Agreed.Lord_Legion wrote: »Korah_Eaglecry wrote: »There are two main solutions to improving server performance in Cyrodiil:
1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
2. investing in a technical solution.
Of course, a combination of the two may be implemented.
This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.
It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.
@ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?
Cyrodiil can be fixed if/when ZOS has the will to do so.
Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.
ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?
They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers
Nah I can't agree with that. I get the impression that if this were actually the case then they would have a reduced XP non-pvp Cyrodill and IC by now so those pve-ers can grind and quest in peace. Now I might be wrong about that but that's just impression I get.
Plus I'm yet to hear a pve-er complain about perma-blocking. I haven't met every pve-er out there but I'm just saying, the ones I met were all annoyed when blocking was nerfed.
This pve'ers blaming pvp-ers and visa versa for all our problems is a vicious cycle that in my opinion needs to stop.
alexandrutenhove wrote: »ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
exactly, thats the problem the "silver bullet" it's never gonna get fixed, before the patch to get rid of the farm-bots, cyrodill was fine. I wonder, have the staff members, some of you actually ever been into pvp on launch? Angry Joe has a video where there are like 150+ people on same places, NO LAGG nothing!!! now u go into a tower to wipe a ballgroup of 10 ppl with 10 ppl and the sound stops playing already.....
Very sad, to retreive so much support and Money/sub fees, while not focusing on PvP. Use the money, fix PvP before putting into more DLC's and "bikini outfits"...
Iknow, this reaction dousnt make sense, nobody from Zenimax higher ranks "Care" about their playerbase, they want money, i understand that. But if u want money, keep the playerbase positive, we all might wanna kill ourselves soon, because EsO will die if it dousnt get major fixes.
here is the Angry Joe EPIC battle video, pvp will never be like this, its all a "silver bullet".https://www.youtube.com/watch?v=-DV9TwsosyI
Uriel_Nocturne wrote: »Agreed.Lord_Legion wrote: »Korah_Eaglecry wrote: »There are two main solutions to improving server performance in Cyrodiil:
1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
2. investing in a technical solution.
Of course, a combination of the two may be implemented.
This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.
It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.
@ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?
Cyrodiil can be fixed if/when ZOS has the will to do so.
Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.
ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?
They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers
Nah I can't agree with that. I get the impression that if this were actually the case then they would have a reduced XP non-pvp Cyrodill and IC by now so those pve-ers can grind and quest in peace. Now I might be wrong about that but that's just impression I get.
Plus I'm yet to hear a pve-er complain about perma-blocking. I haven't met every pve-er out there but I'm just saying, the ones I met were all annoyed when blocking was nerfed.
This pve'ers blaming pvp-ers and visa versa for all our problems is a vicious cycle that in my opinion needs to stop.
As my memory recalls it; when they changed Stamina so that it doesn't regen while blocking, the PvP kiddos were all a twitter with glee, but the PvE players who never once asked for such a thing just had the very concept of running a Tank destroyed. Hell, I deleted a Tank character that I used to use in Group Dungeons all the time because I had no way to get his "Tankiness" back.
Can you still run a Tank? Sure, but the process to get it to work is complex and involved, and requires a ton of work to get it going, and it took weeks before the community figured out the process to get it to work even half as well as before the change.
This is just one example of Zeni listening to the PvP community, and making a change detrimental to the game.
Uriel_Nocturne wrote: »Agreed.Lord_Legion wrote: »Korah_Eaglecry wrote: »There are two main solutions to improving server performance in Cyrodiil:
1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
2. investing in a technical solution.
Of course, a combination of the two may be implemented.
This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.
It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.
@ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?
Cyrodiil can be fixed if/when ZOS has the will to do so.
Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.
ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?
They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers
Nah I can't agree with that. I get the impression that if this were actually the case then they would have a reduced XP non-pvp Cyrodill and IC by now so those pve-ers can grind and quest in peace. Now I might be wrong about that but that's just impression I get.
Plus I'm yet to hear a pve-er complain about perma-blocking. I haven't met every pve-er out there but I'm just saying, the ones I met were all annoyed when blocking was nerfed.
This pve'ers blaming pvp-ers and visa versa for all our problems is a vicious cycle that in my opinion needs to stop.
As my memory recalls it; when they changed Stamina so that it doesn't regen while blocking, the PvP kiddos were all a twitter with glee, but the PvE players who never once asked for such a thing just had the very concept of running a Tank destroyed. Hell, I deleted a Tank character that I used to use in Group Dungeons all the time because I had no way to get his "Tankiness" back.
Can you still run a Tank? Sure, but the process to get it to work is complex and involved, and requires a ton of work to get it going, and it took weeks before the community figured out the process to get it to work even half as well as before the change.
This is just one example of Zeni listening to the PvP community, and making a change detrimental to the game.
Hear! Hear! And then there was the gall of some here that dismissed PVE player complaints on this matter as a 'L2P' issue. Some PVE (dungeon delving) guilds were destroyed by this change.
@ZOS_GinaBruno
Suggestion: After DB is released and stable, let the devs make bigger changes than baby steps on the PTS; no doubt they have a few in mind already. Have a "kill the PTS" test night and specifically invite all the major PVP guilds, and other players are welcome as well.
Players want this fixed, too, and know how to replicate laggy conditions. Let us help.
ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.
ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
Uriel_Nocturne wrote: »Thus; they need to do smaller fixes, gauge how those are affecting the PvP side of the game as a whole, make notes, and gear up larger fixes based on the effects of the smaller fixes.
That's just how coding and bug fixing works, especially in a large online situation.
They cannot just "shut off the Live server, wave a magic wand, and 'poof' problem fixed".
Justice31st wrote: »
Justice31st wrote: »ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
No, no there not.
Justice31st wrote: »
UltimaJoe777 wrote: »Justice31st wrote: »
And yet they constantly add things said consumers feel they need and asked for.
Which is exactly what is done with situations like they're facing down.Uriel_Nocturne wrote: »Thus; they need to do smaller fixes, gauge how those are affecting the PvP side of the game as a whole, make notes, and gear up larger fixes based on the effects of the smaller fixes.
That's just how coding and bug fixing works, especially in a large online situation.
They cannot just "shut off the Live server, wave a magic wand, and 'poof' problem fixed".
Theyre not 'gearing up large fixes' based on how the small fixes go. They're just doing a lot of small fixes.
Justice31st wrote: »
rotaugen454 wrote: »Justice31st wrote: »ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
No, no there not.
they're
rfennell_ESO wrote: »Justice31st wrote: »
Unhappy consumers don't spend money on companies they are unhappy with.
Justice31st wrote: »UltimaJoe777 wrote: »Justice31st wrote: »
And yet they constantly add things said consumers feel they need and asked for.
Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.
Justice31st wrote: »
Try start your own company then.
Its really sad with alle that QQ in here.
So toxic forum that it hurts.
Uriel_Nocturne wrote: »Which is exactly what is done with situations like they're facing down.Uriel_Nocturne wrote: »Thus; they need to do smaller fixes, gauge how those are affecting the PvP side of the game as a whole, make notes, and gear up larger fixes based on the effects of the smaller fixes.
That's just how coding and bug fixing works, especially in a large online situation.
They cannot just "shut off the Live server, wave a magic wand, and 'poof' problem fixed".
Theyre not 'gearing up large fixes' based on how the small fixes go. They're just doing a lot of small fixes.
Since the issues are caused by the crush of people on the PvP side, those cannot be fixed accurately on the Test Server because the issue can't be replicated. It's also for this same reason that someone else's comment about "just shut down the servers, fix it, then bring the servers back up" will never work.
So rather than make huge fixes that might very well actually make PvP unplayable (rather than the bit of lag that is there now), they need to do small fixes, push them live, then see what happens.
While I may or may not be wrong on Zeni gearing up for larger fixes (none of us really know what they have planned in their ongoing efforts to fix these issues), the people screaming or using their Twitchy scream-streams to call for "fix it NAU!!!1!!!1" or "shut it down, fix it, then bring it back!!", aren't helping Zenimax target any issues in any way.
The small fixes are the only way it will be fixed, and even then; these small fixes and tweaks will be a feature for the life of the game. That reality is in the very nature of MMO's since... ever.
Justice31st wrote: »UltimaJoe777 wrote: »Justice31st wrote: »
And yet they constantly add things said consumers feel they need and asked for.
Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.
rfennell_ESO wrote: »The lag on True Flame is ridiculous.
Though if ZOS gets to the banning of all the cheats, my guess is the lag will stop magically. Just wipe 'em clean, get rid of all the shuffle exploiters, lag exploiters, and whatever cheats are in use and I'd bet it would also end the lag.
Khaos_Bane wrote: »I think this topic comes up every week.
Khaos_Bane wrote: »I think this topic comes up every week.
UltimaJoe777 wrote: »Justice31st wrote: »UltimaJoe777 wrote: »Justice31st wrote: »
And yet they constantly add things said consumers feel they need and asked for.
Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.
Whatever reason they had to scrap those features is from a business standpoint. No business in the world can cater to its consumers 100% or they'd probably go out of business.
rfennell_ESO wrote: »Justice31st wrote: »UltimaJoe777 wrote: »Justice31st wrote: »
And yet they constantly add things said consumers feel they need and asked for.
Obviously the comment was regarding consumers emotional feelings. And the things consumers feel they needed has generated money for the company due to supply and demand. So what is your point? If they really cared about our supporting attitudes, they would apologize about never adding in the features they promised over a year ago.
I don't take "planned" to mean "promised".