dodgehopper_ESO wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
+1.
I don't agree with Fengrush on everything, but I agree with him on a lot of things and he's right here. PvP players can be vocal on the forums, but we've got a lot to be vocal about. The reality is we should hope that the gameplay experience for ALL PLAYERS is good. This is why I've proposed that balance should start with PvP in mind first, and then the raids develop based off of those rules. They developers of DCUO did this to quite good effect, and I applaud them for it. TSW is another game where they've more or less done this. When combat feels very similar between PvP and PvE that's actually a good thing. There will always be some obvious differences but it avoids these unnecessary rifts between these two circles of players on the Venn diagram (yes there is crossover). Most people I know who favor pvp still enjoy doing the pve content, including raids, trials, etc so it is not as though PvP'ers don't care about the PvE experience. I think that is a long held view that is for the most part wrong. At the very least most PvP'ers have to care about PvE enough to get their Undaunted 10 grind complete, so they can squeeze out 18% more to their attributes.
hydrocynus wrote: »Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
hydrocynus wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
Yeah but then why doesn't the pvp community use those changes that they ask for?
I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.
And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.