failkiwib16_ESO wrote: »Yes and they mentioned they will work on making veteran versions of COA, ICP and WGT more easy for the common folk.
I wouldn't complain if they gave us some new dungeons - but they haven't mentioned that at all
Refuse2GrowUp wrote: »Everyone has praised ZOS for the DB patch (based upon the preview). To me it just seems like they are releasing scraps. Has the ESO community become sooo used to getting sh(pooped) on that they will take anything and be thankful?
* DB will have a new zone. Nice, look forward to it, but it wont sustain three months of game play.
* DB will introduce an assassination skill tree. Again, great. But if it is as useless as the Thieve's Guild tree, then I don't really care.
* DB will introduce poisons. They have been coded into the game since the beginning. This is merely the unveiling. I look forward to poisons, but let's face it...not really extra effort on the devs part.
* DB will scale up Sanctum. Nice, I really truly like this. But again, one scaled trial is really the highlight of the release. No new dungeons. No scaled dungeons. No scaling for the other trials or DSA. Quite minimal effort as far as I am concerned.
* Everything else in the patch, less I be forgetting something, are balance changes that have no business being announced as part of a DLC. Balance changes should be an ongoing thing and not occur only every three months.
This game really needs some more end-game content.
Actually if you look at it like MoL in Q1 of 2016, added over a year after the previous trial, and whatever dungon(s) they add in Q3 this year, a year after the IC dungeons, it'll be at least a year in between additional trials and dungeons. That just seems insane to me for a game like this.