Unfortunately I've come to the conclusion that I'll be re-gearing all my characters every major update. Trying to stay away from Heavy Armor as much as possible lol.
ztyhurstub17_ESO wrote: »I hope that they focus more on making other traits equivalent and less on wrecking existing viable builds.
danielpatrickkeaneub17_ESO wrote: »I haven't seen much complaining about this, so I'm not sure if people understand what could be right around the corner. In the Dark Brotherhood DLC, ZOS stated that there will be "improvements and adjustments to traits". This is an enormous change. Regardless of how they do it, almost assuredly what the supposed "best set up" is now (which is debatable itself), probably won't be when DB drops. So, what that means is armor sets that people have spent hundreds of thousands of gold on will potentially turn your "best" set into the 2nd, 5th or 10th best set up. Of course it could still remain as the top set, but no one knows.
The upside of this is that ZOS could be taking a major step forward in the "play as you want" area, but, once again that's also conjecture at this point.
Long story short regardless of how it shakes out it will be different and someone is gonna be out hundreds of thousands of gold. Personally I'm all for it ... but that's only because I have a major pet peave about what's considered "best". I'm assuming I'll be in the minority on this one.
danielpatrickkeaneub17_ESO wrote: »I haven't seen much complaining about this, so I'm not sure if people understand what could be right around the corner. In the Dark Brotherhood DLC, ZOS stated that there will be "improvements and adjustments to traits". This is an enormous change. Regardless of how they do it, almost assuredly what the supposed "best set up" is now (which is debatable itself), probably won't be when DB drops. So, what that means is armor sets that people have spent hundreds of thousands of gold on will potentially turn your "best" set into the 2nd, 5th or 10th best set up. Of course it could still remain as the top set, but no one knows.
The upside of this is that ZOS could be taking a major step forward in the "play as you want" area, but, once again that's also conjecture at this point.
Long story short regardless of how it shakes out it will be different and someone is gonna be out hundreds of thousands of gold. Personally I'm all for it ... but that's only because I have a major pet peave about what's considered "best". I'm assuming I'll be in the minority on this one.
I thought Ludacrist was a crappy rapper. I didn't know he made heavy armor.....I really wish they would put matt requirements back to rational levels. 1200 rubedite is ludacrist for a single gear set, before you even get to upgrade costs. I worked out the math and it's like 500k or something for a set of armor it's stupid. You can't test builds at all.
That and they should make traits changeable though somehow...
Strider_Roshin wrote: »Hopefully they'll turn sharpened into the stamina version of Nirnhoned, and make Nirnhoned items more common as well as making Nirnhoned items a possible drop trait.
You forgot "item"...it says "Improvements and adjustments to Item Traits".
This doesn't sound like a change to skills.
An overhaul to traits is fine, but what I really hope they plan to do is make all gear have a "trait stone socket" that lets you change your gear trait simply by placing a new stone into the socket. They could add a special consumable reagent to crafting that allows you to infuse the new trait stone.
danielpatrickkeaneub17_ESO wrote: »Sorry if I wasn't clear.
That said, a change to skills would result in a cost of about 10k to 15k for a full respec. Changing an item trait would result in gear changes in the 500k range (as stated a few posts above).
I was pointing out that difference. 10k causes an uproar. 500k would most likely be a forum explosion. However, I will say that the responses so far are very positive. Well played. I only wanted to point this out so people would be prepared for the inevitable. Good to see many of you are!
danielpatrickkeaneub17_ESO wrote: »Sorry if I wasn't clear.
That said, a change to skills would result in a cost of about 10k to 15k for a full respec. Changing an item trait would result in gear changes in the 500k range (as stated a few posts above).
I was pointing out that difference. 10k causes an uproar. 500k would most likely be a forum explosion. However, I will say that the responses so far are very positive. Well played. I only wanted to point this out so people would be prepared for the inevitable. Good to see many of you are!
500K???
I don't think I've owned that much total but then again my highest character is only vet 2 (altoholism is real).
I'm just surprised they haven't nerfed impen yet. But personally i would like to see new traits and/or changes to less used traits instead of nerfing everything thats good in game.
I'm just surprised they haven't nerfed impen yet. But personally i would like to see new traits and/or changes to less used traits instead of nerfing everything thats good in game.