TX12001rwb17_ESO wrote: »"Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability."
You know that would give some players a camo advantage when in PVP, Its hard enough to track fast moving vampire while they are moving around in mistform as it is, take away those red lines and in some locations where their is a lot of mist or smoke then they might as well be invisible.
BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
Fix mist form for starters.
Buff the movement speed backup how it was. It's now slower than sprint. Completely useless.
MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
Maybe something like death hound?MornaBaine wrote: »2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
KoshkaMurka wrote: »Those are really good ideas!
And...Maybe something like death hound?MornaBaine wrote: »2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
GRYM.LOCKE wrote: »@MornaBaine
your kidding right? They have done nothing for werewolves in 19 months…
you expect these G.H.M to do anything for vamps?
MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
Werewolves have fear too so this point is moot. It works exactly the same way as NB fear minus the snare.
MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
Werewolves have fear too so this point is moot. It works exactly the same way as NB fear minus the snare.
True, but you are not a WW 100% of the time like you are a vamp or NB, so it does not work the same.
Saint314Louis1985 wrote: »MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
Werewolves have fear too so this point is moot. It works exactly the same way as NB fear minus the snare.
True, but you are not a WW 100% of the time like you are a vamp or NB, so it does not work the same.
Yes but as a vamp you have the penalties 100% of the time so you can access the skills all the time. You only have access to the skills as a WW when you take the penalty. Seems fair.
MornaBaine wrote: »Dear ZOS,
The Stage Timers:
(...)
Cosmetics:
(...)
Mortal Skin- This Skin would return your vampire to the appearance they had BEFORE becoming vampires and would (...)
(...)