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Still no new dungeons?

beamy93
beamy93
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Haven't seen an announcement for any new dungeons in the DB dlc. Are they *** serious?
  • failkiwib16_ESO
    failkiwib16_ESO
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    Yes and they mentioned they will work on making veteran versions of COA, ICP and WGT more easy for the common folk.

    I wouldn't complain if they gave us some new dungeons - but they haven't mentioned that at all :(
  • beamy93
    beamy93
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    Yes and they mentioned they will work on making veteran versions of COA, ICP and WGT more easy for the common folk.

    I wouldn't complain if they gave us some new dungeons - but they haven't mentioned that at all :(

    LOl they've already nerfed the imperial city dungeons into the ground what more can they do? and vCoA really? People can *** solo that *** what are they talking about nerfing it?
  • PurifedBladez
    PurifedBladez
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    Yeah but people still have trouble with them. Since its already that easy for the elite I don't see why it would matter.. honestly lol.
    Edited by PurifedBladez on April 23, 2016 7:30PM
  • Refuse2GrowUp
    Refuse2GrowUp
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    Everyone has praised ZOS for the DB patch (based upon the preview). To me it just seems like they are releasing scraps. Has the ESO community become sooo used to getting sh(pooped) on that they will take anything and be thankful?

    * DB will have a new zone. Nice, look forward to it, but it wont sustain three months of game play.
    * DB will introduce an assassination skill tree. Again, great. But if it is as useless as the Thieve's Guild tree, then I don't really care.
    * DB will introduce poisons. They have been coded into the game since the beginning. This is merely the unveiling. I look forward to poisons, but let's face it...not really extra effort on the devs part.
    * DB will scale up Sanctum. Nice, I really truly like this. But again, one scaled trial is really the highlight of the release. No new dungeons. No scaled dungeons. No scaling for the other trials or DSA. Quite minimal effort as far as I am concerned.
    * Everything else in the patch, less I be forgetting something, are balance changes that have no business being announced as part of a DLC. Balance changes should be an ongoing thing and not occur only every three months.

    This game really needs some more end-game content.
    Edited by Refuse2GrowUp on April 23, 2016 7:58PM
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  • Refuse2GrowUp
    Refuse2GrowUp
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    Double post
    Edited by Refuse2GrowUp on April 23, 2016 7:58PM
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • beamy93
    beamy93
    ✭✭✭
    Everyone has praised ZOS for the DB patch (based upon the preview). To me it just seems like they are releasing scraps. Has the ESO community become sooo used to getting sh(pooped) on that they will take anything and be thankful?

    * DB will have a new zone. Nice, look forward to it, but it wont sustain three months of game play.
    * DB will introduce an assassination skill tree. Again, great. But if it is as useless as the Thieve's Guild tree, then I don't really care.
    * DB will introduce poisons. They have been coded into the game since the beginning. This is merely the unveiling. I look forward to poisons, but let's face it...not really extra effort on the devs part.
    * DB will scale up Sanctum. Nice, I really truly like this. But again, one scaled trial is really the highlight of the release. No new dungeons. No scaled dungeons. No scaling for the other trials or DSA. Quite minimal effort as far as I am concerned.
    * Everything else in the patch, less I be forgetting something, are balance changes that have no business being announced as part of a DLC. Balance changes should be an ongoing thing and not occur only every three months.

    This game really needs some more end-game content.

    Everything they are introducing in DB and what was in TG (besides MoL) i don't even consider content for an MMO.

    Before MoL the last real content was the IC dungeons and with no new dungeons/trials in DB it looks like it'll be at least Q3 before we see any real content added.

    And adding a new zone and more garbage quest lines are not content. If you want to explore and quest buy a single player game like fallout or witcher. This is an MMO, give us some real content.
  • beamy93
    beamy93
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    Actually if you look at it like MoL in Q1 of 2016, added over a year after the previous trial, and whatever dungon(s) they add in Q3 this year, a year after the IC dungeons, it'll be at least a year in between additional trials and dungeons. That just seems insane to me for a game like this.
  • Refuse2GrowUp
    Refuse2GrowUp
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    beamy93 wrote: »
    Actually if you look at it like MoL in Q1 of 2016, added over a year after the previous trial, and whatever dungon(s) they add in Q3 this year, a year after the IC dungeons, it'll be at least a year in between additional trials and dungeons. That just seems insane to me for a game like this.

    I agree. PvP, Dungeons, Trials...these are the bread and butter of a MULTIPLAYER game. ZOS seems to be missing the mark.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • dimensional
    dimensional
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    I'm okay with it, as long as the content introduced with the next update is enjoyable it really doesn't matter to me if there's a new dungeon or not,
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