Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Strider_Roshin wrote: »Physical damage morph of death stroke, have relentless focus cause poison or disease damage, give the bow a passive that increases weapon damage, and improve resource management by reducing the dodge roll penalty and adjusting the stam regen absence while blocking.
MaxwellCrystal wrote: »I want Flames of Oblivion to be a stamina morph that provides a DoT AoE (Like it was before) but this time with a blue flame that not only does DoT damage and is a AoE, but it still does flame damage.
I want unstable flames to have the blue visual flame too but provide disease damage and the DoT if purged will explode doing a fraction of what the tooltip fool damage would be (if 17k half of that damage will hit you but in PvP remember it'll be 17k* 50% then 50% of that amount multiples again).
I want the passive helping hands to give 10% more stamina instead of 5%.
I'd also want scaled armor to provide physical resistance too.
I want Iron skin to either provide additional block mitigation or block mitigation with reduce block cost.
Elder dragon needs to increase healing taken as well as increase health recovery as health recovery is pretty useless imo.
World in Flame needs to be removed if they do not bring Flames of Oblivion back to it's original state and they'll have to replace it.
Take flight and morphs need a increase in elevation (y axis).
Fighters guild flawless dawnbreaker needs to do physical damage.
and silver leash needs the same treatment improve it's (elevation/x axis).
Refuse2GrowUp wrote: »The inevitable magicka vs stamina debate that is bound to ensue...here we go~
Front row seat
Forestd16b14_ESO wrote: »HA / mitigation / resistance / and or blocking buffs.
Nuff said.
americansteel wrote: »i feel 2346 stam recov is not enough, i also feel in cyrodiil my recovery isnt working righ. very odd at times.
ShadowStarKing wrote: »americansteel wrote: »i feel 2346 stam recov is not enough, i also feel in cyrodiil my recovery isnt working righ. very odd at times.
That's because it isn't enough sadly due to the harsh penalties that stam builds receive.
ShadowStarKing wrote: »Refuse2GrowUp wrote: »The inevitable magicka vs stamina debate that is bound to ensue...here we go~
Front row seat
Well I don't want there to be a debate but you can't deny the massive gap between stam builds atm.
Keep the dodge roll penalty where it is. No repeats of perma roll 1.6 thanks. Would be awesome if stamina was gained whilst sprinting, stam builds definitely need some help in the sustain field. Also another indirect buff to stam is needed, allow shields to be crit upon.(with the correct danage) at this point in time the game may aswell be called Elder Shields Online:Crit Limited >.> on the other hand however we will want to adjust the damage of crits themselves to be weaker (Maybe nerf precise strikes abit?) Also i think atam nb damage is abit much. Would also be interesting to see a stamina version of martial knowledge.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
DRXHarbinger wrote: »All sprinting need is the war mount passive removed and make it do sprinting doesn't use up stamina out of combat. So by the time I arrive at a fight I can at least attack someone rather than hide and wait a min.
Refuse2GrowUp wrote: »DRXHarbinger wrote: »All sprinting need is the war mount passive removed and make it do sprinting doesn't use up stamina out of combat. So by the time I arrive at a fight I can at least attack someone rather than hide and wait a min.
I actually like this idea. It would benefit both stamina and magicka toons alike and be beneficial to all. I am not sure who the right ZOS rep to tag on this idea would be, but I feel it tag worthy. Damned good idea. Edit: Think this would be @Wrobel
Tho, it might be worth making it so that it doesn't kick in for say 3-5 seconds after leaving combat to ensure it does not offer an unfair advantage to NBs who can cloak away from a fight or Sorcs who can bolt escape. We don't want either cloaking or b.escaping straight into a sprint thus making them uncatchable. Help people get into a fight with resources in tact, but not flee a fight without fear of resource drain.
DRXHarbinger wrote: »Refuse2GrowUp wrote: »DRXHarbinger wrote: »All sprinting need is the war mount passive removed and make it do sprinting doesn't use up stamina out of combat. So by the time I arrive at a fight I can at least attack someone rather than hide and wait a min.
I actually like this idea. It would benefit both stamina and magicka toons alike and be beneficial to all. I am not sure who the right ZOS rep to tag on this idea would be, but I feel it tag worthy. Damned good idea. Edit: Think this would be @Wrobel
Tho, it might be worth making it so that it doesn't kick in for say 3-5 seconds after leaving combat to ensure it does not offer an unfair advantage to NBs who can cloak away from a fight or Sorcs who can bolt escape. We don't want either cloaking or b.escaping straight into a sprint thus making them uncatchable. Help people get into a fight with resources in tact, but not flee a fight without fear of resource drain.
If they can do it with mounting etc then it's easy to implement. It just makes perfect sense to me. Oblivion had the athletics perk that gave unlimited sprint iirc
rfennell_ESO wrote: »The biggest issue I see between magicka and stamina builds is that magicka built right is now nearly unlimited resources and stamina is never even close to unlimited resources.
Refuse2GrowUp wrote: »rfennell_ESO wrote: »The biggest issue I see between magicka and stamina builds is that magicka built right is now nearly unlimited resources and stamina is never even close to unlimited resources.
That is far from true. Mag Sorc has horrible sustain, as does Mag DK. Templars who are trying to Dark Flair and RD a lot will struggle with resources. Mag NB has phenomenal sustain thanks to cheap spamables, Syphoning Attacks, and a class passive that gives 15% regen (but this is why many argue NBs are either OP or too well balanced {depending on your point of view}).
The only way most magicka builds will get good sustain is if they set-up a PvP specific build for it...but the same is true of stamina builds.