Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
I hope this response isn't considered 'necroing' an old thread, but I was thinking of the race I want for my NB and I am very curious to know if these calculations are correct.
My main question (math story problem haha!)
If you take 50% less damage in Cyrodil...
An attack would normally do 100 damage, therefore in Cyrodil it would do 50 damage
As a Nord, would the reduction be calculated as a 6% reduction in the 100 damage that would be done outside of cyrodil (44 damage), or would the 6% reduction be calculated against to the 50 damage you actually take (47 damage)?
Has anyone crunched these numbers?
dancing.in.the.webeb17_ESO wrote: »That's a tough choice... Here to help you decide:
Imperial
....
Redguard
....
Khajit
....
Bosmer
.....
I'd hesitate between Redguard and Khajit, depends really on what you want to build. If your end-game build will be stacking stamina like crazy, you're probably better off with Redguard, otherwise, Khajit.
EDIT: Added bosmer
Orcs needed to add too, they are now also good stamina race
- Increases Max Health and Stamina by 6%
- Increases Health Recovery by 30%
- Reduces Sprint cost by 12% and increases Sprint speed by 10%
- Increases your damage with melee weapon attacks by 4%
PvP focus. Which race is better for stam NB and why?
Amdar_Godkiller wrote: »Maximum crit chance x maximum crit damage=Crit Ceiling
Khajit Nightblades are the only race/class that can reach it.
Oh, and stamina regen.
Just started one today.
All daggers
10% Stamina bonus comes out to only about 400 more damage.
100 CP Precise Strikes+hemmorage+7 Divine Shadow Mundus=~1.8x crit damage
With a Khajit NB 26000 stamina and 2500 Weapon damage you create more damage than other races with base crit and 40000 stamina + 4000 Weapon Damage.
Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
lassitershawn wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
Nords are not better at surviving in PvP because passive mitigation is almost always inferior to active mitigation, which both redguards, imperials, and bosmer can do better. As a redguard, imperial, or bosmer, you can dodge roll more, have larger heals and shields (by virtue of having more stamina) and cast these heals and shields more. And then on top of having better active defenses they all do significantly more damage.
For purely absorbing damage, nords are better, and they make good PvE tanks (though imo still inferior to imperial) because of this.
Health regeneration is a horrible stat to invest in, and if your HP regen is returning more HP than resolving vigor, you must have invested significantly in it, meaning if you had instead invested in boosting your damage/heals your resolving vigor would be way better and outheal your HP regen by far.
Strider_Roshin wrote: »lassitershawn wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
Nords are not better at surviving in PvP because passive mitigation is almost always inferior to active mitigation, which both redguards, imperials, and bosmer can do better. As a redguard, imperial, or bosmer, you can dodge roll more, have larger heals and shields (by virtue of having more stamina) and cast these heals and shields more. And then on top of having better active defenses they all do significantly more damage.
For purely absorbing damage, nords are better, and they make good PvE tanks (though imo still inferior to imperial) because of this.
Health regeneration is a horrible stat to invest in, and if your HP regen is returning more HP than resolving vigor, you must have invested significantly in it, meaning if you had instead invested in boosting your damage/heals your resolving vigor would be way better and outheal your HP regen by far.
What you say, and what is true are two different things. I'm not going to keep repeating myself. If you want keep believing that the damage exchange is in your favor as a Redguard or an imperial, then it's more AP for me.
Strider_Roshin wrote: »@lassitershawn
Hmmm okay, we can talk about this a bit more in depth then. You see it's all in the context of PvP, and I know you know this but I'm repeating it in order to keep the information fresh on our mind. In PvP, our damage is cut in half and our healing is cut in half.
First let's talk about damage. I haven't tested the breaking point to which the extra stamina matches the mitigation that the Nords have; however, if you have 36000 stamina in PvP; you're going to be hurting somewhere; whether it is health, or some form of resource regen. Now, a viable amount of stamina that's a bit on the high side will be around 30k, and at that point the Nord will be dealing more damage to a redguard/imperial with an identical build than they would be doing to the Nord.
Now let's discuss healing. Okay now I use a 2H and bow combination, and I keep vigor on my bow bar with Rally on my main bar so if you're a 2H/DW user and you keep your vigor on your DW bar, it will obviously be higher than what mine is. Okay, my vigor when fully buffed heals me for 12,500 over 5 seconds. This equates to 6,250 over 5 seconds; which is 1250 health per second (not counting crits). Now my health regen as a Nord is 1129 with a purple regen drink. Now is my regen the equivalent of a Resolving Vigor? Heck no, however it is worth half the value of vigor, and it's constantly active; and it is not vulnerable to any defiles (the exception being the meat bag).
So now let's put this all together, for starters resource management isn't an issue when you're a Nightblade since we have Siphoning Attacks. As a Nord Nightblade with hunding's rage, molag kena, 2 leki, 5 agility, and 3 pieces of Robust agility rings that all have weapon damage enchants on them; my stamina goes up as I'm attacking with Siphoning attacks. Now in a practical PvP build the damage exchange will be in the Nord's favor as we have established. But the aspect where the Redguard will outperform will be healing. However, the difference of 28k to 30/31k stamina will be around 700 more healing in 5 seconds; which equates to 350; which equates to 70 more health per second. 70 more health per second is the equivalent of 140 additional regen. As a Nord you'll have on average around 264 more health regen, and that's always active.
So you see the damage exchange will be in the Nord's favor (the Nord will do more damage to his opponent than his opponent will do to him), the Nord's health regen outweighs the benefits of the additional healing you'll get from being a Redguard or an Imperial, with the damage reduction you'll have to heal less often than an Imperial or Redguard would have to (which means you'll have to spend less stamina), and with Siphoning Attacks your resource management should be excellent.
Now let me re-emphasize this point. All of this is dependent on being in Cyrodiil. In PvE the Reguard, and especially the Imperial outperforms the Nord; unless it's a Nord tank (no competition).