Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
tinythinker wrote: »The CP cap was going to be raised 51 points per DLC last time the topic was discussed by ZOS.
Not true. If you go back and listen to that video he used 51 CP as an example for any raise that would have to be done in a multiple of 3. For whatever reason 51 came to his mind first. We do not know exactly what the cap will be raised by. I believe that was Matt Frior back in January that said that in an ESO Live podcast.
krees28b14_ESO wrote: »tinythinker wrote: »The CP cap was going to be raised 51 points per DLC last time the topic was discussed by ZOS.
Not true. If you go back and listen to that video he used 51 CP as an example for any raise that would have to be done in a multiple of 3. For whatever reason 51 came to his mind first. We do not know exactly what the cap will be raised by. I believe that was Matt Frior back in January that said that in an ESO Live podcast.
MaxwellCrystal wrote: »With the removal of Veteran ranks I wonder if we'll experience a increase in the cap as most players (IMO) have gotten close or have reached the cap due to cake diabetes week. There were mass reports of over doses caused by the cake; which would mean a lot of players have gotten a lot of CP.
One unfortunate thing that I haven't seen changed yet was what the justice system was going to be (those who don't pay their bounty would expect another player to make sure they pay it). I doubt that'll ever be resurrected along with spell crafting/ jewelry crafting.
-Thoughts?
tinythinker wrote: »The CP cap was going to be raised 51 points per DLC last time the topic was discussed by ZOS. No idea what the new gear cap will be. Current gear was, at last check, supposed to be converted from VR16 --> CR160. I am betting the new gear cap will jump to something like 190 or 220 at least, with the "level cap" treadmill starting up again. Unless they do something really clever like give effectiveness ranges, and idea I keep forgetting to make a post about, which would look a bit like:
CR 1-160 item, has base stats and set bonuses that go up from CR1 to CR160, but anyone at level 50 can equip it.
CR 160-320 item, same deal but must be CR160 to equip.
CR 320-480 item, same deal.
Like the CR system itself, the set values would creep up slowly, but with a decent difference (but not insanely OP between the start and end of the range).
Well, you would have different mats the way I would do it, but fewer of them. You would be rewarded for gaining CP, but wouldn't have to craft more powerful gear all of the time. Crafting could be more about form and function, well, style and function, than about the level cap treadmill.dodgehopper_ESO wrote: »tinythinker wrote: »The CP cap was going to be raised 51 points per DLC last time the topic was discussed by ZOS. No idea what the new gear cap will be. Current gear was, at last check, supposed to be converted from VR16 --> CR160. I am betting the new gear cap will jump to something like 190 or 220 at least, with the "level cap" treadmill starting up again. Unless they do something really clever like give effectiveness ranges, and idea I keep forgetting to make a post about, which would look a bit like:
CR 1-160 item, has base stats and set bonuses that go up from CR1 to CR160, but anyone at level 50 can equip it.
CR 160-320 item, same deal but must be CR160 to equip.
CR 320-480 item, same deal.
Like the CR system itself, the set values would creep up slowly, but with a decent difference (but not insanely OP between the start and end of the range).
I'm actually hoping that the switch to CR will get rid of a lot of ranks of gear. I really loathe all those extra material types that never before existed in the series. Its purely an issue of elegance to me: I just don't know what the hell calcinium, galatite, etc are in the series. At least Ebony, Iron, Steel, Dwemer, Glass, etc were materials of the past. Then again I'm not a large fan of gear levels in games to begin with.
Can I just point out that its The Dark Brotherhood not what's wrote in the title, that sounds slightly like a racial slur??
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: ». I doubt that'll ever be resurrected along with spell crafting/
tinythinker wrote: »Well, you would have different mats the way I would do it, but fewer of them. You would be rewarded for gaining CP, but wouldn't have to craft more powerful gear all of the time. Crafting could be more about form and function, well, style and function, than about the level cap treadmill.dodgehopper_ESO wrote: »tinythinker wrote: »The CP cap was going to be raised 51 points per DLC last time the topic was discussed by ZOS. No idea what the new gear cap will be. Current gear was, at last check, supposed to be converted from VR16 --> CR160. I am betting the new gear cap will jump to something like 190 or 220 at least, with the "level cap" treadmill starting up again. Unless they do something really clever like give effectiveness ranges, and idea I keep forgetting to make a post about, which would look a bit like:
CR 1-160 item, has base stats and set bonuses that go up from CR1 to CR160, but anyone at level 50 can equip it.
CR 160-320 item, same deal but must be CR160 to equip.
CR 320-480 item, same deal.
Like the CR system itself, the set values would creep up slowly, but with a decent difference (but not insanely OP between the start and end of the range).
I'm actually hoping that the switch to CR will get rid of a lot of ranks of gear. I really loathe all those extra material types that never before existed in the series. Its purely an issue of elegance to me: I just don't know what the hell calcinium, galatite, etc are in the series. At least Ebony, Iron, Steel, Dwemer, Glass, etc were materials of the past. Then again I'm not a large fan of gear levels in games to begin with.