anitajoneb17_ESO wrote: »- People who refuse to "L2P" are perfectly legit too. It's their right. Playing is for fun, some find fun in effort, difficulty, stress and progress, others find their fun in a more relaxed and forgiving context. They are not "lesser players". I don't place any "value" into the notion of effort put into a video game. If you like making efforts, fine, but those who don't like it do not deserve less. There's no "merit", it's not a job, not a sport, not a prowess of any kind, it's a game.
the problem is difficult content atm is centred around the min/max damage builds, this in itself causes the dungeons to be harder in themselves to non-min/maxers, many boss mechanics can be skipped completely by throwing 3 damagers and a healer at it. you can thank soft cap removal for this.
I have not yet finished vWGT or vICP and my first time in vCoA was a disaster, but I like having something to work up to. Most of the pledges don't even need a 4 man group to do easily. When vCoA kicked my butt I went and learned how to do my role better and the next time it was a cake walk. My attempt at vWGT wasn't successful and it exposed more things I needed to do better and I have since been working on those improvements. If nobody was able to finish these pledges then I would agree they needed nerfs. However, since they are clearly beatable, people just need to improve themselves instead of nerfing the content.
Blackleopardex wrote: »anitajoneb17_ESO wrote: »- People who refuse to "L2P" are perfectly legit too. It's their right. Playing is for fun, some find fun in effort, difficulty, stress and progress, others find their fun in a more relaxed and forgiving context. They are not "lesser players". I don't place any "value" into the notion of effort put into a video game. If you like making efforts, fine, but those who don't like it do not deserve less. There's no "merit", it's not a job, not a sport, not a prowess of any kind, it's a game.
a video game like ESO is highly based on competition. You can see it everywhere in achievements, pve scoreboards, pvp scoreboards, valued gear and even in trading. Like it or not. So I think yes if you put less effort into something you do not deserve the same rewards and achievements as the guys that do(learn, progress and work as the others). What on earth is the point then
anitajoneb17_ESO wrote: »
- People who refuse to "L2P" are perfectly legit too. It's their right. Playing is for fun, some find fun in effort, difficulty, stress and progress, others find their fun in a more relaxed and forgiving context. They are not "lesser players". I don't place any "value" into the notion of effort put into a video game. If you like making efforts, fine, but those who don't like it do not deserve less. There's no "merit", it's not a job, not a sport, not a prowess of any kind, it's a game.
I could also say: Go, play the normal version if the vetversion is too hard for you. The thing is, as many others and i said before, everyone should have content catered to their playstyle...what's so wrong with it?anitajoneb17_ESO wrote: »Anyway back to topic and TL/DR :
- Non-competitive players are not lesser players
- You cannot "force" people to "put effort" into a game
- It's ZOS decision to make the game easier and it's perfectly legit for them to do so
- Obviously the direction of the game is more and more towards "easy", take it or leave it
- There's nothing really competitive in ESO anyway. Go play Dark Soul for real challenge or League of Legends for real competition ? (I don't know these games very well maybe they're not the proper examples, but you see what I mean).
if you are from those 2% who think vICP is a walk in the park play it and any other dungeon you think is very easy without your CPs or with 100 CPs, problem solved.
the other 98% you dont care about wants to do it, you werent there to help/guide them and you wont be, so may ZOS nerf everything so plenty of players can L2P without elites
The people who don't like challenge already have the absolute most of the game. The people who like challenge are also people and paying players though. Don't we deserve anything at all?
anitajoneb17_ESO wrote: »The people who don't like challenge already have the absolute most of the game. The people who like challenge are also people and paying players though. Don't we deserve anything at all?
I agree with very word you wrote.
I, too, have enjoyed learning, beating stuff I thought I'd never beat (like VDSA back in the days, then Sanctum, etc. etc. ) and of course all levels deserve to have their share of the content. That's why I did not complain back then that the dungeons were "too hard" and did not ask them to be nerfed. I learned how to do them instead ;-) - admittedly with little to no fun since they are slightly too hard for my taste.
BUT when it comes to vICP and vWGT (and vCOA to a lesser extent) there's really a *huge* gap in player skills required, and I've been seeing this tearing entire guilds apart between those "who can" and those "who can't". This gap has obviously over time translated into hard numbers for ZOS and they're acting. I understand why they do so because I've witnessed the problem in all of my guilds, and I'm happy for the big group of players who will now be able to beat those dungeons.
In my understanding of things, if excellent players don't get enough/more content to chew on, it's probably a sign that there are fewer and fewer of them left... ZOS makes decisions based on real demographics.
KoshkaMurka wrote: »Like, if they wouldve announced another pack of dungeons, this would be more fair, so players could move on.
anitajoneb17_ESO wrote: »KoshkaMurka wrote: »Like, if they wouldve announced another pack of dungeons, this would be more fair, so players could move on.
Wait, you'll (well, we'll) get a completely overhauled Sanctum Ophidia. Maybe that one will be fun ! Scaled and adjusted.
And even if we can beat Sanctum quite easily now due to doing it so often, it's still not an easy raid, never was.
Sry...but vICP and vWGT are a lot easier than sanctum/vCoA/vDSA back in 1.5. Maybe, as you said, players just get worse or there are less good palyers (bc game got too easy, less challenging). Would be much better to teach the bad ones than to nerf the challenges.
anitajoneb17_ESO wrote: »Sry...but vICP and vWGT are a lot easier than sanctum/vCoA/vDSA back in 1.5. Maybe, as you said, players just get worse or there are less good palyers (bc game got too easy, less challenging). Would be much better to teach the bad ones than to nerf the challenges.
Logically, yes, but human fact is, not everyone wants to *learn* since they're here for fun, and for some of us, learning does not equal fun (while for some of us it does).
Besides, I'm not sure that ZOS actually *wants* us to learn. If they truly wanted that, they'd give us training dummies and more transparent and accurate info about abilities - instead of theorycrafters having to blindly reverse engineer everything.
It's just fair to have all kind of content in this game. .../...there's no reason to remove anything.
If you want to complete the hard content you can scale them down (atleast most of them) or you can just get carried by your guild. If the rest of your group knows what to do it is possible (except vMoL).
anitajoneb17_ESO wrote: »
In my understanding of things, if excellent players don't get enough/more content to chew on, it's probably a sign that there are fewer and fewer of them left... ZOS makes decisions based on real demographics.
anitajoneb17_ESO wrote: »Blackleopardex wrote: »anitajoneb17_ESO wrote: »- People who refuse to "L2P" are perfectly legit too. It's their right. Playing is for fun, some find fun in effort, difficulty, stress and progress, others find their fun in a more relaxed and forgiving context. They are not "lesser players". I don't place any "value" into the notion of effort put into a video game. If you like making efforts, fine, but those who don't like it do not deserve less. There's no "merit", it's not a job, not a sport, not a prowess of any kind, it's a game.
a video game like ESO is highly based on competition. You can see it everywhere in achievements, pve scoreboards, pvp scoreboards, valued gear and even in trading. Like it or not. So I think yes if you put less effort into something you do not deserve the same rewards and achievements as the guys that do(learn, progress and work as the others). What on earth is the point then
I've highlighted the points which, imo, are the basis of our disagreement.
Games (like sports by the way) CAN be for competition, but do not HAVE TO be for competition. They can be for fun.
Obviously the Olympics are for competition but your town soccer club is not necessarily into competition. Many games and sports don't even involve "winning" or rankings.
What's the point ? FUN. People are different, some like competition and don't even see fun outside competition, other see it just the opposite way, BUT both are perfectly legit. People who aren't into "effort", "work" and "progression" are just as legit as everyone else. In games, in sports, even in society.
But obviously the town soccer club has limited resources and must make choices when it comes to provide courses or training or organize event : junior, senior, casual, elite levels ? They must decide if they aim for the Olympics, or for the well being of the town people, or whatever inbetween.
In the case of ESO, it's ZOS' call to decide what category/categories of players they wish to target. And believe, they don't do that based on whatever forum rants, but on hard real numbers. It is obvious to me that they are orienting the game more and more towards the type of players who likes it easy, explores and role plays. That's a fact, that's legit, like it or not.
I don't even see what competitive players really find in ESO : there's absolutely nothing competitive in this game (at least PVE-wise) since the rules (abilities, scoring, instances, conditions, etc...) change all the time, officially or nerfed. Does "Boethiah's Scythe" mean anything anymore ? What is it to be Nr1 in the leaderboards when your scoring conditions are totally different from what they were 2 weeks ago and will be different again in 2 weeks ?
Running 100m under 10 seconds is the same as what if was 100 years ago and what it will be in 100 years. There's nothing like that in ESO.
Anyway back to topic and TL/DR :
- Non-competitive players are not lesser players
- You cannot "force" people to "put effort" into a game
- It's ZOS decision to make the game easier and it's perfectly legit for them to do so
- Obviously the direction of the game is more and more towards "easy", take it or leave it
- There's nothing really competitive in ESO anyway. Go play Dark Soul for real challenge or League of Legends for real competition ? (I don't know these games very well maybe they're not the proper examples, but you see what I mean).
anitajoneb17_ESO wrote: »
In my understanding of things, if excellent players don't get enough/more content to chew on, it's probably a sign that there are fewer and fewer of them left... ZOS makes decisions based on real demographics.
Unfortunately this does seem true but...they do come out with some amazing challenging content. vDSA back in the day. SO. vMoL. vICP and WGT and COA before nerfs. They have really fun, great and challenging mechanics. They're awesome. You will see me bashing ZOS a lot for many things it does and does not do but @ZOS - you did GREAT job with vDSA, SO, WGT, ICP, COA, COH...thing is why are you now dumbing down that amazing job to afk button spam? Why don't you try to help people get better instead? It is possible.
I understand Zenimax is a business and has to make decision based on long term profit rather than what I, or perhaps even the devs themselves, see as fun. But do you really think it will profit the game in the long run if all the "hardcore" players leave? Who is it that makes guides, figures out mechanics, first notices and reports combat bugs? Do you really think game will be better off without these people?
They are not many and there is less and less left because there is (almost) nothing for them to do. But they/we are the longterm progression of the game. Once you get done with all the questing and fishing, what do you do? You might be an RP-er or a rare breed that enjoys doing same quests over and over again, or perhaps you have little free time and only play an hour a week and then the quests alone will keep you occupied for years to come(but should this really be the demographic ZOS wants to target?)...then you'll get bored. Perhaps try to become better at what you do in the game. Then you will get good. And then you'll realize that that's it...nothing to do once you get good, just move onto another game. Should that be it? All the "progress" possible in ESO? Learn, get better, get good...leave because bored? Nothing to aspire, nothing to strive for? You're basically better off never trying to become better because then you'll still have something kind of challenging to do and not just an interactive graphical novel.
profundidob16_ESO wrote: »Undaunted Certificates:
You need to complete a challenge on few difficulty levels (from newbie to Epic-hardcore-oneshot mode), and after you do it you get an achievement/memento that you can show to those elitist jerks out there that you actually CAN heal/taunt/deal damage.
There are 3 types of challenges:
- DPS: kill boss in less than X seconds, do that without dying, standing in stupid etc.
- Healer: Heal an NPC that is under constant attack from mobs, boss, or stands in stupid, don't let him die.
- Tank: Taunt things and don't let an NPC get oneshotted until NPC-DPS kills everything.
You get the point. Of course those certificates are totally optional, but you can check yourself how good you are, what parts of your gameplay needs to be polished etc etc. And when someone complains about you being on your VR3 5th alt, you can show him your Epic-hardcore-oneshot mode certificate.
Those challenges could be also valuable to test someone's new build or rotation. You post your build on forums and add "You can beat 14th level of difficulty with that".
Of course my idea is the most time consuming (new locations/arenas, NPC, voiceovers) but the most rewarding for newbies AND elite players both.
This is an amazing idea. And one should only be allowed to queue in the corresponding random group finder levels based on his highest score per role or at least the group finder should match the people of the same score levels together as much as possible, rather than their player levels. People with only the "normal" certificate should really not be allowed to queue for that role in the "veteran" queue
Blackleopardex wrote: »If it was up to me these 3 dungeons would be made harder and a group wipe would mean a reset of the dungeon. But hey, that would be insane ye?Death should be punishing, and a death in this game means nothing compared to other games.
anitajoneb17_ESO wrote: »Blackleopardex wrote: »If it was up to me these 3 dungeons would be made harder and a group wipe would mean a reset of the dungeon. But hey, that would be insane ye?Death should be punishing, and a death in this game means nothing compared to other games.
If it were up to you, you would have real completion figures which you would cross with your player demographics and your target audience. You would also have shareholders to report to.
You would probably end up making the same decision as ZOS.
Remember it's not a decision based on players' requests. It's ZOS' decision based on completion rates.