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Can we have a sewer region capture system too?

KenaPKK
KenaPKK
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@ZOS_GinaBruno @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel

Pleeeeaaaaaaaaasssssseeeeeee

I'm so excited for the Dark Brotherhood omg omg omg omg.

Fighter's Guild and vamp reworking...the DB itself. DB and vampirism are the reasons I started playing this game.

And I live in the Imperial City and sewers when they are active... I'm so excited!!! Please place PvP objectives throughout both the districts and the sewers so that we can enjoy both please please please please!!!

For those who haven't seen it yet: http://www.elderscrollsonline.com/en-us/news/post/2016/04/19/dark-brotherhood-first-look
Kena
Former Class Rep
Former Legend GM
Beta player
  • Soulac
    Soulac
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    Too much effort - zos
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  • KenaPKK
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    Soulac wrote: »
    Too much effort - zos

    Shush you.

    *sprinkles catnip on the floor*

    That oughta keep you busy and quiet for a while.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Ahzek
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    @KenaPKK you are going at it completely the wrong way. This is how you keep soulcat busy:
    Did they fix willows path yet ?
    Jo'Khaljor
  • Bislobo
    Bislobo
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    For the sewers to have a purpose, they should be the only access to the Districts. Remove the ladders from base and the District respawn. This way to capture X District you will have to travel the sewers to get there. Interesting ideas and tactics could come with this change.
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  • KennanTheCold
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    Bislobo wrote: »
    For the sewers to have a purpose, they should be the only access to the Districts. Remove the ladders from base and the District respawn. This way to capture X District you will have to travel the sewers to get there. Interesting ideas and tactics could come with this change.

    That's actually one of the best ideas I've seen on this forum.

    And to Kena, i'm also very exited about this update, seems to be the best base game patch yet the hype for me is very real!!!!!
    Edited by KennanTheCold on April 20, 2016 4:32PM
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  • Bislobo
    Bislobo
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    Ty @KennanTheCold ! That was actually my 1st post on this forums. I have been around since beta, but always silent. I care a lot about IC that's the reason why i cared to say something.
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  • BurritoESO
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    Anyone have any idea/information on when this will hit PTS?
  • RadioheadSh0t
    RadioheadSh0t
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    They don't mention a single actual thing they're doing for PvP except poisons, which will probably be the new FOTM balance issue.

    "Ongoing Cyrodiil Performance Fixes" - Heard that one before.

    Dark Brotherhood? - I don't care about PvE updates. Crap is boring af to me.

    "Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities." - No specifics here, so what's there to be excited about? If anything I've grown to fear balance updates more than look forward to them.
    Edited by RadioheadSh0t on April 20, 2016 4:46PM
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  • Weberda
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    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.
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  • KenaPKK
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    I remember people asking why there was district access from sewer bases, and why you respawn immediately in the districts upon death. I agree, districts should only be accessed from the sewers. I also think respawning from a player death or recalling without using a soul gem in the districts should put you back in base.

    I also want significant PvP objectives deep in the sewers so that the deep sewers don't go ignored, even if it's just killing the world bosses or Molag Bal. PvP around those bosses is fun, but most would need buffs to actually create a threat to groups fighting over them...

    Also campaign rewards still need a revision to make winning the campaign more worth fighting for. I made a post about that forever ago.. I'll have to hunt that down.

    And I'm very curious about these vampirism and Fighter's Guild changes. Cautiously optimistic maybe?

    I want lots of things... :lol:
    Edited by KenaPKK on April 20, 2016 4:58PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    Weberda wrote: »
    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.

    No, the incomplete PvP DLC needs to be finished. Shoo.

    Overland AvAvA combat is all a big war over the Imperial City anyway, with the daedric forces inside it as an additional and common enemy to the alliances.
    Edited by KenaPKK on April 20, 2016 6:09PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Weberda
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    KenaPKK wrote: »
    Weberda wrote: »
    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.

    No, the incomplete PvP DLC needs to be finished. Shoo.

    It's a PvE DLC. The PvP aspect as it is was just there to make it seem like it was a PvP update. It was and is an incredibly bad idea.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Bislobo
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    I am with you @KenaPKK . Also to elaborate more on what i said. Imagine if DC hold Arena and Arboretum, as they are next to each other only DC could use the door between them. Areas hold by other factions are restricted if you try to use the door on IC surface. To force players to go through the sewers to invade X District.
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  • KenaPKK
    KenaPKK
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    Bislobo wrote: »
    I am with you @KenaPKK . Also to elaborate more on what i said. Imagine if DC hold Arena and Arboretum, as they are next to each other only DC could use the door between them. Areas hold by other factions are restricted if you try to use the door on IC surface. To force players to go through the sewers to invade X District.

    Only members of the alliance which holds the district may enter it from another district (perhaps unless they own the adjacent district?) -- that is an interesting idea!

    Changes would have to be made to prevent raids from sitting on the sewer entrances and district doors, but still a great start.

    You could also perhaps make it so that the faction which owns a district may port right into it from their base? I'll have to think over the dynamics more. Regardless, the finished product needs to encourage movement across and robust battles throughout ALL of the DLC, districts and sewers alike.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    Weberda wrote: »
    KenaPKK wrote: »
    Weberda wrote: »
    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.

    No, the incomplete PvP DLC needs to be finished. Shoo.

    It's a PvE DLC. The PvP aspect as it is was just there to make it seem like it was a PvP update. It was and is an incredibly bad idea.

    It was originally announced and intended as a hybrid DLC favoring PvP. It was just executed poorly. It needs to be developed fully, not degraded so that people have even less of a reason to go there.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Bislobo
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    Yes @KenaPKK making Districts capturable may shift IC to a more PvP oriented dlc. With that said we hope that the changes are well thought, so that we have an interesting dynamic happening in IC (both Sewers and Districts). You mention that raids may camp sewer entrances... Of course people will try to defend their Districts, but a well coordinated group could pierce trough that. That is where the tactics come, all we need is reasons for people to play in IC. Doors will not be camped at all, becouse there is no reason to go there, unless you want to switch between adjacent districts owned by your faction. As for traveling from base to owned Districts... That can be an idea, but will ruin the fun in trying to get that missing slice of cheese between owned Districts.
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  • Bfish22090
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    yes and make sewer emp also once you get all 6 districts

  • Publius_Scipio
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    Bfish22090 wrote: »
    yes and make sewer emp also once you get all 6 districts

    Master Splinter
  • Baconlad
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    Hahahahahah. Sewers emp..."Master Splint". Too much
  • Minno
    Minno
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    Bfish22090 wrote: »
    yes and make sewer emp also once you get all 6 districts

    Master Splinter

    kzujevmrvm5ji8oakw3u.gif
    Minno - DC - Forum-plar Extraordinaire
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  • Lexxypwns
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    LoS is so stronk in districts/sewers. I can't wait to get significant pvp there again.
  • frozywozy
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    I really like the idea of capturable districts and sewers but we need a new system to deal with respawn mechanics and travels between two different zones with loading screens. We want to avoid people suicide bombing until they breach in or people camping on the other side of a loading screen and abusing people loading in. Would be great to hear about Zenimax's ideas during the next twitch live stream. ;)
    Edited by frozywozy on April 21, 2016 3:28PM
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  • Solariken
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    Instead of zone capture in the sewers, I think it would be sweet if there were special semi-rare drops from the portal bosses in the center that were basically "flags" that you would have to carry back to your base for a reward. You lose them if you die or teleport and a player can steal them by landing a killing blow on you. Talk about a thrill!
  • Minno
    Minno
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    Solariken wrote: »
    Instead of zone capture in the sewers, I think it would be sweet if there were special semi-rare drops from the portal bosses in the center that were basically "flags" that you would have to carry back to your base for a reward. You lose them if you die or teleport and a player can steal them by landing a killing blow on you. Talk about a thrill!

    Could be a faction -wide buff that lasts for an hour. But must be captured at your base.

    It could have its own ladder scoreboard to allow teams to concentrate on "buff runs". Or have it as an item you " steal".
    Edited by Minno on April 21, 2016 3:36PM
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  •  Jules
    Jules
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    Agreed. As many areas in IC that can be captured as possible. I would also like to see some sort of buff or incentive for capturing them, not just capture them and be on your merry way. Emperor of the sewers? Health/SD/WD Bonuses/Titles? Something.
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  •  Jules
    Jules
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    Weberda wrote: »
    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.

    This is why we can't have nice things. :neutral:
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  • Minno
    Minno
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    Jules wrote: »
    Weberda wrote: »
    There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.

    This is why we can't have nice things. :neutral:

    With WGT and ICP on teleport without entering IC, I want to suggest ZOS review the pve aspects and remove them entirely if they serve no pvp purpose or cannot have a pvp mechanic. You want to avoid PVE only players from creating "buff" servers to farm content at zero challenge and zerging the few pvp players trying to make it competitive.

    This change won't harm the daily dungeons anyway. And bigger pve raids will happen, but we want to encourage a style that incorporates pvp objectives so that, even at player cap, the pve players will contribute to the factions they belong to without feeling like they are forced and vice versa.
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  • Bislobo
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    Jules wrote: »
    Agreed. As many areas in IC that can be captured as possible. I would also like to see some sort of buff or incentive for capturing them, not just capture them and be on your merry way. Emperor of the sewers? Health/SD/WD Bonuses/Titles? Something.

    Also some sort of leaderboard to keep track of the most active players in the IC dispute.
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  • Cinbri
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    It would be nice same as City Capture, but obviously won't come in Update 10.
  • KenaPKK
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    Solariken wrote: »
    Instead of zone capture in the sewers, I think it would be sweet if there were special semi-rare drops from the portal bosses in the center that were basically "flags" that you would have to carry back to your base for a reward. You lose them if you die or teleport and a player can steal them by landing a killing blow on you. Talk about a thrill!

    This would be fun, and is an excellent way of incorporating the existing boss and some lore (defeating the daedric presence) into the fight! It also might solve the problem of infinite spawns in the districts since those would be less of a problem with a capture the flag mechanic. Also the flag could be reset when the boss respawns.

    I do think that the flag should be a guaranteed drop to one player of the faction that lands the killing blow each time the boss dies. That way, players aren't fighting over the boss.....and left with nothing.

    But there also needs to be objectives in the sewers too. Things to fight over, not just loot bosses for and run back from one place to another. If there are not objectives in the sewers, they will remain dead, and they are more fun to fight in than the districts in some (many?) people's opinions. <3<3<3 *cough*
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
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