Has Zos given up on fixing pvp lag or is there a plan?

  • OrangeTheCat
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    Bashev wrote: »
    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    This comment is a nice PR. But hey that is your job and you are doing well.
    We are not so naive anymore to believe that small fixes that you push every big update will save the performance. Anyway the PvP community is not the same as it used to be. So many people left and I guess it will be better for the game if you just give up and try to improve the PvE aspect of the game where you do a good job and more over whatever you do there brings you money.

    Right. ESO PvP today is a pale shadow what it used to be. It used to be a lot of fun (and converted me from a MMO PvP hater to MMM PvP lover). Now, there is not much going on there. ZOS dropped the ball.

    But the good news is CU is just around the corner and since that game is designed with PvP in mind, it will hopefully be much better.
  • joker0137
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    I think we are all smart enough to realize that there won't be one fix that is going to be the "silver bullet" here.

    However, after maintenance it would be nice to notice some if any improvement, even if its very little.
    Just A White Line Nightmare

    PS4 EU server
  • FENGRUSH
    FENGRUSH
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    300px-Silver_Bullet_poster.jpg




    Edited by FENGRUSH on April 19, 2016 4:10PM
  • reften
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    zyk wrote: »
    There are two main solutions to improving server performance in Cyrodiil:

    1. adjusting gameplay so players are unable to exceed the capabilities of the server; this should have been done two years ago.
    2. investing in a technical solution.

    Of course, a combination of the two may be implemented.

    This is an issue of will, not ability. A world-class publisher such as Zenimax has the resources and talent to figure this out. The problem is that those things are not being applied to this problem.

    It is clear that ZOS considers Cyrodiil to be a low priority and has, to this point, applied a minimal amount of resources to solving its issues.

    @ZOS_BrianWheeler has been applying the "incremental patch" and "no silver bullet" lip service for a very long time now. To this point, it has been meaningless. Why should we now expect it to become meaningful?

    Cyrodiil can be fixed if/when ZOS has the will to do so.

    Every time I see someone blabber on about how ZOS doesnt care about Cyrodiil or how Cyrodiil is such a low priority I cant help but ignore absolutely everything else theyve said.

    ZOS has consistently overhauled the balance of the game on the whim of the PvP community. We no longer have Tanks that block forever because of PvP. We no longer have Sorcs that can streak til Sythis comes calling. We now have a PvP set in game that targets players that group up. How the hell can you say that Cyrodiil is a low priority? Just because things dont fix themselves with a snap of a finger?

    I think the "ignore pvp" comes from one thing - Lag still exists 2+ years later, and as bad as ever. It's unplayable at times.

    Many players, myself included, play for the pvp. Let me restate, it's unplayable at times. 2+ years later. That is why we feel like it's being ignored.
    Reften
    Bosmer (Wood Elf)
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    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Elsonso
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    With all due respect, that is not really good enough anymore.

    I am sure you are aware of the high profile streamer that is out there saying that ZOS can't fix this, and even if you did fix it, it would be too late.

    While ZOS might want to take baby steps to fix this, and you have been, when you say that fixes are "making it better", the company needs to back that up with it actually being better to the players. When you say that, and there is nothing obvious on the player side, the only thing that happens is that the Gloomy Gus, World is Ending, people sound like they are right, and ZOS... well, ZOS looks like they aren't doing anything.

    ZOS really needs to show progress, and noticeable progress.
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  • joker0137
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    FENGRUSH wrote: »
    300px-Silver_Bullet_poster.jpg




    And that says it all.
    Just A White Line Nightmare

    PS4 EU server
  • EsoRecon
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    remember guys it's not the "silver bullet" xD
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • nolangrady
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    Unfortunately people are voting with their wallets buying rainbow unicorn mounts that vomit sprinkles for 10,000 crowns. As long as the community continues to buy the overpriced cosmetic items ZOS will continue to churn out mounts and pets and not churn out meaningful fixes. Now if the all the pets start causing lag watch out.
  • Weberda
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    This is a charade. Has been for quite a while. Revenue from the game primarily comes from PvP. As a result Zenimax cares almost nothing about the PvP side especially since they know they can't improve Cyrodiil with spending some large dollar amounts on new hardware. Sadly the folks at ZOS have no say in this. It's all being dictated at the very top.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • rotaugen454
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    nolangrady wrote: »
    Unfortunately people are voting with their wallets buying rainbow unicorn mounts that vomit sprinkles for 10,000 crowns.

    Wait, when did this go on sale? Great, now I have to buy more crowns...
    "Get off my lawn!"
  • Asherons_Call
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    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.
  • Greenwood1900
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    People should be mature enough to see that (fixing) PvP is not a priority for ZOS.
    Edited by Greenwood1900 on April 19, 2016 10:12PM
    Ormesson Stamina NB 2H-Bow
  • Lettigall
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    If there aren't silver bullet- use the nuke! Reverse anti-bot code, burn it it nuclear flames and make better one, one that won't cause the lag! PvP was awesome before that fatal patch. If there was high FPS or high latency you knew that it was on your end and it can be fixed by lowering settings, restarting router or disabling some addons. Now you can't do a s... thing!
    Some men just want to watch the world burn... I just want a cold beer!
  • bunnytrix
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    More words and no action. It is NOT getting better. It is getting worse by the week and nothing is done. A decent playing experience for your many PVP players is not one of your highest priorities, If it was you would fix it, instead of saying the same thing over and over and over and over and...
  • Ajax_22
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    Silver bullet? Gina you may want to go check the coding and dev team's guns. Not only are they not shooting silver bullets, but on their best day they've got nothing but blanks, or backfires. Cyrodiil performance gets worse with every DLC patch that has been implemented. The PvP community is being insulted with placating phrases that mean absolutely nothing, like "not a silver bullet" and "Fixing the performance in Cyrodiil is still one of our highest priorities". If fixing Cyrodiil performance was a high priority then you would have never released the completely broken Thieves Guild patch.
    Edited by Ajax_22 on April 19, 2016 5:32PM
  • Acrolas
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    Interim solution:

    Three normal Cyrodiil campaigns. Auto-assigned based on population.
    Keep the two noob campaigns.

    Two 72 hour campaigns that guilds can reserve. Award Guild Points instead of Alliance Points. Guild Points can be spent at a lockbox vendor (Crafting, Survival, Gear) or donated to a Guild fund to use to purchase kiosks at a 100 GP to 1 gold conversion rate.

    And maybe they'll just keep it like that, because a large, active, and congregated population on a large map is 100% of Cyrodiil's problem.
    signing off
  • Muizer
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    I'm sorry, but at this glacial pace of improvement, and given the magnitude of the problem the conclusion that Cyrodiil isn't going to get fixed is justified. We're not going to be around forever.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.

    Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.

    Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.

    Trust me most of here know this and appreciate what you guys do. :)
  • HairyFairy
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    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.

    Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.

    Take the servers down, give everyone notice, give everyone shinies because of it, and fix the problem before rebooting the game to the public.
    Hello darkness my old friend

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  • ChildOfLight
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    Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    I am very happy hearing that performance in Cyrondill is one of you highest priorities. And, despite everything, I want to to be confident in these words. I am not a very old and veteran player but I feel that all this pve and grind is meaningless without the Pvp we learn to know. Pvp and pvE are two faces of the same medal. I want to hope in these words. I really really want.
    PC EU

    Ross Campano - Imperial Dragonknight - Tanks and steals stuff from barrels
  • bunnytrix
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    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.

    Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.

    We have been hearing this from you for over a year and a half, yet it still gets worse and right now is so unbelievably bad that it is mostly unplayable unless you play after midnight. Whatever "baby steps" you allude to have made Cyrodiil worse and worse. When are you going to actually fix it instead of stringing us along with your continuous "working on it" line.
  • srfrogg23
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    reften wrote: »
    As the subject states....I don't really see any road ahead messages...I know they made some promises and then changes to fix the pvp lag, that obviously didn't work.

    Has there been any announcement from Zos that this continues to be a problem and they have more solutions to try or is that it, they've given up?

    "Are we there yet?"
    "Not yet"
    "Are we there yet?"
    "No, still not there yet..."
    "Are we there yet?"
    "No."
    "Are there yet?"
    "No!"
    "...are we there yet?"
    "DAMN IT DON'T MAKE ME TURN THIS GAME AROUND!!!"
  • Niaver
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    How do i downvote?
    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.

    Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.

    So we are going to make one baby step every 3 months? Cool, sounds logical. (lol)
    Edited by Niaver on April 19, 2016 6:14PM
    PC EU - Daggerfall Covenant - @Niaver
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  • JD2013
    JD2013
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    "FIX IT!!"

    "We are fixing the problem slowly . . ."

    "NOT GOOD ENOUGH!!"

    It's no wonder they don't talk to the community much. Really don't blame them even slightly.
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • TheHsN
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    YOU will never be able to fix it right:)....bad for you and us...i think u need another cyrodill:D....anyway.. i hope u will be successful...

    tnx for your response atleast:)... see ya.... have a nice birt by the way:)...
    Plays:
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    Stamina DK - PvE
  • rotaugen454
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    Why do I get the feeling that giving birth will be less painful for Gina than posting here?
    "Get off my lawn!"
  • timidobserver
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    Some people seem to think that they are doing nothing and are ignoring the problem. Pretty ridiculous assumption. Do you think the devs are happy with this? Of course they aren't.

    Exactly this. We want this fixed as much as you guys do (seriously!) and in this situation, the fixes do need to be baby steps. It's not the same as a broken quest where we can implement a fix, and it's done. This is a problem on a much larger scale, and more times than not, it only exists on the Live servers and not the internal ones. This makes it much more difficult to test fixes and really see the impact of what we've implemented.

    Can we at least get a road map of the upcoming baby steps. Over the next few months, what steps are being taken to address PvP performance.

    @ZOS_GinaBruno
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  • Docmandu
    Docmandu
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    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.

    Trust me when I say this: "IT CAN'T GET ANY WORSE" ... feel free to pile all the patches you're planning to do into 1 update!
    Edited by Docmandu on April 19, 2016 6:29PM
  • Muizer
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    Gina's a community manager. She's basically here to take the heat. It's kind of sad. I think everybody likes her (good pick for the job). So it's kind of pointless to rage at her. It's also probably pointless to rage at the devs. I am quite sure the ones who were involved with Cyrodiil aren't happy with the situation and would like to get it sorted asap. That said, it is hard to believe they'd get to set aside their work on upcoming DLC for this even if they wanted to. As released content, any improvement will have to be done in the margins of future paid content, which unlike Cyrodiil will come with hard deadlines.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
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