Extremely disappointed they are making crafting bags sub only "perk". It's more than just a nice perk for crafters. It's the exact kind of feature that should not be implemented to sub only because then you are in a position where you feel a subscription is mandatory for your style of play and if you are subscribing then what do all the previous unlocks and DLC purchases amount to? It is a major feature that has been requested for a long damn time. Personally it frustrates me because the game itself is so loot heavy inventory management has been a constant issue since day one, and even with all the space you can currently buy/unlock you can still fill your inventory in 20 minutes of play.
Even if it was priced at $30-$50 it would be far better than this restriction to sub only. It is a buy to play game, and we all bought into that idea and supported the game through DLC and crown purchases, not to have something this important restricted at a later date in order to drive up sub numbers. Making the sub more attractive is fine and good sense but this is taking it too far. For some of us this has been a #1 requested feature for a long time(above content), and there have been many indications by the devs that it would be added sometime in the future. However by making this sub only feature you are putting all your buy to play customers in a extremely distasteful position.
If I am left in a position to sub in order to get this feature or not then I will probably never by any DLC, any crown packs and sub for a month or two per year at best. In the end it will be a lose-lose situation and a great disappointment for what was one of the better examples of MMO monetization. Currently ESO has great flexibility but this move is a major step backwards that nullifies the advantages of B2P and the crown store.
Edit:
ESO+ getting this feature is a great reward and incentive. However putting this feature on the crown store in no way diminishes the value of that feature. ESO+ is going to have the bag, although the rest of us are going to be left with no recourse to improve the dismal inventory management that has plagued us for years other than switching to ESO+, which after buying DLC for a year is a major loss.
Many have argued that this is going to be good for the game as it will increase income the game generates. I would argue the opposite. If it comes down to it, instead of spending over $100-$200 a year on DLC and cash shop purchases it will cost far less to sub a few months per year, not ever buy any crown packs and get the use of the feature at no additional cost. As a loyal player I would prefer not to do this but loyalty can easily turn to hostility when you are faced with the prospect of dealing with inventory woes every 20 minutes with no end in sight or having to abandon the principle Zenimax sold us the game on to get an important QoL feature.
Restriction and exclusivity were the principles F2P was founded on and there are still games today which embrace these qualities. ESO made a great move by going B2P and taking on the more modern approach of all carrot and no stick. While I could not compare ESO in any way to those early games this is an exclusive QoL feature and that exclusivity will not benefit ESO+ members or members. Sell it, please.
[minor edit due to temporary lock]
Edited by ZOS_CoriJ on April 26, 2016 4:56PM