Averya_Teira wrote: »ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
We would believe all that crap if anything had been done during the last TWO YEARS lol. Do you realize how long 2 years is In the video game business ?
Rune_Relic wrote: »Baby steps are required. Fine.
Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
Have to test live because its the only viable testing method. Fine.
So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
I suppose there must be a reason.
A baby step once every major update is going to take a very very very long time.
jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »Baby steps are required. Fine.
Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
Have to test live because its the only viable testing method. Fine.
So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
I suppose there must be a reason.
A baby step once every major update is going to take a very very very long time.
They cant do any kind of determination from one day. This is going to be something they keep doing for the entire life of the game. So yes it is going to be a very very long time and will most likely never be 100% fixed.
Rune_Relic wrote: »jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »Baby steps are required. Fine.
Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
Have to test live because its the only viable testing method. Fine.
So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
I suppose there must be a reason.
A baby step once every major update is going to take a very very very long time.
They cant do any kind of determination from one day. This is going to be something they keep doing for the entire life of the game. So yes it is going to be a very very long time and will most likely never be 100% fixed.
1 week patch ?
2 weeks patch ?
4 weeks patch ?
8 weeks patch ?
3 months patch ?
Still doesnt explain why you are dumping everything into one large TG patch which will no doubt come with many other updates if you want to be able to isolate it.
How is lumping these fixes with a major update instead of many tiny incrementals making debugging easier or faster.
Korah_Eaglecry wrote: »OrangeTheCat wrote: »jamesharv2005ub17_ESO wrote: »People who say nothing has been for two years havent read the patch notes.
I don't think it is about whether patch notes say if something was done or not.
What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".
You can't just brush it off with a "havent read the patch notes" throw away comment.
So we should endure their ignorance? And what of the ones that make multiple threads and posts over the course of weeks and months on the very forms where the patch notes are stored? That obviously have no interest in the truth but rather enjoy starting a forum fire and watching it quickly burn itself out with a Mod closing the thread?
Sorry but Ive about had it with the constant nagging attitude thats been prevalent on these forums over the last 6+ months. Hardly any discussions can be had with out someone bringing Cyrodiil and the lag up. Even when the topic couldnt be further from that issue. "I might buy that costume in the Crown Store if THEYD FIX THE LAAAAAGGGG!".
As if somehow hijacking threads constantly is going to get Cyrodiil fixed any faster. Or somehow draw the sympathy of anyone but the same typese of people behaving this way.
If this was just people frustrated and by happens chance not read the patch notes over the LAST 8+ months. That would be one thing. But no, I suspect these are players who are either absolutely done with this game and should have the common sense to walk away. Or they just love that dopamine rush from constantly letting that rage loose on others.
Korah_Eaglecry wrote: »OrangeTheCat wrote: »jamesharv2005ub17_ESO wrote: »People who say nothing has been for two years havent read the patch notes.
I don't think it is about whether patch notes say if something was done or not.
What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".
You can't just brush it off with a "havent read the patch notes" throw away comment.
So we should endure their ignorance? And what of the ones that make multiple threads and posts over the course of weeks and months on the very forms where the patch notes are stored? That obviously have no interest in the truth but rather enjoy starting a forum fire and watching it quickly burn itself out with a Mod closing the thread?
Sorry but Ive about had it with the constant nagging and whiney "Poor me Ima PvP victim and ZOS doesnt care" attitude thats been prevalent on these forums over the last 6+ months. Hardly any discussions can be had with out someone bringing Cyrodiil and the lag up. Even when the topic couldnt be further from that issue. "I might buy that costume in the Crown Store if THEYD FIX THE LAAAAAGGGG!".
As if somehow hijacking threads, constantly acting like petulant children, pretending as if the sky is falling and constantly claiming to be the redheaded stepchild of the community is going to get Cyrodiil fixed any faster. Or somehow draw the sympathy of anyone but the same typese of people behaving this way.
If this was just people frustrated and by happens chance not read the patch notes over the LAST 8+ months. That would be one thing. But no, I suspect these are players who are either absolutely done with this game and should have the common sense to walk away. Or they just love that dopamine rush from constantly letting that rage loose on others.
I'd love it if the positions were reversed. PVE laggy for years while Cyro sails smoothly. Then us pvpers would create posts like yours and so forth.
As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.
Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?
MichYodias wrote: »I am certain that if you wanted to test heavy loads on the server, both Eu and Na players would hop on the pts and simulate some large scale combat. We want to help just ask. Also no offense but judging from watching the devs play in IC, you guys need us.
hoaxburnrwb17_ESO wrote: »As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.
Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?
you cant fix lag do to overpopulated campaigns. zos cant kick people out and yet they don't try to open another 30 standard campaign to split the overpopulation which is why there's lag. no lag in non champ campaign, no lag in resource but there is lag in the 30 day standard campaign.
They already have my support. It's called a subscription fee.I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.
Korah_Eaglecry wrote: »OrangeTheCat wrote: »jamesharv2005ub17_ESO wrote: »People who say nothing has been for two years havent read the patch notes.
I don't think it is about whether patch notes say if something was done or not.
What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".
You can't just brush it off with a "havent read the patch notes" throw away comment.
So we should endure their ignorance? And what of the ones that make multiple threads and posts over the course of weeks and months on the very forms where the patch notes are stored? That obviously have no interest in the truth but rather enjoy starting a forum fire and watching it quickly burn itself out with a Mod closing the thread?
Sorry but Ive about had it with the constant nagging and whiney "Poor me Ima PvP victim and ZOS doesnt care" attitude thats been prevalent on these forums over the last 6+ months. Hardly any discussions can be had with out someone bringing Cyrodiil and the lag up. Even when the topic couldnt be further from that issue. "I might buy that costume in the Crown Store if THEYD FIX THE LAAAAAGGGG!".
As if somehow hijacking threads, constantly acting like petulant children, pretending as if the sky is falling and constantly claiming to be the redheaded stepchild of the community is going to get Cyrodiil fixed any faster. Or somehow draw the sympathy of anyone but the same typese of people behaving this way.
If this was just people frustrated and by happens chance not read the patch notes over the LAST 8+ months. That would be one thing. But no, I suspect these are players who are either absolutely done with this game and should have the common sense to walk away. Or they just love that dopamine rush from constantly letting that rage loose on others.
I'd love it if the positions were reversed. PVE laggy for years while Cyro sails smoothly. Then us pvpers would create posts like yours and so forth.
jamesharv2005ub17_ESO wrote: »OrangeTheCat wrote: »jamesharv2005ub17_ESO wrote: »People who say nothing has been for two years havent read the patch notes.
I don't think it is about whether patch notes say if something was done or not.
What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".
You can't just brush it off with a "havent read the patch notes" throw away comment.
You also cannot claim they have tried nothing in two years. Since the patch notes prove otherwise. Maybe it hasnt worked but they have tried things.
OrangeTheCat wrote: ».OrangeTheCat wrote: »This footage was secretly taken showing two senior software engineers investigating Cyrodiil lag:
[video]https://www.youtube.com/watch?v=-2ZkJd4u0Us[/video]
Hahahahahahahahahahaha!!!! *deep breath* HAHAHAHAHAHAHAHAHAHAHA!!!! *gasps for air* Hahahahahaha!!! *coughing fit*
You're welcome?
frateanu.luiseb17_ESO wrote: »We should have the PVP as it was in the early days .
Look:https://www.youtube.com/watch?v=Qng-JZKzgUw
and:https://www.youtube.com/watch?v=L-BhwhwX38o
I really miss old days PVP
Please ZOS , we need our PVP back!
Thank you!
ZOS_GinaBruno wrote: »We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.
We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
Korah_Eaglecry wrote: »There are two main solutions to improving server performance in Cyrodiil:
1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
2. investing in a technical solution.
Of course, a combination of the two may be implemented.
This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.
It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.
@ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?
Cyrodiil can be fixed if/when ZOS has the will to do so.
Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.
ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?
frateanu.luiseb17_ESO wrote: »We should have the PVP as it was in the early days .
Look:https://www.youtube.com/watch?v=Qng-JZKzgUw
and:https://www.youtube.com/watch?v=L-BhwhwX38o
I really miss old days PVP
Please ZOS , we need our PVP back!
Thank you!
frateanu.luiseb17_ESO wrote: »We should have the PVP as it was in the early days .
Look:https://www.youtube.com/watch?v=Qng-JZKzgUw
and:https://www.youtube.com/watch?v=L-BhwhwX38o
I really miss old days PVP
Please ZOS , we need our PVP back!
Thank you!
Imagine how it used to be with so many players on the server. That was large scale. Working large scale. Compared to what we have these days we can call the current zergs medium scall at best. And it's still unplayable during primetime.
Lord_Legion wrote: »Korah_Eaglecry wrote: »There are two main solutions to improving server performance in Cyrodiil:
1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
2. investing in a technical solution.
Of course, a combination of the two may be implemented.
This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.
It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.
@ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?
Cyrodiil can be fixed if/when ZOS has the will to do so.
Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.
ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?
They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers
jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »Baby steps are required. Fine.
Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
Have to test live because its the only viable testing method. Fine.
So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
I suppose there must be a reason.
A baby step once every major update is going to take a very very very long time.
They cant do any kind of determination from one day. This is going to be something they keep doing for the entire life of the game. So yes it is going to be a very very long time and will most likely never be 100% fixed.
1 week patch ?
2 weeks patch ?
4 weeks patch ?
8 weeks patch ?
3 months patch ?
Still doesnt explain why you are dumping everything into one large TG patch which will no doubt come with many other updates if you want to be able to isolate it.
How is lumping these fixes with a major update instead of many tiny incrementals making debugging easier or faster.
If you check the patch notes there were lots of things done between orsinium release and tg release. It was not all lumped in the tg patch.
Your plan wouldn't work simply because of what Gina said in her post.HairyFairy wrote: »ZOS_GinaBruno wrote: »Asherons_Call wrote: »Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.
Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.
Take the servers down, give everyone notice, give everyone shinies because of it, and fix the problem before rebooting the game to the public.
Asherons_Call wrote: »MichYodias wrote: »I am certain that if you wanted to test heavy loads on the server, both Eu and Na players would hop on the pts and simulate some large scale combat. We want to help just ask. Also no offense but judging from watching the devs play in IC, you guys need us.
This is a very good idea. To expand on it, they could hold a special event to invite as many players as they can to the test server and all who participate get a special pet, mount, costume, etc
I wish there was a test server on ps4 and xbone though