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Why do the devs listen to PVP QQ minorities?

  • STEVIL
    STEVIL
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    IMO a fundamental difference between PVEers and PVPers is the following:

    PVEers as a whole with some exceptions see the game as a moving evolving thing they will need to adapt to and accept mostly that they will need to make changes to their builds when the game evolves. possibly this is bc they are not so focused on minmax and being the BIS 100% of the time. Again, as a whole, with exceptions.

    As such PVEers are not as vocal or outrage-prone when changes occur.

    me, i see it as part of the fun of a living game. its not the same game as it was a year ago. Like the NFL, its not the same as it was in the steel curtain era or even in the orange crush or frisco heyday but its been fun all along, just different fun and the teams, coaches players have mostly tried to evolve or failed.

    PVPers, some seemingly many but forums are not representative, seem to see the idea of most any change as "murdering my latest build" whenever anything alters an existing OP de jour they have embraced. They then seem, again seem many but maybe not, to take to the forums to lobby for or rail against... vocally, loudly, constantly, etc.

    To me its like one side wants to play the game and adjust characters to fit the evolving rules when they can and the other seems to want to change the rules to fit their desired character builds.

    Again there are exceptions and forums are not representative but these are the impressions the forum posts here have given me.

    YMMV.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Xundiin
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    FENGRUSH wrote: »
    Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.

    Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.

    +1.

    I don't agree with Fengrush on everything, but I agree with him on a lot of things and he's right here. PvP players can be vocal on the forums, but we've got a lot to be vocal about. The reality is we should hope that the gameplay experience for ALL PLAYERS is good. This is why I've proposed that balance should start with PvP in mind first, and then the raids develop based off of those rules. They developers of DCUO did this to quite good effect, and I applaud them for it. TSW is another game where they've more or less done this. When combat feels very similar between PvP and PvE that's actually a good thing. There will always be some obvious differences but it avoids these unnecessary rifts between these two circles of players on the Venn diagram (yes there is crossover). Most people I know who favor pvp still enjoy doing the pve content, including raids, trials, etc so it is not as though PvP'ers don't care about the PvE experience. I think that is a long held view that is for the most part wrong. At the very least most PvP'ers have to care about PvE enough to get their Undaunted 10 grind complete, so they can squeeze out 18% more to their attributes.

    And when you do that, you start losing high end PVE players because you can't make the content hard or interesting enough. They have to dumb down fights so that PVP skill sets can actually kill something that takes longer than 30 sec.
    #SavePlayer1
  • STEVIL
    STEVIL
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    " The reality is we should hope that the gameplay experience for ALL PLAYERS is good."

    The reality is really that will never be true in any game in reality.

    it is an impossible goal that has truthiness and illusory moral high ground but no practical implementation.

    truth is the best that can be achieved is building and designing towards MOST PLAYERS having good gameplay experience and letting unnatural selection handle the rest as players seeking different styles find games more suited to their preferences OR if they realize those dont exist possibly adapting their expectations if they are capable of such.

    But a dozen players of the "i want werewolves to rule all" shouldn't be designed for in the foolish pursuit of " The reality is we should hope that the gameplay experience for ALL PLAYERS is good." any more than we should let a dozen"i want to gang-slaughter PVEers in open world "injustice system" should.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • hydrocynus
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    hydrocynus wrote: »
    Again though, please please let's not make this a PVE vs PVP thing. That's not the point.

    I guess you lot just can't help yourself.
    My internet is invalid
  • Volkodav
    Volkodav
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    hydrocynus wrote: »
    FENGRUSH wrote: »
    Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.

    Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.

    Yeah but then why doesn't the pvp community use those changes that they ask for?

    I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.

    And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.

    Someone else said this,but I'll add to it.
    The people on these forums who are PvPers are a tiny portion of players ingame.And most of the ingame players are people who dont even come here and read the forums.Most dont even take notice of any official website,or interact with it in any way. So,what you see here isnt even a drop in the bucket of players.
  • Egonieser
    Egonieser
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    Which server and platform are you playing on OP?
    PC EU Azura is FAR from dead, in fact it's active all the time and poplocked at weekends.
    If your server/platform shows Azura as dead, maybe all the people who wanted competitive and CP-free PvP are Europeans :P EU has better overall scores in trials and PvE leaderboards, probably why PvP community is also more inclined to use the more competitive aspect.
    (Trollbait disclaimer)
    Let's end the PvE vs PvP squabbles folks, let's move this up to EU vs USA eh?
    Edited by Egonieser on April 20, 2016 10:55PM
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  • TequilaFire
    TequilaFire
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    Weren't the "elite" guilds ZOS met with and listened to PVE guilds?
    Interesting...
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