Refuse2GrowUp wrote: »rfennell_ESO wrote: »The biggest issue I see between magicka and stamina builds is that magicka built right is now nearly unlimited resources and stamina is never even close to unlimited resources.
That is far from true. Mag Sorc has horrible sustain, as does Mag DK. Templars who are trying to Dark Flair and RD a lot will struggle with resources. Mag NB has phenomenal sustain thanks to cheap spamables, Syphoning Attacks, and a class passive that gives 15% regen (but this is why many argue NBs are either OP or too well balanced {depending on your point of view}).
The only way most magicka builds will get good sustain is if they set-up a PvP specific build for it...but the same is true of stamina builds.
You probably didn't see Deltia's builds. And btw I not talking about PvP. Everybody has sustain issues in PvP (Except Magicka NB)
Keep the dodge roll penalty where it is. No repeats of perma roll 1.6 thanks.
Strider_Roshin wrote: »Which is what happened to stamina builds. Now we have to use moves like shuffle and double take, and rely on rng rather than skill.
Refuse2GrowUp wrote: »rfennell_ESO wrote: »The biggest issue I see between magicka and stamina builds is that magicka built right is now nearly unlimited resources and stamina is never even close to unlimited resources.
That is far from true. Mag Sorc has horrible sustain, as does Mag DK. Templars who are trying to Dark Flair and RD a lot will struggle with resources. Mag NB has phenomenal sustain thanks to cheap spamables, Syphoning Attacks, and a class passive that gives 15% regen (but this is why many argue NBs are either OP or too well balanced {depending on your point of view}).
The only way most magicka builds will get good sustain is if they set-up a PvP specific build for it...but the same is true of stamina builds.
ShadowStarKing wrote: »Refuse2GrowUp wrote: »rfennell_ESO wrote: »The biggest issue I see between magicka and stamina builds is that magicka built right is now nearly unlimited resources and stamina is never even close to unlimited resources.
That is far from true. Mag Sorc has horrible sustain, as does Mag DK. Templars who are trying to Dark Flair and RD a lot will struggle with resources. Mag NB has phenomenal sustain thanks to cheap spamables, Syphoning Attacks, and a class passive that gives 15% regen (but this is why many argue NBs are either OP or too well balanced {depending on your point of view}).
The only way most magicka builds will get good sustain is if they set-up a PvP specific build for it...but the same is true of stamina builds.
No, you're not looking at it from a magic and stam poiny of view. Magic builds main resource is magicka which is only used for magic spells
Stamina builds share a resource pool with dodge roll, CC break, etc. Hence why you dont see stam builds going for 40K max stamina. Since stam recovery is very important (2.4k stam recovery isnt enough to sustain).
Refuse2GrowUp wrote: »DRXHarbinger wrote: »Refuse2GrowUp wrote: »DRXHarbinger wrote: »All sprinting need is the war mount passive removed and make it do sprinting doesn't use up stamina out of combat. So by the time I arrive at a fight I can at least attack someone rather than hide and wait a min.
I actually like this idea. It would benefit both stamina and magicka toons alike and be beneficial to all. I am not sure who the right ZOS rep to tag on this idea would be, but I feel it tag worthy. Damned good idea. Edit: Think this would be @Wrobel
Tho, it might be worth making it so that it doesn't kick in for say 3-5 seconds after leaving combat to ensure it does not offer an unfair advantage to NBs who can cloak away from a fight or Sorcs who can bolt escape. We don't want either cloaking or b.escaping straight into a sprint thus making them uncatchable. Help people get into a fight with resources in tact, but not flee a fight without fear of resource drain.
If they can do it with mounting etc then it's easy to implement. It just makes perfect sense to me. Oblivion had the athletics perk that gave unlimited sprint iirc
Although on second thought, isn't that what mounts are for...to get you from point A to point B quickly without wasting your toon's stam?
Refuse2GrowUp wrote: »ShadowStarKing wrote: »Refuse2GrowUp wrote: »rfennell_ESO wrote: »The biggest issue I see between magicka and stamina builds is that magicka built right is now nearly unlimited resources and stamina is never even close to unlimited resources.
That is far from true. Mag Sorc has horrible sustain, as does Mag DK. Templars who are trying to Dark Flair and RD a lot will struggle with resources. Mag NB has phenomenal sustain thanks to cheap spamables, Syphoning Attacks, and a class passive that gives 15% regen (but this is why many argue NBs are either OP or too well balanced {depending on your point of view}).
The only way most magicka builds will get good sustain is if they set-up a PvP specific build for it...but the same is true of stamina builds.
No, you're not looking at it from a magic and stam poiny of view. Magic builds main resource is magicka which is only used for magic spells
Stamina builds share a resource pool with dodge roll, CC break, etc. Hence why you dont see stam builds going for 40K max stamina. Since stam recovery is very important (2.4k stam recovery isnt enough to sustain).
Yes, but in most PvE you are rarely dodge rolling or CC breaking. You are not worried about self heals. You are only concerned with putting out DPS -- All assuming you are with a decent group.
Again, I play both, in both PvE and PvP. Try playing a magicka DK, a magicka Sorc, or a magicka Templar. All will struggle 50 seconds into a fight if going full out DPS. The exact same is true for my stam toons. The only difference is that support toons are given more tools to help magicka toons sustain. It would be nice for one more tool to help stamina sustain.
Simply, any DPS toon, except maybe mag NB, is going to struggle for resources if you go all out DPS for any short duration of time. You will either need to get external support to sustain or you will need to sacrifice DPS in your build to have the sustain (as we often see in PvP builds).
Refuse2GrowUp wrote: »Strider_Roshin wrote: »Which is what happened to stamina builds. Now we have to use moves like shuffle and double take, and rely on rng rather than skill.
A dodge roll every two seconds, or every one second with penalty, isn't skill as a dodge rolls cause a 100% miss rate for most skills. Between Shuffle and dodge roll, there is more than enough surviveability.
Strider_Roshin wrote: »Physical damage morph of death stroke, have relentless focus cause poison or disease damage, give the bow a passive that increases weapon damage, and improve resource management by reducing the dodge roll penalty and adjusting the stam regen absence while blocking.
Strider_Roshin wrote: »Physical damage morph of death stroke, have relentless focus cause poison or disease damage, give the bow a passive that increases weapon damage, and improve resource management by reducing the dodge roll penalty and adjusting the stam regen absence while blocking.
This Would be The single most overpowered move that could happen. Mine already hits for7-9k on impened pvpers. Cant wait ;-)
Killer's Blade, Relentless Focus procc, Soul Harvest and Flawless Dawnbreaker dealing poison / disease / physical dmge
It would make me very happy a classic extra dmge from the back, or Any mechanic that justifies the higher amount of risk it involves fighting in melee range compared to magicka classes, but I hardly doubt so.
Oh, and stamina dks nerfyou are way above anyone else right now.