PS+ Sub requirement. (Skyrim was much more popular on the XB360).
Except..... You do need PS+ to play ESO...
jamesharv2005ub17_ESO wrote: »Here's a tip. Create a guild and travel to the lowbie zones. Recruit new players that are most likely to drop the game immediately. Get sole permission to use the guild bank. I'm up to 1,500 slots now and I don't subscribe and I never will. This is not a game that can warrant a subscription by any means. A crafting bag doesn't hide the terrible performance (The absolute worst out of any MMORPG I play regularly), awful balance and bugs galore.
Even with that you still have to physically go to the bank to deposit your items. Crafting bag its automatic. Crafting bag is also unlimited. The dev guy used a word they will censor on here but basically means its unlimited storage.
Oh please... It takes near zero time to warp to your Cyrodiil campaign to bank from anywhere and it costs no gold. None.
How is it unfair? I pay to play and you just want everything for free without supporting the game you are playing, like developing things doesn't take time and effort. I should be rewarded for being loyal to the development of the game not completely ignored even when i'm paying for basically nothing because buying crown packs is better you save tons of money.
GreenGhostMan wrote: »How is it unfair? I pay to play and you just want everything for free without supporting the game you are playing, like developing things doesn't take time and effort. I should be rewarded for being loyal to the development of the game not completely ignored even when i'm paying for basically nothing because buying crown packs is better you save tons of money.
How do you know he didn't purchase DLC, upgrades, mounts or costumes with crowns? Pretty sure money spent in the crown store is worth the same as money spent on subs. You make it sound like the only paying customers are subscribers. Couldn't be further from the truth.
GreenGhostMan wrote: »How is it unfair? I pay to play and you just want everything for free without supporting the game you are playing, like developing things doesn't take time and effort. I should be rewarded for being loyal to the development of the game not completely ignored even when i'm paying for basically nothing because buying crown packs is better you save tons of money.
How do you know he didn't purchase DLC, upgrades, mounts or costumes with crowns? Pretty sure money spent in the crown store is worth the same as money spent on subs. You make it sound like the only paying customers are subscribers. Couldn't be further from the truth.
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While this is true, this is still 'unpredictable' income for ZOS. They know a subscription can be counted on for continuous income until it is canceled... so for any business, being able to plan for continuous income is better than living on unpredictable income. Thus, if ZOS can generate more money they can technically 'count on', it helps them better plan the budgets for the future. Even though a subscription can be cancelled, enticing more people to subscribe is better for ZOS in the long run.
dimensional wrote: »[
While this is true, this is still 'unpredictable' income for ZOS. They know a subscription can be counted on for continuous income until it is canceled... so for any business, being able to plan for continuous income is better than living on unpredictable income. Thus, if ZOS can generate more money they can technically 'count on', it helps them better plan the budgets for the future. Even though a subscription can be cancelled, enticing more people to subscribe is better for ZOS in the long run.
And the ongoing status of a subscription is just as unpredictable as anything else, so this doesn't really hold up.
Wanderinlost wrote: »Extremely disappointed they are making crafting bags sub only "perk". It's more than just a nice perk for crafters. It's the exact kind of feature that should not be implemented to sub only because then you are in a position where you feel a subscription is mandatory for your style of play and if you are subscribing then what do all the previous unlocks and DLC purchases amount to? It is a major feature that has been requested for a long damn time. Personally it frustrates me because the game itself is so loot heavy inventory management has been a constant issue since day one, and even with all the space you can currently buy/unlock you can still fill your inventory in 20 minutes of play.
Even if it was priced at $30-$50 it would be far better than this restriction to sub only. It is a buy to play game, and we all bought into that idea and supported the game through DLC and crown purchases, not to have something this important restricted at a later date in order to drive up sub numbers. Making the sub more attractive is fine and good sense but this is taking it too far. For some of us this has been a #1 requested feature for a long time(above content), and there have been many indications by the devs that it would be added sometime in the future. However by making this sub only feature you are putting all your buy to play customers in a extremely distasteful position.
If I am left in a position to sub in order to get this feature or not then I will probably never by any DLC, any crown packs and sub for a month or two per year at best. In the end it will be a lose-lose situation and a great disappointment for what was one of the better examples of MMO monetization. Currently ESO has great flexibility but this move is a major step backwards that nullifies the advantages of B2P and the crown store.
Edit:
ESO+ getting this feature is a great reward and incentive. However putting this feature on the crown store in no way diminishes the value of that feature. ESO+ is going to have the bag, although the rest of us are going to be left with no recourse to improve the dismal inventory management that has plagued us for years other than switching to ESO+, which after buying DLC for a year is a major loss.
Many have argued that this is going to be good for the game as it will increase income the game generates. I would argue the opposite. If it comes down to it, instead of spending over $100-$200 a year on DLC and cash shop purchases it will cost far less to sub a few months per year, not ever buy any crown packs and get the use of the feature at no additional cost. As a loyal player I would prefer not to do this but loyalty can easily turn to hostility when you are faced with the prospect of dealing with inventory woes every 20 minutes with no end in sight or having to abandon the principle Zenimax sold us the game on to get an important QoL feature.
Restriction and exclusivity were the principles F2P was founded on and there are still games today which embrace these qualities. ESO made a great move by going B2P and taking on the more modern approach of all carrot and no stick. While I could not compare ESO in any way to those early games this is an exclusive QoL feature and that exclusivity will not benefit ESO+ members or members. Sell it, please.
ArvenAldmeri wrote: »I love non-subs complaining about not getting something that subs do. You dont support the game, we do, sub or manage you inventory the better way.
I agree with the OP. I don't think this is the type of feature that should be locked behind a subscription. It should have the ability to be unlocked for 5-10k crowns and that's it.
These types of features in games are why I am having a hard time investing in games like ESO on a more consistent basis. It's why I keep going back to Project 99. Simple is better. Find better ways to get money from your player base, instead of monetizing a part of the game that you guys created to be a problem (horrible inventory management system).ArvenAldmeri wrote: »I love non-subs complaining about not getting something that subs do. You dont support the game, we do, sub or manage you inventory the better way.
I also think the ignorance in the above quote needs to be addressed. Everyone playing this game has purchased it at some cost. Furthermore, due to the existence of the Crown Store, it is more than possible that a regular non-subbed player can purchase more coins per month, and contribute more money per month than a sub player.
In other words, just because you sub it doesn't make you superior to all the other players.
I agree with the OP. I don't think this is the type of feature that should be locked behind a subscription. It should have the ability to be unlocked for 5-10k crowns and that's it.
These types of features in games are why I am having a hard time investing in games like ESO on a more consistent basis. It's why I keep going back to Project 99. Simple is better. Find better ways to get money from your player base, instead of monetizing a part of the game that you guys created to be a problem (horrible inventory management system).ArvenAldmeri wrote: »I love non-subs complaining about not getting something that subs do. You dont support the game, we do, sub or manage you inventory the better way.
I also think the ignorance in the above quote needs to be addressed. Everyone playing this game has purchased it at some cost. Furthermore, due to the existence of the Crown Store, it is more than possible that a regular non-subbed player can purchase more coins per month, and contribute more money per month than a sub player.
In other words, just because you sub it doesn't make you superior to all the other players.
I agree with the OP. I don't think this is the type of feature that should be locked behind a subscription. It should have the ability to be unlocked for 5-10k crowns and that's it.
These types of features in games are why I am having a hard time investing in games like ESO on a more consistent basis. It's why I keep going back to Project 99. Simple is better. Find better ways to get money from your player base, instead of monetizing a part of the game that you guys created to be a problem (horrible inventory management system).ArvenAldmeri wrote: »I love non-subs complaining about not getting something that subs do. You dont support the game, we do, sub or manage you inventory the better way.
I also think the ignorance in the above quote needs to be addressed. Everyone playing this game has purchased it at some cost. Furthermore, due to the existence of the Crown Store, it is more than possible that a regular non-subbed player can purchase more coins per month, and contribute more money per month than a sub player.
In other words, just because you sub it doesn't make you superior to all the other players.