anitajoneb17_ESO wrote: »PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
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Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
I'm a 95% PVE'er and I'd find 100% PVE version of Cyrodiil and IC completely dull, empty and boring.
.PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
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Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
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Speaking as a PvE player, would hate pure PvE versions of IC and Cyrodiil.
By PVE player you mean you don't like to PVP? Because everything you've said goes against that. PVE players tend to dabble in PVP but don't enjoy it all that much, or don't enjoy it at all...most PVE players have set foot in PVP zones, but just don't enjoy it enough to go back often, if ever at all.
I'm not sure you can say "speaking as a PVE player" with a straight face
.PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
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Speaking as a PvE player, would hate pure PvE versions of IC and Cyrodiil.
By PVE player you mean you don't like to PVP? Because everything you've said goes against that. PVE players tend to dabble in PVP but don't enjoy it all that much, or don't enjoy it at all...most PVE players have set foot in PVP zones, but just don't enjoy it enough to go back often, if ever at all.
I'm not sure you can say "speaking as a PVE player" with a straight face
Being a PvE player means that I primarily play PvE content, nothing more.
.PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
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Speaking as a PvE player, would hate pure PvE versions of IC and Cyrodiil.
By PVE player you mean you don't like to PVP? Because everything you've said goes against that. PVE players tend to dabble in PVP but don't enjoy it all that much, or don't enjoy it at all...most PVE players have set foot in PVP zones, but just don't enjoy it enough to go back often, if ever at all.
I'm not sure you can say "speaking as a PVE player" with a straight face
Being a PvE player means that I primarily play PvE content, nothing more.
Well the thing is it was me who was defining the term "PVE player" in relation to what I was saying about what PVE players would find love to have. So your definition of PVE player wasn't relevant to use in a rebuttal to my statement on what a PVE player would find enjoy.
You are welcome to put any term on yourself of course, but not when stating you are part of a group another person has defined or is in the process of defining, and then not actually coming under that definition while using it to refute a point made.
The main point to keep in mind however, is opening up areas to include more people rather than less people, would only be a positive move for the game. So a PVE version of IC and a PVE version of Cyrodiil would be welcomed as more people could then get to use those areas and explore, and quest.
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Well the thing is it was me who was defining the term "PVE player" in relation to what I was saying about what PVE players would find love to have. So your definition of PVE player wasn't relevant to use in a rebuttal to my statement on what a PVE player would find enjoy.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I'm not sure you can say "speaking as a PVE player" with a straight face
Regardless, if ZOS would just make PVE only versions of IC and Cyrodiil, I think PVE players would enjoy having access to those areas greatly. Could even add in more mobs and trees into Cyrodiil again so it looks like it should, before all the nerfs to the environment due to PVP lag.
If I understand you well, a PVE'er's opinion isn't valid "because reasons", a PVP'er's opinion isn't valid "because reasons", but you feel entitled to say "we PVE'ers" with full legitimacy ?
Lol.
I'm not sure you read/understood my post or maybe you're trying to misrepresent my words, as you carefully and possibly deliberately snipped out the bits that make what I said make sense.
And as to your "LOL" rebuttal...I'm not sure I can work with that, really seems not very well argued
A PVP'er gave his opinion, you told him/her he can't speak for PvEers
A PvE'er gave his opinion, you told him/her he can't speak for PvEers either.
But you say "we PvEers" instead of "I, babylon" when you give your own opinion.
So yes : LoL ;-)
anitajoneb17_ESO wrote: »Well the thing is it was me who was defining the term "PVE player" in relation to what I was saying about what PVE players would find love to have. So your definition of PVE player wasn't relevant to use in a rebuttal to my statement on what a PVE player would find enjoy.
Next time just say "I think" instead of bending or making up definitions as you please.
You don't represent "PvEers" here, by whatever definition. You just represent yourself.
And also please don't dismiss other people's opinions simply based on their "status" according to your self-made definitions.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I'm not sure you can say "speaking as a PVE player" with a straight face
Regardless, if ZOS would just make PVE only versions of IC and Cyrodiil, I think PVE players would enjoy having access to those areas greatly. Could even add in more mobs and trees into Cyrodiil again so it looks like it should, before all the nerfs to the environment due to PVP lag.
If I understand you well, a PVE'er's opinion isn't valid "because reasons", a PVP'er's opinion isn't valid "because reasons", but you feel entitled to say "we PVE'ers" with full legitimacy ?
Lol.
I'm not sure you read/understood my post or maybe you're trying to misrepresent my words, as you carefully and possibly deliberately snipped out the bits that make what I said make sense.
And as to your "LOL" rebuttal...I'm not sure I can work with that, really seems not very well argued
A PVP'er gave his opinion, you told him/her he can't speak for PvEers
A PvE'er gave his opinion, you told him/her he can't speak for PvEers either.
But you say "we PvEers" instead of "I, babylon" when you give your own opinion.
So yes : LoL ;-)
The definitions of PVE players were simply misunderstood by that poster, nothing more. Doing PVE even if it's done more often is not the same as not enjoying PVP or even being completely against PVP. So while he does PVE a lot, that doesn't make him a "PVE player" in the sense that he really wouldn't want to step foot in PVP zones (maybe only to get skillpoints or skills and disliking it while there) or never stepping foot in PVP zones at all. Tuns out he just does PVE a lot, yet enjoys PVP, and we're discussing people who will never or will actively avoid using PVP zones. And those who would likely leave the game if PVP was brought into PVE zones.
And obviously a PVP player can't speak for PVE players same as PVE players don't try to speak for PVP players.
And "LOL" once again really isn't working for you as an effective argument.
bloodenragedb14_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I'm not sure you can say "speaking as a PVE player" with a straight face
Regardless, if ZOS would just make PVE only versions of IC and Cyrodiil, I think PVE players would enjoy having access to those areas greatly. Could even add in more mobs and trees into Cyrodiil again so it looks like it should, before all the nerfs to the environment due to PVP lag.
If I understand you well, a PVE'er's opinion isn't valid "because reasons", a PVP'er's opinion isn't valid "because reasons", but you feel entitled to say "we PVE'ers" with full legitimacy ?
Lol.
I'm not sure you read/understood my post or maybe you're trying to misrepresent my words, as you carefully and possibly deliberately snipped out the bits that make what I said make sense.
And as to your "LOL" rebuttal...I'm not sure I can work with that, really seems not very well argued
A PVP'er gave his opinion, you told him/her he can't speak for PvEers
A PvE'er gave his opinion, you told him/her he can't speak for PvEers either.
But you say "we PvEers" instead of "I, babylon" when you give your own opinion.
So yes : LoL ;-)
The definitions of PVE players were simply misunderstood by that poster, nothing more. Doing PVE even if it's done more often is not the same as not enjoying PVP or even being completely against PVP. So while he does PVE a lot, that doesn't make him a "PVE player" in the sense that he really wouldn't want to step foot in PVP zones (maybe only to get skillpoints or skills and disliking it while there) or never stepping foot in PVP zones at all. Tuns out he just does PVE a lot, yet enjoys PVP, and we're discussing people who will never or will actively avoid using PVP zones. And those who would likely leave the game if PVP was brought into PVE zones.
And obviously a PVP player can't speak for PVE players same as PVE players don't try to speak for PVP players.
And "LOL" once again really isn't working for you as an effective argument.
ok, again, can we please drop the who is what and get back to discussing something more relevant, both of you, perhaps me as well, QUIT IT
bloodenragedb14_ESO wrote: »anitajoneb17_ESO wrote: »Well the thing is it was me who was defining the term "PVE player" in relation to what I was saying about what PVE players would find love to have. So your definition of PVE player wasn't relevant to use in a rebuttal to my statement on what a PVE player would find enjoy.
Next time just say "I think" instead of bending or making up definitions as you please.
You don't represent "PvEers" here, by whatever definition. You just represent yourself.
And also please don't dismiss other people's opinions simply based on their "status" according to your self-made definitions.
i fail to see how you are not doing the same thing by implying @babylon opinions are any less valid
even if that is not your intent, that is the way you are coming across to me
anitajoneb17_ESO wrote: »bloodenragedb14_ESO wrote: »anitajoneb17_ESO wrote: »Well the thing is it was me who was defining the term "PVE player" in relation to what I was saying about what PVE players would find love to have. So your definition of PVE player wasn't relevant to use in a rebuttal to my statement on what a PVE player would find enjoy.
Next time just say "I think" instead of bending or making up definitions as you please.
You don't represent "PvEers" here, by whatever definition. You just represent yourself.
And also please don't dismiss other people's opinions simply based on their "status" according to your self-made definitions.
i fail to see how you are not doing the same thing by implying @babylon opinions are any less valid
even if that is not your intent, that is the way you are coming across to me
His/her opinion IS valid. There's no questioning that. Even if I disagree with it.
My issue is simply that it is not presented as his/her opinion, but as "all PVEers' " opinion, and then tries to dismiss all PvEers diverging opinions by "demonstrating" that they are not "real PvEers" or for some reason don't fit into his/her own definition of PvEers.
I am a PvEer and I disagree with him/her. I always have problems when people use "we" instead of "I", especially when the "we" involves me.
My ultimate point being that even if PvEers and PvPers are mostly at each other's throat here on the forum, there are tons of people ingame who enjoys both and who enjoy the PvPvE mix in Cyrodiil and IC (admittedly not as many as ZOS would have hoped, unfortunately).
anitajoneb17_ESO wrote: »bloodenragedb14_ESO wrote: »anitajoneb17_ESO wrote: »Well the thing is it was me who was defining the term "PVE player" in relation to what I was saying about what PVE players would find love to have. So your definition of PVE player wasn't relevant to use in a rebuttal to my statement on what a PVE player would find enjoy.
Next time just say "I think" instead of bending or making up definitions as you please.
You don't represent "PvEers" here, by whatever definition. You just represent yourself.
And also please don't dismiss other people's opinions simply based on their "status" according to your self-made definitions.
i fail to see how you are not doing the same thing by implying @babylon opinions are any less valid
even if that is not your intent, that is the way you are coming across to me
His/her opinion IS valid. There's no questioning that. Even if I disagree with it.
My issue is simply that...
Move this on shall we...or better yet in my opinion drop it and accept ZOS have done the right thing, and hope they go further and give us PVE versions of IC and Cyrodiil
anitajoneb17_ESO wrote: »Move this on shall we...or better yet in my opinion drop it and accept ZOS have done the right thing, and hope they go further and give us PVE versions of IC and Cyrodiil
...hell no, they should never ever make a PvP-free instance of Cyrodiil and IC (the argument that I'd not have to go there if I don't like it is not valid, because such an instance would impact all other campaigns. It was MEANT to be PvPvE from the start and should remain so, entirely. If you want 100% PvE, you have 95% of the game all for that. Leave Cyro alone).
bloodenragedb14_ESO wrote: »...and people would not care to grind there anymore,jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
Who wants the grind anyway, PVE players would be there to enjoy the quests and the scenery. Is such a waste having that whole area there and having so few of the player base using it. With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
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it seems all the drama between pvp and pve'ers can be solved by simply added a fully pve campaign of cyrodiil
someone at zos better be frigging reading this thread
Yea if they do this they should also add a Full PVP enabled Tamerial.Please someone at ZOS read this it will fix some many problems if they enabled PVP everywhere.
anitajoneb17_ESO wrote: »Move this on shall we...or better yet in my opinion drop it and accept ZOS have done the right thing, and hope they go further and give us PVE versions of IC and Cyrodiil
Yep, let's drop the "I" vs. "we" thing.
But IMHO ZOS hasn't done the right thing by dropping the PvP justice system (I just assume they were forced to due to players not being able to "behave"...) and, hell no, they should never ever make a PvP-free instance of Cyrodiil and IC (the argument that I'd not have to go there if I don't like it is not valid, because such an instance would impact all other campaigns. It was MEANT to be PvPvE from the start and should remain so, entirely. If you want 100% PvE, you have 95% of the game all for that. Leave Cyro alone).
Shame to see this topic derailed like this, but absolutely no to PvE cyrodiil and IC. Literally 95% of the game is open to you to role play in peace w/e, but you can't tolerate 2 zones being exclusive for us PvPers? If you demand PvE versions of our turf, I demand PvP versions of your turf. Does that sound fair to you? If not, stay in your lane or learn to adapt to enjoy the different aspects of the game..
The content is right there, and nothing keeping you from enjoying it.
The bottom line is, resources spent on making PvE instanced Cyrodiil and IC are a complete waste of money that could be spent on better things rather than rehashing old content.
BenLocoDete wrote: »Law Enforcers:
- Will have a "Press X to report crime" available when a crime happens around them;
Much like the synergy abilities, you'll be able to call out for a guard to pursue the criminal. Once you put on your tabard, you'll notice the "suspected" characters(high ranked Legerdemain) around you and can follow them if you want. If they commit a crime, the criminal will glow red to you for a brief moment, and the report crime window will pop up. Reporting a crime will advance your Law Enforcer skill line and build up passives based on law and righteousness.
This way, players won't engage against each other but still be able to raise a big "Watch Out criminal sc..."...
I don't understand how a PVP free instance of Cyrodiil and IC would impact all other campaigns.
.PvE versions would remove the appeal along with the rewards stripped out in rebalancing the zones...PvE versions would not have the player retention compared to the team investing in new zones....With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
...
Nope, PVE players would love to have PVE versions of IC and Cyrodiil, I don't think you can possibly speak for what we'd find appealing...certainly having PVP stripped out would greatly increase those zones' appeal to PVE players.
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Speaking as a PvE player, would hate pure PvE versions of IC and Cyrodiil.
By PVE player you mean you don't like to PVP? Because everything you've said goes against that. PVE players tend to dabble in PVP but don't enjoy it all that much, or don't enjoy it at all...most PVE players have set foot in PVP zones, but just don't enjoy it enough to go back often, if ever at all.
I'm not sure you can say "speaking as a PVE player" with a straight face
Being a PvE player means that I primarily play PvE content, nothing more.
Well the thing is it was me who was defining the term "PVE player" ...
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The main point to keep in mind however, is opening up areas to include more people rather than less people, would only be a positive move for the game. So a PVE version of IC and a PVE version of Cyrodiil would be welcomed as more people could then get to use those areas and explore, and quest.