That's a tough choice... Here to help you decide:
Imperial
....
Redguard
....
Khajit
....
Bosmer
.....
I'd hesitate between Redguard and Khajit, depends really on what you want to build. If your end-game build will be stacking stamina like crazy, you're probably better off with Redguard, otherwise, Khajit.
EDIT: Added bosmer
Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
Thank you everyone. I appreciate all the input. It doesn't make my decision any easier, though there are a lot of persuasive arguments for Imperial. Perhaps, irrationally, it will come down to how cool the character looks. And for this character, I want to go raw melee dd.
@dodgehopper_ESO I'm glad to hear that there is hope for an Argonian (alchemist) NB. I have that one as magicka at the moment.
dodgehopper_ESO wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
Your numbers are wrong. Nords have +9% Health and +6% damage reduction. This is a far cry from irrelevant. They also have +30% health recovery which is absolutely better than Red Diamond, and is useful no matter what spec you play. The Nord has more raw mitigation than an Imperial, but the Imperial has the choice to use stamina to mitigate (not a real prospect in the current version of the game) and it does more damage due to a higher inherent stamina.
Edit: It does more Stamina-based damage due to higher inherent stamina.
To answer the OP's question, I think you need to be more clear about what you want.
If you want to be raw melee dps, then I'd say go Orc or Redguard. Khajiit if you pump your crits.
Tanky weapon dps: Go Imperial or Maybe Nord, Argonian, Dunmer, whatever.
If you want to be an Archer, I recommend you make a Bosmer
Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
We are going to have to agree to disagree on this one. I think a stronger offense with a bigger HP is better than more health recovery. And I still say 6% damage mitigation makes little difference.
Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
Strider_Roshin wrote: »Gern_Verkheart wrote: »Strider_Roshin wrote: »Gern_Verkheart wrote: »Both are very good, and you will do well with either. Imperial pulls slightly ahead IMO because of the HP buff. You still need to have about 20k HP buffed, and Imperial can get that without any HP enchants. Leaving you open to do full stamina and Robust enchants on your gear, adding to their already 12% stamina buff, which increases your DPS more.Strider_Roshin wrote: »Nord
Excellent health recovery, max health, and damage mitigation
Only focusing on damage output will make you an easy kill.
Imperial has more than double the HP buff than Nord. And 4% damage mitigation is so puny that it's irrelevant.
If you're clueless about a race; then don't talk about them.
Nords have 9% max health buff, 6% damage mitigation from all sources, and 30% health recovery.
Also Redguard and Imperials have a 10% max stamina buff; not 12%
Im not clueless, Im just not at home, and confused the 10% stam buff with the 12% HP buff. And I ams till correct that Imperial is better for stamina DPS.
Sure if made a character and you were focused on PvE DPS, I can see how imperial would be better considering you have a tank for agro and a healer for keeping your health up. However if you're PvP focussed; like the OP is, Nords are better.
The reason? In Cyrodiil you take 50% less damage than enemy players, Nords take 56% less damage because of that passive. Healing is also reduced by 50%, but health regeneration isn't. With a 30% increase in health regeneration, my health recovery is more powerful than resolving vigor.
I hope this response isn't considered 'necroing' an old thread, but I was thinking of the race I want for my NB and I am very curious to know if these calculations are correct.
My main question (math story problem haha!)
If you take 50% less damage in Cyrodil...
An attack would normally do 100 damage, therefore in Cyrodil it would do 50 damage
As a Nord, would the reduction be calculated as a 6% reduction in the 100 damage that would be done outside of cyrodil (44 damage), or would the 6% reduction be calculated against to the 50 damage you actually take (47 damage)?
Has anyone crunched these numbers?