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Can we have a sewer region capture system too?

  • KenaPKK
    KenaPKK
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    Jules wrote: »
    Agreed. As many areas in IC that can be captured as possible. I would also like to see some sort of buff or incentive for capturing them, not just capture them and be on your merry way. Emperor of the sewers? Health/SD/WD Bonuses/Titles? Something.
    Bislobo wrote: »
    Jules wrote: »
    Agreed. As many areas in IC that can be captured as possible. I would also like to see some sort of buff or incentive for capturing them, not just capture them and be on your merry way. Emperor of the sewers? Health/SD/WD Bonuses/Titles? Something.

    Also some sort of leaderboard to keep track of the most active players in the IC dispute.

    Yes pls WTB will sell @Aerem for all the things. I would so be all over this. :naughty:

    Minno wrote: »
    Jules wrote: »
    Weberda wrote: »
    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.

    This is why we can't have nice things. :neutral:

    With WGT and ICP on teleport without entering IC, I want to suggest ZOS review the pve aspects and remove them entirely if they serve no pvp purpose or cannot have a pvp mechanic. You want to avoid PVE only players from creating "buff" servers to farm content at zero challenge and zerging the few pvp players trying to make it competitive.

    This change won't harm the daily dungeons anyway. And bigger pve raids will happen, but we want to encourage a style that incorporates pvp objectives so that, even at player cap, the pve players will contribute to the factions they belong to without feeling like they are forced and vice versa.

    I don't think there are enough servers for them to create a buff server. Honestly I would like to see more PvE players coming into IC to farm or compete. It's a great introduction to PvP combat without all of the confusing keep mechanics and horse simulators of Cyrodiil. It's also easier to stay safe in a group because of the close quarters limiting approach angles of gankers.

    Also people inside WGT and ICP don't count as population in the campaign server, and leaving the front door of either will port you back to your faction's main city, not into the sewers. PvE players hanging out in the dungeons won't be involved.
    Edited by KenaPKK on April 21, 2016 8:27PM
    Kena
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  • Minno
    Minno
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    KenaPKK wrote: »
    Jules wrote: »
    Agreed. As many areas in IC that can be captured as possible. I would also like to see some sort of buff or incentive for capturing them, not just capture them and be on your merry way. Emperor of the sewers? Health/SD/WD Bonuses/Titles? Something.
    Bislobo wrote: »
    Jules wrote: »
    Agreed. As many areas in IC that can be captured as possible. I would also like to see some sort of buff or incentive for capturing them, not just capture them and be on your merry way. Emperor of the sewers? Health/SD/WD Bonuses/Titles? Something.

    Also some sort of leaderboard to keep track of the most active players in the IC dispute.

    Yes pls WTB will sell @Aerem for all the things. I would so be all over this. :naughty:

    Minno wrote: »
    Jules wrote: »
    Weberda wrote: »
    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.

    This is why we can't have nice things. :neutral:

    With WGT and ICP on teleport without entering IC, I want to suggest ZOS review the pve aspects and remove them entirely if they serve no pvp purpose or cannot have a pvp mechanic. You want to avoid PVE only players from creating "buff" servers to farm content at zero challenge and zerging the few pvp players trying to make it competitive.

    This change won't harm the daily dungeons anyway. And bigger pve raids will happen, but we want to encourage a style that incorporates pvp objectives so that, even at player cap, the pve players will contribute to the factions they belong to without feeling like they are forced and vice versa.

    I don't think there are enough servers for them to create a buff server. Honestly I would like to see more PvE players coming into IC to farm or compete. It's a great introduction to PvP combat without all of the confusing keep mechanics and horse simulators of Cyrodiil. It's also easier to stay safe in a group because of the close quarters limiting approach angles of gankers.

    Also people inside WGT and ICP don't count as population in the campaign server, and leaving the front door of either will port you back to your faction's main city, not into the sewers. PvE players hanging out in the dungeons won't be involved.

    They can farm. I would like to see that incorporated so that they can contribute towards the war effort. Or any other way to make the pop caps not be used to shame players.

    I know the dungeons aren't counted in IC pop. I was trying to say that aspect of pve was already protected from forcing players to pvp.
    Minno - DC - Forum-plar Extraordinaire
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