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Has Zos given up on fixing pvp lag or is there a plan?

  • Uriel_Nocturne
    Uriel_Nocturne
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    MattT1988 wrote: »
    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.

    ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?

    They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers


    Nah I can't agree with that. I get the impression that if this were actually the case then they would have a reduced XP non-pvp Cyrodill and IC by now so those pve-ers can grind and quest in peace. Now I might be wrong about that but that's just impression I get.

    Plus I'm yet to hear a pve-er complain about perma-blocking. I haven't met every pve-er out there but I'm just saying, the ones I met were all annoyed when blocking was nerfed.

    This pve'ers blaming pvp-ers and visa versa for all our problems is a vicious cycle that in my opinion needs to stop.
    Agreed.

    As my memory recalls it; when they changed Stamina so that it doesn't regen while blocking, the PvP kiddos were all a twitter with glee, but the PvE players who never once asked for such a thing just had the very concept of running a Tank destroyed. Hell, I deleted a Tank character that I used to use in Group Dungeons all the time because I had no way to get his "Tankiness" back.

    Can you still run a Tank? Sure, but the process to get it to work is complex and involved, and requires a ton of work to get it going, and it took weeks before the community figured out the process to get it to work even half as well as before the change.

    This is just one example of Zeni listening to the PvP community, and making a change detrimental to the game.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • OrangeTheCat
    OrangeTheCat
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    exactly, thats the problem the "silver bullet" it's never gonna get fixed, before the patch to get rid of the farm-bots, cyrodill was fine. I wonder, have the staff members, some of you actually ever been into pvp on launch? Angry Joe has a video where there are like 150+ people on same places, NO LAGG nothing!!! now u go into a tower to wipe a ballgroup of 10 ppl with 10 ppl and the sound stops playing already.....

    Very sad, to retreive so much support and Money/sub fees, while not focusing on PvP. Use the money, fix PvP before putting into more DLC's and "bikini outfits"...

    Iknow, this reaction dousnt make sense, nobody from Zenimax higher ranks "Care" about their playerbase, they want money, i understand that. But if u want money, keep the playerbase positive, we all might wanna kill ourselves soon, because EsO will die if it dousnt get major fixes.

    here is the Angry Joe EPIC battle video, pvp will never be like this, its all a "silver bullet".

    https://www.youtube.com/watch?v=-DV9TwsosyI

    I do love that video. Those were the days! Those were the days that converted me from a MMO PvP hater to a MMO PvP lover.

    (And I love your character names in your sig.)
  • jellicles
    jellicles
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    MattT1988 wrote: »
    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.

    ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?

    They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers


    Nah I can't agree with that. I get the impression that if this were actually the case then they would have a reduced XP non-pvp Cyrodill and IC by now so those pve-ers can grind and quest in peace. Now I might be wrong about that but that's just impression I get.

    Plus I'm yet to hear a pve-er complain about perma-blocking. I haven't met every pve-er out there but I'm just saying, the ones I met were all annoyed when blocking was nerfed.

    This pve'ers blaming pvp-ers and visa versa for all our problems is a vicious cycle that in my opinion needs to stop.
    Agreed.

    As my memory recalls it; when they changed Stamina so that it doesn't regen while blocking, the PvP kiddos were all a twitter with glee, but the PvE players who never once asked for such a thing just had the very concept of running a Tank destroyed. Hell, I deleted a Tank character that I used to use in Group Dungeons all the time because I had no way to get his "Tankiness" back.

    Can you still run a Tank? Sure, but the process to get it to work is complex and involved, and requires a ton of work to get it going, and it took weeks before the community figured out the process to get it to work even half as well as before the change.

    This is just one example of Zeni listening to the PvP community, and making a change detrimental to the game.

    Hear! Hear! And then there was the gall of some here that dismissed PVE player complaints on this matter as a 'L2P' issue. Some PVE (dungeon delving) guilds were destroyed by this change.
  • Ajax_22
    Ajax_22
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    jellicles wrote: »
    MattT1988 wrote: »
    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.

    ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?

    They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers


    Nah I can't agree with that. I get the impression that if this were actually the case then they would have a reduced XP non-pvp Cyrodill and IC by now so those pve-ers can grind and quest in peace. Now I might be wrong about that but that's just impression I get.

    Plus I'm yet to hear a pve-er complain about perma-blocking. I haven't met every pve-er out there but I'm just saying, the ones I met were all annoyed when blocking was nerfed.

    This pve'ers blaming pvp-ers and visa versa for all our problems is a vicious cycle that in my opinion needs to stop.
    Agreed.

    As my memory recalls it; when they changed Stamina so that it doesn't regen while blocking, the PvP kiddos were all a twitter with glee, but the PvE players who never once asked for such a thing just had the very concept of running a Tank destroyed. Hell, I deleted a Tank character that I used to use in Group Dungeons all the time because I had no way to get his "Tankiness" back.

    Can you still run a Tank? Sure, but the process to get it to work is complex and involved, and requires a ton of work to get it going, and it took weeks before the community figured out the process to get it to work even half as well as before the change.

    This is just one example of Zeni listening to the PvP community, and making a change detrimental to the game.

    Hear! Hear! And then there was the gall of some here that dismissed PVE player complaints on this matter as a 'L2P' issue. Some PVE (dungeon delving) guilds were destroyed by this change.

    We didn't want the dodge roll or block change that ZOS implemented. What we wanted was something implemented to combat the insane regeneration from CP, in Cyrodiil, that made perma blocking and dodge rolling possible. However as usual ZOS implemented a change to the symptom instead of the problem.

    Additionally, I know plenty of tanks that were completely unaffected by the block changes. Tank are only needed in trials anyway, dungeons are more efficiently done with three DPS and healer or four DPS.
  • NBrookus
    NBrookus
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    @ZOS_GinaBruno

    Suggestion: After DB is released and stable, let the devs make bigger changes than baby steps on the PTS; no doubt they have a few in mind already. Have a "kill the PTS" test night and specifically invite all the major PVP guilds, and other players are welcome as well.

    Players want this fixed, too, and know how to replicate laggy conditions. Let us help.
  • UltimaJoe777
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    Some people just don't want to accept that Zenimax must do what Zenimax must do to do the job RIGHT. You want them to focus on just one thing that, as Gina said, is impossible to detect from the internal servers because it is a LIVE SERVER ONLY issue no matter what regardless of anything or anyone else? I understand your frustration. Everyone understands your frustration. Despite this you STILL complain on a daily basis. You need to realize this game is not entirely PvP and yet, despite that, Zenimax is constantly working to find fixes for the issues you have experienced for so long but all you do is continue to gripe, doubt them, and say it'll never get fixed. Griping is fine, totally understandable, but for the rest of that If that is how you truly feel then all I have to say to you is this: WHY ARE YOU STILL HERE?
    Edited by UltimaJoe777 on April 20, 2016 7:01PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • WalkingLegacy
    WalkingLegacy
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    Tryxus wrote: »
    Good things come to those who wait... :D

    Year 3 is the charm.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    NBrookus wrote: »
    @ZOS_GinaBruno

    Suggestion: After DB is released and stable, let the devs make bigger changes than baby steps on the PTS; no doubt they have a few in mind already. Have a "kill the PTS" test night and specifically invite all the major PVP guilds, and other players are welcome as well.

    Players want this fixed, too, and know how to replicate laggy conditions. Let us help.

    That's the plan! Specifically the part about killing the PTS; we will have an event in Cyrodiil once Dark Brotherhood is available where we plan on testing some of the upcoming fixes and changes to gather additional metrics and feedback. Stay tuned...
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Justice31st
    Justice31st
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    No, no they're not.

    Edited: For the grammar Nazis.
    Edited by Justice31st on April 20, 2016 7:36PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.
    "The more you know who you are, and what you want, the less you let things upset you."
  • sneakymitchell
    sneakymitchell
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    And then just like last patch didn't want to put too much in that it will just bugged things out or make it worse. Oh well once Dark Brotherhood comes out they have to fix more things and then the ones before the Dark Brotherhood and Thieves Guild and so on with previous patches that had been bugged the game.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • FENGRUSH
    FENGRUSH
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    Thus; they need to do smaller fixes, gauge how those are affecting the PvP side of the game as a whole, make notes, and gear up larger fixes based on the effects of the smaller fixes.

    That's just how coding and bug fixing works, especially in a large online situation.

    They cannot just "shut off the Live server, wave a magic wand, and 'poof' problem fixed".

    Theyre not 'gearing up large fixes' based on how the small fixes go. Theyre just doing a lot of small fixes.
  • UltimaJoe777
    UltimaJoe777
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    And yet they constantly add things said consumers feel they need and asked for.
    Edited by UltimaJoe777 on April 20, 2016 7:12PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • rotaugen454
    rotaugen454
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    No, no there not.

    they're
    "Get off my lawn!"
  • rfennell_ESO
    rfennell_ESO
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    Unhappy consumers don't spend money on companies they are unhappy with.
  • Justice31st
    Justice31st
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    And yet they constantly add things said consumers feel they need and asked for.

    Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.
    Edited by Justice31st on April 20, 2016 7:19PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    FENGRUSH wrote: »
    Thus; they need to do smaller fixes, gauge how those are affecting the PvP side of the game as a whole, make notes, and gear up larger fixes based on the effects of the smaller fixes.

    That's just how coding and bug fixing works, especially in a large online situation.

    They cannot just "shut off the Live server, wave a magic wand, and 'poof' problem fixed".

    Theyre not 'gearing up large fixes' based on how the small fixes go. They're just doing a lot of small fixes.
    Which is exactly what is done with situations like they're facing down.

    Since the issues are caused by the crush of people on the PvP side, those cannot be fixed accurately on the Test Server because the issue can't be replicated. It's also for this same reason that someone else's comment about "just shut down the servers, fix it, then bring the servers back up" will never work.

    So rather than make huge fixes that might very well actually make PvP unplayable (rather than the bit of lag that is there now), they need to do small fixes, push them live, then see what happens.

    While I may or may not be wrong on Zeni gearing up for larger fixes (none of us really know what they have planned in their ongoing efforts to fix these issues), the people screaming or using their Twitchy scream-streams to call for "fix it NAU!!!1!!!1" or "shut it down, fix it, then bring it back!!", aren't helping Zenimax target any issues in any way.

    The small fixes are the only way it will be fixed, and even then; these small fixes and tweaks will be a feature for the life of the game. That reality is in the very nature of MMO's since... ever.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • kongkim
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    Try start your own company then.

    Its really sad with alle that QQ in here.
    So toxic forum that it hurts.
  • Justice31st
    Justice31st
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    No, no there not.

    they're

    Oh sorry. I didn't know I was posting in an English online class.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    Unhappy consumers don't spend money on companies they are unhappy with.

    But not everyone feels unhappy about the same kind of issues in ESO (PvE players vs. PvP) Hence why the company has not closed yet.
    "The more you know who you are, and what you want, the less you let things upset you."
  • UltimaJoe777
    UltimaJoe777
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    And yet they constantly add things said consumers feel they need and asked for.

    Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.

    Whatever reason they had to scrap those features is from a business standpoint. No business in the world can cater to its consumers 100% or they'd probably go out of business.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Justice31st
    Justice31st
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    kongkim wrote: »
    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    Try start your own company then.

    Its really sad with alle that QQ in here.
    So toxic forum that it hurts.

    And do you not think replying to a so called toxic post with another toxic post just makes the forum more toxic? *Mind Blown*
    "The more you know who you are, and what you want, the less you let things upset you."
  • FENGRUSH
    FENGRUSH
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    FENGRUSH wrote: »
    Thus; they need to do smaller fixes, gauge how those are affecting the PvP side of the game as a whole, make notes, and gear up larger fixes based on the effects of the smaller fixes.

    That's just how coding and bug fixing works, especially in a large online situation.

    They cannot just "shut off the Live server, wave a magic wand, and 'poof' problem fixed".

    Theyre not 'gearing up large fixes' based on how the small fixes go. They're just doing a lot of small fixes.
    Which is exactly what is done with situations like they're facing down.

    Since the issues are caused by the crush of people on the PvP side, those cannot be fixed accurately on the Test Server because the issue can't be replicated. It's also for this same reason that someone else's comment about "just shut down the servers, fix it, then bring the servers back up" will never work.

    So rather than make huge fixes that might very well actually make PvP unplayable (rather than the bit of lag that is there now), they need to do small fixes, push them live, then see what happens.

    While I may or may not be wrong on Zeni gearing up for larger fixes (none of us really know what they have planned in their ongoing efforts to fix these issues), the people screaming or using their Twitchy scream-streams to call for "fix it NAU!!!1!!!1" or "shut it down, fix it, then bring it back!!", aren't helping Zenimax target any issues in any way.

    The small fixes are the only way it will be fixed, and even then; these small fixes and tweaks will be a feature for the life of the game. That reality is in the very nature of MMO's since... ever.

    I dont think they should shut the servers down. I think they should take more radical action in a more reasonable time. Implementing small fixes over the course of a year that can impact things by less then 5% isnt very helpful. You would assume they are starting with the most obvious things they could address, and continuing to look for others beyond that. There is no magical pieces in the code they can slightly adjust to 'fix' it. They actually need to make a massive change in how things work.

    And they do need to do it on live, and they need to do it more often than every incremental. They should test huge changes on PC and roll them back if it fails. They can start with doing it on the PTS as has been suggested for awhile. If it goes well, try them on live and be prepared to roll back. They can do this easier on just PC - weve already been the guinea pig for awhile.
  • rfennell_ESO
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    And yet they constantly add things said consumers feel they need and asked for.

    Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.

    I don't take "planned" to mean "promised".

  • Asherons_Call
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    The lag on True Flame is ridiculous.

    Though if ZOS gets to the banning of all the cheats, my guess is the lag will stop magically. Just wipe 'em clean, get rid of all the shuffle exploiters, lag exploiters, and whatever cheats are in use and I'd bet it would also end the lag.

    If the lag were on PC only this would be a good idea, but unfortunately the lag is on all platforms.
  • Khaos_Bane
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    I think this topic comes up every week.
  • UltimaJoe777
    UltimaJoe777
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    Khaos_Bane wrote: »
    I think this topic comes up every week.

    Actually this topic is pretty much constant.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • OrangeTheCat
    OrangeTheCat
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    Khaos_Bane wrote: »
    I think this topic comes up every week.

    That just means it is paramount.
  • Justice31st
    Justice31st
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    And yet they constantly add things said consumers feel they need and asked for.

    Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.

    Whatever reason they had to scrap those features is from a business standpoint. No business in the world can cater to its consumers 100% or they'd probably go out of business.

    Oh, so now you are saying the reason that Zenimax does not care to apologize about hurting the "consumers feelings" is because it is from a business standpoint (which has to due to with money?) Weird, I thought that was what my OP was about? Damn you flip fast.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.

    Companies are motivated by money, not consumers feelings.

    And yet they constantly add things said consumers feel they need and asked for.

    Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.

    I don't take "planned" to mean "promised".

    Oh yea, sorry you are right. I did not mean to bring my "consumer feelings" into my post. I will keep my posts business like from now on.
    "The more you know who you are, and what you want, the less you let things upset you."
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