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Has Zos given up on fixing pvp lag or is there a plan?

  • FENGRUSH
    FENGRUSH
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    We would believe all that crap if anything had been done during the last TWO YEARS lol. Do you realize how long 2 years is In the video game business ?

    Just wait another 2 years - those minor adjustments should start adding up there.

    Thanks for being patient! :*
  • Rune_Relic
    Rune_Relic
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    Baby steps are required. Fine.
    Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
    Have to test live because its the only viable testing method. Fine.

    So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
    I suppose there must be a reason.
    A baby step once every major update is going to take a very very very long time.
    Edited by Rune_Relic on April 19, 2016 11:44PM
    Anything that can be exploited will be exploited
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Rune_Relic wrote: »
    Baby steps are required. Fine.
    Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
    Have to test live because its the only viable testing method. Fine.

    So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
    I suppose there must be a reason.
    A baby step once every major update is going to take a very very very long time.

    They cant do any kind of determination from one day. This is going to be something they keep doing for the entire life of the game. So yes it is going to be a very very long time and will most likely never be 100% fixed.
  • Rune_Relic
    Rune_Relic
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    Rune_Relic wrote: »
    Baby steps are required. Fine.
    Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
    Have to test live because its the only viable testing method. Fine.

    So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
    I suppose there must be a reason.
    A baby step once every major update is going to take a very very very long time.

    They cant do any kind of determination from one day. This is going to be something they keep doing for the entire life of the game. So yes it is going to be a very very long time and will most likely never be 100% fixed.

    1 week patch ?
    2 weeks patch ?
    4 weeks patch ?
    8 weeks patch ?
    3 months patch ?

    Still doesnt explain why you are dumping everything into one large TG patch which will no doubt come with many other updates if you want to be able to isolate it.
    How is lumping these fixes with a major update instead of many tiny incrementals making debugging easier or faster.
    /shrugs.
    Whatever. I just dont get it.
    Edited by Rune_Relic on April 20, 2016 12:09AM
    Anything that can be exploited will be exploited
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Rune_Relic wrote: »
    Rune_Relic wrote: »
    Baby steps are required. Fine.
    Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
    Have to test live because its the only viable testing method. Fine.

    So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
    I suppose there must be a reason.
    A baby step once every major update is going to take a very very very long time.

    They cant do any kind of determination from one day. This is going to be something they keep doing for the entire life of the game. So yes it is going to be a very very long time and will most likely never be 100% fixed.

    1 week patch ?
    2 weeks patch ?
    4 weeks patch ?
    8 weeks patch ?
    3 months patch ?

    Still doesnt explain why you are dumping everything into one large TG patch which will no doubt come with many other updates if you want to be able to isolate it.
    How is lumping these fixes with a major update instead of many tiny incrementals making debugging easier or faster.

    If you check the patch notes there were lots of things done between orsinium release and tg release. It was not all lumped in the tg patch.
  • JadeNaria
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    People who say nothing has been for two years havent read the patch notes.

    I don't think it is about whether patch notes say if something was done or not.

    What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".

    You can't just brush it off with a "havent read the patch notes" throw away comment.

    So we should endure their ignorance? And what of the ones that make multiple threads and posts over the course of weeks and months on the very forms where the patch notes are stored? That obviously have no interest in the truth but rather enjoy starting a forum fire and watching it quickly burn itself out with a Mod closing the thread?

    Sorry but Ive about had it with the constant nagging attitude thats been prevalent on these forums over the last 6+ months. Hardly any discussions can be had with out someone bringing Cyrodiil and the lag up. Even when the topic couldnt be further from that issue. "I might buy that costume in the Crown Store if THEYD FIX THE LAAAAAGGGG!".

    As if somehow hijacking threads constantly is going to get Cyrodiil fixed any faster. Or somehow draw the sympathy of anyone but the same typese of people behaving this way.

    If this was just people frustrated and by happens chance not read the patch notes over the LAST 8+ months. That would be one thing. But no, I suspect these are players who are either absolutely done with this game and should have the common sense to walk away. Or they just love that dopamine rush from constantly letting that rage loose on others.

    I'd love it if the positions were reversed. PVE laggy for years while Cyro sails smoothly. Then us pvpers would create posts like yours and so forth.

    [edited for quote]
    Edited by ZOS_CoriJ on April 20, 2016 2:59PM
    Trueflame or Haderus NA PC AD
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    SAVE ESO PVP, WE MATTER.
    #FIXPVP

  • FENGRUSH
    FENGRUSH
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    JadeNaria wrote: »
    People who say nothing has been for two years havent read the patch notes.

    I don't think it is about whether patch notes say if something was done or not.

    What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".

    You can't just brush it off with a "havent read the patch notes" throw away comment.

    So we should endure their ignorance? And what of the ones that make multiple threads and posts over the course of weeks and months on the very forms where the patch notes are stored? That obviously have no interest in the truth but rather enjoy starting a forum fire and watching it quickly burn itself out with a Mod closing the thread?

    Sorry but Ive about had it with the constant nagging and whiney "Poor me Ima PvP victim and ZOS doesnt care" attitude thats been prevalent on these forums over the last 6+ months. Hardly any discussions can be had with out someone bringing Cyrodiil and the lag up. Even when the topic couldnt be further from that issue. "I might buy that costume in the Crown Store if THEYD FIX THE LAAAAAGGGG!".

    As if somehow hijacking threads, constantly acting like petulant children, pretending as if the sky is falling and constantly claiming to be the redheaded stepchild of the community is going to get Cyrodiil fixed any faster. Or somehow draw the sympathy of anyone but the same typese of people behaving this way.

    If this was just people frustrated and by happens chance not read the patch notes over the LAST 8+ months. That would be one thing. But no, I suspect these are players who are either absolutely done with this game and should have the common sense to walk away. Or they just love that dopamine rush from constantly letting that rage loose on others.

    I'd love it if the positions were reversed. PVE laggy for years while Cyro sails smoothly. Then us pvpers would create posts like yours and so forth.

    Lol my thoughts exactly. The people that come in these threads are the same handful of players - they are brutal to tolerate and extremely short sighted.
  • hoaxburnrwb17_ESO
    hoaxburnrwb17_ESO
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    reften wrote: »
    As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.

    Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?

    you cant fix lag do to overpopulated campaigns. zos cant kick people out and yet they don't try to open another 30 standard campaign to split the overpopulation which is why there's lag. no lag in non champ campaign, no lag in resource but there is lag in the 30 day standard campaign.
    Edited by hoaxburnrwb17_ESO on April 20, 2016 1:34AM
  • Asherons_Call
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    MichYodias wrote: »
    I am certain that if you wanted to test heavy loads on the server, both Eu and Na players would hop on the pts and simulate some large scale combat. We want to help just ask. Also no offense but judging from watching the devs play in IC, you guys need us.

    This is a very good idea. To expand on it, they could hold a special event to invite as many players as they can to the test server and all who participate get a special pet, mount, costume, etc

    I wish there was a test server on ps4 and xbone though
  • sadownik
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    reften wrote: »
    As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.

    Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?

    you cant fix lag do to overpopulated campaigns. zos cant kick people out and yet they don't try to open another 30 standard campaign to split the overpopulation which is why there's lag. no lag in non champ campaign, no lag in resource but there is lag in the 30 day standard campaign.

    What "overpopulated" means? You do know that now we have less than 1/4 of player that were able to log in at launch since some of them are in IC?
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Tandor wrote: »
    I'm sure the supporting attitudes they encounter on the forums will motivate them to continue their efforts to improve the performance for their customers.
    They already have my support. It's called a subscription fee.

    If they need positive reinforcement for putting out a product that is under-functioning, they can give some of that subscription fee to a qualified therapist.

    :|
  • Korah_Eaglecry
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    JadeNaria wrote: »
    People who say nothing has been for two years havent read the patch notes.

    I don't think it is about whether patch notes say if something was done or not.

    What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".

    You can't just brush it off with a "havent read the patch notes" throw away comment.

    So we should endure their ignorance? And what of the ones that make multiple threads and posts over the course of weeks and months on the very forms where the patch notes are stored? That obviously have no interest in the truth but rather enjoy starting a forum fire and watching it quickly burn itself out with a Mod closing the thread?

    Sorry but Ive about had it with the constant nagging and whiney "Poor me Ima PvP victim and ZOS doesnt care" attitude thats been prevalent on these forums over the last 6+ months. Hardly any discussions can be had with out someone bringing Cyrodiil and the lag up. Even when the topic couldnt be further from that issue. "I might buy that costume in the Crown Store if THEYD FIX THE LAAAAAGGGG!".

    As if somehow hijacking threads, constantly acting like petulant children, pretending as if the sky is falling and constantly claiming to be the redheaded stepchild of the community is going to get Cyrodiil fixed any faster. Or somehow draw the sympathy of anyone but the same typese of people behaving this way.

    If this was just people frustrated and by happens chance not read the patch notes over the LAST 8+ months. That would be one thing. But no, I suspect these are players who are either absolutely done with this game and should have the common sense to walk away. Or they just love that dopamine rush from constantly letting that rage loose on others.

    I'd love it if the positions were reversed. PVE laggy for years while Cyro sails smoothly. Then us pvpers would create posts like yours and so forth.

    I love how you assume Im a PvEer because I dont instantly jump on the "Ima Victim Waaaabulance" along with you. As if because Cyrodiil gets laggy is somehow a valid reason to behave at all the way I listed above.
    [snip]

    [edited for bait]
    Edited by ZOS_CoriJ on April 20, 2016 2:42PM
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  • rfennell_ESO
    rfennell_ESO
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    The lag on True Flame is ridiculous.

    Though if ZOS gets to the banning of all the cheats, my guess is the lag will stop magically. Just wipe 'em clean, get rid of all the shuffle exploiters, lag exploiters, and whatever cheats are in use and I'd bet it would also end the lag.
  • Sigma957
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    Actually there have been improvement to pvp be it a small one with the removal of cp in non vet campaign, it has improved performance, it still lags a little when there are big groups but not like it did when it was cp enabled.
  • OrangeTheCat
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    People who say nothing has been for two years havent read the patch notes.

    I don't think it is about whether patch notes say if something was done or not.

    What matters is whether people can tell that there is an improvement or not. Clearly, some people here say "no".

    You can't just brush it off with a "havent read the patch notes" throw away comment.

    You also cannot claim they have tried nothing in two years. Since the patch notes prove otherwise. Maybe it hasnt worked but they have tried things.

    Yes, they have tried some things over the last two years. E.g., I remember when the deer were removed. The deer! What did the poor deer ever do to anyone?

    But it didn't help; not enough to be noticeable anyway. It doesn't matter that ZOS mentioned the genocide of the Cyrodiilian deer or not in patch notes. The fact of the matter is that what they (ZOS) have been doing in this regard has not made a noticeable difference to many players.

    Actions speak louder than words.

    Furthermore, many people seem to believe that the only way ZOS will continue to remain motivated to work on fixing the lag in Cyrodiil is if they keep nagging ZOS about it. In case you haven't noticed, right or wrong, that's how most game forums work when it comes to defects.

    I suggest that the people who claim to be "fed up" with so-called "thread hijacking" and PvP lag complaints just suck it up. No one is making you read them.
    Edited by OrangeTheCat on April 20, 2016 6:21AM
  • Rakshat
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    They *** up in 1.2 patch and they knew it. Could have reverted the changes but no, better have prettier lighting than better performance apparently.
    And then they started removing deer from Cyrodiil to reduce lag.....
    So yea, I wouldn't count on Zos to come up with a fix. Now go buy yourself a new costume! Only available for a limited time!
    Raven Ashcrown
    GM of CRIMSON MALICE
    Proud member of: BATMAN BRIGADE and TEAM SUICIDE SQUAD

    R.I.P. Wabbajack
  • MattT1988
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    .
    MattT1988 wrote: »
    This footage was secretly taken showing two senior software engineers investigating Cyrodiil lag:

    [video]https://www.youtube.com/watch?v=-2ZkJd4u0Us[/video]

    Hahahahahahahahahahaha!!!! *deep breath* HAHAHAHAHAHAHAHAHAHAHA!!!! *gasps for air* Hahahahahaha!!! *coughing fit*

    You're welcome?

    Yeah what I was basically trying to say was that I find that video you posted slightly humorous.
  • Agalloch
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    We should have the PVP as it was in the early days .

    Look:

    https://www.youtube.com/watch?v=Qng-JZKzgUw

    and:

    https://www.youtube.com/watch?v=L-BhwhwX38o

    I really miss old days PVP

    Please ZOS , we need our PVP back! :)

    Thank you!

  • Lettigall
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    We should have the PVP as it was in the early days .

    Look:

    https://www.youtube.com/watch?v=Qng-JZKzgUw

    and:

    https://www.youtube.com/watch?v=L-BhwhwX38o

    I really miss old days PVP

    Please ZOS , we need our PVP back! :)

    Thank you!

    Good old days! Those who haven't played PvP in it's glorious days are happy for every "small fix" and kiss ZOS boots. But when you have enjoyed Cyrodiil with no lag and massive battles you can't simple clap your hands in excitement for every promise of lag fix...... update after update!
    Some men just want to watch the world burn... I just want a cold beer!
  • RazielSR
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    This has been said here a lot of times. But,no...cyrolag will never get fixed. You can return in a year(its about a year when people said it will never get fixed) and you will see another user asking for the same and you will be answering more or less the same Im answering now.
  • Horker
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    exactly, thats the problem the "silver bullet" it's never gonna get fixed, before the patch to get rid of the farm-bots, cyrodill was fine. I wonder, have the staff members, some of you actually ever been into pvp on launch? Angry Joe has a video where there are like 150+ people on same places, NO LAGG nothing!!! now u go into a tower to wipe a ballgroup of 10 ppl with 10 ppl and the sound stops playing already.....

    Very sad, to retreive so much support and Money/sub fees, while not focusing on PvP. Use the money, fix PvP before putting into more DLC's and "bikini outfits"...

    Iknow, this reaction dousnt make sense, nobody from Zenimax higher ranks "Care" about their playerbase, they want money, i understand that. But if u want money, keep the playerbase positive, we all might wanna kill ourselves soon, because EsO will die if it dousnt get major fixes.

    here is the Angry Joe EPIC battle video, pvp will never be like this, its all a "silver bullet".

    https://www.youtube.com/watch?v=-DV9TwsosyI

    Edited by Horker on April 20, 2016 9:15AM
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • K4RMA
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    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.

    ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?

    They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers
    nerf mdk
  • Wollust
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    We should have the PVP as it was in the early days .

    Look:

    https://www.youtube.com/watch?v=Qng-JZKzgUw

    and:

    https://www.youtube.com/watch?v=L-BhwhwX38o

    I really miss old days PVP

    Please ZOS , we need our PVP back! :)

    Thank you!

    Imagine how it used to be with so many players on the server. That was large scale. Working large scale. Compared to what we have these days we can call the current zergs medium scall at best. And it's still unplayable during primetime.
    Susano'o

    Zerg Squad
  • sadownik
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    Wollust wrote: »
    We should have the PVP as it was in the early days .

    Look:

    https://www.youtube.com/watch?v=Qng-JZKzgUw

    and:

    https://www.youtube.com/watch?v=L-BhwhwX38o

    I really miss old days PVP

    Please ZOS , we need our PVP back! :)

    Thank you!

    Imagine how it used to be with so many players on the server. That was large scale. Working large scale. Compared to what we have these days we can call the current zergs medium scall at best. And it's still unplayable during primetime.

    What is even more sad that those players in videos were just a small part of what was going on the map. small scale, mid scale battles all over the map and now... you are lucky if your faction has 2 conflict icons on map in prime time.
  • MattT1988
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    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.

    ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?

    They aren't listening to the PVP community, they are listening to the PVE community that are getting rekt by PVPers


    Nah I can't agree with that. I get the impression that if this were actually the case then they would have a reduced XP non-pvp Cyrodill and IC by now so those pve-ers can grind and quest in peace. Now I might be wrong about that but that's just impression I get.

    Plus I'm yet to hear a pve-er complain about perma-blocking. I haven't met every pve-er out there but I'm just saying, the ones I met were all annoyed when blocking was nerfed.

    This pve'ers blaming pvp-ers and visa versa for all our problems is a vicious cycle that in my opinion needs to stop.
  • Palidon
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    admin
    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
    Gina Bruno

    REALLY? I would like know where and how anything is better in Cyrodiil. Also I see your famous line again, "We are Working On It"

    Oh Oh fixes in the next big update. I just see more problems being created as usual. The last update introduced complete loss of sound in Cyrodiil during large fights but as she said "it's getting better"

    It's been two years and Cyrodiil is worse now than before so I for one am tired of your bull doodoo. As far as my patience, I have cancelled my sub. I am no longer going to pay for the pathetic Cyrodiil game performance. If I have to deal with it I will be as a free to play player.

  • Rune_Relic
    Rune_Relic
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    Rune_Relic wrote: »
    Rune_Relic wrote: »
    Baby steps are required. Fine.
    Cant clump everything together as you cant see whats broke and its diffcult to regress. Fine.
    Have to test live because its the only viable testing method. Fine.

    So why lump everything together into one massive TG patch instead of 1 small change every day that can be easily isolated, monitored and regressed ?
    I suppose there must be a reason.
    A baby step once every major update is going to take a very very very long time.

    They cant do any kind of determination from one day. This is going to be something they keep doing for the entire life of the game. So yes it is going to be a very very long time and will most likely never be 100% fixed.

    1 week patch ?
    2 weeks patch ?
    4 weeks patch ?
    8 weeks patch ?
    3 months patch ?

    Still doesnt explain why you are dumping everything into one large TG patch which will no doubt come with many other updates if you want to be able to isolate it.
    How is lumping these fixes with a major update instead of many tiny incrementals making debugging easier or faster.

    If you check the patch notes there were lots of things done between orsinium release and tg release. It was not all lumped in the tg patch.

    2.2.11 8/2/16 Made a few additional server-side improvements to improve performance in Cyrodiil
    2.3.05 7/3/16 ??
    2.3.06 14/3/16 ??
    2.3.07 21/3/16 ??
    2.3.08 28/3/16 ??
    2.3.09 12/4/16 ??

    I actually meant being lumped into the DB patch. My bad for the typo.

    http://forums.elderscrollsonline.com/en/discussion/comment/2675446/#Comment_2675446
    http://forums.elderscrollsonline.com/en/discussion/comment/2753680/#Comment_2753680
    http://forums.elderscrollsonline.com/en/discussion/comment/2780641/#Comment_2780641
    http://forums.elderscrollsonline.com/en/discussion/comment/2803297/#Comment_2803297
    http://forums.elderscrollsonline.com/en/discussion/comment/2825934/#Comment_2825934
    http://forums.elderscrollsonline.com/en/discussion/259437/pc-mac-patch-notes-v2-3-9
    Edited by Rune_Relic on April 20, 2016 10:19AM
    Anything that can be exploited will be exploited
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    The plan is to not have a plan to fix what is intended.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Uriel_Nocturne
    Uriel_Nocturne
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    HairyFairy wrote: »
    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.

    Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.

    Take the servers down, give everyone notice, give everyone shinies because of it, and fix the problem before rebooting the game to the public.
    Your plan wouldn't work simply because of what Gina said in her post.

    @ZOS_GinaBruno said that many of the largest problems with lag in Cyrodiil cannot be replicated in the Test Server. They simply only appear in the Live Server when there's thousands of people on.

    If they were to "shut off" the Live Server as you suggest, the issues still wouldn't be able to be replicated, because now the Live Server would have entered the same state as the Test Server. Hence, nothing would be able to be fixed, because they wouldn't be able to see the problem to fix it.

    Thus; they need to do smaller fixes, gauge how those are affecting the PvP side of the game as a whole, make notes, and gear up larger fixes based on the effects of the smaller fixes.

    That's just how coding and bug fixing works, especially in a large online situation.

    They cannot just "shut off the Live server, wave a magic wand, and 'poof' problem fixed".


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    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • tonemd
    tonemd
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    MichYodias wrote: »
    I am certain that if you wanted to test heavy loads on the server, both Eu and Na players would hop on the pts and simulate some large scale combat. We want to help just ask. Also no offense but judging from watching the devs play in IC, you guys need us.

    This is a very good idea. To expand on it, they could hold a special event to invite as many players as they can to the test server and all who participate get a special pet, mount, costume, etc

    I wish there was a test server on ps4 and xbone though

    I was on board with that idea and have posted that very thing. But I am starting to see their point that it would be pointless. It seems the test server may have different resource constraints and is just not operating in the same conditions as the live server. They could erase lag 100% with 1500 players in one campaign on test and it still wouldn't matter when it goes live. It looks like the test server for PVP is only good for finding bugs in skills.

    So the only thing they can do is implement changes on live, which could potentially break not only PVP but PVE as well. Kind of the worst situation to be in. I can understand why they need to move slowly with these changes especially with a diminished development staff as compared with the 2014 levels, and future DLC schedules (gotta make that money). They basically quickly dug themselves into a hole and have to slowly dig themselves out without having everything collapse around them.

    This doesn't make PVP performance any less frustrating, but it should signal that all the raging in the world will not help them resolve the issues any faster. It's like calling your mechanic every five minutes to ask "Is it done? Why isn't it done?" So why waste your time. Either deal with it until it is hopefully fixed (could be months, could be years) or leave.

    I would also love if a detailed change log or development videos could be published (see CU), but all the noise this would generated from people with only partial knowledge of the situation (and writing code) makes this unlikely. Guess that's the difference from being in alpha to being a "finished" product.
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