For the sewers to have a purpose, they should be the only access to the Districts. Remove the ladders from base and the District respawn. This way to capture X District you will have to travel the sewers to get there. Interesting ideas and tactics could come with this change.
There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.
There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.
No, the incomplete PvP DLC needs to be finished. Shoo.
I am with you @KenaPKK . Also to elaborate more on what i said. Imagine if DC hold Arena and Arboretum, as they are next to each other only DC could use the door between them. Areas hold by other factions are restricted if you try to use the door on IC surface. To force players to go through the sewers to invade X District.
There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.
No, the incomplete PvP DLC needs to be finished. Shoo.
It's a PvE DLC. The PvP aspect as it is was just there to make it seem like it was a PvP update. It was and is an incredibly bad idea.
Bfish22090 wrote: »yes and make sewer emp also once you get all 6 districts
Publius_Scipio wrote: »Bfish22090 wrote: »yes and make sewer emp also once you get all 6 districts
Master Splinter
Instead of zone capture in the sewers, I think it would be sweet if there were special semi-rare drops from the portal bosses in the center that were basically "flags" that you would have to carry back to your base for a reward. You lose them if you die or teleport and a player can steal them by landing a killing blow on you. Talk about a thrill!
There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.
There should be no AvA objectives in the Imperial City. Doing so pulls players from the overland fight into a PvE area. IC should be completely detached from Cyrodiil so the people in the sewers do not count against the pop caps and give a false reading (pop bars) as to how many players are actually doing PvP.
This is why we can't have nice things.
Agreed. As many areas in IC that can be captured as possible. I would also like to see some sort of buff or incentive for capturing them, not just capture them and be on your merry way. Emperor of the sewers? Health/SD/WD Bonuses/Titles? Something.
Instead of zone capture in the sewers, I think it would be sweet if there were special semi-rare drops from the portal bosses in the center that were basically "flags" that you would have to carry back to your base for a reward. You lose them if you die or teleport and a player can steal them by landing a killing blow on you. Talk about a thrill!