They indicated in the last ESO Live that they have a number of smaller incremental fixes and are also working on a big fix that will take time to complete and test.
I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.
There are two main solutions to improving server performance in Cyrodiil:
1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
2. investing in a technical solution.
Of course, a combination of the two may be implemented.
This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.
It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.
@ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?
Cyrodiil can be fixed if/when ZOS has the will to do so.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Shader_Shibes wrote: »Easy fix, upgrade the hamster and the potato.
UltimaJoe777 wrote: »Shader_Shibes wrote: »Easy fix, upgrade the hamster and the potato.
But... the hamster ATE the potato...
The main priority is the crown store and selling gimmicks to help themselves feel special in game.
Cyrodill will continue to get the incremental fix, no silver bullet treatment and pvp players will eventually take their subscription elsewhere after realizing Zeni can't actually fix the problem.
As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.
Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?
OrangeTheCat wrote: »This footage was secretly taken showing two senior software engineers investigating Cyrodiil lag:
[video]https://www.youtube.com/watch?v=-2ZkJd4u0Us[/video]
UltimaJoe777 wrote: »Shader_Shibes wrote: »Easy fix, upgrade the hamster and the potato.
But... the hamster ATE the potato...
OrangeTheCat wrote: »This footage was secretly taken showing two senior software engineers investigating Cyrodiil lag:
[video]https://www.youtube.com/watch?v=-2ZkJd4u0Us[/video]
Hahahahahahahahahahaha!!!! *deep breath* HAHAHAHAHAHAHAHAHAHAHA!!!! *gasps for air* Hahahahahaha!!! *coughing fit*
There are two main solutions to improving server performance in Cyrodiil:
1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
2. investing in a technical solution.
Of course, a combination of the two may be implemented.
This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.
It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.
@ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?
Cyrodiil can be fixed if/when ZOS has the will to do so.
ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.