
It would take way too long to give good answer, I would have made different kind of CP-system myself, but I think ESO's PVP is so imbalanced, there needs to be somekind of advantage/power-grab. The question is though, why we need to raise CP system, I think no. Was CP-system worth the trouble? I think so, I guess it takes like 300 hour to reach cap, so thats nice timesink addition.
Sallington wrote: »It WAS a better game without CPs.
1.6 is what created the stack one stat as high as possible meta, destroyed hybrid build by removing softcaps, and introduced ridiculous power creep with CPs
failkiwib16_ESO wrote: »Before we even had Champion Points there were also plenty of unkillable people in Cyrodiil.
It's really an issue with how much experience and knowledge you have of the game, and the ability to put that experience and knowledge into action that determines your play.
I agree that CP system is a bit silly, however vet ranks and CP's were needed to compensate for the huge lack of content for PC players, while Zenimax was using resources to launch the game for consoles.
Sallington wrote: »It WAS a better game without CPs.
1.6 is what created the stack one stat as high as possible meta, destroyed hybrid build by removing softcaps, and introduced ridiculous power creep with CPs
Without CP-system, people would whine theres nothing to do though.
WalkingLegacy wrote: »Yes.
1% increases are not powerful, worthwhile things I care to do. It's an artificial hook.
WalkingLegacy wrote: »Yes.
1% increases are not powerful, worthwhile things I care to do. It's an artificial hook.
I seem to be getting more than 1% on my chosen CP tree advancements. You can spend more than 1 point on each ya know.
Well it's due to lack of content that it was implemented, and now they can't take it away unless they replace it, so players don't feel they have lost time progressing in the game.WalkingLegacy wrote: »failkiwib16_ESO wrote: »Before we even had Champion Points there were also plenty of unkillable people in Cyrodiil.
It's really an issue with how much experience and knowledge you have of the game, and the ability to put that experience and knowledge into action that determines your play.
I agree that CP system is a bit silly, however vet ranks and CP's were needed to compensate for the huge lack of content for PC players, while Zenimax was using resources to launch the game for consoles.
Yes and CP doesn't solve your skill level. CP extrapolates that problem.
Like you said, they instituted it for a false hook. A progression system that doesn't really add meaningful progression.
failkiwib16_ESO wrote: »Well it's due to lack of content that it was implemented, and now they can't take it away unless they replace it, so players don't feel they have lost time progressing in the game.WalkingLegacy wrote: »failkiwib16_ESO wrote: »Before we even had Champion Points there were also plenty of unkillable people in Cyrodiil.
It's really an issue with how much experience and knowledge you have of the game, and the ability to put that experience and knowledge into action that determines your play.
I agree that CP system is a bit silly, however vet ranks and CP's were needed to compensate for the huge lack of content for PC players, while Zenimax was using resources to launch the game for consoles.
Yes and CP doesn't solve your skill level. CP extrapolates that problem.
Like you said, they instituted it for a false hook. A progression system that doesn't really add meaningful progression.
They're damned if they remove it, they're damned if they don't remove itin regard to both champion points and veteran ranks.
Also another problem is, players who have waited and not level'ed their vet chars because they have waited for the vet rank removal. They will hit a wall, once they realize that they can not perform equally to well geared player with capped champion points.
Not everyone reads the forums or updates, so many players think that the removal of vet ranks = go from level 49 to 50 and be able to do everything in the game as good as anyone. - forgetting personal skill, experience, gear and actual levelling of skill lines and abilities.
If ZOS doesn't introduce new content for endgame players while they nerf the harder dungeons, then they might loose a lot of subscribers on that alone.
I suspect this update is going to be very messy >.<