I know this may be a bit of topic, did ZOS ever explain why they are removing the VR ranks and reverting back to lvl 50? Like I understand VR was a temp system, but at this point with the grind that people have already put, I would be pretty salty to be reverted back to lvl 50. This doesnt make sense to me. Get rid of the Vet Ranks, rework exp requirements for the increase in regular levels, implement CP system. Lvl Cap becomes lvl 66 with the same amount of CP 160. Still allows mats to be viable and doesnt feel like the game is regressing instead of progressing
DaveMoeDee wrote: »I know this may be a bit of topic, did ZOS ever explain why they are removing the VR ranks and reverting back to lvl 50? Like I understand VR was a temp system, but at this point with the grind that people have already put, I would be pretty salty to be reverted back to lvl 50. This doesnt make sense to me. Get rid of the Vet Ranks, rework exp requirements for the increase in regular levels, implement CP system. Lvl Cap becomes lvl 66 with the same amount of CP 160. Still allows mats to be viable and doesnt feel like the game is regressing instead of progressing
What is the point of just renaming vet levels? And what is the point of levels past completing the main story at 50 if they don't align with later zones? If CP will cover gear levels the only use left for levels is matching zone levels in Cadwell's Silver and Gold. I don't know what their plans are for Cadwell leveling, but if they remove the static zone levels, there will be no point whatsoever in keeping any level artifacts. And since the point is to remove character-based leveling past 50, they should not replace VR with more levels.
The high XP vet setup was far superior to what you are suggesting because it was progression for the Cadwell zones that covered all the content and didn't create to big of a gap between people starting Silver and people at max level. If you kept the same leveling curve from pre-vet levels, we would probably have a max level around 150.
So if we are getting rid of vr and we already have cp, there is no point in keeping the levels past 50. Having linear xp increase requirements 3-66 was never an option because you would hit 66 in your first Cadwell's Silver zone (assuming you also do the starter zones).
And you are actually still level 50 when you are at vet ranks. You are level 50 with additional vet ranks. They are just replacing those ranks.
DaveMoeDee wrote: »I know this may be a bit of topic, did ZOS ever explain why they are removing the VR ranks and reverting back to lvl 50? Like I understand VR was a temp system, but at this point with the grind that people have already put, I would be pretty salty to be reverted back to lvl 50. This doesnt make sense to me. Get rid of the Vet Ranks, rework exp requirements for the increase in regular levels, implement CP system. Lvl Cap becomes lvl 66 with the same amount of CP 160. Still allows mats to be viable and doesnt feel like the game is regressing instead of progressing
What is the point of just renaming vet levels? And what is the point of levels past completing the main story at 50 if they don't align with later zones? If CP will cover gear levels the only use left for levels is matching zone levels in Cadwell's Silver and Gold. I don't know what their plans are for Cadwell leveling, but if they remove the static zone levels, there will be no point whatsoever in keeping any level artifacts. And since the point is to remove character-based leveling past 50, they should not replace VR with more levels.
The high XP vet setup was far superior to what you are suggesting because it was progression for the Cadwell zones that covered all the content and didn't create to big of a gap between people starting Silver and people at max level. If you kept the same leveling curve from pre-vet levels, we would probably have a max level around 150.
So if we are getting rid of vr and we already have cp, there is no point in keeping the levels past 50. Having linear xp increase requirements 3-66 was never an option because you would hit 66 in your first Cadwell's Silver zone (assuming you also do the starter zones).
And you are actually still level 50 when you are at vet ranks. You are level 50 with additional vet ranks. They are just replacing those ranks.
Must levels match the main story line? There are a plethora of side quests etc. Keep the static level zones, with the new DLC they can incorporate more story line to adjust for the new levels, not saying keep us in a perpetual grind for an unobtainable level cap. But I can hit 50 in no time just grinding through the main quest. My first toon I did in 8 hours with side quests, grinded mobs vr1-vr16 in a few days. May decide to do Cadwells (though I am not to keen on seeing the same story from another perspective) They want to release DLC every quarter, match it with a level increase and content. Adjust the EXP requirements. I just dont see how keeping us at level 50 and giving account wide CP is going to do anything end game PvP or PvE, good cash cow if they make us pay crowns for more character slots. But with this lets hope for good end game content
Lol OP you do realise that the actual MATS in the current game won't fall away right you do REALISE that ?
So Voidstone, cloth ect. will still remain...
That means Rubedite Ingots, Rubedo leather & Ancient Silk will still be max level gear...
Why would that change? The only thing changing is that instead of having to reach VR16 before using these max level mats now you will just need to have 160CP on your account... So technically anyone with 160CP can now wear max level gear...
You are eitherA - extremely lazy and don't want to achieve anything ( heck why don't they just mail you with 200 Tempering Alloy, Dreugh Wax, Rosin when the VR fall away ) B - did not think before posting C - did not understand that materials are what separates gear level D - Don't enjoy playing ESO and want an excuse to quit
In conclusion OP:
Rubedite Ingots, Rubedo leather & Ancient silk are not falling away ( only Veteran Ranks are ) that means 160 CP ( 10 CP / VR ) will = meeting the requirement for max level gear...
The nice thing about this is that your char will be able to wear VR16 gear at VR1 in 3 months as long as you have the mats for it!
isn't that reward enough already? Do you really want more?
/facepalm
You took all that time to make a post about something completely different then what I was referring to.
If I recall correctly,
VR1 = 10CP
VR10 = 100CP
VR16 = 160CP
Gear and other bumfluff will be labeled xCP on the tooltips, and will be the equip band. All existing vr16 stuff will be labeled 160CP.
If I recall correctly,
VR1 = 10CP
VR10 = 100CP
VR16 = 160CP
Gear and other bumfluff will be labeled xCP on the tooltips, and will be the equip band. All existing vr16 stuff will be labeled 160CP.
It takes a day to get 10CP because of the catch-up mechanics.
What kind of shenanigans are these?!
LordSidious wrote: »*Puts flame suit on since I don't know if this info is right*
I don't know if I've been reading this right since I've been searching the web too trying to find information about it. I just hit VR maybe a month ago so I haven't paid much attention to what's happening with the rank system, but my understanding is this is going to happen:
- VR ranks go away completely
- Champion Points replace post-50 levels?
- Gear past Level 50 is based on Champion Points earned? I.e. instead of VR4-6 gear, something equivalent costs X amount of CP?
Does that sound about right? If so, are the total available Champion Points changing and the passives with them? I kind of like the VR system since it shows who's loyal to the game, but I could go for this too since I haven't made it to VR16 yet and am pretty early into the "endgame".
I know this may be a bit of topic, did ZOS ever explain why they are removing the VR ranks and reverting back to lvl 50? Like I understand VR was a temp system, but at this point with the grind that people have already put, I would be pretty salty to be reverted back to lvl 50. This doesnt make sense to me. Get rid of the Vet Ranks, rework exp requirements for the increase in regular levels, implement CP system. Lvl Cap becomes lvl 66 with the same amount of CP 160. Still allows mats to be viable and doesnt feel like the game is regressing instead of progressing