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ZOS: Yes. Vampires. Again.

  • AddictionX
    AddictionX
    ✭✭✭✭
    emily3989 wrote: »
    MornaBaine wrote: »
    BurritoESO wrote: »
    Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.

    There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.

    Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.

    werewolves have fear upon transformation AND in the skill called "roar".

    i believe the skill "pounce" is also a gap closer.

    im not familiar with WW skills so please correct me if im wrong

    http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills

    WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.
    Edited by AddictionX on April 21, 2016 2:30PM
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭
    AddictionX wrote: »
    emily3989 wrote: »
    MornaBaine wrote: »
    BurritoESO wrote: »
    Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.

    There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.

    Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.

    werewolves have fear upon transformation AND in the skill called "roar".

    i believe the skill "pounce" is also a gap closer.

    im not familiar with WW skills so please correct me if im wrong

    http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills

    WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.

    Most vamps are only vamp to use bat swarm anyways. I would be ok if they made it a requirement to slot bat swarm to be able to use the rest of the skill line if they added something worthwhile.
  • Amdar_Godkiller
    Amdar_Godkiller
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    I feel like health regen should have a slight bonus in stage 1. A minuscule defuff in stage 2. And Keep stages 3 and 4 the same. 

    And the skill we need is an execution/healing aoe. If the skill causes the target to die, a blood geyser erupts from its corpse granting healing and minor buffs to all regen + a synergy..
  • Brrrofski
    Brrrofski
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    ✭✭✭✭
    No fear for vamps please. Don't need an extra no aiming, no target, group cc.

    Also no need for a gap closer. Unless you're a sorc, you already have a gap closer.
    Edited by Brrrofski on April 21, 2016 3:04PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    MornaBaine wrote: »
    Dear ZOS,

    Vampires don't really FEEL like vampires. After 2 years of thought and consideration (and yes, a staggering amount of posts dealing with the subject), I have come to the following conclusions as to what would fix this.


    Finish the skill line. You can completely fill out your bar with werewolf skills. With Undaunted skills. With Mage Guild Skills. With Fighter's Guild Skills. Please do the same for vampires and give us the following 3 Skills:

    1. Gap Closer-
    One of the things I love best about the bloodfiends we encounter in the game is the way they can simply "blink" up to you. It's spooky and wonderful and I feel our vampires deserve the same ability.
    2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
    3. Fear- Realizing you are fighting a vampire SHOULD be a darned scary experience! Please give us a fear!

    And yes, one new Passive:
    Charm-Much like the Feed ability, this option should pop when your vampire is in proximity to an NPC they could in fact feed on. It would act as an alternate Feed ability that would only work on non-hostile NPCs and would NOT cause the NPC to aggro after it breaks. This is in line with the previous TES games where your vampires could in fact feed undetected in some situations.

    The Stage Timers:

    PLEASE switch Stage 1 and Stage 3, making Stage 1 the longest lasting timer of 90 minutes. This will allow vampires to not look completely awful for a far more reasonable length of time, which may only matter to roleplayers but will not affect the experience of all those players who prefer to keep their vampires in Stage 4 for the advantages that Stage confers. Overall the time to reach Stage 4 is unaffected.

    Cosmetics:
    Please give vampires their fangs. And some emotes to go along with them, even if these emotes are Crown Store items.
    Please redo the Feed animation. Instead of the giant gout of garden hose style blood, please have vampires grapple their victims from behind and bite their necks. While I realize this will be a far more complex animation I think it can be done and would add greatly to immersion. Should you also give us the Charm Passive mentioned above the animation for it should perhaps be from the front, with the vampire more subtly embracing their victim as they drink from their neck.
    Crown Store Items

    Mortal Skin- This Skin would return your vampire to the appearance they had BEFORE becoming vampires and would override the appearance conferred by the Stages.
    Various NPC vampires look "normal" when you encounter them initially, most notably Count Verandis Ravenwatch and Heloise. During the vampire quest itself Lamae Bal has dialogue that clearly indicates that her "children" SHOULD be able to "blend in" to mortal society.
    Screenshot_20141120_135203_zpsuumd9pbj.png

    Therefore there's no real reason player vampires must always look as if they are suffering from some horrible disease.

    Glenmoril Wyrd Skin- This skin would leave your vampire with Stage 1 skin but would NOT affect eye color, makeup or tattoos. For those who prefer their vamps to look subtly vampiric. Name taken from the Strain of High Rock vampires that are also noted for their ability to blend in to mortal society along with the Order vampires of Cyrodiil. Skin could easily be called Cyrodiilic Skin instead. Either way, I believe it would prove popular with players.

    Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability.

    Bats Trinket: Activating this trinket would summon a small cloud of bats that would hover around the vampire, similar in appearance to the bats in the vampire Ultimate but much smaller in scale and MUCH quieter.

    Thank you for your consideration on this issue that continues to plague players and leads to a high amount of dissatisfaction among those of us who play vampires.

    Vampire ultimate is already too close to Nightblade's Soul Tether now you want Teleport Strike and Fear no, just no. Now I'm all for more vampire powers and some stamina morphs but cloning class powers you have our Soul Tether, WW have our Fear, Alchemist have our cloak and now you want the rest of the class unique powers no.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • MornaBaine
    MornaBaine
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    ✭✭✭✭✭
    Brrrofski wrote: »
    No fear for vamps please. Don't need an extra no aiming, no target group cc.

    Also no need for a gap closer. Unless you're a sorc, you already have a gap closer.

    This is kind of my point though... since gap closers are available through other means, why not a vamp one as well?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    MornaBaine wrote: »
    Dear ZOS,

    Vampires don't really FEEL like vampires. After 2 years of thought and consideration (and yes, a staggering amount of posts dealing with the subject), I have come to the following conclusions as to what would fix this.


    Finish the skill line. You can completely fill out your bar with werewolf skills. With Undaunted skills. With Mage Guild Skills. With Fighter's Guild Skills. Please do the same for vampires and give us the following 3 Skills:

    1. Gap Closer-
    One of the things I love best about the bloodfiends we encounter in the game is the way they can simply "blink" up to you. It's spooky and wonderful and I feel our vampires deserve the same ability.
    2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
    3. Fear- Realizing you are fighting a vampire SHOULD be a darned scary experience! Please give us a fear!

    And yes, one new Passive:
    Charm-Much like the Feed ability, this option should pop when your vampire is in proximity to an NPC they could in fact feed on. It would act as an alternate Feed ability that would only work on non-hostile NPCs and would NOT cause the NPC to aggro after it breaks. This is in line with the previous TES games where your vampires could in fact feed undetected in some situations.

    The Stage Timers:

    PLEASE switch Stage 1 and Stage 3, making Stage 1 the longest lasting timer of 90 minutes. This will allow vampires to not look completely awful for a far more reasonable length of time, which may only matter to roleplayers but will not affect the experience of all those players who prefer to keep their vampires in Stage 4 for the advantages that Stage confers. Overall the time to reach Stage 4 is unaffected.

    Cosmetics:
    Please give vampires their fangs. And some emotes to go along with them, even if these emotes are Crown Store items.
    Please redo the Feed animation. Instead of the giant gout of garden hose style blood, please have vampires grapple their victims from behind and bite their necks. While I realize this will be a far more complex animation I think it can be done and would add greatly to immersion. Should you also give us the Charm Passive mentioned above the animation for it should perhaps be from the front, with the vampire more subtly embracing their victim as they drink from their neck.
    Crown Store Items

    Mortal Skin- This Skin would return your vampire to the appearance they had BEFORE becoming vampires and would override the appearance conferred by the Stages.
    Various NPC vampires look "normal" when you encounter them initially, most notably Count Verandis Ravenwatch and Heloise. During the vampire quest itself Lamae Bal has dialogue that clearly indicates that her "children" SHOULD be able to "blend in" to mortal society.
    Screenshot_20141120_135203_zpsuumd9pbj.png

    Therefore there's no real reason player vampires must always look as if they are suffering from some horrible disease.

    Glenmoril Wyrd Skin- This skin would leave your vampire with Stage 1 skin but would NOT affect eye color, makeup or tattoos. For those who prefer their vamps to look subtly vampiric. Name taken from the Strain of High Rock vampires that are also noted for their ability to blend in to mortal society along with the Order vampires of Cyrodiil. Skin could easily be called Cyrodiilic Skin instead. Either way, I believe it would prove popular with players.

    Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability.

    Bats Trinket: Activating this trinket would summon a small cloud of bats that would hover around the vampire, similar in appearance to the bats in the vampire Ultimate but much smaller in scale and MUCH quieter.

    Thank you for your consideration on this issue that continues to plague players and leads to a high amount of dissatisfaction among those of us who play vampires.

    Vampire ultimate is already too close to Nightblade's Soul Tether now you want Teleport Strike and Fear no, just no. Now I'm all for more vampire powers and some stamina morphs but cloning class powers you have our Soul Tether, WW have our Fear, Alchemist have our cloak and now you want the rest of the class unique powers no.

    Well, considering that they are both able to use shadow-magic...kind of makes sense.

    Also, considering that WW have fear and gap closers as well...why not?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭

    Vampire ultimate is already too close to Nightblade's Soul Tether now you want Teleport Strike and Fear no, just no. Now I'm all for more vampire powers and some stamina morphs but cloning class powers you have our Soul Tether, WW have our Fear, Alchemist have our cloak and now you want the rest of the class unique powers no.

    So what youre saying is since NBs have a gap closer, no one else should have a gap closer (there is nothing unique about a gapcloser, other classes already have them).. no one else should be able to use a siphon health skill (even though it makes more sense on the vamp than a NB)... and since WW and NB have fear, vamps shouldnt have it (ok, make some type of CC for vamp then and call it something else).

    Atleast as a NB you get to use all these great skills and dont have to pay a substantial defensive penalty for having the ability to use them.

    I dont think anyone is trying to make vamp OP, just give a little bit of utility from the skill line, while still having it make sense "lorewise" with being a vampire.
  • Brrrofski
    Brrrofski
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    MornaBaine wrote: »
    Brrrofski wrote: »
    No fear for vamps please. Don't need an extra no aiming, no target group cc.

    Also no need for a gap closer. Unless you're a sorc, you already have a gap closer.

    This is kind of my point though... since gap closers are available through other means, why not a vamp one as well?

    Why design a new skill, write all that code and worry about balance when it isn't really needed.

    Templar, Dk and nb have a class gap closer.

    There's two gap closers for stam builds.

    A vamp one really isn't needed. There's a lot more they could have before that.
  • emily3989
    emily3989
    ✭✭✭✭✭
    Brrrofski wrote: »
    MornaBaine wrote: »
    Brrrofski wrote: »
    No fear for vamps please. Don't need an extra no aiming, no target group cc.

    Also no need for a gap closer. Unless you're a sorc, you already have a gap closer.

    This is kind of my point though... since gap closers are available through other means, why not a vamp one as well?

    Why design a new skill, write all that code and worry about balance when it isn't really needed.

    Templar, Dk and nb have a class gap closer.

    There's two gap closers for stam builds.

    A vamp one really isn't needed. There's a lot more they could have before that.

    This whole thing isn't about a vampire gap closer, that was just one small suggestion added along the way.

    This thread is about vampire having 2 skills that nobody uses.
    Thasi - V16 Magblade Vampire PC/NA
  • Shadowfx1970
    Shadowfx1970
    ✭✭✭
    If they did make the changes worthwhile I would role a vamp again, I like the ideas too, a closer would be nice instead of just rolling a Nightblade, I like the pet idea but think it would have to have a timer.
    I went outside once, the graphics were awesome but the gameplay sucked
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Valrien wrote: »
    MornaBaine wrote: »
    Dear ZOS,

    Vampires don't really FEEL like vampires. After 2 years of thought and consideration (and yes, a staggering amount of posts dealing with the subject), I have come to the following conclusions as to what would fix this.


    Finish the skill line. You can completely fill out your bar with werewolf skills. With Undaunted skills. With Mage Guild Skills. With Fighter's Guild Skills. Please do the same for vampires and give us the following 3 Skills:

    1. Gap Closer-
    One of the things I love best about the bloodfiends we encounter in the game is the way they can simply "blink" up to you. It's spooky and wonderful and I feel our vampires deserve the same ability.
    2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
    3. Fear- Realizing you are fighting a vampire SHOULD be a darned scary experience! Please give us a fear!

    And yes, one new Passive:
    Charm-Much like the Feed ability, this option should pop when your vampire is in proximity to an NPC they could in fact feed on. It would act as an alternate Feed ability that would only work on non-hostile NPCs and would NOT cause the NPC to aggro after it breaks. This is in line with the previous TES games where your vampires could in fact feed undetected in some situations.

    The Stage Timers:

    PLEASE switch Stage 1 and Stage 3, making Stage 1 the longest lasting timer of 90 minutes. This will allow vampires to not look completely awful for a far more reasonable length of time, which may only matter to roleplayers but will not affect the experience of all those players who prefer to keep their vampires in Stage 4 for the advantages that Stage confers. Overall the time to reach Stage 4 is unaffected.

    Cosmetics:
    Please give vampires their fangs. And some emotes to go along with them, even if these emotes are Crown Store items.
    Please redo the Feed animation. Instead of the giant gout of garden hose style blood, please have vampires grapple their victims from behind and bite their necks. While I realize this will be a far more complex animation I think it can be done and would add greatly to immersion. Should you also give us the Charm Passive mentioned above the animation for it should perhaps be from the front, with the vampire more subtly embracing their victim as they drink from their neck.
    Crown Store Items

    Mortal Skin- This Skin would return your vampire to the appearance they had BEFORE becoming vampires and would override the appearance conferred by the Stages.
    Various NPC vampires look "normal" when you encounter them initially, most notably Count Verandis Ravenwatch and Heloise. During the vampire quest itself Lamae Bal has dialogue that clearly indicates that her "children" SHOULD be able to "blend in" to mortal society.
    Screenshot_20141120_135203_zpsuumd9pbj.png

    Therefore there's no real reason player vampires must always look as if they are suffering from some horrible disease.

    Glenmoril Wyrd Skin- This skin would leave your vampire with Stage 1 skin but would NOT affect eye color, makeup or tattoos. For those who prefer their vamps to look subtly vampiric. Name taken from the Strain of High Rock vampires that are also noted for their ability to blend in to mortal society along with the Order vampires of Cyrodiil. Skin could easily be called Cyrodiilic Skin instead. Either way, I believe it would prove popular with players.

    Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability.

    Bats Trinket: Activating this trinket would summon a small cloud of bats that would hover around the vampire, similar in appearance to the bats in the vampire Ultimate but much smaller in scale and MUCH quieter.

    Thank you for your consideration on this issue that continues to plague players and leads to a high amount of dissatisfaction among those of us who play vampires.

    Vampire ultimate is already too close to Nightblade's Soul Tether now you want Teleport Strike and Fear no, just no. Now I'm all for more vampire powers and some stamina morphs but cloning class powers you have our Soul Tether, WW have our Fear, Alchemist have our cloak and now you want the rest of the class unique powers no.

    Well, considering that they are both able to use shadow-magic...kind of makes sense.

    Also, considering that WW have fear and gap closers as well...why not?

    Vampire ultimate is already too close to Nightblade's Soul Tether now you want Teleport Strike and Fear no, just no. Now I'm all for more vampire powers and some stamina morphs but cloning class powers you have our Soul Tether, WW have our Fear, Alchemist have our cloak and now you want the rest of the class unique powers no.

    So what youre saying is since NBs have a gap closer, no one else should have a gap closer (there is nothing unique about a gapcloser, other classes already have them).. no one else should be able to use a siphon health skill (even though it makes more sense on the vamp than a NB)... and since WW and NB have fear, vamps shouldnt have it (ok, make some type of CC for vamp then and call it something else).

    Atleast as a NB you get to use all these great skills and dont have to pay a substantial defensive penalty for having the ability to use them.

    I dont think anyone is trying to make vamp OP, just give a little bit of utility from the skill line, while still having it make sense "lorewise" with being a vampire.

    I don't care if vampires get a gap closer he wants the "blink" one NPC Vampires have that's Teleport Strike. A teleportation gap closer is not okay. What if you had a gap closer where you set where you want to teleport using a cloud of bats that would be Bolt Escape class powers need to stay in their classes.

    Vampires are with Nightblades should be they are better they're faster in stealth, health stealing ultimate and powers it's already a clone of Nightblades just better. Concealed Weapons gives a 25% stealth speed buff, Dark Stalker ignores stealth speed penalties. Soul Tether deals damage and heals, Bats deal damage and heals but it can't be purged and follows you for about the same cost. Strife damage and heals, drain adds a CC that's bad to see.

    But as to your werewolf argument One Hand and Shield has a magic reflect so I guess it's fine if I get Jesus Beam in the Dark Brotherhood it's the best execute in the game so why not right?

    My MageBlade can use a Mage Guild Harden Ward that scales to magic. Why can't we get a Fighters Guild Corrosive Armor the guild taking less damage and ignoring armor is something a group of people fights would have been able to copy lore wise.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • steff127b16_ESO
    Hot damn, please give us the stuff OP asked for :O (I could do without the fear, but the rest? Awesomest)
  • dodgehopper_ESO
    dodgehopper_ESO
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    "Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability."

    You know that would give some players a camo advantage when in PVP, Its hard enough to track fast moving vampire while they are moving around in mistform as it is, take away those red lines and in some locations where their is a lot of mist or smoke then they might as well be invisible.

    If they did this I would really hope they add Kollopi essence to the reusable costumes. I really like Kollopi essence, the Goblin Skin, and a few other disguises that I wish were costumes.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Neoauspex
    Neoauspex
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    I would love a vampire "blink" gap closer
  • Saint314Louis1985
    Saint314Louis1985
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    Valrien wrote: »
    MornaBaine wrote: »
    Dear ZOS,

    Vampires don't really FEEL like vampires. After 2 years of thought and consideration (and yes, a staggering amount of posts dealing with the subject), I have come to the following conclusions as to what would fix this.


    Finish the skill line. You can completely fill out your bar with werewolf skills. With Undaunted skills. With Mage Guild Skills. With Fighter's Guild Skills. Please do the same for vampires and give us the following 3 Skills:

    1. Gap Closer-
    One of the things I love best about the bloodfiends we encounter in the game is the way they can simply "blink" up to you. It's spooky and wonderful and I feel our vampires deserve the same ability.
    2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
    3. Fear- Realizing you are fighting a vampire SHOULD be a darned scary experience! Please give us a fear!

    And yes, one new Passive:
    Charm-Much like the Feed ability, this option should pop when your vampire is in proximity to an NPC they could in fact feed on. It would act as an alternate Feed ability that would only work on non-hostile NPCs and would NOT cause the NPC to aggro after it breaks. This is in line with the previous TES games where your vampires could in fact feed undetected in some situations.

    The Stage Timers:

    PLEASE switch Stage 1 and Stage 3, making Stage 1 the longest lasting timer of 90 minutes. This will allow vampires to not look completely awful for a far more reasonable length of time, which may only matter to roleplayers but will not affect the experience of all those players who prefer to keep their vampires in Stage 4 for the advantages that Stage confers. Overall the time to reach Stage 4 is unaffected.

    Cosmetics:
    Please give vampires their fangs. And some emotes to go along with them, even if these emotes are Crown Store items.
    Please redo the Feed animation. Instead of the giant gout of garden hose style blood, please have vampires grapple their victims from behind and bite their necks. While I realize this will be a far more complex animation I think it can be done and would add greatly to immersion. Should you also give us the Charm Passive mentioned above the animation for it should perhaps be from the front, with the vampire more subtly embracing their victim as they drink from their neck.
    Crown Store Items

    Mortal Skin- This Skin would return your vampire to the appearance they had BEFORE becoming vampires and would override the appearance conferred by the Stages.
    Various NPC vampires look "normal" when you encounter them initially, most notably Count Verandis Ravenwatch and Heloise. During the vampire quest itself Lamae Bal has dialogue that clearly indicates that her "children" SHOULD be able to "blend in" to mortal society.
    Screenshot_20141120_135203_zpsuumd9pbj.png

    Therefore there's no real reason player vampires must always look as if they are suffering from some horrible disease.

    Glenmoril Wyrd Skin- This skin would leave your vampire with Stage 1 skin but would NOT affect eye color, makeup or tattoos. For those who prefer their vamps to look subtly vampiric. Name taken from the Strain of High Rock vampires that are also noted for their ability to blend in to mortal society along with the Order vampires of Cyrodiil. Skin could easily be called Cyrodiilic Skin instead. Either way, I believe it would prove popular with players.

    Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability.

    Bats Trinket: Activating this trinket would summon a small cloud of bats that would hover around the vampire, similar in appearance to the bats in the vampire Ultimate but much smaller in scale and MUCH quieter.

    Thank you for your consideration on this issue that continues to plague players and leads to a high amount of dissatisfaction among those of us who play vampires.

    Vampire ultimate is already too close to Nightblade's Soul Tether now you want Teleport Strike and Fear no, just no. Now I'm all for more vampire powers and some stamina morphs but cloning class powers you have our Soul Tether, WW have our Fear, Alchemist have our cloak and now you want the rest of the class unique powers no.

    Well, considering that they are both able to use shadow-magic...kind of makes sense.

    Also, considering that WW have fear and gap closers as well...why not?

    Vampire ultimate is already too close to Nightblade's Soul Tether now you want Teleport Strike and Fear no, just no. Now I'm all for more vampire powers and some stamina morphs but cloning class powers you have our Soul Tether, WW have our Fear, Alchemist have our cloak and now you want the rest of the class unique powers no.

    So what youre saying is since NBs have a gap closer, no one else should have a gap closer (there is nothing unique about a gapcloser, other classes already have them).. no one else should be able to use a siphon health skill (even though it makes more sense on the vamp than a NB)... and since WW and NB have fear, vamps shouldnt have it (ok, make some type of CC for vamp then and call it something else).

    Atleast as a NB you get to use all these great skills and dont have to pay a substantial defensive penalty for having the ability to use them.

    I dont think anyone is trying to make vamp OP, just give a little bit of utility from the skill line, while still having it make sense "lorewise" with being a vampire.

    I don't care if vampires get a gap closer he wants the "blink" one NPC Vampires have that's Teleport Strike. A teleportation gap closer is not okay. What if you had a gap closer where you set where you want to teleport using a cloud of bats that would be Bolt Escape class powers need to stay in their classes.

    Vampires are with Nightblades should be they are better they're faster in stealth, health stealing ultimate and powers it's already a clone of Nightblades just better. Concealed Weapons gives a 25% stealth speed buff, Dark Stalker ignores stealth speed penalties. Soul Tether deals damage and heals, Bats deal damage and heals but it can't be purged and follows you for about the same cost. Strife damage and heals, drain adds a CC that's bad to see.

    But as to your werewolf argument One Hand and Shield has a magic reflect so I guess it's fine if I get Jesus Beam in the Dark Brotherhood it's the best execute in the game so why not right?

    My MageBlade can use a Mage Guild Harden Ward that scales to magic. Why can't we get a Fighters Guild Corrosive Armor the guild taking less damage and ignoring armor is something a group of people fights would have been able to copy lore wise.

    I am under the impression that they are making all gap closers based off of teleport strike anyways in an effort to fix the bug they have had with templars for ages. You are against that? Why?

    Every class has an execute (except Dks), so no, everyone shouldnt have jesus beam.

    You can use whatever guild skills you want if vampire & WW abilities hit a *** ton harder against you for being able to access them. and you should also take more shock damage on top of that.

    Big difference between guild skills and vamp/ww.

  • dodgehopper_ESO
    dodgehopper_ESO
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    MornaBaine wrote: »
    BurritoESO wrote: »
    Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.

    There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.

    I personally think they should offer vampire invisibility. I think Thieves (or DB) Guild should offer a Cloak. I think Fighters guild ought to offer a proper shield. I think Fighters guild silver leash should offer a real pull. I'm not one of those people who feels any class should have anything special over another class. This is Elder Scrolls, why do classes even matter at end game? They never did before.

    Your ideas on vampire in general sound fun. Some of us only use vampire for dark stalker/bat swarm since the rest of the skills are tripe. Mist form would be good if it actually worked as intended, so I definitely would like to see some love there.

    I personally still want there to be a proper Dawnguard Guild, that is mutually exclusive with being a monster, but not at the cost of making vampires/wolves terrible.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • Panth141
    Panth141
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    ... A teleportation gap closer is not okay.

    Fairly sure it was mentioned in a recent ESO live that they are looking at turning all gap closers into teleports to try to fix the current issues. So I don't see how this would be different from that change.

    Regarding the suggestions from @MornaBaine, I do like some of the ideas. In fact I'm particularly excited by a recent post from Gina that stated there would be a lot of changes to vampirism - so hopefully not just a little tinker.

    I have a vampire magicka DK (who doesn't, right?) and I love what vampirism offers. I think I'm one of the few people that still uses Elusive Mist - mostly in PVP - despite the various nerfs it has taken. In terms of additional skills:

    Gap Closer
    The big problem here relates to what I said above - most of them are currently broken. If you're a NB, you use Ambush/Lotus fan, and it's incredibly unlikely a vamp GC could be more attractive than that skill. Templars have Toppling Charge (lolololololol), DKs have Chains, I don't much see why a Sorcerer would have need for a GC (stam sorc, perhaps - maybe vamp stamina abilities? I don't know) but they have options for mobility. Historically DKs have taken vampirism for the mobility boost from the now-nerfed mist - a solid GC may encourage them to return - personally I don't find Chains to be a particularly viable GC anyway, and most magicka DKs are semi-ranged/semi-melee, so a nice way to get up close for a whip spam wouldn't hurt.

    CC
    I think drain is trash. It is the only *cough* CC in the vampirism skill line as it stands, and I don't think it even compares to other class/weapon lines (yes, fear/WB, I'm looking at you) in terms of an effective CC. Saying that, I'm lost for a suggestion of an adequate skill to put in here that would actually add something to the game - I'm not opposed to a fear as such, but fear is so powerful that this addition could reduce build diversity (in PvP, at least) as it would almost become compulsory. Some other form of fear, rather than the 'Nyeurghhhhhh now you'll all run away' NB/WW fear could work, but I don't know what - Hopefully ZoS do!

    Pets
    Pets are generally underwhelming in ESO - if done right with a Sorcerer pet build then they can be effective - but it's a hell of a niche and fails versus your standard Sorcerer. I'm not sure how different a vampirism pet could be - I worry that it would just be another gimmicky skill that everyone picks up for a while then drops when they realise they aren't actually using it. Again, it would need to be well thought out and with some kind of uniqueness to make it viable.

    Other Ramblings
    Vampirism passives are pretty good. Yeah, it sucks that you need a skill slotted for the regen, but I'm pretty much for this... wanna be a vampire and get the benefits? Use the skills. There is a trade-off between passives/skill slot requirement/negative effects that I think is in an okay place right now - a trade-off that is entirely different to that for WW, but I don't think they should necessarily be the same (Yes, I have a WW, don't all come and burn me...)

    I'm actually finding it hard to think of good active skills that would compliment the idea of vampirism - which does make me excited to find out what's coming. I would expect them to fit in with the general idea of vamp - perhaps more stealth based skills/dot perhaps, I have no idea. Either way, it's good that changes are coming.

    Feel free to unnerf mist, btw.
    PS4 EU - Panth141 | CP 630+
    Dominion
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    Pact
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I only use mist form, because bugged or not, it's the best skill I know of to absorb a meteor/proxidet/radiant oppression/vicious death Cyrodiil pupu platter of doom.

    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone. Just 1, that's all.

    I'm also in favor of adding 5k magicka at night and removing 5k health during the day.
  • emily3989
    emily3989
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    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone.

    +++ Yes +++
    Edited by emily3989 on April 21, 2016 5:21PM
    Thasi - V16 Magblade Vampire PC/NA
  • Brrrofski
    Brrrofski
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    emily3989 wrote: »
    Brrrofski wrote: »
    MornaBaine wrote: »
    Brrrofski wrote: »
    No fear for vamps please. Don't need an extra no aiming, no target group cc.

    Also no need for a gap closer. Unless you're a sorc, you already have a gap closer.

    This is kind of my point though... since gap closers are available through other means, why not a vamp one as well?

    Why design a new skill, write all that code and worry about balance when it isn't really needed.

    Templar, Dk and nb have a class gap closer.

    There's two gap closers for stam builds.

    A vamp one really isn't needed. There's a lot more they could have before that.

    This whole thing isn't about a vampire gap closer, that was just one small suggestion added along the way.

    This thread is about vampire having 2 skills that nobody uses.

    I'm aware of that. The other points are fine, but I don't think fear and gap closers are needed. I don't care about skin colour and rp stuff. So I have no opinion on those.

    There's no need for ANOTHER gap closer to become an issue (toppling charge, invasion, crit rush are all broken and ambush/Lotus fan needs addressing).

    Fear is the best cc in the game. By far. You don't need a target, even be facing an enemy and it hits multiple people. I don't think anybody wants more of that. I really don't.

    I mean, are you OK with me having an opinion on those two? Or do I have to give an opinion on everything? Skin colour - don't care. Fangs - don't care. Pets - don't care, nobody will use it. Stages - don't care, why wouldn't you stay at 4? Alternate wants feed - don't care, see above.

    I just commented on what I care about. Sorry if I need to learn to forum.
    Edited by Brrrofski on April 21, 2016 5:28PM
  • emily3989
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    Whatever, I don't remember saying you could not have specific opinions, if it came across that way, I did not mean it.

    As far as not wanting to be at Stage 4 at all times:

    If you don't slot a vamp skill maybe?

    Edited by emily3989 on April 21, 2016 5:32PM
    Thasi - V16 Magblade Vampire PC/NA
  • Brrrofski
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    I only use mist form, because bugged or not, it's the best skill I know of to absorb a meteor/proxidet/radiant oppression/vicious death Cyrodiil pupu platter of doom.

    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone. Just 1, that's all.

    I'm also in favor of adding 5k magicka at night and removing 5k health during the day.

    Just block it. You take like barely any damage. Block abs dodge roll/streak/purify.
  • Xundiin
    Xundiin
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    "Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability."

    You know that would give some players a camo advantage when in PVP, Its hard enough to track fast moving vampire while they are moving around in mistform as it is, take away those red lines and in some locations where their is a lot of mist or smoke then they might as well be invisible.

    Except you polymophs don't work in Cyrodiil
    #SavePlayer1
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Brrrofski wrote: »
    I only use mist form, because bugged or not, it's the best skill I know of to absorb a meteor/proxidet/radiant oppression/vicious death Cyrodiil pupu platter of doom.

    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone. Just 1, that's all.

    I'm also in favor of adding 5k magicka at night and removing 5k health during the day.

    Just block it. You take like barely any damage. Block abs dodge roll/streak/purify.

    Not that simple. I have under 10k stamina. 2 dodge rolls and I can't block anything. For some builds that's totally true and works well for sure. When your a 64 point into magic, all infused light armor player blocking isn't nearly as effective. I also can't block while rapidly escaping a Zerg. Mist form allows me to do that. 1 on 1 you absolutely are right. 1 on 25, not so much. I like surviving long odds even as the glassiest of glass cannons. Mist form let's me do that.

    Side note: I changed to a human 2 weeks ago to try. I was lost without it.
  • Valrien
    Valrien
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    Brrrofski wrote: »
    I only use mist form, because bugged or not, it's the best skill I know of to absorb a meteor/proxidet/radiant oppression/vicious death Cyrodiil pupu platter of doom.

    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone. Just 1, that's all.

    I'm also in favor of adding 5k magicka at night and removing 5k health during the day.

    Just block it. You take like barely any damage. Block abs dodge roll/streak/purify.

    Not that simple. I have under 10k stamina. 2 dodge rolls and I can't block anything. For some builds that's totally true and works well for sure. When your a 64 point into magic, all infused light armor player blocking isn't nearly as effective. I also can't block while rapidly escaping a Zerg. Mist form allows me to do that. 1 on 1 you absolutely are right. 1 on 25, not so much. I like surviving long odds even as the glassiest of glass cannons. Mist form let's me do that.

    Side note: I changed to a human 2 weeks ago to try. I was lost without it.

    That gear setup is the assiest of ass.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Brrrofski
    Brrrofski
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    Brrrofski wrote: »
    I only use mist form, because bugged or not, it's the best skill I know of to absorb a meteor/proxidet/radiant oppression/vicious death Cyrodiil pupu platter of doom.

    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone. Just 1, that's all.

    I'm also in favor of adding 5k magicka at night and removing 5k health during the day.

    Just block it. You take like barely any damage. Block abs dodge roll/streak/purify.

    Not that simple. I have under 10k stamina. 2 dodge rolls and I can't block anything. For some builds that's totally true and works well for sure. When your a 64 point into magic, all infused light armor player blocking isn't nearly as effective. I also can't block while rapidly escaping a Zerg. Mist form allows me to do that. 1 on 1 you absolutely are right. 1 on 25, not so much. I like surviving long odds even as the glassiest of glass cannons. Mist form let's me do that.

    Side note: I changed to a human 2 weeks ago to try. I was lost without it.

    I don't find it an issue at all. With any of my magica toons.

    Ice comet is a horrible ultimate unless you time it with other skills. Any semi competent player will negate/avoid it's damage.
    Edited by Brrrofski on April 21, 2016 5:48PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Brrrofski wrote: »
    Brrrofski wrote: »
    I only use mist form, because bugged or not, it's the best skill I know of to absorb a meteor/proxidet/radiant oppression/vicious death Cyrodiil pupu platter of doom.

    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone. Just 1, that's all.

    I'm also in favor of adding 5k magicka at night and removing 5k health during the day.

    Just block it. You take like barely any damage. Block abs dodge roll/streak/purify.

    Not that simple. I have under 10k stamina. 2 dodge rolls and I can't block anything. For some builds that's totally true and works well for sure. When your a 64 point into magic, all infused light armor player blocking isn't nearly as effective. I also can't block while rapidly escaping a Zerg. Mist form allows me to do that. 1 on 1 you absolutely are right. 1 on 25, not so much. I like surviving long odds even as the glassiest of glass cannons. Mist form let's me do that.

    Side note: I changed to a human 2 weeks ago to try. I was lost without it.

    I don't find it an issue at all. With any of my magica toons.

    Ice comet is a horrible ultimate unless you time it with other skills. Any semi competent player will negate/avoid it's damage.


    And I find it to be a very effective skill that works for me. I've killed emperors with it before and plenty of other toons. What works for someone won't work for everyone else.

    Steph Curry can't rebound that well and would be an awful center with his set up. Doesn't mean he is awful at basketball.

    As for the assiest troll, please explain how awesome your build is and why it's so much better than mine. I really can't wait! I bet you got a lot of spell power right? Please tell me about your superior build that you probably copied from Deltia and how I totally would get pwn'd by your greatness.
  • Valrien
    Valrien
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    Brrrofski wrote: »
    Brrrofski wrote: »
    I only use mist form, because bugged or not, it's the best skill I know of to absorb a meteor/proxidet/radiant oppression/vicious death Cyrodiil pupu platter of doom.

    That said, how about 1 non ultimate DPS skill that isn't a channel? I don't care if it's just me throwing a dead bat at someone. Just 1, that's all.

    I'm also in favor of adding 5k magicka at night and removing 5k health during the day.

    Just block it. You take like barely any damage. Block abs dodge roll/streak/purify.

    Not that simple. I have under 10k stamina. 2 dodge rolls and I can't block anything. For some builds that's totally true and works well for sure. When your a 64 point into magic, all infused light armor player blocking isn't nearly as effective. I also can't block while rapidly escaping a Zerg. Mist form allows me to do that. 1 on 1 you absolutely are right. 1 on 25, not so much. I like surviving long odds even as the glassiest of glass cannons. Mist form let's me do that.

    Side note: I changed to a human 2 weeks ago to try. I was lost without it.

    I don't find it an issue at all. With any of my magica toons.

    Ice comet is a horrible ultimate unless you time it with other skills. Any semi competent player will negate/avoid it's damage.


    And I find it to be a very effective skill that works for me. I've killed emperors with it before and plenty of other toons. What works for someone won't work for everyone else.

    Steph Curry can't rebound that well and would be an awful center with his set up. Doesn't mean he is awful at basketball.

    As for the assiest troll, please explain how awesome your build is and why it's so much better than mine. I really can't wait! I bet you got a lot of spell power right? Please tell me about your superior build that you probably copied from Deltia and how I totally would get pwn'd by your greatness.

    Actually it's the fact that your build is apparently centered around stacking as much magicka as possible, yet you run 7 Light Armor which loses you 4% max magicka by not using 1 medium 1 heavy. All Infused is useless as you gain a very minuscule amount of magicka from it and something like 3 Infused, 4 Divines would be better statisitcally.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • susmitds
    susmitds
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    MornaBaine wrote: »
    Dear ZOS,

    Vampires don't really FEEL like vampires. After 2 years of thought and consideration (and yes, a staggering amount of posts dealing with the subject), I have come to the following conclusions as to what would fix this.


    Finish the skill line. You can completely fill out your bar with werewolf skills. With Undaunted skills. With Mage Guild Skills. With Fighter's Guild Skills. Please do the same for vampires and give us the following 3 Skills:

    1. Gap Closer-
    One of the things I love best about the bloodfiends we encounter in the game is the way they can simply "blink" up to you. It's spooky and wonderful and I feel our vampires deserve the same ability.
    2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
    3. Fear- Realizing you are fighting a vampire SHOULD be a darned scary experience! Please give us a fear!

    And yes, one new Passive:
    Charm-Much like the Feed ability, this option should pop when your vampire is in proximity to an NPC they could in fact feed on. It would act as an alternate Feed ability that would only work on non-hostile NPCs and would NOT cause the NPC to aggro after it breaks. This is in line with the previous TES games where your vampires could in fact feed undetected in some situations.

    The Stage Timers:

    PLEASE switch Stage 1 and Stage 3, making Stage 1 the longest lasting timer of 90 minutes. This will allow vampires to not look completely awful for a far more reasonable length of time, which may only matter to roleplayers but will not affect the experience of all those players who prefer to keep their vampires in Stage 4 for the advantages that Stage confers. Overall the time to reach Stage 4 is unaffected.

    Cosmetics:
    Please give vampires their fangs. And some emotes to go along with them, even if these emotes are Crown Store items.
    Please redo the Feed animation. Instead of the giant gout of garden hose style blood, please have vampires grapple their victims from behind and bite their necks. While I realize this will be a far more complex animation I think it can be done and would add greatly to immersion. Should you also give us the Charm Passive mentioned above the animation for it should perhaps be from the front, with the vampire more subtly embracing their victim as they drink from their neck.
    Crown Store Items

    Mortal Skin- This Skin would return your vampire to the appearance they had BEFORE becoming vampires and would override the appearance conferred by the Stages.
    Various NPC vampires look "normal" when you encounter them initially, most notably Count Verandis Ravenwatch and Heloise. During the vampire quest itself Lamae Bal has dialogue that clearly indicates that her "children" SHOULD be able to "blend in" to mortal society.
    Screenshot_20141120_135203_zpsuumd9pbj.png

    Therefore there's no real reason player vampires must always look as if they are suffering from some horrible disease.

    Glenmoril Wyrd Skin- This skin would leave your vampire with Stage 1 skin but would NOT affect eye color, makeup or tattoos. For those who prefer their vamps to look subtly vampiric. Name taken from the Strain of High Rock vampires that are also noted for their ability to blend in to mortal society along with the Order vampires of Cyrodiil. Skin could easily be called Cyrodiilic Skin instead. Either way, I believe it would prove popular with players.

    Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability.

    Bats Trinket: Activating this trinket would summon a small cloud of bats that would hover around the vampire, similar in appearance to the bats in the vampire Ultimate but much smaller in scale and MUCH quieter.

    Thank you for your consideration on this issue that continues to plague players and leads to a high amount of dissatisfaction among those of us who play vampires.

    The Bloodfiend "blink" you mentioned is based on Nightblade ability Teleport Strike. I would rather not have similar looking skills with same functionality.
    Edited by susmitds on April 21, 2016 6:24PM
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