Can we get some clarification about what changes are being brought to stamina? And I don't get what needs changing in the Vampire Skill Line. Maybe change damage types of Fighter's Guild abilities.
For some reason, every time ZoS mentions balance, I feel like another build is going to get murdered.
Can we get some clarification about what changes are being brought to stamina? And I don't get what needs changing in the Vampire Skill Line. Maybe change damage types of Fighter's Guild abilities.
For some reason, every time ZoS mentions balance, I feel like another build is going to get murdered.
Can we get some clarification about what changes are being brought to stamina? And I don't get what needs changing in the Vampire Skill Line. Maybe change damage types of Fighter's Guild abilities.
For some reason, every time ZoS mentions balance, I feel like another build is going to get murdered.
Can we get some clarification about what changes are being brought to stamina? And I don't get what needs changing in the Vampire Skill Line. Maybe change damage types of Fighter's Guild abilities.
For some reason, every time ZoS mentions balance, I feel like another build is going to get murdered.
Can we get some clarification about what changes are being brought to stamina? And I don't get what needs changing in the Vampire Skill Line. Maybe change damage types of Fighter's Guild abilities.
For some reason, every time ZoS mentions balance, I feel like another build is going to get murdered.
I expect in a living evolving online game that with each new major reset i have the opportunity to revisit my previous "de jour" faves and adapt and relearn to a new environment. its part of the fun, part of the challenge.
YMMV
Ghost-Shot wrote: »The thing is stamina is already good, its just not OP anymore. They don't have the zerg busting tools that magicka has with prox and VD but the solution to that is really just VD needs to go and prox damage needs to toned down, and AOE caps need to go, a little more dynamic ult gen wouldn't hurt either. Other than that stamina is in a fine place.
Emma_Eunjung wrote: »Stamina would be much better balanced in PvP if...
1) There was a ward similar in size and function to Harness Magicka but that absorbed Stamina instead. Maybe Bone Shield could be upgraded to do this?
2) There were enchants for weapons that raised spell power like the ones that already exist for weapon power. Same thing goes for the penetration enchants.
3) There was a magicka based form of "break free" that could be activated WHILE the caster was CC'd. There needs to be a magicka dodge roll, too.
4) There were spammable instant damage spells as good as Surprise Attack available for all classes, especially Sorcs
Emma_Eunjung wrote: »Stamina would be much better balanced in PvP if...
1) There was a ward similar in size and function to Harness Magicka but that absorbed Stamina instead. Maybe Bone Shield could be upgraded to do this?
2) There were enchants for weapons that raised spell power like the ones that already exist for weapon power. Same thing goes for the penetration enchants.
3) There was a magicka based form of "break free" that could be activated WHILE the caster was CC'd. There needs to be a magicka dodge roll, too.
4) There were spammable instant damage spells as good as Surprise Attack available for all classes, especially Sorcs
mistermutiny89 wrote: »Stamina is going to blow magicka out of the water next patch. That's their definition of balance.
Update a) magicka rules
Update b) stamina rules
Update c) magicka rules
You get the gist.
It's going to be a good laugh.
Averya_Teira wrote: »Omg... Please don't call it dark Bros...
ShadowStarKing wrote: »Ghost-Shot wrote: »The thing is stamina is already good, its just not OP anymore. They don't have the zerg busting tools that magicka has with prox and VD but the solution to that is really just VD needs to go and prox damage needs to toned down, and AOE caps need to go, a little more dynamic ult gen wouldn't hurt either. Other than that stamina is in a fine place.
No stamina is NOT good we lack the resource sustain, survivability, and flexibility that you magic builds have.
As a stam build Im pretty much forced to go melee. The ONLY stam ranged option is the bow and it sucks when trying to main hand it plus I lose a significant amout of WD equipping it, but magic builds can play from range effectively without the range penalty(dual wield) and access to a plethora of heals and shields.
Proxy det and VD were huge band aid fixes to zerging adding a stam verion will just make this game deteriorate even more.
Strider_Roshin wrote: »Can we get some clarification about what changes are being brought to stamina? And I don't get what needs changing in the Vampire Skill Line. Maybe change damage types of Fighter's Guild abilities.
For some reason, every time ZoS mentions balance, I feel like another build is going to get murdered.
Bat Swarm could use a nerf in damage since you can attack as it's going off.
Ghost-Shot wrote: »The thing is stamina is already good, its just not OP anymore. They don't have the zerg busting tools that magicka has with prox and VD but the solution to that is really just VD needs to go and prox damage needs to toned down, and AOE caps need to go, a little more dynamic ult gen wouldn't hurt either. Other than that stamina is in a fine place.
mistermutiny89 wrote: »Stamina is going to blow magicka out of the water next patch. That's their definition of balance.
Update a) magicka rules
Update b) stamina rules
Update c) magicka rules
You get the gist.
It's going to be a good laugh.
Ghost-Shot wrote: »The thing is stamina is already good, its just not OP anymore. They don't have the zerg busting tools that magicka has with prox and VD but the solution to that is really just VD needs to go and prox damage needs to toned down, and AOE caps need to go, a little more dynamic ult gen wouldn't hurt either. Other than that stamina is in a fine place.
ok so either nerf magicka or buff stam
Emma_Eunjung wrote: »Stamina would be much better balanced in PvP if...
1) There was a ward similar in size and function to Harness Magicka but that absorbed Stamina instead. Maybe Bone Shield could be upgraded to do this?
2) There were enchants for weapons that raised spell power like the ones that already exist for weapon power. Same thing goes for the penetration enchants.
3) There was a magicka based form of "break free" that could be activated WHILE the caster was CC'd. There needs to be a magicka dodge roll, too.
4) There were spammable instant damage spells as good as Surprise Attack available for all classes, especially Sorcs
Emma_Eunjung wrote: »Stamina would be much better balanced in PvP if...
1) There was a ward similar in size and function to Harness Magicka but that absorbed Stamina instead. Maybe Bone Shield could be upgraded to do this?
2) There were enchants for weapons that raised spell power like the ones that already exist for weapon power. Same thing goes for the penetration enchants.
3) There was a magicka based form of "break free" that could be activated WHILE the caster was CC'd. There needs to be a magicka dodge roll, too.
4) There were spammable instant damage spells as good as Surprise Attack available for all classes, especially Sorcs